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+/*
+ * SDL - Simple DirectMedia Layer
+ * CELL BE Support for PS3 Framebuffer
+ * Copyright (C) 2008, 2009 International Business Machines Corporation
+ *
+ * This library is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published
+ * by the Free Software Foundation; either version 2.1 of the License, or
+ * (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301
+ * USA
+ *
+ * Martin Lowinski <lowinski [at] de [dot] ibm [ibm] com>
+ * Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com>
+ * SPE code based on research by:
+ * Rene Becker
+ * Thimo Emmerich
+ */
+
+#include "SDL_config.h"
+
+#ifndef _SDL_ps3events_h
+#define _SDL_ps3events_h
+
+#include "SDL_ps3video.h"
+
+extern void PS3_InitOSKeymap(_THIS);
+extern void PS3_PumpEvents(_THIS);
+
+extern void enable_cursor(int enable);
+
+#endif /* _SDL_ps3events_h */
+