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diff --git a/distrib/sdl-1.2.15/src/video/qtopia/SDL_QWin.cc b/distrib/sdl-1.2.15/src/video/qtopia/SDL_QWin.cc
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+++ b/distrib/sdl-1.2.15/src/video/qtopia/SDL_QWin.cc
@@ -0,0 +1,527 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include "SDL_QWin.h"
+#include <qapplication.h>
+#include <qdirectpainter_qws.h>
+
+screenRotationT screenRotation = SDL_QT_NO_ROTATION;
+
+SDL_QWin::SDL_QWin(const QSize& size)
+ : QWidget(0, "SDL_main"), my_painter(0), my_image(0),
+ my_inhibit_resize(false), my_mouse_pos(-1,-1), my_flags(0),
+ my_has_fullscreen(false), my_locked(0)
+{
+ setBackgroundMode(NoBackground);
+}
+
+SDL_QWin::~SDL_QWin() {
+ // Nothing to do yet.
+ if(my_image) {
+ delete my_image;
+ }
+}
+
+void SDL_QWin::setImage(QImage *image) {
+ if ( my_image ) {
+ delete my_image;
+ }
+ my_image = image;
+ // setFixedSize(image->size());
+}
+
+void SDL_QWin::resizeEvent(QResizeEvent *e) {
+ if(size() != qApp->desktop()->size()) {
+ // Widget is not the correct size, so do the fullscreen magic
+ my_has_fullscreen = false;
+ enableFullscreen();
+ }
+ if(my_inhibit_resize) {
+ my_inhibit_resize = false;
+ } else {
+ SDL_PrivateResize(e->size().width(), e->size().height());
+ }
+}
+
+void SDL_QWin::focusInEvent(QFocusEvent *) {
+ // Always do it here, no matter the size.
+ enableFullscreen();
+ SDL_PrivateAppActive(true, SDL_APPINPUTFOCUS);
+}
+
+void SDL_QWin::focusOutEvent(QFocusEvent *) {
+ my_has_fullscreen = false;
+ SDL_PrivateAppActive(false, SDL_APPINPUTFOCUS);
+}
+
+void SDL_QWin::closeEvent(QCloseEvent *e) {
+ SDL_PrivateQuit();
+ e->ignore();
+}
+
+void SDL_QWin::setMousePos(const QPoint &pos) {
+ if(my_image->width() == height()) {
+ if (screenRotation == SDL_QT_ROTATION_90)
+ my_mouse_pos = QPoint(height()-pos.y(), pos.x());
+ else if (screenRotation == SDL_QT_ROTATION_270)
+ my_mouse_pos = QPoint(pos.y(), width()-pos.x());
+ } else {
+ my_mouse_pos = pos;
+ }
+}
+
+void SDL_QWin::mouseMoveEvent(QMouseEvent *e) {
+ Qt::ButtonState button = e->button();
+ int sdlstate = 0;
+ if( (button & Qt::LeftButton)) {
+ sdlstate |= SDL_BUTTON_LMASK;
+ }
+ if( (button & Qt::RightButton)) {
+ sdlstate |= SDL_BUTTON_RMASK;
+ }
+ if( (button & Qt::MidButton)) {
+ sdlstate |= SDL_BUTTON_MMASK;
+ }
+ setMousePos(e->pos());
+ SDL_PrivateMouseMotion(sdlstate, 0, my_mouse_pos.x(), my_mouse_pos.y());
+}
+
+void SDL_QWin::mousePressEvent(QMouseEvent *e) {
+ mouseMoveEvent(e);
+ Qt::ButtonState button = e->button();
+ SDL_PrivateMouseButton(SDL_PRESSED,
+ (button & Qt::LeftButton) ? 1 :
+ ((button & Qt::RightButton) ? 2 : 3),
+ my_mouse_pos.x(), my_mouse_pos.y());
+}
+
+void SDL_QWin::mouseReleaseEvent(QMouseEvent *e) {
+ setMousePos(e->pos());
+ Qt::ButtonState button = e->button();
+ SDL_PrivateMouseButton(SDL_RELEASED,
+ (button & Qt::LeftButton) ? 1 :
+ ((button & Qt::RightButton) ? 2 : 3),
+ my_mouse_pos.x(), my_mouse_pos.y());
+ my_mouse_pos = QPoint(-1, -1);
+}
+
+static inline void
+gs_fastRotateBlit_3 ( unsigned short *fb,
+ unsigned short *bits,
+ const QRect& rect )
+{
+ // FIXME: this only works correctly for 240x320 displays
+ int startx, starty;
+ int width, height;
+
+ startx = rect.left() >> 1;
+ starty = rect.top() >> 1;
+ width = ((rect.right() - rect.left()) >> 1) + 2;
+ height = ((rect.bottom() - rect.top()) >> 1) + 2;
+
+ if((startx+width) > 120) {
+ width = 120 - startx; // avoid horizontal overflow
+ }
+ if((starty+height) > 160) {
+ height = 160 - starty; // avoid vertical overflow
+ }
+
+ ulong *sp1, *sp2, *dp1, *dp2;
+ ulong stop, sbot, dtop, dbot;
+
+ sp1 = (ulong*)bits + startx + starty*240;
+ sp2 = sp1 + 120;
+ dp1 = (ulong *)fb + (159 - starty) + startx*320;
+ dp2 = dp1 + 160;
+ int rowadd = (-320*width) - 1;
+ int rowadd2 = 240 - width;
+ // transfer in cells of 2x2 pixels in words
+ for (int y=0; y<height; y++) {
+ for (int x=0; x<width; x++) {
+ // read source pixels
+ stop = *sp1;
+ sbot = *sp2;
+ // rotate pixels
+ dtop = (sbot & 0xffff) + ((stop & 0xffff)<<16);
+ dbot = ((sbot & 0xffff0000)>>16) + (stop & 0xffff0000);
+ // write to framebuffer
+ *dp1 = dtop;
+ *dp2 = dbot;
+ // update source ptrs
+ sp1++; sp2++;
+ // update dest ptrs - 2 pix at a time
+ dp1 += 320;
+ dp2 += 320;
+ }
+ // adjust src ptrs - skip a row as we work in pairs
+ sp1 += rowadd2;
+ sp2 += rowadd2;
+ // adjust dest ptrs for rotation
+ dp1 += rowadd;
+ dp2 += rowadd;
+ }
+}
+
+static inline void
+gs_fastRotateBlit_1 ( unsigned short *fb,
+ unsigned short *bits,
+ const QRect& rect ) {
+ // FIXME: this only works correctly for 240x320 displays
+ int startx, starty;
+ int width, height;
+
+ startx = rect.left() >> 1;
+ starty = rect.top() >> 1;
+ width = ((rect.right() - rect.left()) >> 1) + 2;
+ height = ((rect.bottom() - rect.top()) >> 1) + 2;
+
+ if((startx+width) > 120) {
+ width = 120 - startx; // avoid horizontal overflow
+ }
+ if((starty+height) > 160) {
+ height = 160 - starty; // avoid vertical overflow
+ }
+
+ ulong *sp1, *sp2, *dp1, *dp2;
+ ulong stop, sbot, dtop, dbot;
+ fb += 320*239; // Move "fb" to top left corner
+ sp1 = (ulong*)bits + startx + starty*240;
+ sp2 = sp1 + 120;
+ dp1 = (ulong*)fb - startx * 320 - starty;
+ dp2 = dp1 - 160;
+ int rowadd = (320*width) + 1;
+ int rowadd2 = 240 - width;
+ // transfer in cells of 2x2 pixels in words
+ for (int y=0; y<height; y++) {
+ for (int x=0; x<width; x++) {
+ // read
+ stop = *sp1;
+ sbot = *sp2;
+ // rotate
+ dtop = (stop & 0xffff) + ((sbot & 0xffff)<<16);
+ dbot = ((stop & 0xffff0000)>>16) + (sbot & 0xffff0000);
+ // write
+ *dp1 = dtop;
+ *dp2 = dbot;
+ // update source ptrs
+ sp1++; sp2++;
+ // update dest ptrs - 2 pix at a time
+ dp1 -= 320;
+ dp2 -= 320;
+ }
+ // adjust src ptrs - skip a row as we work in pairs
+ sp1 += rowadd2;
+ sp2 += rowadd2;
+ // adjust dest ptrs for rotation
+ dp1 += rowadd;
+ dp2 += rowadd;
+ }
+}
+
+// desktop, SL-A300 etc
+bool SDL_QWin::repaintRotation0(const QRect& rect) {
+ if(my_image->width() == width()) {
+ uchar *fb = (uchar*)my_painter->frameBuffer();
+ uchar *buf = (uchar*)my_image->bits();
+ if(rect == my_image->rect()) {
+ SDL_memcpy(fb, buf, width()*height()*2);
+ } else {
+ int h = rect.height();
+ int wd = rect.width()<<1;
+ int fblineadd = my_painter->lineStep();
+ int buflineadd = my_image->bytesPerLine();
+ fb += (rect.left()<<1) + rect.top() * my_painter->lineStep();
+ buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine();
+ while(h--) {
+ SDL_memcpy(fb, buf, wd);
+ fb += fblineadd;
+ buf += buflineadd;
+ }
+ }
+ } else {
+ return false; // FIXME: Landscape
+ }
+#ifdef __i386__
+ my_painter->fillRect( rect, QBrush( Qt::NoBrush ) );
+#endif
+ return true;
+}
+
+
+// Sharp Zaurus SL-5500 etc
+bool SDL_QWin::repaintRotation3(const QRect& rect) {
+ if(my_image->width() == width()) {
+ ushort *fb = (ushort*)my_painter->frameBuffer();
+ ushort *buf = (ushort*)my_image->bits();
+ gs_fastRotateBlit_3(fb, buf, rect);
+ } else {
+ // landscape mode
+ if (screenRotation == SDL_QT_ROTATION_90) {
+ uchar *fb = (uchar*)my_painter->frameBuffer();
+ uchar *buf = (uchar*)my_image->bits();
+ if(rect == my_image->rect()) {
+ SDL_memcpy(fb, buf, width()*height()*2);
+ } else {
+ int h = rect.height();
+ int wd = rect.width()<<1;
+ int fblineadd = my_painter->lineStep();
+ int buflineadd = my_image->bytesPerLine();
+ fb += (rect.left()<<1) + rect.top() * my_painter->lineStep();
+ buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine();
+ while(h--) {
+ SDL_memcpy(fb, buf, wd);
+ fb += fblineadd;
+ buf += buflineadd;
+ }
+ }
+ } else if (screenRotation == SDL_QT_ROTATION_270) {
+ int h = rect.height();
+ int wd = rect.width();
+ int fblineadd = my_painter->lineStep() - (rect.width() << 1);
+ int buflineadd = my_image->bytesPerLine() - (rect.width() << 1);
+ int w;
+
+ uchar *fb = (uchar*)my_painter->frameBuffer();
+ uchar *buf = (uchar*)my_image->bits();
+
+ fb += ((my_painter->width() - (rect.top() + rect.height())) *
+ my_painter->lineStep()) + ((my_painter->height() - ((rect.left() +
+ rect.width()))) << 1);
+
+ buf += my_image->bytesPerLine() * (rect.top() + rect.height()) -
+ (((my_image->width() - (rect.left() + rect.width())) << 1) + 2);
+
+ while(h--) {
+ w = wd;
+ while(w--) *((unsigned short*)fb)++ = *((unsigned short*)buf)--;
+ fb += fblineadd;
+ buf -= buflineadd;
+ }
+ }
+ }
+ return true;
+}
+
+// ipaq 3800...
+bool SDL_QWin::repaintRotation1(const QRect& rect) {
+ if(my_image->width() == width()) {
+ ushort *fb = (ushort*)my_painter->frameBuffer();
+ ushort *buf = (ushort*)my_image->bits();
+ gs_fastRotateBlit_1(fb, buf, rect);
+ } else {
+ return false; // FIXME: landscape mode
+ }
+ return true;
+}
+
+void SDL_QWin::repaintRect(const QRect& rect) {
+ if(!my_painter || !rect.width() || !rect.height()) {
+ return;
+ }
+
+ if(QPixmap::defaultDepth() == 16) {
+ switch(my_painter->transformOrientation()) {
+ case 3:
+ if(repaintRotation3(rect)) { return; }
+ break;
+ case 1:
+ if(repaintRotation1(rect)) { return; }
+ break;
+ case 0:
+ if(repaintRotation0(rect)) { return; }
+ break;
+ }
+ }
+ my_painter->drawImage(rect.topLeft(), *my_image, rect);
+}
+
+// This paints the current buffer to the screen, when desired.
+void SDL_QWin::paintEvent(QPaintEvent *ev) {
+ if(my_image) {
+ lockScreen(true);
+ repaintRect(ev->rect());
+ unlockScreen();
+ }
+}
+
+/* Function to translate a keyboard transition and queue the key event
+ * This should probably be a table although this method isn't exactly
+ * slow.
+ */
+void SDL_QWin::QueueKey(QKeyEvent *e, int pressed)
+{
+ SDL_keysym keysym;
+ int scancode = e->key();
+ /* Set the keysym information */
+ if(scancode >= 'A' && scancode <= 'Z') {
+ // Qt sends uppercase, SDL wants lowercase
+ keysym.sym = static_cast<SDLKey>(scancode + 32);
+ } else if(scancode >= 0x1000) {
+ // Special keys
+ switch(scancode) {
+ case Qt::Key_Escape: scancode = SDLK_ESCAPE; break;
+ case Qt::Key_Tab: scancode = SDLK_TAB; break;
+ case Qt::Key_Backspace: scancode = SDLK_BACKSPACE; break;
+ case Qt::Key_Return: scancode = SDLK_RETURN; break;
+ case Qt::Key_Enter: scancode = SDLK_KP_ENTER; break;
+ case Qt::Key_Insert: scancode = SDLK_INSERT; break;
+ case Qt::Key_Delete: scancode = SDLK_DELETE; break;
+ case Qt::Key_Pause: scancode = SDLK_PAUSE; break;
+ case Qt::Key_Print: scancode = SDLK_PRINT; break;
+ case Qt::Key_SysReq: scancode = SDLK_SYSREQ; break;
+ case Qt::Key_Home: scancode = SDLK_HOME; break;
+ case Qt::Key_End: scancode = SDLK_END; break;
+ // We want the control keys to rotate with the screen
+ case Qt::Key_Left:
+ if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_UP;
+ else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_DOWN;
+ else scancode = SDLK_LEFT;
+ break;
+ case Qt::Key_Up:
+ if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_RIGHT;
+ else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_LEFT;
+ else scancode = SDLK_UP;
+ break;
+ case Qt::Key_Right:
+ if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_DOWN;
+ else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_UP;
+ else scancode = SDLK_RIGHT;
+ break;
+ case Qt::Key_Down:
+ if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_LEFT;
+ else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_RIGHT;
+ else scancode = SDLK_DOWN;
+ break;
+ case Qt::Key_Prior: scancode = SDLK_PAGEUP; break;
+ case Qt::Key_Next: scancode = SDLK_PAGEDOWN; break;
+ case Qt::Key_Shift: scancode = SDLK_LSHIFT; break;
+ case Qt::Key_Control: scancode = SDLK_LCTRL; break;
+ case Qt::Key_Meta: scancode = SDLK_LMETA; break;
+ case Qt::Key_Alt: scancode = SDLK_LALT; break;
+ case Qt::Key_CapsLock: scancode = SDLK_CAPSLOCK; break;
+ case Qt::Key_NumLock: scancode = SDLK_NUMLOCK; break;
+ case Qt::Key_ScrollLock: scancode = SDLK_SCROLLOCK; break;
+ case Qt::Key_F1: scancode = SDLK_F1; break;
+ case Qt::Key_F2: scancode = SDLK_F2; break;
+ case Qt::Key_F3: scancode = SDLK_F3; break;
+ case Qt::Key_F4: scancode = SDLK_F4; break;
+ case Qt::Key_F5: scancode = SDLK_F5; break;
+ case Qt::Key_F6: scancode = SDLK_F6; break;
+ case Qt::Key_F7: scancode = SDLK_F7; break;
+ case Qt::Key_F8: scancode = SDLK_F8; break;
+ case Qt::Key_F9: scancode = SDLK_F9; break;
+ case Qt::Key_F10: scancode = SDLK_F10; break;
+ case Qt::Key_F11: scancode = SDLK_F11; break;
+ case Qt::Key_F12: scancode = SDLK_F12; break;
+ case Qt::Key_F13: scancode = SDLK_F13; break;
+ case Qt::Key_F14: scancode = SDLK_F14; break;
+ case Qt::Key_F15: scancode = SDLK_F15; break;
+ case Qt::Key_Super_L: scancode = SDLK_LSUPER; break;
+ case Qt::Key_Super_R: scancode = SDLK_RSUPER; break;
+ case Qt::Key_Menu: scancode = SDLK_MENU; break;
+ case Qt::Key_Help: scancode = SDLK_HELP; break;
+
+ case Qt::Key_F33:
+ // FIXME: This is a hack to enable the OK key on
+ // Zaurii devices. SDLK_RETURN is a suitable key to use
+ // since it often is used as such.
+ // david@hedbor.org
+ scancode = SDLK_RETURN;
+ break;
+ default:
+ scancode = SDLK_UNKNOWN;
+ break;
+ }
+ keysym.sym = static_cast<SDLKey>(scancode);
+ } else {
+ keysym.sym = static_cast<SDLKey>(scancode);
+ }
+ keysym.scancode = scancode;
+ keysym.mod = KMOD_NONE;
+ ButtonState st = e->state();
+ if( (st & ShiftButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LSHIFT); }
+ if( (st & ControlButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LCTRL); }
+ if( (st & AltButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LALT); }
+ if ( SDL_TranslateUNICODE ) {
+ QChar qchar = e->text()[0];
+ keysym.unicode = qchar.unicode();
+ } else {
+ keysym.unicode = 0;
+ }
+
+ /* NUMLOCK and CAPSLOCK are implemented as double-presses in reality */
+ // if ( (keysym.sym == SDLK_NUMLOCK) || (keysym.sym == SDLK_CAPSLOCK) ) {
+ // pressed = 1;
+ // }
+
+ /* Queue the key event */
+ if ( pressed ) {
+ SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
+ } else {
+ SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
+ }
+}
+
+void SDL_QWin::setFullscreen(bool fs_on) {
+ my_has_fullscreen = false;
+ enableFullscreen();
+}
+
+void SDL_QWin::enableFullscreen() {
+ // Make sure size is correct
+ if(!my_has_fullscreen) {
+ setFixedSize(qApp->desktop()->size());
+ // This call is needed because showFullScreen won't work
+ // correctly if the widget already considers itself to be fullscreen.
+ showNormal();
+ // This is needed because showNormal() forcefully changes the window
+ // style to WSTyle_TopLevel.
+ setWFlags(WStyle_Customize | WStyle_NoBorder);
+ // Enable fullscreen.
+ showFullScreen();
+ my_has_fullscreen = true;
+ }
+}
+
+bool SDL_QWin::lockScreen(bool force) {
+ if(!my_painter) {
+ if(force || (isVisible() && isActiveWindow())) {
+ my_painter = new QDirectPainter(this);
+ } else {
+ return false;
+ }
+ }
+ my_locked++; // Increate lock refcount
+ return true;
+}
+
+void SDL_QWin::unlockScreen() {
+ if(my_locked > 0) {
+ my_locked--; // decrease lock refcount;
+ }
+ if(!my_locked && my_painter) {
+ my_painter->end();
+ delete my_painter;
+ my_painter = 0;
+ }
+}