diff options
Diffstat (limited to 'distrib/sdl-1.2.15/src/video/windx5/SDL_dx5events.c')
-rw-r--r-- | distrib/sdl-1.2.15/src/video/windx5/SDL_dx5events.c | 1005 |
1 files changed, 1005 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/windx5/SDL_dx5events.c b/distrib/sdl-1.2.15/src/video/windx5/SDL_dx5events.c new file mode 100644 index 0000000..e12092f --- /dev/null +++ b/distrib/sdl-1.2.15/src/video/windx5/SDL_dx5events.c @@ -0,0 +1,1005 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +/* CAUTION!!!! If you modify this file, check ../windib/SDL_sysevents.c */ + +#include "directx.h" + +#include "SDL_main.h" +#include "SDL_events.h" +#include "SDL_video.h" +#include "SDL_syswm.h" +#include "../../events/SDL_sysevents.h" +#include "../../events/SDL_events_c.h" +#include "../wincommon/SDL_lowvideo.h" +#include "SDL_dx5video.h" + +#ifndef WM_APP +#define WM_APP 0x8000 +#endif + +#ifdef _WIN32_WCE +#define NO_GETKEYBOARDSTATE +#endif + +/* The keyboard and mouse device input */ +#define MAX_INPUTS 2 +#define INPUT_QSIZE 512 /* Buffer up to 512 input messages */ + +static LPDIRECTINPUT dinput = NULL; +static LPDIRECTINPUTDEVICE2 SDL_DIdev[MAX_INPUTS]; +static HANDLE SDL_DIevt[MAX_INPUTS]; +static void (*SDL_DIfun[MAX_INPUTS])(const int, DIDEVICEOBJECTDATA *); +static int SDL_DIndev = 0; +static int mouse_lost; +static int mouse_pressed; +static int mouse_buttons_swapped = 0; + +/* The translation table from a DirectInput scancode to an SDL keysym */ +static SDLKey DIK_keymap[256]; +static SDL_keysym *TranslateKey(UINT scancode, SDL_keysym *keysym, int pressed); + +/* DJM: If the user setup the window for us, we want to save his window proc, + and give him a chance to handle some messages. */ +#ifdef STRICT +#define WNDPROCTYPE WNDPROC +#else +#define WNDPROCTYPE FARPROC +#endif +static WNDPROCTYPE userWindowProc = NULL; + +static HWND GetTopLevelParent(HWND hWnd) +{ + HWND hParentWnd; + while (1) + { + hParentWnd = GetParent(hWnd); + if (hParentWnd == NULL) + break; + hWnd = hParentWnd; + } + return hWnd; +} + +/* Convert a DirectInput return code to a text message */ +static void SetDIerror(char *function, int code) +{ + static char *error; + static char errbuf[1024]; + + errbuf[0] = 0; + switch (code) { + case DIERR_GENERIC: + error = "Undefined error!"; + break; + case DIERR_OLDDIRECTINPUTVERSION: + error = "Your version of DirectInput needs upgrading"; + break; + case DIERR_INVALIDPARAM: + error = "Invalid parameters"; + break; + case DIERR_OUTOFMEMORY: + error = "Out of memory"; + break; + case DIERR_DEVICENOTREG: + error = "Device not registered"; + break; + case DIERR_NOINTERFACE: + error = "Interface not supported"; + break; + case DIERR_NOTINITIALIZED: + error = "Device not initialized"; + break; + default: + SDL_snprintf(errbuf, SDL_arraysize(errbuf), + "%s: Unknown DirectInput error: 0x%x", + function, code); + break; + } + if ( ! errbuf[0] ) { + SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function, error); + } + SDL_SetError("%s", errbuf); + return; +} + +/* Initialize DirectInput + Note: If NONEXCLUSIVE access is requested for the devices, normal + windows input messages will continue to be generated for that + input device, in addition to DirectInput messages. + */ +static void handle_keyboard(const int numevents, DIDEVICEOBJECTDATA *events); +static void handle_mouse(const int numevents, DIDEVICEOBJECTDATA *events); +struct { + char *name; + REFGUID guid; + LPCDIDATAFORMAT format; + DWORD win_level; + DWORD raw_level; + void (*fun)(const int numevents, DIDEVICEOBJECTDATA *events); +} inputs[] = { + { "keyboard", + &GUID_SysKeyboard, &c_dfDIKeyboard, + (DISCL_FOREGROUND|DISCL_NONEXCLUSIVE), + (DISCL_FOREGROUND|DISCL_NONEXCLUSIVE), handle_keyboard }, + { "mouse", + &GUID_SysMouse, +#if DIRECTINPUT_VERSION >= 0x700 + &c_dfDIMouse2, +#else + &c_dfDIMouse, +#endif + (DISCL_BACKGROUND|DISCL_NONEXCLUSIVE), + (DISCL_BACKGROUND|DISCL_NONEXCLUSIVE), handle_mouse }, + { NULL, NULL, NULL, 0, 0, NULL } +}; + +static int DX5_DInputInit(_THIS) +{ + int i; + LPDIRECTINPUTDEVICE device; + HRESULT result; + DIPROPDWORD dipdw; + HWND topwnd; + + /* Create the DirectInput object */ + result = DInputCreate(SDL_Instance, DIRECTINPUT_VERSION, + &dinput, NULL); + if ( result != DI_OK ) { + SetDIerror("DirectInputCreate", result); + return(-1); + } + + /* Create all of our registered input devices */ + SDL_DIndev = 0; + for ( i=0; inputs[i].name; ++i ) { + /* Create the DirectInput device */ + result = IDirectInput_CreateDevice(dinput, inputs[i].guid, + &device, NULL); + if ( result != DI_OK ) { + SetDIerror("DirectInput::CreateDevice", result); + return(-1); + } + result = IDirectInputDevice_QueryInterface(device, + &IID_IDirectInputDevice2, (LPVOID *)&SDL_DIdev[i]); + IDirectInputDevice_Release(device); + if ( result != DI_OK ) { + SetDIerror("DirectInputDevice::QueryInterface", result); + return(-1); + } + topwnd = GetTopLevelParent(SDL_Window); + result = IDirectInputDevice2_SetCooperativeLevel(SDL_DIdev[i], + topwnd, inputs[i].win_level); + if ( result != DI_OK ) { + SetDIerror("DirectInputDevice::SetCooperativeLevel", + result); + return(-1); + } + result = IDirectInputDevice2_SetDataFormat(SDL_DIdev[i], + inputs[i].format); + if ( result != DI_OK ) { + SetDIerror("DirectInputDevice::SetDataFormat", result); + return(-1); + } + + /* Set buffered input -- we aren't polling */ + SDL_memset(&dipdw, 0, sizeof(dipdw)); + dipdw.diph.dwSize = sizeof(dipdw); + dipdw.diph.dwHeaderSize = sizeof(dipdw.diph); + dipdw.diph.dwObj = 0; + dipdw.diph.dwHow = DIPH_DEVICE; + dipdw.dwData = INPUT_QSIZE; + result = IDirectInputDevice2_SetProperty(SDL_DIdev[i], + DIPROP_BUFFERSIZE, &dipdw.diph); + if ( result != DI_OK ) { + SetDIerror("DirectInputDevice::SetProperty", result); + return(-1); + } + + /* Create an event to be signaled when input is ready */ + SDL_DIevt[i] = CreateEvent(NULL, FALSE, FALSE, NULL); + if ( SDL_DIevt[i] == NULL ) { + SDL_SetError("Couldn't create DirectInput event"); + return(-1); + } + result = IDirectInputDevice2_SetEventNotification(SDL_DIdev[i], + SDL_DIevt[i]); + if ( result != DI_OK ) { + SetDIerror("DirectInputDevice::SetEventNotification", + result); + return(-1); + } + SDL_DIfun[i] = inputs[i].fun; + + /* Acquire the device for input */ + IDirectInputDevice2_Acquire(SDL_DIdev[i]); + + /* Increment the number of devices we have */ + ++SDL_DIndev; + } + mouse_pressed = 0; + mouse_buttons_swapped = GetSystemMetrics(SM_SWAPBUTTON); + + /* DirectInput is ready! */ + return(0); +} + +/* Clean up DirectInput */ +static void DX5_DInputQuit(_THIS) +{ + int i; + + if ( dinput != NULL ) { + /* Close and release all DirectInput devices */ + for ( i=0; i<MAX_INPUTS; ++i ) { + if ( SDL_DIdev[i] != NULL ) { + IDirectInputDevice2_Unacquire(SDL_DIdev[i]); + IDirectInputDevice2_SetEventNotification( + SDL_DIdev[i], NULL); + if ( SDL_DIevt[i] != NULL ) { + CloseHandle(SDL_DIevt[i]); + SDL_DIevt[i] = NULL; + } + IDirectInputDevice2_Release(SDL_DIdev[i]); + SDL_DIdev[i] = NULL; + } + } + SDL_DIndev = 0; + + /* Release DirectInput */ + IDirectInput_Release(dinput); + dinput = NULL; + } +} + +/* Flag to tell SDL whether or not we queued an event */ +static int posted = 0; + +/* Input event handler functions */ +static void handle_keyboard(const int numevents, DIDEVICEOBJECTDATA *keybuf) +{ + int i; + SDL_keysym keysym; + + /* Translate keyboard messages */ + for ( i=0; i<numevents; ++i ) { + if ( keybuf[i].dwData & 0x80 ) { + posted = SDL_PrivateKeyboard(SDL_PRESSED, + TranslateKey(keybuf[i].dwOfs, &keysym, 1)); + } else { + posted = SDL_PrivateKeyboard(SDL_RELEASED, + TranslateKey(keybuf[i].dwOfs, &keysym, 0)); + } + } +} + +static void post_mouse_motion(int relative, Sint16 x, Sint16 y) +{ + extern int mouse_relative; + + if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) { + posted = SDL_PrivateMouseMotion( + 0, relative, x, y); + + if ( !mouse_relative ) { + /* As DirectInput reads raw device coordinates, it has no notion of + * cursors or absolute position. We must assume responsibility for + * keeping track of this. */ + int current_x, current_y; + POINT cursor; + RECT trap; + RECT window; + int at_edge; + + /* Get the current cursor position */ + SDL_GetMouseState(¤t_x, ¤t_y); + cursor.x = current_x; + cursor.y = current_y; + ClientToScreen(SDL_Window, &cursor); + + /* Construct a 1 pixel square RECT that is used to confine the cursor + * pointer to a specific pixel using ClipCursor. This is used in + * preference to SetCursorPos as it avoids the cursor jumping around as + * both the OS and SDL attempt to move it simultaneously. */ + trap.left = cursor.x; + trap.top = cursor.y; + trap.right = cursor.x + 1; + trap.bottom = cursor.y + 1; + + GetClientRect(SDL_Window, &window); + window.right -= window.left; window.left = 0; + window.bottom -= window.top; window.top = 0; + + /* As we're assuming control over the cursor, we need to know when to + * relinquish control of it back to the operating system. This is when + * the cursor reaches the edge of the window. */ + at_edge = (current_x == window.left) || + (current_x == (window.right - 1)) || + (current_y == window.top) || + (current_y == (window.bottom - 1)); + + if ( at_edge ) { + ClipCursor(NULL); + } else { + ClipCursor(&trap); + } + } else { + /* When in relative mode, warp the OS's idea of where the cursor is to + * the center of the screen. This isn't really necessary as DirectInput + * reads from the hardware itself, but in case things go wrong, the + * cursor will be left in a sensible place. */ + POINT center; + center.x = (SDL_VideoSurface->w/2); + center.y = (SDL_VideoSurface->h/2); + ClientToScreen(SDL_Window, ¢er); + SetCursorPos(center.x, center.y); + } + } +} + +static void handle_mouse(const int numevents, DIDEVICEOBJECTDATA *ptrbuf) +{ + int i; + Sint16 xrel, yrel; + Uint8 state; + Uint8 button; + DWORD timestamp = 0; + + /* Sanity check. Mailing list reports this being NULL unexpectedly. */ + if (SDL_PublicSurface == NULL) { + return; + } + + /* If mouse focus has been lost, make sure we release the cursor. */ + if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { + mouse_lost = 1; + ClipCursor(NULL); + } else { + /* If the mouse was lost, regain some sense of mouse state */ + if ( mouse_lost ) { + POINT mouse_pos; + Uint8 old_state; + Uint8 new_state; + + /* Set ourselves up with the current cursor position */ + GetCursorPos(&mouse_pos); + ScreenToClient(SDL_Window, &mouse_pos); + post_mouse_motion( 0, (Sint16)mouse_pos.x, (Sint16)mouse_pos.y); + + /* Check for mouse button changes */ + old_state = SDL_GetMouseState(NULL, NULL); + new_state = 0; + { /* Get the new DirectInput button state for the mouse */ + #if DIRECTINPUT_VERSION >= 0x700 + DIMOUSESTATE2 distate; + #else + DIMOUSESTATE distate; + #endif + HRESULT result; + + result=IDirectInputDevice2_GetDeviceState(SDL_DIdev[1], + sizeof(distate), &distate); + if ( result != DI_OK ) { + /* Try again next time */ + SetDIerror( + "IDirectInputDevice2::GetDeviceState", result); + return; + } + for ( i=3; i>=0; --i ) { + if ( (distate.rgbButtons[i]&0x80) == 0x80 ) { + new_state |= 0x01; + } + new_state <<= 1; + } + } + for ( i=0; i<8; ++i ) { + if ( (old_state&0x01) != (new_state&0x01) ) { + button = (Uint8)(i+1); + /* Map DI button numbers to SDL */ + switch ( button ) { + case 2: button = SDL_BUTTON_RIGHT; break; + case 3: button = SDL_BUTTON_MIDDLE; break; + case 4: button = SDL_BUTTON_X1; break; + case 5: button = SDL_BUTTON_X2; break; + default: break; + } + if ( new_state & 0x01 ) { + /* Grab mouse so we get mouse-up */ + if ( ++mouse_pressed > 0 ) { + SetCapture(SDL_Window); + } + state = SDL_PRESSED; + } else { + /* Release mouse after all mouse-ups */ + if ( --mouse_pressed <= 0 ) { + ReleaseCapture(); + mouse_pressed = 0; + } + state = SDL_RELEASED; + } + if ( mouse_buttons_swapped ) { + if ( button == 1 ) button = 3; + else + if ( button == 3 ) button = 1; + } + posted = SDL_PrivateMouseButton(state, button, + 0, 0); + } + old_state >>= 1; + new_state >>= 1; + } + mouse_lost = 0; + return; + } + + /* Translate mouse messages */ + xrel = 0; + yrel = 0; + for ( i=0; i<(int)numevents; ++i ) { + switch (ptrbuf[i].dwOfs) { + case DIMOFS_X: + if ( timestamp != ptrbuf[i].dwTimeStamp ) { + if ( xrel || yrel ) { + post_mouse_motion(1, xrel, yrel); + xrel = 0; + yrel = 0; + } + timestamp = ptrbuf[i].dwTimeStamp; + } + xrel += (Sint16)ptrbuf[i].dwData; + break; + case DIMOFS_Y: + if ( timestamp != ptrbuf[i].dwTimeStamp ) { + if ( xrel || yrel ) { + post_mouse_motion(1, xrel, yrel); + xrel = 0; + yrel = 0; + } + timestamp = ptrbuf[i].dwTimeStamp; + } + yrel += (Sint16)ptrbuf[i].dwData; + break; + case DIMOFS_Z: + if ( xrel || yrel ) { + post_mouse_motion(1, xrel, yrel); + xrel = 0; + yrel = 0; + } + timestamp = 0; + if((int)ptrbuf[i].dwData > 0) + button = SDL_BUTTON_WHEELUP; + else + button = SDL_BUTTON_WHEELDOWN; + posted = SDL_PrivateMouseButton( + SDL_PRESSED, button, 0, 0); + posted |= SDL_PrivateMouseButton( + SDL_RELEASED, button, 0, 0); + break; + case DIMOFS_BUTTON0: + case DIMOFS_BUTTON1: + case DIMOFS_BUTTON2: + case DIMOFS_BUTTON3: + #if DIRECTINPUT_VERSION >= 0x700 + case DIMOFS_BUTTON4: + case DIMOFS_BUTTON5: + case DIMOFS_BUTTON6: + case DIMOFS_BUTTON7: + #endif + if ( xrel || yrel ) { + post_mouse_motion(1, xrel, yrel); + xrel = 0; + yrel = 0; + } + timestamp = 0; + button = (Uint8)(ptrbuf[i].dwOfs-DIMOFS_BUTTON0)+1; + /* Map DI button numbers to SDL */ + switch ( button ) { + case 2: button = SDL_BUTTON_RIGHT; break; + case 3: button = SDL_BUTTON_MIDDLE; break; + case 4: button = SDL_BUTTON_X1; break; + case 5: button = SDL_BUTTON_X2; break; + default: break; + } + if ( ptrbuf[i].dwData & 0x80 ) { + /* Grab mouse so we get mouse-up */ + if ( ++mouse_pressed > 0 ) { + SetCapture(SDL_Window); + } + state = SDL_PRESSED; + } else { + /* Release mouse after all mouse-ups */ + if ( --mouse_pressed <= 0 ) { + ReleaseCapture(); + mouse_pressed = 0; + } + state = SDL_RELEASED; + } + if ( mouse_buttons_swapped ) { + if ( button == 1 ) button = 3; + else + if ( button == 3 ) button = 1; + } + posted = SDL_PrivateMouseButton(state, button, + 0, 0); + break; + } + } + if ( xrel || yrel ) { + post_mouse_motion(1, xrel, yrel); + } + } +} + +/* The main Win32 event handler */ +LRESULT DX5_HandleMessage(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) +{ + switch (msg) { +#ifdef WM_ACTIVATEAPP + case WM_ACTIVATEAPP: { + int i, active; + + active = (wParam && (GetForegroundWindow() == hwnd)); + if ( active ) { + for ( i=0; i<MAX_INPUTS; ++i ) { + if (SDL_DIdev[i] != NULL) + IDirectInputDevice2_Acquire( + SDL_DIdev[i]); + } + } else { + for ( i=0; i<MAX_INPUTS; ++i ) { + if (SDL_DIdev[i] != NULL) + IDirectInputDevice2_Unacquire( + SDL_DIdev[i]); + } + mouse_lost = 1; + } + } + break; +#endif /* WM_ACTIVATEAPP */ + +#ifdef WM_DISPLAYCHANGE + case WM_DISPLAYCHANGE: { + WPARAM BitsPerPixel; + WORD SizeX, SizeY; + + /* Ack! The display changed size and/or depth! */ + SizeX = LOWORD(lParam); + SizeY = HIWORD(lParam); + BitsPerPixel = wParam; + /* We cause this message when we go fullscreen */ + } + break; +#endif /* WM_DISPLAYCHANGE */ + + /* The keyboard is handled via DirectInput */ + case WM_SYSKEYUP: + case WM_SYSKEYDOWN: + case WM_KEYUP: + case WM_KEYDOWN: { + /* Ignore windows keyboard messages */; + } + return(0); + +#if defined(SC_SCREENSAVE) || defined(SC_MONITORPOWER) + /* Don't allow screen savers or monitor power downs. + This is because they quietly clear DirectX surfaces. + It would be better to allow the application to + decide whether or not to blow these off, but the + semantics of SDL_PrivateSysWMEvent() don't allow + the application that choice. + */ + case WM_SYSCOMMAND: { + if ((wParam&0xFFF0)==SC_SCREENSAVE || + (wParam&0xFFF0)==SC_MONITORPOWER) + return(0); + } + /* Fall through to default processing */ + +#endif /* SC_SCREENSAVE || SC_MONITORPOWER */ + + default: { + /* Only post the event if we're watching for it */ + if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { + SDL_SysWMmsg wmmsg; + + SDL_VERSION(&wmmsg.version); + wmmsg.hwnd = hwnd; + wmmsg.msg = msg; + wmmsg.wParam = wParam; + wmmsg.lParam = lParam; + posted = SDL_PrivateSysWMEvent(&wmmsg); + + /* DJM: If the user isn't watching for private + messages in her SDL event loop, then pass it + along to any win32 specific window proc. + */ + } else if (userWindowProc) { + return CallWindowProc(userWindowProc, hwnd, msg, wParam, lParam); + } + } + break; + } + return(DefWindowProc(hwnd, msg, wParam, lParam)); +} + +/* This function checks the windows message queue and DirectInput and returns + 1 if there was input, 0 if there was no input, or -1 if the application has + posted a quit message. +*/ +static int DX5_CheckInput(_THIS, int timeout, BOOL processInput) +{ + MSG msg; + int i; + HRESULT result; + DWORD event; + + /* Check the normal windows queue (highest preference) */ + posted = 0; + while ( ! posted && + PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE) ) { + if ( GetMessage(&msg, NULL, 0, 0) > 0 ) { + DispatchMessage(&msg); + } else { + return(-1); + } + } + if ( posted ) { + return(1); + } + + /* Pump the DirectInput flow */ + if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) { + for ( i=0; i<MAX_INPUTS; ++i ) { + if ( SDL_DIdev[i] != NULL ) { + result = IDirectInputDevice2_Poll(SDL_DIdev[i]); + if ( (result == DIERR_INPUTLOST) || + (result == DIERR_NOTACQUIRED) ) { + if ( SDL_strcmp(inputs[i].name, "mouse") == 0 ) { + mouse_lost = 1; + } + IDirectInputDevice2_Acquire(SDL_DIdev[i]); + IDirectInputDevice2_Poll(SDL_DIdev[i]); + } + } + } + } + + /* Wait for messages and input events */ + event = MsgWaitForMultipleObjects(SDL_DIndev, SDL_DIevt, FALSE, + timeout, QS_ALLEVENTS); + if ((event >= WAIT_OBJECT_0) && (event < (WAIT_OBJECT_0+SDL_DIndev))) { + DWORD numevents; + static DIDEVICEOBJECTDATA evtbuf[INPUT_QSIZE]; + + event -= WAIT_OBJECT_0; + numevents = INPUT_QSIZE; + result = IDirectInputDevice2_GetDeviceData( + SDL_DIdev[event], sizeof(DIDEVICEOBJECTDATA), + evtbuf, &numevents, 0); + if ( (result == DIERR_INPUTLOST) || + (result == DIERR_NOTACQUIRED) ) { + if ( SDL_strcmp(inputs[event].name, "mouse") == 0 ) { + mouse_lost = 1; + } + IDirectInputDevice2_Acquire(SDL_DIdev[event]); + result = IDirectInputDevice2_GetDeviceData( + SDL_DIdev[event], sizeof(DIDEVICEOBJECTDATA), + evtbuf, &numevents, 0); + } + /* Handle the events */ + if ( result == DI_OK && processInput ) { + /* Note: This can post multiple events to event queue + */ + (*SDL_DIfun[event])((int)numevents, evtbuf); + return(1); + } + } + if ( event != WAIT_TIMEOUT ) { + /* Maybe there was a windows message? */ + if ( PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE) ) { + if ( GetMessage(&msg, NULL, 0, 0) > 0 ) { + DispatchMessage(&msg); + } else { + return(-1); + } + return(1); + } + } + return(0); +} + +/* Change cooperative level based on whether or not we are fullscreen */ +void DX5_DInputReset(_THIS, int fullscreen) +{ + DWORD level; + int i; + HRESULT result; + HWND topwnd; + + for ( i=0; i<MAX_INPUTS; ++i ) { + if ( SDL_DIdev[i] != NULL ) { + if ( fullscreen ) { + level = inputs[i].raw_level; + } else { + level = inputs[i].win_level; + } + IDirectInputDevice2_Unacquire(SDL_DIdev[i]); + topwnd = GetTopLevelParent(SDL_Window); + result = IDirectInputDevice2_SetCooperativeLevel( + SDL_DIdev[i], topwnd, level); + IDirectInputDevice2_Acquire(SDL_DIdev[i]); + if ( result != DI_OK ) { + SetDIerror( + "DirectInputDevice::SetCooperativeLevel", result); + } + } + } + mouse_lost = 1; + + /* Flush pending input */ + DX5_CheckInput(this, 0, FALSE); +} + +void DX5_PumpEvents(_THIS) +{ + /* Wait for messages and DirectInput */ + while ( DX5_CheckInput(this, 0, TRUE) > 0 ) { + /* Loop and check again */; + } +} + +void DX5_InitOSKeymap(_THIS) +{ +#ifndef DIK_PAUSE +#define DIK_PAUSE 0xC5 +#endif +#ifndef DIK_OEM_102 +#define DIK_OEM_102 0x56 /* < > | on UK/Germany keyboards */ +#endif + int i; + + /* Map the DIK scancodes to SDL keysyms */ + for ( i=0; i<SDL_arraysize(DIK_keymap); ++i ) + DIK_keymap[i] = 0; + + /* Defined DIK_* constants */ + DIK_keymap[DIK_ESCAPE] = SDLK_ESCAPE; + DIK_keymap[DIK_1] = SDLK_1; + DIK_keymap[DIK_2] = SDLK_2; + DIK_keymap[DIK_3] = SDLK_3; + DIK_keymap[DIK_4] = SDLK_4; + DIK_keymap[DIK_5] = SDLK_5; + DIK_keymap[DIK_6] = SDLK_6; + DIK_keymap[DIK_7] = SDLK_7; + DIK_keymap[DIK_8] = SDLK_8; + DIK_keymap[DIK_9] = SDLK_9; + DIK_keymap[DIK_0] = SDLK_0; + DIK_keymap[DIK_MINUS] = SDLK_MINUS; + DIK_keymap[DIK_EQUALS] = SDLK_EQUALS; + DIK_keymap[DIK_BACK] = SDLK_BACKSPACE; + DIK_keymap[DIK_TAB] = SDLK_TAB; + DIK_keymap[DIK_Q] = SDLK_q; + DIK_keymap[DIK_W] = SDLK_w; + DIK_keymap[DIK_E] = SDLK_e; + DIK_keymap[DIK_R] = SDLK_r; + DIK_keymap[DIK_T] = SDLK_t; + DIK_keymap[DIK_Y] = SDLK_y; + DIK_keymap[DIK_U] = SDLK_u; + DIK_keymap[DIK_I] = SDLK_i; + DIK_keymap[DIK_O] = SDLK_o; + DIK_keymap[DIK_P] = SDLK_p; + DIK_keymap[DIK_LBRACKET] = SDLK_LEFTBRACKET; + DIK_keymap[DIK_RBRACKET] = SDLK_RIGHTBRACKET; + DIK_keymap[DIK_RETURN] = SDLK_RETURN; + DIK_keymap[DIK_LCONTROL] = SDLK_LCTRL; + DIK_keymap[DIK_A] = SDLK_a; + DIK_keymap[DIK_S] = SDLK_s; + DIK_keymap[DIK_D] = SDLK_d; + DIK_keymap[DIK_F] = SDLK_f; + DIK_keymap[DIK_G] = SDLK_g; + DIK_keymap[DIK_H] = SDLK_h; + DIK_keymap[DIK_J] = SDLK_j; + DIK_keymap[DIK_K] = SDLK_k; + DIK_keymap[DIK_L] = SDLK_l; + DIK_keymap[DIK_SEMICOLON] = SDLK_SEMICOLON; + DIK_keymap[DIK_APOSTROPHE] = SDLK_QUOTE; + DIK_keymap[DIK_GRAVE] = SDLK_BACKQUOTE; + DIK_keymap[DIK_LSHIFT] = SDLK_LSHIFT; + DIK_keymap[DIK_BACKSLASH] = SDLK_BACKSLASH; + DIK_keymap[DIK_OEM_102] = SDLK_LESS; + DIK_keymap[DIK_Z] = SDLK_z; + DIK_keymap[DIK_X] = SDLK_x; + DIK_keymap[DIK_C] = SDLK_c; + DIK_keymap[DIK_V] = SDLK_v; + DIK_keymap[DIK_B] = SDLK_b; + DIK_keymap[DIK_N] = SDLK_n; + DIK_keymap[DIK_M] = SDLK_m; + DIK_keymap[DIK_COMMA] = SDLK_COMMA; + DIK_keymap[DIK_PERIOD] = SDLK_PERIOD; + DIK_keymap[DIK_SLASH] = SDLK_SLASH; + DIK_keymap[DIK_RSHIFT] = SDLK_RSHIFT; + DIK_keymap[DIK_MULTIPLY] = SDLK_KP_MULTIPLY; + DIK_keymap[DIK_LMENU] = SDLK_LALT; + DIK_keymap[DIK_SPACE] = SDLK_SPACE; + DIK_keymap[DIK_CAPITAL] = SDLK_CAPSLOCK; + DIK_keymap[DIK_F1] = SDLK_F1; + DIK_keymap[DIK_F2] = SDLK_F2; + DIK_keymap[DIK_F3] = SDLK_F3; + DIK_keymap[DIK_F4] = SDLK_F4; + DIK_keymap[DIK_F5] = SDLK_F5; + DIK_keymap[DIK_F6] = SDLK_F6; + DIK_keymap[DIK_F7] = SDLK_F7; + DIK_keymap[DIK_F8] = SDLK_F8; + DIK_keymap[DIK_F9] = SDLK_F9; + DIK_keymap[DIK_F10] = SDLK_F10; + DIK_keymap[DIK_NUMLOCK] = SDLK_NUMLOCK; + DIK_keymap[DIK_SCROLL] = SDLK_SCROLLOCK; + DIK_keymap[DIK_NUMPAD7] = SDLK_KP7; + DIK_keymap[DIK_NUMPAD8] = SDLK_KP8; + DIK_keymap[DIK_NUMPAD9] = SDLK_KP9; + DIK_keymap[DIK_SUBTRACT] = SDLK_KP_MINUS; + DIK_keymap[DIK_NUMPAD4] = SDLK_KP4; + DIK_keymap[DIK_NUMPAD5] = SDLK_KP5; + DIK_keymap[DIK_NUMPAD6] = SDLK_KP6; + DIK_keymap[DIK_ADD] = SDLK_KP_PLUS; + DIK_keymap[DIK_NUMPAD1] = SDLK_KP1; + DIK_keymap[DIK_NUMPAD2] = SDLK_KP2; + DIK_keymap[DIK_NUMPAD3] = SDLK_KP3; + DIK_keymap[DIK_NUMPAD0] = SDLK_KP0; + DIK_keymap[DIK_DECIMAL] = SDLK_KP_PERIOD; + DIK_keymap[DIK_F11] = SDLK_F11; + DIK_keymap[DIK_F12] = SDLK_F12; + + DIK_keymap[DIK_F13] = SDLK_F13; + DIK_keymap[DIK_F14] = SDLK_F14; + DIK_keymap[DIK_F15] = SDLK_F15; + + DIK_keymap[DIK_NUMPADEQUALS] = SDLK_KP_EQUALS; + DIK_keymap[DIK_NUMPADENTER] = SDLK_KP_ENTER; + DIK_keymap[DIK_RCONTROL] = SDLK_RCTRL; + DIK_keymap[DIK_DIVIDE] = SDLK_KP_DIVIDE; + DIK_keymap[DIK_SYSRQ] = SDLK_PRINT; + DIK_keymap[DIK_RMENU] = SDLK_RALT; + DIK_keymap[DIK_PAUSE] = SDLK_PAUSE; + DIK_keymap[DIK_HOME] = SDLK_HOME; + DIK_keymap[DIK_UP] = SDLK_UP; + DIK_keymap[DIK_PRIOR] = SDLK_PAGEUP; + DIK_keymap[DIK_LEFT] = SDLK_LEFT; + DIK_keymap[DIK_RIGHT] = SDLK_RIGHT; + DIK_keymap[DIK_END] = SDLK_END; + DIK_keymap[DIK_DOWN] = SDLK_DOWN; + DIK_keymap[DIK_NEXT] = SDLK_PAGEDOWN; + DIK_keymap[DIK_INSERT] = SDLK_INSERT; + DIK_keymap[DIK_DELETE] = SDLK_DELETE; + DIK_keymap[DIK_LWIN] = SDLK_LMETA; + DIK_keymap[DIK_RWIN] = SDLK_RMETA; + DIK_keymap[DIK_APPS] = SDLK_MENU; +} + +static SDL_keysym *TranslateKey(UINT scancode, SDL_keysym *keysym, int pressed) +{ + /* Set the keysym information */ + keysym->scancode = (unsigned char)scancode; + keysym->sym = DIK_keymap[scancode]; + keysym->mod = KMOD_NONE; + keysym->unicode = 0; + if ( pressed && SDL_TranslateUNICODE ) { + UINT vkey; +#ifndef NO_GETKEYBOARDSTATE + BYTE keystate[256]; + Uint16 wchars[2]; +#endif + + vkey = MapVirtualKey(scancode, 1); +#ifdef NO_GETKEYBOARDSTATE + /* Uh oh, better hope the vkey is close enough.. */ + keysym->unicode = vkey; +#else + GetKeyboardState(keystate); + /* Numlock isn't taken into account in ToUnicode, + * so we handle it as a special case here */ + if ((keystate[VK_NUMLOCK] & 1) && vkey >= VK_NUMPAD0 && vkey <= VK_NUMPAD9) + { + keysym->unicode = vkey - VK_NUMPAD0 + '0'; + } + else if (SDL_ToUnicode(vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) > 0) + { + keysym->unicode = wchars[0]; + } +#endif /* NO_GETKEYBOARDSTATE */ + } + return(keysym); +} + +int DX5_CreateWindow(_THIS) +{ + char *windowid = SDL_getenv("SDL_WINDOWID"); + int i; + + /* Clear out DirectInput variables in case we fail */ + for ( i=0; i<MAX_INPUTS; ++i ) { + SDL_DIdev[i] = NULL; + SDL_DIevt[i] = NULL; + SDL_DIfun[i] = NULL; + } + + SDL_RegisterApp(NULL, 0, 0); + + SDL_windowid = (windowid != NULL); + if ( SDL_windowid ) { + SDL_Window = (HWND)((size_t)SDL_strtoull(windowid, NULL, 0)); + if ( SDL_Window == NULL ) { + SDL_SetError("Couldn't get user specified window"); + return(-1); + } + + /* DJM: we want all event's for the user specified + window to be handled by SDL. + */ + userWindowProc = (WNDPROCTYPE)GetWindowLongPtr(SDL_Window, GWLP_WNDPROC); + SetWindowLongPtr(SDL_Window, GWLP_WNDPROC, (LONG_PTR)WinMessage); + } else { + SDL_Window = CreateWindow(SDL_Appname, SDL_Appname, + (WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX), + CW_USEDEFAULT, CW_USEDEFAULT, 0, 0, NULL, NULL, SDL_Instance, NULL); + if ( SDL_Window == NULL ) { + SDL_SetError("Couldn't create window"); + return(-1); + } + ShowWindow(SDL_Window, SW_HIDE); + } + + /* Initialize DirectInput */ + if ( DX5_DInputInit(this) < 0 ) { + return(-1); + } + + /* JC 14 Mar 2006 + Flush the message loop or this can cause big problems later + Especially if the user decides to use dialog boxes or assert()! + */ + WIN_FlushMessageQueue(); + + /* Ready to roll */ + return(0); +} + +void DX5_DestroyWindow(_THIS) +{ + /* Close down DirectInput */ + DX5_DInputQuit(this); + + /* Destroy our window */ + if ( SDL_windowid ) { + SetWindowLongPtr(SDL_Window, GWLP_WNDPROC, (LONG_PTR)userWindowProc); + } else { + DestroyWindow(SDL_Window); + } + SDL_UnregisterApp(); + + /* JC 14 Mar 2006 + Flush the message loop or this can cause big problems later + Especially if the user decides to use dialog boxes or assert()! + */ + WIN_FlushMessageQueue(); +} |