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Diffstat (limited to 'distrib/sdl-1.2.15/src/video/x11/SDL_x11wm.c')
-rw-r--r--distrib/sdl-1.2.15/src/video/x11/SDL_x11wm.c620
1 files changed, 620 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/x11/SDL_x11wm.c b/distrib/sdl-1.2.15/src/video/x11/SDL_x11wm.c
new file mode 100644
index 0000000..2fd59e9
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/x11/SDL_x11wm.c
@@ -0,0 +1,620 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+
+#include "SDL_version.h"
+#include "SDL_timer.h"
+#include "SDL_video.h"
+#include "SDL_syswm.h"
+#include "../SDL_pixels_c.h"
+#include "../../events/SDL_events_c.h"
+#include "SDL_x11modes_c.h"
+#include "SDL_x11wm_c.h"
+
+static Uint8 reverse_byte(Uint8 x)
+{
+ x = (x & 0xaa) >> 1 | (x & 0x55) << 1;
+ x = (x & 0xcc) >> 2 | (x & 0x33) << 2;
+ x = (x & 0xf0) >> 4 | (x & 0x0f) << 4;
+ return x;
+}
+
+void X11_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask)
+{
+ SDL_Surface *sicon;
+ XWMHints *wmhints;
+ XImage *icon_image;
+ Pixmap icon_pixmap;
+ Pixmap mask_pixmap;
+ Window icon_window = None;
+ GC gc;
+ XGCValues GCvalues;
+ int i, dbpp;
+ SDL_Rect bounds;
+ Uint8 *LSBmask;
+ Visual *dvis;
+ char *p;
+ int masksize;
+
+ SDL_Lock_EventThread();
+
+ /* The icon must use the default visual, depth and colormap of the
+ screen, so it might need a conversion */
+ dvis = DefaultVisual(SDL_Display, SDL_Screen);
+ dbpp = DefaultDepth(SDL_Display, SDL_Screen);
+ for(i = 0; i < this->hidden->nvisuals; i++) {
+ if(this->hidden->visuals[i].visual == dvis) {
+ dbpp = this->hidden->visuals[i].bpp;
+ break;
+ }
+ }
+
+ /* The Visual struct is supposed to be opaque but we cheat a little */
+ sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
+ dbpp,
+ dvis->red_mask, dvis->green_mask,
+ dvis->blue_mask, 0);
+ if ( sicon == NULL )
+ goto done;
+
+ if(dbpp == 8) {
+ /* Default visual is 8bit; we need to allocate colours from
+ the default colormap */
+ SDL_Color want[256], got[256];
+ int nwant;
+ Colormap dcmap;
+ int missing;
+ dcmap = DefaultColormap(SDL_Display, SDL_Screen);
+ if(icon->format->palette) {
+ /* The icon has a palette as well - we just have to
+ find those colours */
+ nwant = icon->format->palette->ncolors;
+ SDL_memcpy(want, icon->format->palette->colors,
+ nwant * sizeof want[0]);
+ } else {
+ /* try the standard 6x6x6 cube for lack of better
+ ideas */
+ int r, g, b, i;
+ for(r = i = 0; r < 256; r += 0x33)
+ for(g = 0; g < 256; g += 0x33)
+ for(b = 0; b < 256; b += 0x33, i++) {
+ want[i].r = r;
+ want[i].g = g;
+ want[i].b = b;
+ }
+ nwant = 216;
+ }
+ if(SDL_iconcolors) {
+ /* free already allocated colours first */
+ unsigned long freelist[512];
+ int nfree = 0;
+ for(i = 0; i < 256; i++) {
+ while(SDL_iconcolors[i]) {
+ freelist[nfree++] = i;
+ SDL_iconcolors[i]--;
+ }
+ }
+ XFreeColors(GFX_Display, dcmap, freelist, nfree, 0);
+ }
+ if(!SDL_iconcolors)
+ SDL_iconcolors = SDL_malloc(256 * sizeof *SDL_iconcolors);
+ SDL_memset(SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors);
+
+ /* try to allocate the colours */
+ SDL_memset(got, 0, sizeof got);
+ missing = 0;
+ for(i = 0; i < nwant; i++) {
+ XColor c;
+ c.red = want[i].r << 8;
+ c.green = want[i].g << 8;
+ c.blue = want[i].b << 8;
+ c.flags = DoRed | DoGreen | DoBlue;
+ if(XAllocColor(GFX_Display, dcmap, &c)) {
+ /* got the colour */
+ SDL_iconcolors[c.pixel]++;
+ got[c.pixel] = want[i];
+ } else {
+ missing = 1;
+ }
+ }
+ if(missing) {
+ /* Some colours were apparently missing, so we just
+ allocate all the rest as well */
+ XColor cols[256];
+ for(i = 0; i < 256; i++)
+ cols[i].pixel = i;
+ XQueryColors(GFX_Display, dcmap, cols, 256);
+ for(i = 0; i < 256; i++) {
+ got[i].r = cols[i].red >> 8;
+ got[i].g = cols[i].green >> 8;
+ got[i].b = cols[i].blue >> 8;
+ if(!SDL_iconcolors[i]) {
+ if(XAllocColor(GFX_Display, dcmap,
+ cols + i)) {
+ SDL_iconcolors[i] = 1;
+ } else {
+ /* index not available */
+ got[i].r = 0;
+ got[i].g = 0;
+ got[i].b = 0;
+ }
+ }
+ }
+ }
+
+ SDL_SetColors(sicon, got, 0, 256);
+ }
+
+ bounds.x = 0;
+ bounds.y = 0;
+ bounds.w = icon->w;
+ bounds.h = icon->h;
+ if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 )
+ goto done;
+
+ /* We need the mask as given, except in LSBfirst format instead of
+ MSBfirst. Reverse the bits in each byte. */
+ masksize = ((sicon->w + 7) >> 3) * sicon->h;
+ LSBmask = SDL_malloc(masksize);
+ if ( LSBmask == NULL ) {
+ goto done;
+ }
+ SDL_memset(LSBmask, 0, masksize);
+ for(i = 0; i < masksize; i++)
+ LSBmask[i] = reverse_byte(mask[i]);
+ mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow,
+ (char *)LSBmask,
+ sicon->w, sicon->h,
+ 1L, 0L, 1);
+
+ /* Transfer the image to an X11 pixmap */
+ icon_image = XCreateImage(SDL_Display,
+ DefaultVisual(SDL_Display, SDL_Screen),
+ DefaultDepth(SDL_Display, SDL_Screen),
+ ZPixmap, 0, sicon->pixels,
+ sicon->w, sicon->h,
+ 32, 0);
+ icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN)
+ ? MSBFirst : LSBFirst;
+ icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h,
+ DefaultDepth(SDL_Display, SDL_Screen));
+ gc = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues);
+ XPutImage(SDL_Display, icon_pixmap, gc, icon_image,
+ 0, 0, 0, 0, sicon->w, sicon->h);
+ XFreeGC(SDL_Display, gc);
+ XDestroyImage(icon_image);
+ SDL_free(LSBmask);
+ sicon->pixels = NULL;
+
+ /* Some buggy window managers (some versions of Enlightenment, it
+ seems) need an icon window *and* icon pixmap to work properly, while
+ it screws up others. The default is only to use a pixmap. */
+ p = SDL_getenv("SDL_VIDEO_X11_ICONWIN");
+ if(p && *p) {
+ icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root,
+ 0, 0, sicon->w, sicon->h, 0,
+ CopyFromParent,
+ CopyFromParent);
+ XSetWindowBackgroundPixmap(SDL_Display, icon_window,
+ icon_pixmap);
+ XClearWindow(SDL_Display, icon_window);
+ }
+
+ /* Set the window icon to the icon pixmap (and icon window) */
+ wmhints = XAllocWMHints();
+ wmhints->flags = (IconPixmapHint | IconMaskHint | InputHint);
+ wmhints->icon_pixmap = icon_pixmap;
+ wmhints->icon_mask = mask_pixmap;
+ wmhints->input = True;
+ if(icon_window != None) {
+ wmhints->flags |= IconWindowHint;
+ wmhints->icon_window = icon_window;
+ }
+ XSetWMHints(SDL_Display, WMwindow, wmhints);
+ XFree(wmhints);
+ XSync(SDL_Display, False);
+
+ done:
+ SDL_Unlock_EventThread();
+ SDL_FreeSurface(sicon);
+}
+
+void X11_SetCaptionNoLock(_THIS, const char *title, const char *icon)
+{
+ XTextProperty titleprop, iconprop;
+ Status status;
+
+#ifdef X_HAVE_UTF8_STRING
+ Atom _NET_WM_NAME = 0;
+ Atom _NET_WM_ICON_NAME = 0;
+
+ /* Look up some useful Atoms */
+ if (SDL_X11_HAVE_UTF8) {
+ _NET_WM_NAME = XInternAtom(SDL_Display, "_NET_WM_NAME", False);
+ _NET_WM_ICON_NAME = XInternAtom(SDL_Display, "_NET_WM_ICON_NAME", False);
+ }
+#endif
+
+ if ( title != NULL ) {
+ char *title_locale = SDL_iconv_utf8_locale(title);
+ if ( !title_locale ) {
+ SDL_OutOfMemory();
+ return;
+ }
+ status = XStringListToTextProperty(&title_locale, 1, &titleprop);
+ SDL_free(title_locale);
+ if ( status ) {
+ XSetTextProperty(SDL_Display, WMwindow, &titleprop, XA_WM_NAME);
+ XFree(titleprop.value);
+ }
+#ifdef X_HAVE_UTF8_STRING
+ if (SDL_X11_HAVE_UTF8) {
+ status = Xutf8TextListToTextProperty(SDL_Display,
+ (char **)&title, 1, XUTF8StringStyle, &titleprop);
+ if ( status == Success ) {
+ XSetTextProperty(SDL_Display, WMwindow, &titleprop, _NET_WM_NAME);
+ XFree(titleprop.value);
+ }
+ }
+#endif
+ }
+ if ( icon != NULL ) {
+ char *icon_locale = SDL_iconv_utf8_locale(icon);
+ if ( !icon_locale ) {
+ SDL_OutOfMemory();
+ return;
+ }
+ status = XStringListToTextProperty(&icon_locale, 1, &iconprop);
+ SDL_free(icon_locale);
+ if ( status ) {
+ XSetTextProperty(SDL_Display, WMwindow, &iconprop, XA_WM_ICON_NAME);
+ XFree(iconprop.value);
+ }
+#ifdef X_HAVE_UTF8_STRING
+ if (SDL_X11_HAVE_UTF8) {
+ status = Xutf8TextListToTextProperty(SDL_Display,
+ (char **)&icon, 1, XUTF8StringStyle, &iconprop);
+ if ( status == Success ) {
+ XSetTextProperty(SDL_Display, WMwindow, &iconprop, _NET_WM_ICON_NAME);
+ XFree(iconprop.value);
+ }
+ }
+#endif
+ }
+ XSync(SDL_Display, False);
+}
+
+void X11_SetCaption(_THIS, const char *title, const char *icon)
+{
+ SDL_Lock_EventThread();
+ X11_SetCaptionNoLock(this, title, icon);
+ SDL_Unlock_EventThread();
+}
+
+/* Iconify the window */
+int X11_IconifyWindow(_THIS)
+{
+ int result;
+
+ SDL_Lock_EventThread();
+ result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen);
+ XSync(SDL_Display, False);
+ SDL_Unlock_EventThread();
+ return(result);
+}
+
+#if 0
+#define D(...) printf(__VA_ARGS__)
+#define E(...) D(__VA_ARGS__)
+#else
+#define D(...) ((void)0)
+#define E(...) ((void)0)
+#endif
+
+static void set_window_pos_nolock(_THIS, int x, int y)
+{
+ int xNew, yNew;
+ Window child;
+ int xAdjust = X11_wmXAdjust;
+ int yAdjust = X11_wmYAdjust;
+
+ /* don't do anything in full-screen mode, because the FSwindow is used
+ * instead of the WMwindow, which will make the adjustment go wild
+ */
+ if (this->screen->flags & SDL_FULLSCREEN)
+ return;
+
+ /* this code is tricky because some window managers, but not all,
+ * will translate the final window position by a given offset
+ * corresponding to the frame decoration.
+ *
+ * so we first try to move the window, get the position that the
+ * window manager has set, and if they are different, re-position the
+ * window again with an adjustment.
+ *
+ * this causes a slight flicker since the window 'jumps' very
+ * quickly from one position to the other.
+ */
+
+ D("%s: move to [%d,%d] adjusted to [%d,%d]\n", __FUNCTION__,
+ x, y, x+xAdjust, y+yAdjust);
+ XMoveWindow(SDL_Display, WMwindow, x + xAdjust, y + yAdjust);
+ XSync(SDL_Display, True);
+ XTranslateCoordinates( SDL_Display, WMwindow, SDL_Root, 0, 0, &xNew, &yNew, &child );
+ if (xNew != x || yNew != y) {
+ X11_wmXAdjust = xAdjust = x - xNew;
+ X11_wmYAdjust = yAdjust = y - yNew;
+ D("%s: read pos [%d,%d], recomputing adjust=[%d,%d] moving to [%d,%d]\n",
+ __FUNCTION__, xNew, yNew, xAdjust, yAdjust, x+xAdjust, y+yAdjust);
+ XMoveWindow(SDL_Display, WMwindow, x + xAdjust, y + yAdjust );
+ }
+ XSync(SDL_Display, False);
+}
+
+/* Set window position */
+void X11_SetWindowPos(_THIS, int x, int y)
+{
+ SDL_Lock_EventThread();
+ set_window_pos_nolock(this, x, y);
+ SDL_Unlock_EventThread();
+}
+
+/* Get window position */
+void X11_GetWindowPos(_THIS, int *px, int *py)
+{
+ /* in full-screen mode, you can't move the window */
+ if (this->screen->flags & SDL_FULLSCREEN) {
+ *px = *py = 0;
+ return;
+ }
+
+
+ SDL_Lock_EventThread();
+ {
+ Window child;
+
+ XTranslateCoordinates( SDL_Display, WMwindow, SDL_Root, 0, 0, px, py, &child );
+ }
+ SDL_Unlock_EventThread();
+}
+
+static int
+is_window_visible(_THIS, int screen_x, int screen_y, int screen_w, int screen_h )
+{
+ XWindowAttributes attr;
+ int x, y;
+ Window child;
+
+ XGetWindowAttributes( SDL_Display, WMwindow, &attr );
+ XTranslateCoordinates( SDL_Display, WMwindow, SDL_Root, 0, 0, &x, &y, &child );
+
+ return ( x >= screen_x && x + attr.width <= screen_x + screen_w &&
+ y >= screen_y && y + attr.height <= screen_y + screen_h );
+}
+
+int X11_IsWindowVisible(_THIS, int recenter)
+{
+ int result = 0;
+ XWindowAttributes attr;
+ int screen_w, screen_h;
+
+ SDL_Lock_EventThread();
+ XGetWindowAttributes( SDL_Display, SDL_Root, &attr );
+ screen_w = attr.width;
+ screen_h = attr.height;
+
+#if SDL_VIDEO_DRIVER_X11_XINERAMA
+ if (use_xinerama) {
+ SDL_NAME(XineramaScreenInfo) *xinerama;
+ int i, screens;
+
+ xinerama = SDL_NAME(XineramaQueryScreens)(SDL_Display, &screens);
+ for (i = 0; i < screens; i++) {
+ if ( is_window_visible( this,
+ xinerama[i].x_org, xinerama[i].y_org,
+ xinerama[i].width, xinerama[i].height ) )
+ {
+ result = 1;
+ break;
+ }
+ }
+
+ if ( !result && recenter ) {
+ set_window_pos_nolock(this,
+ xinerama[0].x_org + (xinerama[0].width - this->screen->w)/2,
+ xinerama[0].y_org + (xinerama[0].height - this->screen->h)/2 );
+ }
+ XFree(xinerama);
+ goto Exit;
+ }
+#endif
+ if ( is_window_visible( this, 0, 0, screen_w, screen_h ) ) {
+ result = 1;
+ }
+
+ if ( !result && recenter ) {
+ set_window_pos_nolock( this,
+ (screen_w - this->screen->w)/2,
+ (screen_h - this->screen->h)/2 );
+ }
+#ifdef SDL_VIDEO_DRIVER_X11_XINERAMA
+Exit:
+#endif
+ SDL_Unlock_EventThread();
+ return result;
+}
+
+SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode)
+{
+ int result;
+
+ if ( this->screen == NULL || SDL_Display == NULL ) {
+ return(SDL_GRAB_OFF);
+ }
+ if ( ! SDL_Window ) {
+ return(mode); /* Will be set later on mode switch */
+ }
+ if ( mode == SDL_GRAB_OFF ) {
+ XUngrabPointer(SDL_Display, CurrentTime);
+ XUngrabKeyboard(SDL_Display, CurrentTime);
+ } else {
+ if ( this->screen->flags & SDL_FULLSCREEN ) {
+ /* Unbind the mouse from the fullscreen window */
+ XUngrabPointer(SDL_Display, CurrentTime);
+ }
+ /* Try to grab the mouse */
+#if 0 /* We'll wait here until we actually grab, otherwise behavior undefined */
+ for ( numtries = 0; numtries < 10; ++numtries ) {
+#else
+ for ( ; ; ) {
+#endif
+ result = XGrabPointer(SDL_Display, SDL_Window, True, 0,
+ GrabModeAsync, GrabModeAsync,
+ SDL_Window, None, CurrentTime);
+ if ( result == GrabSuccess ) {
+ break;
+ }
+ SDL_Delay(100);
+ }
+ if ( result != GrabSuccess ) {
+ /* Uh, oh, what do we do here? */ ;
+ }
+ /* Now grab the keyboard */
+ XGrabKeyboard(SDL_Display, WMwindow, True,
+ GrabModeAsync, GrabModeAsync, CurrentTime);
+
+ /* Raise the window if we grab the mouse */
+ if ( !(this->screen->flags & SDL_FULLSCREEN) )
+ XRaiseWindow(SDL_Display, WMwindow);
+
+ /* Make sure we register input focus */
+ SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS);
+ /* Since we grabbed the pointer, we have mouse focus, too. */
+ SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
+ }
+ XSync(SDL_Display, False);
+
+ return(mode);
+}
+
+SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode)
+{
+ SDL_Lock_EventThread();
+ mode = X11_GrabInputNoLock(this, mode);
+ SDL_Unlock_EventThread();
+
+ return(mode);
+}
+
+#define MM_PER_INCH 25.4
+
+int
+X11_GetMonitorDPI(_THIS, int *px_dpi, int *py_dpi)
+{
+ Display* display = SDL_Display;
+ int screen = XDefaultScreen(display);
+ int xdpi, ydpi;
+
+ int width = XDisplayWidth(display, screen);
+ int width_mm = XDisplayWidthMM(display, screen);
+ int height = XDisplayHeight(display, screen);
+ int height_mm = XDisplayHeightMM(display, screen);
+
+ if (width_mm <= 0 || height_mm <= 0) {
+ return -1;
+ }
+
+ xdpi = (int)(width * MM_PER_INCH / width_mm + 0.5);
+ ydpi = (int)(height * MM_PER_INCH / height_mm + 0.5);
+
+ if (xdpi < 20 || xdpi > 400 || ydpi < 20 || ydpi > 400) {
+ return -1;
+ }
+
+ *px_dpi = xdpi;
+ *py_dpi = ydpi;
+
+ return 0;
+}
+
+int
+X11_GetMonitorRect(_THIS, SDL_Rect *rect)
+{
+ Display* display = SDL_Display;
+ int screen = XDefaultScreen(display);
+
+ rect->x = 0;
+ rect->y = 0;
+ rect->w = XDisplayWidth(display, screen);
+ rect->h = XDisplayHeight(display, screen);
+
+ return 0;
+}
+
+/* If 'info' is the right version, this function fills it and returns 1.
+ Otherwise, in case of a version mismatch, it returns -1.
+*/
+static void lock_display(void)
+{
+ SDL_Lock_EventThread();
+}
+static void unlock_display(void)
+{
+ /* Make sure any X11 transactions are completed */
+ SDL_VideoDevice *this = current_video;
+ XSync(SDL_Display, False);
+ SDL_Unlock_EventThread();
+}
+
+#include <stdio.h>
+int X11_GetWMInfo(_THIS, SDL_SysWMinfo *info)
+{
+ if ( info->version.major <= SDL_MAJOR_VERSION ) {
+ info->subsystem = SDL_SYSWM_X11;
+ info->info.x11.display = SDL_Display;
+ info->info.x11.window = SDL_Window;
+ if ( SDL_VERSIONNUM(info->version.major,
+ info->version.minor,
+ info->version.patch) >= 1002 ) {
+ info->info.x11.fswindow = FSwindow;
+ info->info.x11.wmwindow = WMwindow;
+ }
+
+
+ if ( SDL_VERSIONNUM(info->version.major,
+ info->version.minor,
+ info->version.patch) >= 1212 ) {
+ info->info.x11.gfxdisplay = GFX_Display;
+ }
+
+ info->info.x11.lock_func = lock_display;
+ info->info.x11.unlock_func = unlock_display;
+ return(1);
+ } else {
+ SDL_SetError("Application not compiled with SDL %d.%d\n",
+ SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
+ return(-1);
+ }
+}