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-rw-r--r--distrib/sdl-1.2.15/test/testoverlay.c594
1 files changed, 594 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/test/testoverlay.c b/distrib/sdl-1.2.15/test/testoverlay.c
new file mode 100644
index 0000000..da53f9e
--- /dev/null
+++ b/distrib/sdl-1.2.15/test/testoverlay.c
@@ -0,0 +1,594 @@
+
+/* Bring up a window and play with it */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+
+#define BENCHMARK_SDL
+
+#define NOTICE(X) printf("%s", X);
+
+#define WINDOW_WIDTH 640
+#define WINDOW_HEIGHT 480
+
+#include "SDL.h"
+
+SDL_Surface *screen, *pic;
+SDL_Overlay *overlay;
+int scale;
+int monochrome;
+int luminance;
+int w, h;
+
+/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
+static void quit(int rc)
+{
+ SDL_Quit();
+ exit(rc);
+}
+
+/* NOTE: These RGB conversion functions are not intended for speed,
+ only as examples.
+*/
+
+void RGBtoYUV(Uint8 *rgb, int *yuv, int monochrome, int luminance)
+{
+ if (monochrome)
+ {
+#if 1 /* these are the two formulas that I found on the FourCC site... */
+ yuv[0] = 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2];
+ yuv[1] = 128;
+ yuv[2] = 128;
+#else
+ yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16;
+ yuv[1] = 128;
+ yuv[2] = 128;
+#endif
+ }
+ else
+ {
+#if 1 /* these are the two formulas that I found on the FourCC site... */
+ yuv[0] = 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2];
+ yuv[1] = (rgb[2]-yuv[0])*0.565 + 128;
+ yuv[2] = (rgb[0]-yuv[0])*0.713 + 128;
+#else
+ yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16;
+ yuv[1] = 128 - (0.148 * rgb[0]) - (0.291 * rgb[1]) + (0.439 * rgb[2]);
+ yuv[2] = 128 + (0.439 * rgb[0]) - (0.368 * rgb[1]) - (0.071 * rgb[2]);
+#endif
+ }
+
+ if (luminance!=100)
+ {
+ yuv[0]=yuv[0]*luminance/100;
+ if (yuv[0]>255)
+ yuv[0]=255;
+ }
+
+ /* clamp values...if you need to, we don't seem to have a need */
+ /*
+ for(i=0;i<3;i++)
+ {
+ if(yuv[i]<0)
+ yuv[i]=0;
+ if(yuv[i]>255)
+ yuv[i]=255;
+ }
+ */
+}
+
+void ConvertRGBtoYV12(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance)
+{
+ int x,y;
+ int yuv[3];
+ Uint8 *p,*op[3];
+
+ SDL_LockSurface(s);
+ SDL_LockYUVOverlay(o);
+
+ /* Black initialization */
+ /*
+ memset(o->pixels[0],0,o->pitches[0]*o->h);
+ memset(o->pixels[1],128,o->pitches[1]*((o->h+1)/2));
+ memset(o->pixels[2],128,o->pitches[2]*((o->h+1)/2));
+ */
+
+ /* Convert */
+ for(y=0; y<s->h && y<o->h; y++)
+ {
+ p=((Uint8 *) s->pixels)+s->pitch*y;
+ op[0]=o->pixels[0]+o->pitches[0]*y;
+ op[1]=o->pixels[1]+o->pitches[1]*(y/2);
+ op[2]=o->pixels[2]+o->pitches[2]*(y/2);
+ for(x=0; x<s->w && x<o->w; x++)
+ {
+ RGBtoYUV(p, yuv, monochrome, luminance);
+ *(op[0]++)=yuv[0];
+ if(x%2==0 && y%2==0)
+ {
+ *(op[1]++)=yuv[2];
+ *(op[2]++)=yuv[1];
+ }
+ p+=s->format->BytesPerPixel;
+ }
+ }
+
+ SDL_UnlockYUVOverlay(o);
+ SDL_UnlockSurface(s);
+}
+
+void ConvertRGBtoIYUV(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance)
+{
+ int x,y;
+ int yuv[3];
+ Uint8 *p,*op[3];
+
+ SDL_LockSurface(s);
+ SDL_LockYUVOverlay(o);
+
+ /* Black initialization */
+ /*
+ memset(o->pixels[0],0,o->pitches[0]*o->h);
+ memset(o->pixels[1],128,o->pitches[1]*((o->h+1)/2));
+ memset(o->pixels[2],128,o->pitches[2]*((o->h+1)/2));
+ */
+
+ /* Convert */
+ for(y=0; y<s->h && y<o->h; y++)
+ {
+ p=((Uint8 *) s->pixels)+s->pitch*y;
+ op[0]=o->pixels[0]+o->pitches[0]*y;
+ op[1]=o->pixels[1]+o->pitches[1]*(y/2);
+ op[2]=o->pixels[2]+o->pitches[2]*(y/2);
+ for(x=0; x<s->w && x<o->w; x++)
+ {
+ RGBtoYUV(p,yuv, monochrome, luminance);
+ *(op[0]++)=yuv[0];
+ if(x%2==0 && y%2==0)
+ {
+ *(op[1]++)=yuv[1];
+ *(op[2]++)=yuv[2];
+ }
+ p+=s->format->BytesPerPixel;
+ }
+ }
+
+ SDL_UnlockYUVOverlay(o);
+ SDL_UnlockSurface(s);
+}
+
+void ConvertRGBtoUYVY(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance)
+{
+ int x,y;
+ int yuv[3];
+ Uint8 *p,*op;
+
+ SDL_LockSurface(s);
+ SDL_LockYUVOverlay(o);
+
+ for(y=0; y<s->h && y<o->h; y++)
+ {
+ p=((Uint8 *) s->pixels)+s->pitch*y;
+ op=o->pixels[0]+o->pitches[0]*y;
+ for(x=0; x<s->w && x<o->w; x++)
+ {
+ RGBtoYUV(p, yuv, monochrome, luminance);
+ if(x%2==0)
+ {
+ *(op++)=yuv[1];
+ *(op++)=yuv[0];
+ *(op++)=yuv[2];
+ }
+ else
+ *(op++)=yuv[0];
+
+ p+=s->format->BytesPerPixel;
+ }
+ }
+
+ SDL_UnlockYUVOverlay(o);
+ SDL_UnlockSurface(s);
+}
+
+void ConvertRGBtoYVYU(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance)
+{
+ int x,y;
+ int yuv[3];
+ Uint8 *p,*op;
+
+ SDL_LockSurface(s);
+ SDL_LockYUVOverlay(o);
+
+ for(y=0; y<s->h && y<o->h; y++)
+ {
+ p=((Uint8 *) s->pixels)+s->pitch*y;
+ op=o->pixels[0]+o->pitches[0]*y;
+ for(x=0; x<s->w && x<o->w; x++)
+ {
+ RGBtoYUV(p,yuv, monochrome, luminance);
+ if(x%2==0)
+ {
+ *(op++)=yuv[0];
+ *(op++)=yuv[2];
+ op[1]=yuv[1];
+ }
+ else
+ {
+ *op=yuv[0];
+ op+=2;
+ }
+
+ p+=s->format->BytesPerPixel;
+ }
+ }
+
+ SDL_UnlockYUVOverlay(o);
+ SDL_UnlockSurface(s);
+}
+
+void ConvertRGBtoYUY2(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance)
+{
+ int x,y;
+ int yuv[3];
+ Uint8 *p,*op;
+
+ SDL_LockSurface(s);
+ SDL_LockYUVOverlay(o);
+
+ for(y=0; y<s->h && y<o->h; y++)
+ {
+ p=((Uint8 *) s->pixels)+s->pitch*y;
+ op=o->pixels[0]+o->pitches[0]*y;
+ for(x=0; x<s->w && x<o->w; x++)
+ {
+ RGBtoYUV(p,yuv, monochrome, luminance);
+ if(x%2==0)
+ {
+ *(op++)=yuv[0];
+ *(op++)=yuv[1];
+ op[1]=yuv[2];
+ }
+ else
+ {
+ *op=yuv[0];
+ op+=2;
+ }
+
+ p+=s->format->BytesPerPixel;
+ }
+ }
+
+ SDL_UnlockYUVOverlay(o);
+ SDL_UnlockSurface(s);
+}
+
+void Draw()
+{
+ SDL_Rect rect;
+ int i;
+ int disp;
+
+ if(!scale)
+ {
+ rect.w=overlay->w;
+ rect.h=overlay->h;
+ for(i=0; i<h-rect.h && i<w-rect.w; i++)
+ {
+ rect.x=i;
+ rect.y=i;
+ SDL_DisplayYUVOverlay(overlay,&rect);
+ }
+ }
+ else
+ {
+ rect.w=overlay->w/2;
+ rect.h=overlay->h/2;
+ rect.x=(w-rect.w)/2;
+ rect.y=(h-rect.h)/2;
+ disp=rect.y-1;
+ for(i=0; i<disp; i++)
+ {
+ rect.w+=2;
+ rect.h+=2;
+ rect.x--;
+ rect.y--;
+ SDL_DisplayYUVOverlay(overlay,&rect);
+ }
+ }
+ printf("Displayed %d times.\n",i);
+}
+
+static void PrintUsage(char *argv0)
+{
+ fprintf(stderr, "Usage: %s [arg] [arg] [arg] ...\n", argv0);
+ fprintf(stderr, "Where 'arg' is one of:\n");
+ fprintf(stderr, " -delay <seconds>\n");
+ fprintf(stderr, " -width <pixels>\n");
+ fprintf(stderr, " -height <pixels>\n");
+ fprintf(stderr, " -bpp <bits>\n");
+ fprintf(stderr, " -format <fmt> (one of the: YV12, IYUV, YUY2, UYVY, YVYU)\n");
+ fprintf(stderr, " -hw\n");
+ fprintf(stderr, " -flip\n");
+ fprintf(stderr, " -scale (test scaling features, from 50%% upto window size)\n");
+ fprintf(stderr, " -mono (use monochromatic RGB2YUV conversion)\n");
+ fprintf(stderr, " -lum <perc> (use luminance correction during RGB2YUV conversion,\n");
+ fprintf(stderr, " from 0%% to unlimited, normal is 100%%)\n");
+ fprintf(stderr, " -help (shows this help)\n");
+ fprintf(stderr, " -fullscreen (test overlay in fullscreen mode)\n");
+}
+
+int main(int argc, char **argv)
+{
+ char *argv0 = argv[0];
+ int flip;
+ int delay;
+ int desired_bpp;
+ Uint32 video_flags, overlay_format;
+ char *bmpfile;
+#ifdef BENCHMARK_SDL
+ Uint32 then, now;
+#endif
+ int i;
+
+ /* Set default options and check command-line */
+ flip = 0;
+ scale=0;
+ monochrome=0;
+ luminance=100;
+ delay = 1;
+ w = WINDOW_WIDTH;
+ h = WINDOW_HEIGHT;
+ desired_bpp = 0;
+ video_flags = 0;
+ overlay_format = SDL_YV12_OVERLAY;
+
+ while ( argc > 1 ) {
+ if ( strcmp(argv[1], "-delay") == 0 ) {
+ if ( argv[2] ) {
+ delay = atoi(argv[2]);
+ argv += 2;
+ argc -= 2;
+ } else {
+ fprintf(stderr,
+ "The -delay option requires an argument\n");
+ return(1);
+ }
+ } else
+ if ( strcmp(argv[1], "-width") == 0 ) {
+ if ( argv[2] && ((w = atoi(argv[2])) > 0) ) {
+ argv += 2;
+ argc -= 2;
+ } else {
+ fprintf(stderr,
+ "The -width option requires an argument\n");
+ return(1);
+ }
+ } else
+ if ( strcmp(argv[1], "-height") == 0 ) {
+ if ( argv[2] && ((h = atoi(argv[2])) > 0) ) {
+ argv += 2;
+ argc -= 2;
+ } else {
+ fprintf(stderr,
+ "The -height option requires an argument\n");
+ return(1);
+ }
+ } else
+ if ( strcmp(argv[1], "-bpp") == 0 ) {
+ if ( argv[2] ) {
+ desired_bpp = atoi(argv[2]);
+ argv += 2;
+ argc -= 2;
+ } else {
+ fprintf(stderr,
+ "The -bpp option requires an argument\n");
+ return(1);
+ }
+ } else
+ if ( strcmp(argv[1], "-lum") == 0 ) {
+ if ( argv[2] ) {
+ luminance = atoi(argv[2]);
+ argv += 2;
+ argc -= 2;
+ } else {
+ fprintf(stderr,
+ "The -lum option requires an argument\n");
+ return(1);
+ }
+ } else
+ if ( strcmp(argv[1], "-format") == 0 ) {
+ if ( argv[2] ) {
+ if(!strcmp(argv[2],"YV12"))
+ overlay_format = SDL_YV12_OVERLAY;
+ else if(!strcmp(argv[2],"IYUV"))
+ overlay_format = SDL_IYUV_OVERLAY;
+ else if(!strcmp(argv[2],"YUY2"))
+ overlay_format = SDL_YUY2_OVERLAY;
+ else if(!strcmp(argv[2],"UYVY"))
+ overlay_format = SDL_UYVY_OVERLAY;
+ else if(!strcmp(argv[2],"YVYU"))
+ overlay_format = SDL_YVYU_OVERLAY;
+ else
+ {
+ fprintf(stderr, "The -format option %s is not recognized\n",argv[2]);
+ return(1);
+ }
+ argv += 2;
+ argc -= 2;
+ } else {
+ fprintf(stderr,
+ "The -format option requires an argument\n");
+ return(1);
+ }
+ } else
+ if ( strcmp(argv[1], "-hw") == 0 ) {
+ video_flags |= SDL_HWSURFACE;
+ argv += 1;
+ argc -= 1;
+ } else
+ if ( strcmp(argv[1], "-flip") == 0 ) {
+ video_flags |= SDL_DOUBLEBUF;
+ argv += 1;
+ argc -= 1;
+ } else
+ if ( strcmp(argv[1], "-scale") == 0 ) {
+ scale = 1;
+ argv += 1;
+ argc -= 1;
+ } else
+ if ( strcmp(argv[1], "-mono") == 0 ) {
+ monochrome = 1;
+ argv += 1;
+ argc -= 1;
+ } else
+ if (( strcmp(argv[1], "-help") == 0 ) || (strcmp(argv[1], "-h") == 0)) {
+ PrintUsage(argv0);
+ return(1);
+ } else
+ if ( strcmp(argv[1], "-fullscreen") == 0 ) {
+ video_flags |= SDL_FULLSCREEN;
+ argv += 1;
+ argc -= 1;
+ } else
+ break;
+ }
+ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
+ fprintf(stderr,
+ "Couldn't initialize SDL: %s\n", SDL_GetError());
+ return(1);
+ }
+
+ /* Initialize the display */
+ screen = SDL_SetVideoMode(w, h, desired_bpp, video_flags);
+ if ( screen == NULL ) {
+ fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n",
+ w, h, desired_bpp, SDL_GetError());
+ quit(1);
+ }
+ printf("Set%s %dx%dx%d mode\n",
+ screen->flags & SDL_FULLSCREEN ? " fullscreen" : "",
+ screen->w, screen->h, screen->format->BitsPerPixel);
+ printf("(video surface located in %s memory)\n",
+ (screen->flags&SDL_HWSURFACE) ? "video" : "system");
+ if ( screen->flags & SDL_DOUBLEBUF ) {
+ printf("Double-buffering enabled\n");
+ flip = 1;
+ }
+
+ /* Set the window manager title bar */
+ SDL_WM_SetCaption("SDL test overlay", "testoverlay");
+
+ /* Load picture */
+ bmpfile=(argv[1]?argv[1]:"sample.bmp");
+ pic = SDL_LoadBMP(bmpfile);
+ if ( pic == NULL ) {
+ fprintf(stderr, "Couldn't load %s: %s\n", bmpfile,
+ SDL_GetError());
+ quit(1);
+ }
+
+ /* Convert the picture to 32bits, for easy conversion */
+ {
+ SDL_Surface *newsurf;
+ SDL_PixelFormat format;
+
+ format.palette=NULL;
+ format.BitsPerPixel=32;
+ format.BytesPerPixel=4;
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+ format.Rshift=0;
+ format.Gshift=8;
+ format.Bshift=16;
+#else
+ format.Rshift=24;
+ format.Gshift=16;
+ format.Bshift=8;
+#endif
+ format.Ashift=0;
+ format.Rmask=0xff<<format.Rshift;
+ format.Gmask=0xff<<format.Gshift;
+ format.Bmask=0xff<<format.Bshift;
+ format.Amask=0;
+ format.Rloss=0;
+ format.Gloss=0;
+ format.Bloss=0;
+ format.Aloss=8;
+ format.colorkey=0;
+ format.alpha=0;
+
+ newsurf=SDL_ConvertSurface(pic, &format, SDL_SWSURFACE);
+ if(!newsurf)
+ {
+ fprintf(stderr, "Couldn't convert picture to 32bits RGB: %s\n",
+ SDL_GetError());
+ quit(1);
+ }
+ SDL_FreeSurface(pic);
+ pic=newsurf;
+ }
+
+ /* Create the overlay */
+ overlay = SDL_CreateYUVOverlay(pic->w, pic->h, overlay_format, screen);
+ if ( overlay == NULL ) {
+ fprintf(stderr, "Couldn't create overlay: %s\n", SDL_GetError());
+ quit(1);
+ }
+ printf("Created %dx%dx%d %s %s overlay\n",overlay->w,overlay->h,overlay->planes,
+ overlay->hw_overlay?"hardware":"software",
+ overlay->format==SDL_YV12_OVERLAY?"YV12":
+ overlay->format==SDL_IYUV_OVERLAY?"IYUV":
+ overlay->format==SDL_YUY2_OVERLAY?"YUY2":
+ overlay->format==SDL_UYVY_OVERLAY?"UYVY":
+ overlay->format==SDL_YVYU_OVERLAY?"YVYU":
+ "Unknown");
+ for(i=0; i<overlay->planes; i++)
+ {
+ printf(" plane %d: pitch=%d\n", i, overlay->pitches[i]);
+ }
+
+ /* Convert to YUV, and draw to the overlay */
+#ifdef BENCHMARK_SDL
+ then = SDL_GetTicks();
+#endif
+ switch(overlay->format)
+ {
+ case SDL_YV12_OVERLAY:
+ ConvertRGBtoYV12(pic,overlay,monochrome,luminance);
+ break;
+ case SDL_UYVY_OVERLAY:
+ ConvertRGBtoUYVY(pic,overlay,monochrome,luminance);
+ break;
+ case SDL_YVYU_OVERLAY:
+ ConvertRGBtoYVYU(pic,overlay,monochrome,luminance);
+ break;
+ case SDL_YUY2_OVERLAY:
+ ConvertRGBtoYUY2(pic,overlay,monochrome,luminance);
+ break;
+ case SDL_IYUV_OVERLAY:
+ ConvertRGBtoIYUV(pic,overlay,monochrome,luminance);
+ break;
+ default:
+ printf("cannot convert RGB picture to obtained YUV format!\n");
+ quit(1);
+ break;
+ }
+#ifdef BENCHMARK_SDL
+ now = SDL_GetTicks();
+ printf("Conversion Time: %d milliseconds\n", now-then);
+#endif
+
+ /* Do all the drawing work */
+#ifdef BENCHMARK_SDL
+ then = SDL_GetTicks();
+#endif
+ Draw();
+#ifdef BENCHMARK_SDL
+ now = SDL_GetTicks();
+ printf("Time: %d milliseconds\n", now-then);
+#endif
+ SDL_Delay(delay*1000);
+ SDL_Quit();
+ return(0);
+}
+