| Commit message (Collapse) | Author | Age | Files | Lines |
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With ANDROID_BUILD_TOP android-configure.sh searches for prebuilt
directories later used for locating ccache. At this moment, ccache
is located in different location between AOSP and internal tree.
Beside, "prebuilt" is gone in internal tree.
Change-Id: Ib14b8c91c9f8026605617f2abf94c3bee9ddadb6
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Patch to allow emulator searches for emulator64-${ARCH} first on
64-bit OS. If none is found, the original behavior which searchs
for 32-bit emulator-${ARCH} is performed as usual.
64-bit emulator (which still emulates Android built in 32-bit) offers
up to 20% speedup compared to its 32-bit counterpart.
Details:
android/main-emulator.c
1) search emulator64 based on the OS
2) dlopen lib64OpenglRender in 64-bit
Makefile.*
1) Rules to build 64-bit executable emulator64-{x86,arm} and libraries
emulator64-{libui,libqemu,target-i386,target-arm,libelff,common}
2) remove -Wa,-32
3) Changes prebuit toolchain path
android-configure.h
android/build/common.h
1) no longer force 32-bit build (because now prebuilts/tools/gcc-sdk/gcc
can now handle 64-bit
2) set ANDROID_PREBUILTS to correctly locate ccache
android/config/*/config-host.h
1) Detect HOST_X86_64 and HOST_X86_64/HOST_I386
Misc 64-bit porting clean-up
1) use %zx to print variable of type size_t in hex
2) use %zu to print variable of type size_t in dec
3) Initialize query_parm to NULL
4) use PRIu64 to replace PDUd64
5) use PRId64/PRIu64/PRIX64 to print 64-bit
6) drop PRUx64 because PRIx64 does the same
7) cast pointer arith to intptr_t before casting to int
8) fixed 1ULL<<63
Change-Id: Ife62a20063a6ec38d4a9b23977e840af1fce149a
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Change-Id: I3de10b579507165160e93c644023ce06bc557ba7
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+ Fix LOCAL_GENERATED_SOURCES handling
+ Fix missing library dependencies for executables
+ Move generated library files to objs/libs/ (instead of objs/)
Change-Id: If3ebaa7ae856efa9bd3ff9e2c199389989db7f71
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Change-Id: Ic73cca0fc6c6e5cf74f63daa6080d00aa7c392bb
Signed-off-by: Xiaohui Xin <xiaohui.xin@intel.com>
Signed-off-by: Yunhong Jiang <yunhong.jiang@intel.com>
Signed-off-by: Jun Nakajima <jun.nakajima@intel.com>
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This should ease testing of the Windows build during development.
Change-Id: I45cc9e396a0e82d764cf7a27fd40ad7c5367c51a
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This removes the requirement to build the SDL library before the rest
of the emulator. The prebuilt SDL library and installation is now optional
and is only kept for the full Android build on Linux (mainly to avoid having
to install many dev libraries on build servers).
This patch affects both the Android and standalone build systems.
The script android-configure.sh will not use a prebuilt SDL installation
unless you explicitely use --sdl-config=<script>.
Tested for linux-x86 / darwin-x86 / cygwin / linux-mingw builds.
Change-Id: If973b2ad199f06aeeff43aec387d1ac629487529
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The original esdaudio.c file from upstream contains a nasty race condition
that can be triggered when the emulator exists while the audio record thread
is in a blocking read() call. In this case, exit() will end up calling
esd_fini_in which will try to pthread_join() the blocked thread, resulting
in a dead-lock.
This change just gets rid of the helper threads and just performs audio output
and input in the main event loop, avoiding blocking i/o completely. I haven't
experienced any difference compared to the original one, be it in audio lag
or CPU usage when playing a simple MP3 file in the emulated system.
The change also updates the update-audio.sh script since we don't store
our sources in p4 anymore. A small fix in common.sh deals removes an obsolete
special case that is not needed anymore when determining the location of the
host prebuilt binaries.
The version number is also bumped to 1.12 and CHANGES.TXT updated
accordingly.
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Fix distrib/make-distrib.sh script to work with git
Fix distrib/build-emulator.sh to accomodate for new SDL configure script
Handle Tiger SDK usage in SDL configure script
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