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* Add hw.keyboard.lidDavid 'Digit' Turner2011-02-101-0/+1
| | | | | | | | | | | This is used to control the lid switch virtual device. + Add support for a "version <number>" field to the skin format. This will later be used for skin format #3. + Fix a bug where string hw properties didn't work/compile Change-Id: I678a0988d2cd24169dd0c2ece96e7ab0b2822104
* Move framebuffer.h to android/David 'Digit' Turner2011-02-021-1/+1
| | | | | | | The QFrameBuffer is no used by QEMU-specific code anymore so it's more logical to move it here. Change-Id: Id49ff53dd49648000e7543652d66f7c03881a8cb
* Add support for 32-bit framebuffers.David 'Digit' Turner2011-01-181-0/+1
| | | | | | | | | | | | | | | This modifies the emulator so support 32-bit framebuffers. You can create such a frame-buffer using one of these methods: - Add a "bpp 32" line to the "display" element of your skin - Use the new 'magic' skin option format: e.g. -skin 320x480x32 Note that the result will be hideous since the kernel driver still thinks the hardware is only 16-bits. This will be addressed in a later patch to hw/goldfish_fb.c and to the kernel driver ($KERNEL/drivers/video/goldfishfb.c) Change-Id: I0fc700c4a4cb8521076605324e15ed34e5d01136
* Allow skins to provide a "dpad-rotation" field for each layout.David 'Digit' Turner2009-09-191-0/+2
| | | | | | | | | | This is used to deal with the fact that the framework *always* assumes that the physical DPad is rotated in landscaped mode, while the default skin no longer does that. NOTE: tested on old skin files for backwards compatibility. (Upcoming skin fixes coming in another patch)
* auto import from //depot/cupcake/@135843The Android Open Source Project2009-03-031-0/+132
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* auto import from //depot/cupcake/@135843The Android Open Source Project2009-03-031-132/+0
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* auto import from //branches/cupcake/...@130745The Android Open Source Project2009-02-101-0/+132