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ifeq ($(TARGET_ARCH),arm)
LOCAL_PATH:= $(call my-dir)

# determine the location of platform-specific directories
#
CONFIG_DIRS     := \
    $(LOCAL_PATH)/android/config \
    $(LOCAL_PATH)/android/config/$(HOST_PREBUILT_TAG)

CONFIG_INCLUDES := $(CONFIG_DIRS:%=-I%)

MY_CC := $(HOST_CC)

MY_OPTIM := -O2 -g -fno-PIC -falign-functions=0 -fomit-frame-pointer
ifeq ($(BUILD_DEBUG_EMULATOR),true)
    MY_OPTIM := -O0 -g
endif

MY_CFLAGS := $(CONFIG_INCLUDES) $(MY_OPTIM)

# Overwrite configuration for debug builds.
#
ifeq ($(BUILD_DEBUG_EMULATOR),true)
    MY_CFLAGS := $(CONFIG_INCLUDES) -O0 -g \
                 -fno-PIC -falign-functions=0
endif

MY_CFLAGS += -DCONFIG_MEMCHECK

MY_LDLIBS :=

# this is needed to build the emulator on 64-bit Linux systems
ifeq ($(HOST_OS)-$(HOST_ARCH),linux-x86)
  MY_CFLAGS += -Wa,--32
endif

ifeq ($(HOST_OS),freebsd)
  MY_CFLAGS += -Wa,--32 -I /usr/local/include
endif

ifeq ($(HOST_OS),windows)
  MY_CFLAGS += -D_WIN32 -mno-cygwin
  # we need Win32 features  that are available since Windows 2000 Professional/Server (NT 5.0)
  MY_CFLAGS += -DWINVER=0x501
endif

ifeq ($(HOST_ARCH),ppc)
    MY_CFLAGS += -D__powerpc__
endif

ifeq ($(HOST_OS),darwin)
    MY_CFLAGS += -mdynamic-no-pic -fno-exceptions

    # When building on Leopard or above, we need to use the 10.4 SDK
    # or the generated binary will not run on Tiger.
    DARWIN_VERSION := $(strip $(shell sw_vers -productVersion))
    ifneq ($(filter 10.1 10.2 10.3 10.1.% 10.2.% 10.3.%,$(DARWIN_VERSION)),)
        $(error Building the Android emulator requires OS X 10.4 or above)
    endif
    ifeq ($(filter 10.4 10.4.%,$(DARWIN_VERSION)),)
        # We are on Leopard or above
        TIGER_SDK := /Developer/SDKs/MacOSX10.4u.sdk
        ifeq ($(strip $(wildcard $(TIGER_SDK))),)
            $(info  Please install the 10.4 SDK on this machine at $(TIGER_SDK))
            $(error Aborting the build.)
        endif
        MY_CFLAGS += -isysroot $(TIGER_SDK) -mmacosx-version-min=10.4 -DMACOSX_DEPLOYMENT_TARGET=10.4
        MY_LDLIBS += -isysroot $(TIGER_SDK) -Wl,-syslibroot,$(TIGER_SDK) -mmacosx-version-min=10.4

        # Beginning with Snow Leopard, the default compiler is GCC 4.2
        # which is incompatible with the 10.4 SDK, so we must
        # specify the use of GCC 4.0.
        ifeq ($(filter 10.5 10.5.%,$(DARWIN_VERSION)),)
            # We are on Snow Leopard or above
            MY_CC := gcc-4.0
        endif
    endif
endif

# BUILD_STANDALONE_EMULATOR is only defined when building with
# the android-rebuild.sh script. The script will also provide
# adequate values for HOST_CC
#
ifneq ($(BUILD_STANDALONE_EMULATOR),true)

  ifneq ($(USE_CCACHE),)
    MY_CC := prebuilt/$(HOST_PREBUILT_TAG)/ccache/ccache $(MY_CC)
  endif
endif


ifneq ($(combo_target)$(TARGET_SIMULATOR),HOST_true)
  ifneq ($(HOST_ARCH),x86_64)
    MY_CFLAGS += -m32
    MY_LDLIBS += -m32
  endif
endif

include $(CLEAR_VARS)

###########################################################
# Zlib configuration
#
ZLIB_DIR := distrib/zlib-1.2.3
include $(LOCAL_PATH)/$(ZLIB_DIR)/sources.make

###########################################################
# Libpng configuration
#
LIBPNG_DIR := distrib/libpng-1.2.19
include $(LOCAL_PATH)/$(LIBPNG_DIR)/sources.make

###############################################################################
# build the TCG code generator
#
include $(CLEAR_VARS)

LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
LOCAL_CC                        := $(MY_CC)
LOCAL_CFLAGS                    := $(MY_CFLAGS) $(LOCAL_CFLAGS)
LOCAL_LDLIBS                    := $(MY_LDLIBS)
LOCAL_MODULE                    := emulator-tcg

TCG_TARGET := $(HOST_ARCH)
ifeq ($(TCG_TARGET),x86)
  TCG_TARGET := i386
endif

TCG_CFLAGS := -I$(LOCAL_PATH)/tcg -I$(LOCAL_PATH)/tcg/$(TCG_TARGET)

LOCAL_CFLAGS += $(TCG_CFLAGS) \
                -I$(LOCAL_PATH)/target-arm \
                -I$(LOCAL_PATH)/fpu \

LOCAL_SRC_FILES := \
    tcg/tcg.c \

include $(BUILD_HOST_STATIC_LIBRARY)

##############################################################################
# build the HW emulation support
#
include $(CLEAR_VARS)

LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
LOCAL_CC                        := $(MY_CC)
LOCAL_MODULE                    := emulator-hw

HW_CFLAGS    := -I$(LOCAL_PATH)/hw

LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm -I$(LOCAL_PATH)/fpu $(HW_CFLAGS)
LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR)

HW_SOURCES := \
    android_arm.c \
    arm_pic.c \
    bt.c \
    bt-hci.c \
    bt-hid.c \
    bt-l2cap.c \
    bt-sdp.c \
    cdrom.c \
    dma.c \
    irq.c \
    goldfish_audio.c \
    goldfish_battery.c \
    goldfish_device.c \
    goldfish_events_device.c \
    goldfish_fb.c \
    goldfish_interrupt.c \
    goldfish_memlog.c \
    goldfish_mmc.c \
    goldfish_nand.c  \
    goldfish_switch.c \
    goldfish_timer.c \
    goldfish_trace.c \
    goldfish_tty.c \
    msmouse.c \
    pci.c \
    qdev.c \
    scsi-disk.c \
    smc91c111.c \
    sysbus.c \
    usb-hid.c \
    usb-hub.c \
    usb-msd.c \
    usb-ohci.c \
    usb.c \
    watchdog.c \

LOCAL_SRC_FILES += $(HW_SOURCES:%=hw/%)

include $(BUILD_HOST_STATIC_LIBRARY)

##############################################################################
# build the ELF/DWARF stuff
# This library is used by emulator's memory checker to extract debug information
# from the symbol files when reporting memory allocation violations. In
# particular, this library is used to extract routine name and source file
# location for the code address where violation has been detected.
#
include $(CLEAR_VARS)

LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
LOCAL_CC                        := $(MY_CC)
LOCAL_MODULE                    := emulator-elff
LOCAL_CPP_EXTENSION             := .cc

ELFF_CFLAGS    := -I$(LOCAL_PATH)/elff

LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm -I$(LOCAL_PATH)/fpu $(ELFF_CFLAGS)
LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR)

ELFF_SOURCES := \
    dwarf_cu.cc \
    dwarf_die.cc \
    dwarf_utils.cc \
    elf_alloc.cc \
    elf_file.cc \
    elf_mapped_section.cc \
    elff_api.cc \

LOCAL_SRC_FILES += $(ELFF_SOURCES:%=elff/%)
ELFF_LDLIBS := -lstdc++

include $(BUILD_HOST_STATIC_LIBRARY)

##############################################################################
# build the memory access checking support
# Memory access checker uses information collected by instrumented code in
# libc.so in order to keep track of memory blocks allocated from heap. Memory
# checker then uses this information to make sure that every access to allocated
# memory is within allocated block. This information also allows detecting
# memory leaks and attempts to free/realloc invalid pointers.
#
include $(CLEAR_VARS)

LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
LOCAL_CC                        := $(MY_CC)
LOCAL_MODULE                    := emulator-memcheck

MCHK_CFLAGS    := -I$(LOCAL_PATH)/memcheck -I$(LOCAL_PATH)/elff

LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm -I$(LOCAL_PATH)/fpu $(MCHK_CFLAGS)
LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR)

MCHK_SOURCES := \
    memcheck.c \
    memcheck_proc_management.c \
    memcheck_malloc_map.c \
    memcheck_mmrange_map.c \
    memcheck_util.c \

LOCAL_SRC_FILES += $(MCHK_SOURCES:%=memcheck/%)

include $(BUILD_HOST_STATIC_LIBRARY)

##############################################################################
# build the ARM-specific emulation engine sources
#
include $(CLEAR_VARS)

LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
LOCAL_CC                        := $(MY_CC)
LOCAL_MODULE                    := emulator-arm
LOCAL_LDLIBS                    := $(MY_LDLIBS)
LOCAL_CFLAGS                    := $(MY_CFLAGS) $(LOCAL_CFLAGS)
LOCAL_STATIC_LIBRARIES          := emulator-hw

LOCAL_CFLAGS := -fno-PIC -fomit-frame-pointer -Wno-sign-compare
LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)

LOCAL_CFLAGS += -I$(LOCAL_PATH) \
                -I$(LOCAL_PATH)/target-arm \
                -I$(LOCAL_PATH)/fpu \
                $(TCG_CFLAGS) \
                $(HW_CFLAGS) \

ifeq ($(HOST_ARCH),ppc)
    LOCAL_CFLAGS += -D__powerpc__
endif

LOCAL_SRC_FILES += exec.c cpu-exec.c  \
                   target-arm/op_helper.c \
                   target-arm/iwmmxt_helper.c \
                   target-arm/neon_helper.c \
                   target-arm/helper.c \
                   target-arm/translate.c \
                   target-arm/machine.c \
                   translate-all.c \
                   hw/armv7m.c \
                   hw/armv7m_nvic.c \
                   arm-semi.c \
                   trace.c \
                   varint.c \
                   dcache.c \
                   softmmu_outside_jit.c \

LOCAL_SRC_FILES += fpu/softfloat.c

include $(BUILD_HOST_STATIC_LIBRARY)

##############################################################################
# SDL-related definitions
#

SDL_CONFIG ?= prebuilt/$(HOST_PREBUILT_TAG)/sdl/bin/sdl-config
SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags)

# We need to filter out the _GNU_SOURCE variable because it breaks recent
# releases of Cygwin when using the -mno-cygwin option. Moreover, we don't
# need this macro at all to build the Android emulator.
SDL_CFLAGS := $(filter-out -D_GNU_SOURCE=1,$(SDL_CFLAGS))
SDL_LDLIBS := $(filter-out %.a %.lib,$(shell $(SDL_CONFIG) --static-libs))


##############################################################################
# determine audio sources, build the prebuilt audio-library if needed
#

# determine AUDIO sources based on current configuration
#
AUDIO_SOURCES := audio.c noaudio.c wavaudio.c wavcapture.c mixeng.c
AUDIO_CFLAGS  := -I$(LOCAL_PATH)/audio -DHAS_AUDIO
AUDIO_LDLIBS  :=

ifeq ($(HOST_OS),darwin)
  CONFIG_COREAUDIO ?= yes
  AUDIO_CFLAGS += -DHOST_BSD=1
endif

ifeq ($(HOST_OS),windows)
  CONFIG_WINAUDIO ?= yes
endif

ifeq ($(HOST_OS),linux)
  CONFIG_OSS  ?= yes
  CONFIG_ALSA ?= yes
  CONFIG_ESD  ?= yes
endif

ifeq ($(HOST_OS),freebsd)
  CONFIG_OSS ?= yes
endif

ifeq ($(CONFIG_COREAUDIO),yes)
  AUDIO_SOURCES += coreaudio.c
  AUDIO_CFLAGS  += -DCONFIG_COREAUDIO
  AUDIO_LDLIBS  += -Wl,-framework,CoreAudio
endif

ifeq ($(CONFIG_WINAUDIO),yes)
  AUDIO_SOURCES += winaudio.c
  AUDIO_CFLAGS  += -DCONFIG_WINAUDIO
endif

ifeq ($(CONFIG_ALSA),yes)
  AUDIO_SOURCES += alsaaudio.c audio_pt_int.c
  AUDIO_CFLAGS  += -DCONFIG_ALSA
endif

ifeq ($(CONFIG_ESD),yes)
  AUDIO_SOURCES += esdaudio.c
  AUDIO_CFLAGS  += -DCONFIG_ESD
endif

ifeq ($(CONFIG_OSS),yes)
  AUDIO_SOURCES += ossaudio.c
  AUDIO_CFLAGS  += -DCONFIG_OSS
endif

AUDIO_SOURCES := $(AUDIO_SOURCES:%=audio/%)

# determine whether we're going to use the prebuilt
# audio library (this is useful on Linux to avoid requiring
# all sound-related development packages to be installed on
# the build and developer machines).
#
# note that you can define BUILD_QEMU_AUDIO_LIB to true
# in your environment to force recompilation.
#
QEMU_AUDIO_LIB :=

ifneq ($(BUILD_STANDALONE_EMULATOR),true)
  QEMU_AUDIO_LIB := $(wildcard \
	prebuilt/$(HOST_PREBUILT_TAG)/emulator/libqemu-audio.a)
endif

ifeq ($(BUILD_QEMU_AUDIO_LIB),true)
  include $(CLEAR_VARS)
  LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
  LOCAL_CC                        := $(MY_CC)
  LOCAL_MODULE                    := libqemu-audio
  LOCAL_LDLIBS                    := $(MY_LDLIBS)

  LOCAL_CFLAGS := -Wno-sign-compare \
                  -fno-strict-aliasing -W -Wall -Wno-unused-parameter \
                  -I$(LOCAL_PATH) \
                  -I$(LOCAL_PATH)/target-arm \
                  -I$(LOCAL_PATH)/fpu \

  # this is very important, otherwise the generated binaries may
  # not link properly on our build servers
  ifeq ($(HOST_OS),linux)
    LOCAL_CFLAGS += -fno-stack-protector
  endif

  LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(AUDIO_CFLAGS)

  LOCAL_CFLAGS += $(SDL_CFLAGS)

  LOCAL_SRC_FILES += $(AUDIO_SOURCES)

  include $(BUILD_HOST_STATIC_LIBRARY)
  QEMU_AUDIO_LIB := $(LOCAL_BUILT_MODULE)

endif  # !QEMU_AUDIO_LIB

##############################################################################
# now build the emulator itself
#
include $(CLEAR_VARS)

LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
LOCAL_CC                        := $(MY_CC)
LOCAL_MODULE                    := emulator
LOCAL_STATIC_LIBRARIES          := emulator-memcheck emulator-hw emulator-arm emulator-tcg
LOCAL_STATIC_LIBRARIES          += emulator-elff
LOCAL_LDLIBS                    := $(MY_LDLIBS)

# don't remove the -fno-strict-aliasing, or you'll break things
# (e.g. slirp-android/network support)
#
LOCAL_CFLAGS := -fno-PIC -Wno-sign-compare \
                -fno-strict-aliasing -g -W -Wall -Wno-unused-parameter

LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)

# add the build ID to the default macro definitions
LOCAL_CFLAGS += -DANDROID_BUILD_ID="$(strip $(BUILD_ID))-$(strip $(BUILD_NUMBER))"

# For non-standalone builds, extract the major version number from the Android SDK
# tools revision number.
ifneq ($(BUILD_STANDALONE_EMULATOR),true)
    ANDROID_SDK_TOOLS_REVISION := $(shell awk -F= '/Pkg.Revision/ { print $$2; }' sdk/files/tools_source.properties)
endif

ANDROID_SDK_TOOLS_REVISION := $(strip $(ANDROID_SDK_TOOLS_REVISION))
ifdef ANDROID_SDK_TOOLS_REVISION
    LOCAL_CFLAGS += -DANDROID_SDK_TOOLS_REVISION=$(ANDROID_SDK_TOOLS_REVISION)
endif

# include the Zlib sources
#
LOCAL_SRC_FILES += $(ZLIB_SOURCES)
LOCAL_CFLAGS    += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR)

# include the Libpng sources
#
LOCAL_SRC_FILES += $(LIBPNG_SOURCES)
LOCAL_CFLAGS    += $(LIBPNG_CFLAGS) -I$(LOCAL_PATH)/$(LIBPNG_DIR)

LOCAL_CFLAGS    += -I$(LOCAL_PATH)/ \
                   -I$(LOCAL_PATH)/target-arm \
                   -I$(LOCAL_PATH)/fpu \
                   $(TCG_CFLAGS) \
                   $(HW_CFLAGS) \

# Needed by the upstream code
LOCAL_CFLAGS += -DNEED_CPU_H

# include telephony stuff
#
TELEPHONY_SOURCES := android_modem.c modem_driver.c gsm.c sim_card.c sysdeps_qemu.c sms.c remote_call.c
LOCAL_SRC_FILES += $(TELEPHONY_SOURCES:%=telephony/%)
LOCAL_CFLAGS    += -I$(LOCAL_PATH)/telephony

# include sound support source files. we first try to see if we have a prebuilt audio
# library. if not, we build things the "hard" way.
#
# note that to generate the prebuilt audio library, you should do the following:
#
#   cd tools/qemu
#   ./android-rebuild.sh
#   distrib/update-audio.sh
#
ifeq ($(QEMU_AUDIO_LIB),)
  LOCAL_SRC_FILES += $(AUDIO_SOURCES)
endif  # !QEMU_AUDIO_LIB

LOCAL_CFLAGS  += $(AUDIO_CFLAGS)
LOCAL_LDLIBS  += $(AUDIO_LDLIBS)

# include slirp-android code, i.e. the user-level networking stuff
#
SLIRP_SOURCES := bootp.c     cksum.c      debug.c  if.c     ip_icmp.c  ip_input.c   ip_output.c  \
                 mbuf.c      misc.c       sbuf.c   slirp.c  socket.c   tcp_input.c  tcp_output.c \
                 tcp_subr.c  tcp_timer.c  tftp.c   udp.c

LOCAL_SRC_FILES += $(SLIRP_SOURCES:%=slirp-android/%)
LOCAL_CFLAGS    += -I$(LOCAL_PATH)/slirp-android

# socket proxy support
#
PROXY_SOURCES := \
    proxy_common.c \
    proxy_http.c \
    proxy_http_connector.c \
    proxy_http_rewriter.c \

LOCAL_SRC_FILES += $(PROXY_SOURCES:%=proxy/%)
LOCAL_CFLAGS    += -I$(LOCAL_PATH)/proxy

# the linux-user sources, I doubt we really need these
#
#LINUX_SOURCES := main.c elfload.c mmap.c signal.c path.c syscall.c
#LOCAL_SRC_FILES += $(LINUX_SOURCES:%=linux-user/%)

# the skin support sources
#
SKIN_SOURCES := rect.c \
                region.c \
                image.c \
                trackball.c \
                keyboard.c \
                keyset.c \
                file.c \
                window.c \
                scaler.c \
                composer.c \
                surface.c \

LOCAL_SRC_FILES += $(SKIN_SOURCES:%=android/skin/%)
#LOCAL_CFLAGS    += -I$(LOCAL_PATH)/skin

ifeq ($(HOST_ARCH),x86)
# enable MMX code for our skin scaler
LOCAL_CFLAGS += -DUSE_MMX=1 -mmmx
endif

# include other sources
#
VL_SOURCES := vl-android.c osdep.c cutils.c \
              block.c readline.c monitor.c console.c loader.c sockets.c \
              aes.c d3des.c \
              block/qcow.c \
              block/qcow2.c \
              block/qcow2-refcount.c \
              block/qcow2-snapshot.c \
              block/qcow2-cluster.c \
              block/cloop.c \
              block/dmg.c \
              block/vvfat.c \
              buffered_file.c \
              cbuffer.c \
              gdbstub.c \
              ioport.c \
              vnc-android.c disas.c arm-dis.c \
              shaper.c charpipe.c loadpng.c \
              framebuffer.c \
              tcpdump.c \
              qemu-char-android.c \
              qemu-malloc.c \
              qemu-option.c \
              savevm.c \
              net-android.c \
              acl.c \
              aio-android.c \
              dma-helpers.c \
              qemu-sockets-android.c \
              keymaps.c \
              bt-host.c \
              bt-vhci.c \
              module.c \
              android/boot-properties.c \
              android/charmap.c \
              android/cmdline-option.c \
              android/config.c \
              android/console.c \
              android/gps.c \
              android/help.c \
              android/hw-control.c \
              android/hw-events.c \
              android/hw-kmsg.c \
              android/hw-lcd.c \
              android/hw-qemud.c \
              android/hw-sensors.c \
              android/keycode.c \
              android/main.c \
              android/qemulator.c \
              android/resource.c \
              android/user-config.c \
              android/utils/bufprint.c \
              android/utils/debug.c \
              android/utils/dirscanner.c \
              android/utils/ini.c \
              android/utils/filelock.c \
              android/utils/misc.c \
              android/utils/path.c \
              android/utils/reflist.c \
              android/utils/stralloc.c \
              android/utils/system.c \
              android/utils/tempfile.c \
              android/utils/timezone.c \
              android/utils/mapfile.c \
              android/avd/hw-config.c \
              android/avd/info.c \

VL_SOURCES += hw/arm_boot.c \
              hw/android_arm.c \

ifeq ($(HOST_OS),windows)
  VL_SOURCES += block/raw-win32.c \
                migration-dummy-android.c \
                iolooper-select.c
else
  VL_SOURCES += block/raw-posix.c \
                migration.c \
                migration-exec.c \
                migration-tcp-android.c \
                iolooper-select.c
endif

ifeq ($(HOST_OS),linux)
    VL_SOURCES += usb-linux.c \
                  qemu-thread.c
else
    VL_SOURCES += usb-dummy-android.c
endif

ifeq ($(HOST_ARCH),x86)
    VL_SOURCES += i386-dis.c
endif
ifeq ($(HOST_ARCH),x86_64)
    VL_SOURCES += i386-dis.c
endif
ifeq ($(HOST_ARCH),ppc)
    VL_SOURCES += ppc-dis.c
endif

ifeq ($(HOST_OS),windows)
  VL_SOURCES   += tap-win32.c
  LOCAL_LDLIBS += -mno-cygwin -mwindows -mconsole
endif

ifeq ($(HOST_OS),freebsd)
    LOCAL_LDLIBS += -L/usr/local/lib -lpthread -lX11 -lutil
endif

LOCAL_SRC_FILES += $(VL_SOURCES)

ifeq ($(HOST_OS),linux)
  LOCAL_LDLIBS += -lutil -lrt
endif

# add SDL-specific flags
#
LOCAL_CFLAGS += $(SDL_CFLAGS)
LOCAL_LDLIBS += $(SDL_LDLIBS)
# Circular dependencies between libSDL and libSDLmain;
# We repeat the libraries in the final link to work around it.
LOCAL_STATIC_LIBRARIES += libSDL libSDLmain
LOCAL_STATIC_LIBRARIES += libSDL libSDLmain

# add ELFF-specific flags
#
LOCAL_LDLIBS += $(ELFF_LDLIBS)

# on Windows, link the icon file as well into the executable
# unfortunately, our build system doesn't help us much, so we need
# to use some weird pathnames to make this work...
#
ifeq ($(HOST_OS),windows)

# Locate windres executable
WINDRES := windres
ifneq ($(USE_MINGW),)
  # When building the Windows emulator under Linux, use the MinGW one
  WINDRES := i586-mingw32msvc-windres
endif

INTERMEDIATE     := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
ANDROID_ICON_OBJ := android_icon.o
ANDROID_ICON_PATH := $(LOCAL_PATH)/images
$(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc
	$(WINDRES) $< -I $(ANDROID_ICON_PATH) -o $@

# seems to be the only way to add an object file that was not generated from
# a C/C++/Java source file to our build system. and very unfortunately,
# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces
# us to put the object file in the source directory...
#
LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ)
endif

# qemu-options.h is generated from qemu-options.hx with the "hxtool" shell script
#
intermediates := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)

QEMU_OPTIONS_H := $(intermediates)/qemu-options.h
$(QEMU_OPTIONS_H): PRIVATE_PATH := $(LOCAL_PATH)
$(QEMU_OPTIONS_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/hxtool -h < $< > $@
$(QEMU_OPTIONS_H): $(LOCAL_PATH)/qemu-options.hx $(LOCAL_PATH)/hxtool
	$(transform-generated-source)

$(intermediates)/vl-android.o: $(QEMU_OPTIONS_H)

LOCAL_GENERATED_SOURCES += $(QEMU_OPTIONS_H)

# qemu-monitor.h is generated from qemu-monitor.hx with the "hxtool" shell script
#
intermediates := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)

QEMU_MONITOR_H := $(intermediates)/qemu-monitor.h
$(QEMU_MONITOR_H): PRIVATE_PATH := $(LOCAL_PATH)
$(QEMU_MONITOR_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/hxtool -h < $< > $@
$(QEMU_MONITOR_H): $(LOCAL_PATH)/qemu-monitor.hx $(LOCAL_PATH)/hxtool
	$(transform-generated-source)

$(intermediates)/vl-android.o: $(QEMU_MONITOR_H)

LOCAL_GENERATED_SOURCES += $(QEMU_MONITOR_H)


# gdbstub-xml.c contains C-compilable arrays corresponding to the content
# of $(LOCAL_PATH)/gdb-xml/, and is generated with the 'feature_to_c.sh' script.
#
ifeq ($(QEMU_TARGET_XML_SOURCES),)
    QEMU_TARGET_XML_SOURCES := arm-core arm-neon arm-vfp arm-vfp3
    QEMU_TARGET_XML_SOURCES := $(QEMU_TARGET_XML_SOURCES:%=$(LOCAL_PATH)/gdb-xml/%.xml)
endif

QEMU_GDBSTUB_XML_C := $(intermediates)/gdbstub-xml.c
$(QEMU_GDBSTUB_XML_C): PRIVATE_PATH := $(LOCAL_PATH)
$(QEMU_GDBSTUB_XML_C): PRIVATE_SOURCES := $(TARGET_XML_SOURCES)
$(QEMU_GDBSTUB_XML_C): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/feature_to_c.sh $@ $(QEMU_TARGET_XML_SOURCES)
$(QEMU_GDBSTUB_XML_C): $(QEMU_TARGET_XML_SOURCES) $(LOCAL_PATH)/feature_to_c.sh
	$(hide) rm -f $@
	$(transform-generated-source)

$(intermediates)/vl-android.o: $(QEMU_GDBSTUB_XML_C)

LOCAL_GENERATED_SOURCES += $(QEMU_GDBSTUB_XML_C)

# hw-config-defs.h is generated from android/avd/hardware-properties.ini
#
QEMU_HARDWARE_PROPERTIES_INI := $(LOCAL_PATH)/android/avd/hardware-properties.ini
QEMU_HW_CONFIG_DEFS_H := $(LOCAL_PATH)/android/avd/hw-config-defs.h
$(QEMU_HW_CONFIG_DEFS_H): PRIVATE_PATH := $(LOCAL_PATH)
$(QEMU_HW_CONFIG_DEFS_H): PRIVATE_SOURCES := $(QEMU_HARDWARE_PROPERTIES_INI)
$(QEMU_HW_CONFIG_DEFS_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/android/tools/gen-hw-config.py $(QEMU_HARDWARE_PROPERTIES_INI) $@
$(QEMU_HW_CONFIG_DEFS_H): $(QEMU_HARDWARE_PROPERTIES_INI) $(LOCAL_PATH)/android/tools/gen-hw-config.py
	$(hide) rm -f $@
	$(transform-generated-source)

$(LOCAL_PATH)/android/avd/hw-config.h: $(QEMU_HW_CONFIG_DEFS_H)

LOCAL_GENERATED_SOURCES += $(QEMU_HW_CONFIG_DEFS_H)

# this is already done by the Android build system, but is done for the
# benefit of the stand-alone one.
#
ifeq ($(BUILD_STANDALONE_EMULATOR),true)
  LOCAL_CFLAGS += -I$(intermediates)
endif



# other flags
LOCAL_CFLAGS += -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE
LOCAL_LDLIBS += -lm

ifeq ($(HOST_OS),windows)
    LOCAL_LDLIBS += -lwinmm -lws2_32 -liphlpapi
else
    LOCAL_LDLIBS += -lpthread
endif

LOCAL_LDLIBS += $(QEMU_AUDIO_LIB)

# Generate a completely static executable if needed.
# Note that this means no sound and graphics on Linux.
#
ifeq ($(CONFIG_STATIC_EXECUTABLE),true)
    LOCAL_SRC_FILES += dynlink-static.c
    LOCAL_LDLIBS    += -static
endif

LOCAL_MODULE := emulator

include $(BUILD_HOST_EXECUTABLE)

endif  # TARGET_ARCH == arm