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|
ifeq ($(TARGET_ARCH),arm)
LOCAL_PATH:= $(call my-dir)
# determine the location of platform-specific directories
#
CONFIG_DIRS := \
$(LOCAL_PATH)/android/config \
$(LOCAL_PATH)/android/config/$(HOST_PREBUILT_TAG)
CONFIG_INCLUDES := $(CONFIG_DIRS:%=-I%)
MY_CFLAGS := $(CONFIG_INCLUDES) -O2 -g \
-fno-PIC \
-falign-functions=0 \
-fomit-frame-pointer \
MY_LDFLAGS :=
# this is needed to build the emulator on 64-bit Linux systems
ifeq ($(HOST_OS)-$(HOST_ARCH),linux-x86)
MY_CFLAGS += -Wa,--32
endif
ifeq ($(HOST_OS),freebsd)
MY_CFLAGS += -Wa,--32 -I /usr/local/include
endif
ifeq ($(HOST_OS),windows)
MY_CFLAGS += -D_WIN32 -mno-cygwin
# we need Win32 features that are available since Windows 2000 Professional/Server (NT 5.0)
MY_CFLAGS += -DWINVER=0x501
endif
ifeq ($(HOST_ARCH),ppc)
MY_CFLAGS += -D__powerpc__
endif
ifeq ($(HOST_OS),darwin)
MY_CFLAGS += -mdynamic-no-pic
endif
MY_CC := $(HOST_CC)
# BUILD_STANDALONE_EMULATOR is only defined when building with
# the android-rebuild.sh script. The script will also provide
# adequate values for HOST_CC
#
ifneq ($(BUILD_STANDALONE_EMULATOR),true)
ifneq ($(USE_CCACHE),)
MY_CC := prebuilt/$(HOST_PREBUILT_TAG)/ccache/ccache $(MY_CC)
endif
endif
ifneq ($(combo_target)$(TARGET_SIMULATOR),HOST_true)
ifneq ($(HOST_ARCH),x86_64)
MY_CFLAGS += -m32
MY_LDFLAGS += -m32
endif
endif
include $(CLEAR_VARS)
###########################################################
# Zlib configuration
#
ZLIB_DIR := distrib/zlib-1.2.3
include $(LOCAL_PATH)/$(ZLIB_DIR)/sources.make
###########################################################
# Libpng configuration
#
LIBPNG_DIR := distrib/libpng-1.2.19
include $(LOCAL_PATH)/$(LIBPNG_DIR)/sources.make
###############################################################################
# build the TCG code generator
#
include $(CLEAR_VARS)
LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
LOCAL_CC := $(MY_CC)
LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
LOCAL_LDFLAGS := $(MY_LDFLAGS)
LOCAL_MODULE := emulator-tcg
TCG_TARGET := $(HOST_ARCH)
ifeq ($(TCG_TARGET),x86)
TCG_TARGET := i386
endif
TCG_CFLAGS := -I$(LOCAL_PATH)/tcg -I$(LOCAL_PATH)/tcg/$(TCG_TARGET)
LOCAL_CFLAGS += $(TCG_CFLAGS) \
-I$(LOCAL_PATH)/target-arm \
-I$(LOCAL_PATH)/fpu \
LOCAL_SRC_FILES := \
tcg/tcg.c \
tcg/tcg-dyngen.c \
tcg/tcg-runtime.c \
include $(BUILD_HOST_STATIC_LIBRARY)
##############################################################################
# build the HW emulation support
#
include $(CLEAR_VARS)
LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
LOCAL_CC := $(MY_CC)
LOCAL_MODULE := emulator-hw
HW_CFLAGS := -I$(LOCAL_PATH)/hw
LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm -I$(LOCAL_PATH)/fpu $(HW_CFLAGS)
LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR)
HW_SOURCES := \
android_arm.c \
arm_pic.c \
cdrom.c \
dma.c \
irq.c \
goldfish_audio.c \
goldfish_battery.c \
goldfish_device.c \
goldfish_events_device.c \
goldfish_fb.c \
goldfish_interrupt.c \
goldfish_memlog.c \
goldfish_mmc.c \
goldfish_nand.c \
goldfish_switch.c \
goldfish_timer.c \
goldfish_trace.c \
goldfish_tty.c \
pci.c \
scsi-disk.c \
smc91c111.c \
usb-hid.c \
usb-hub.c \
usb-msd.c \
usb-ohci.c \
usb.c \
LOCAL_SRC_FILES += $(HW_SOURCES:%=hw/%)
include $(BUILD_HOST_STATIC_LIBRARY)
##############################################################################
# build the ARM-specific emulation engine sources
#
include $(CLEAR_VARS)
LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
LOCAL_CC := $(MY_CC)
LOCAL_MODULE := emulator-arm
LOCAL_LDFLAGS := $(MY_LDFLAGS)
LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
LOCAL_STATIC_LIBRARIES := emulator-hw
LOCAL_CFLAGS := -fno-PIC -fomit-frame-pointer -Wno-sign-compare
LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
LOCAL_CFLAGS += -I$(LOCAL_PATH) \
-I$(LOCAL_PATH)/target-arm \
-I$(LOCAL_PATH)/fpu \
$(TCG_CFLAGS) \
$(HW_CFLAGS) \
ifeq ($(HOST_ARCH),ppc)
LOCAL_CFLAGS += -D__powerpc__
endif
LOCAL_SRC_FILES += exec.c cpu-exec.c \
target-arm/op_helper.c \
target-arm/iwmmxt_helper.c \
target-arm/neon_helper.c \
target-arm/helper.c \
target-arm/translate.c \
target-arm/machine.c \
translate-all.c \
hw/armv7m.c \
hw/armv7m_nvic.c \
arm-semi.c \
trace.c \
varint.c \
dcache.c \
LOCAL_SRC_FILES += fpu/softfloat.c
include $(BUILD_HOST_STATIC_LIBRARY)
##############################################################################
# SDL-related definitions
#
SDL_CONFIG ?= prebuilt/$(HOST_PREBUILT_TAG)/sdl/bin/sdl-config
SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags)
# We need to filter out the _GNU_SOURCE variable because it breaks recent
# releases of Cygwin when using the -mno-cygwin option. Moreover, we don't
# need this macro at all to build the Android emulator.
SDL_CFLAGS := $(filter-out -D_GNU_SOURCE=1,$(SDL_CFLAGS))
SDL_LDLIBS := $(filter-out %.a %.lib,$(shell $(SDL_CONFIG) --static-libs))
##############################################################################
# determine audio sources, build the prebuilt audio-library if needed
#
# determine AUDIO sources based on current configuration
#
AUDIO_SOURCES := audio.c noaudio.c wavaudio.c sdlaudio.c wavcapture.c mixeng.c
AUDIO_CFLAGS := -I$(LOCAL_PATH)/audio -DHAS_AUDIO
AUDIO_LDLIBS :=
ifeq ($(HOST_OS),darwin)
CONFIG_COREAUDIO ?= yes
endif
ifeq ($(HOST_OS),windows)
CONFIG_WINAUDIO ?= yes
endif
ifeq ($(HOST_OS),linux)
CONFIG_OSS ?= yes
CONFIG_ALSA ?= yes
CONFIG_ESD ?= yes
endif
ifeq ($(HOST_OS),freebsd)
CONFIG_OSS ?= yes
endif
ifeq ($(CONFIG_COREAUDIO),yes)
AUDIO_SOURCES += coreaudio.c
AUDIO_CFLAGS += -DCONFIG_COREAUDIO
AUDIO_LDLIBS += -Wl,-framework,CoreAudio
endif
ifeq ($(CONFIG_WINAUDIO),yes)
AUDIO_SOURCES += winaudio.c
AUDIO_CFLAGS += -DCONFIG_WINAUDIO
endif
ifeq ($(CONFIG_ALSA),yes)
AUDIO_SOURCES += alsaaudio.c audio_pt_int.c
AUDIO_CFLAGS += -DCONFIG_ALSA
endif
ifeq ($(CONFIG_ESD),yes)
AUDIO_SOURCES += esdaudio.c
AUDIO_CFLAGS += -DCONFIG_ESD
endif
ifeq ($(CONFIG_OSS),yes)
AUDIO_SOURCES += ossaudio.c
AUDIO_CFLAGS += -DCONFIG_OSS
endif
AUDIO_SOURCES := $(AUDIO_SOURCES:%=audio/%)
# determine whether we're going to use the prebuilt
# audio library (this is useful on Linux to avoid requiring
# all sound-related development packages to be installed on
# the build and developer machines).
#
# note that you can define BUILD_QEMU_AUDIO_LIB to true
# in your environment to force recompilation.
#
QEMU_AUDIO_LIB :=
ifneq ($(BUILD_STANDALONE_EMULATOR),true)
QEMU_AUDIO_LIB := $(wildcard \
prebuilt/$(HOST_PREBUILT_TAG)/emulator/libqemu-audio.a)
endif
ifeq ($(BUILD_QEMU_AUDIO_LIB),true)
include $(CLEAR_VARS)
LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
LOCAL_CC := $(MY_CC)
LOCAL_MODULE := libqemu-audio
LOCAL_LDFLAGS := $(MY_LDFLAGS)
LOCAL_CFLAGS := -Wno-sign-compare \
-fno-strict-aliasing -W -Wall -Wno-unused-parameter \
-I$(LOCAL_PATH) \
-I$(LOCAL_PATH)/target-arm \
-I$(LOCAL_PATH)/fpu \
LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(AUDIO_CFLAGS)
LOCAL_CFLAGS += $(SDL_CFLAGS)
LOCAL_SRC_FILES += $(AUDIO_SOURCES)
include $(BUILD_HOST_STATIC_LIBRARY)
QEMU_AUDIO_LIB := $(LOCAL_BUILT_MODULE)
endif # !QEMU_AUDIO_LIB
##############################################################################
# now build the emulator itself
#
include $(CLEAR_VARS)
LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
LOCAL_CC := $(MY_CC)
LOCAL_MODULE := emulator
LOCAL_STATIC_LIBRARIES := emulator-hw emulator-arm emulator-tcg
LOCAL_LDFLAGS := $(MY_LDFLAGS)
# don't remove the -fno-strict-aliasing, or you'll break things
# (e.g. slirp2/network support)
#
LOCAL_CFLAGS := -fno-PIC -fomit-frame-pointer -Wno-sign-compare \
-fno-strict-aliasing -g -W -Wall -Wno-unused-parameter
LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
# add the build ID to the default macro definitions
LOCAL_CFLAGS += -DANDROID_BUILD_ID="$(strip $(BUILD_ID))-$(strip $(BUILD_NUMBER))"
# include the Zlib sources
#
LOCAL_SRC_FILES += $(ZLIB_SOURCES)
LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR)
# include the Libpng sources
#
LOCAL_SRC_FILES += $(LIBPNG_SOURCES)
LOCAL_CFLAGS += $(LIBPNG_CFLAGS) -I$(LOCAL_PATH)/$(LIBPNG_DIR)
LOCAL_CFLAGS += -I$(LOCAL_PATH)/ \
-I$(LOCAL_PATH)/target-arm \
-I$(LOCAL_PATH)/fpu \
$(TCG_CFLAGS) \
$(HW_CFLAGS) \
# include telephony stuff
#
TELEPHONY_SOURCES := android_modem.c modem_driver.c gsm.c sim_card.c sysdeps_qemu.c sms.c remote_call.c
LOCAL_SRC_FILES += $(TELEPHONY_SOURCES:%=telephony/%)
LOCAL_CFLAGS += -I$(LOCAL_PATH)/telephony
# include sound support source files. we first try to see if we have a prebuilt audio
# library. if not, we build things the "hard" way.
#
# note that to generate the prebuilt audio library, you should do the following:
#
# cd tools/qemu
# ./android-rebuild.sh
# distrib/update-audio.sh
#
ifeq ($(QEMU_AUDIO_LIB),)
LOCAL_SRC_FILES += $(AUDIO_SOURCES)
endif # !QEMU_AUDIO_LIB
LOCAL_CFLAGS += $(AUDIO_CFLAGS)
LOCAL_LDLIBS += $(AUDIO_LDLIBS)
# include slirp2 code, i.e. the user-level networking stuff
#
SLIRP_SOURCES := bootp.c cksum.c debug.c if.c ip_icmp.c ip_input.c ip_output.c \
mbuf.c misc.c sbuf.c slirp.c socket.c tcp_input.c tcp_output.c \
tcp_subr.c tcp_timer.c tftp.c udp.c
LOCAL_SRC_FILES += $(SLIRP_SOURCES:%=slirp2/%)
LOCAL_CFLAGS += -I$(LOCAL_PATH)/slirp2
# socket proxy support
#
PROXY_SOURCES := \
proxy_common.c \
proxy_http.c \
proxy_http_connector.c \
proxy_http_rewriter.c \
LOCAL_SRC_FILES += $(PROXY_SOURCES:%=proxy/%)
LOCAL_CFLAGS += -I$(LOCAL_PATH)/proxy
# the linux-user sources, I doubt we really need these
#
#LINUX_SOURCES := main.c elfload.c mmap.c signal.c path.c syscall.c
#LOCAL_SRC_FILES += $(LINUX_SOURCES:%=linux-user/%)
# the skin support sources
#
SKIN_SOURCES := rect.c \
region.c \
image.c \
trackball.c \
keyboard.c \
keyset.c \
file.c \
window.c \
scaler.c \
composer.c \
surface.c \
LOCAL_SRC_FILES += $(SKIN_SOURCES:%=android/skin/%)
#LOCAL_CFLAGS += -I$(LOCAL_PATH)/skin
ifeq ($(HOST_ARCH),x86)
# enable MMX code for our skin scaler
LOCAL_CFLAGS += -DUSE_MMX=1 -mmmx
endif
# include other sources
#
VL_SOURCES := vl.c osdep.c cutils.c \
block.c readline.c monitor.c console.c loader.c sockets.c \
block-qcow.c aes.c d3des.c block-cloop.c block-dmg.c block-vvfat.c \
block-qcow2.c block-cow.c \
cbuffer.c \
gdbstub.c usb-linux.c \
vnc.c disas.c arm-dis.c \
shaper.c charpipe.c loadpng.c \
framebuffer.c \
tcpdump.c \
android/charmap.c \
android/cmdline-option.c \
android/config.c \
android/console.c \
android/gps.c \
android/help.c \
android/hw-control.c \
android/hw-events.c \
android/hw-kmsg.c \
android/main.c \
android/qemud.c \
android/resource.c \
android/user-config.c \
android/utils/bufprint.c \
android/utils/debug.c \
android/utils/dirscanner.c \
android/utils/display.c \
android/utils/ini.c \
android/utils/filelock.c \
android/utils/misc.c \
android/utils/path.c \
android/utils/reflist.c \
android/utils/stralloc.c \
android/utils/system.c \
android/utils/tempfile.c \
android/utils/timezone.c \
android/avd/hw-config.c \
android/avd/info.c \
# we need to add a Quartz-specific file
ifeq ($(HOST_OS),darwin)
# Alas, the Android build system doesn't know how to deal
# with Objective C sources yet.
ifeq ($(BUILD_STANDALONE_EMULATOR),true)
VL_SOURCES += android/utils/display-quartz.m
else
LOCAL_CFLAGS += -DCONFIG_NO_COCOA
endif
endif
VL_SOURCES += hw/arm_boot.c \
hw/android_arm.c \
ifeq ($(HOST_OS),windows)
VL_SOURCES += block-raw-win32.c
else
VL_SOURCES += block-raw-posix.c
endif
ifeq ($(HOST_OS),linux)
LOCAL_LDLIBS += -lX11
endif
ifeq ($(HOST_ARCH),x86)
VL_SOURCES += i386-dis.c
endif
ifeq ($(HOST_ARCH),x86_64)
VL_SOURCES += i386-dis.c
endif
ifeq ($(HOST_ARCH),ppc)
VL_SOURCES += ppc-dis.c
endif
ifeq ($(HOST_OS),windows)
#VL_SOURCES += tap-win32.c
LOCAL_LDLIBS += -mno-cygwin -mwindows -mconsole
endif
LOCAL_SRC_FILES += $(VL_SOURCES)
ifeq ($(HOST_OS),linux)
LOCAL_LDLIBS += -lutil -lrt
endif
# add SDL-specific flags
#
LOCAL_CFLAGS += $(SDL_CFLAGS)
LOCAL_LDLIBS += $(SDL_LDLIBS)
LOCAL_STATIC_LIBRARIES += libSDL libSDLmain
LOCAL_STATIC_LIBRARIES += libSDL libSDLmain
# on Windows, link the icon file as well into the executable
# unfortunately, our build system doesn't help us much, so we need
# to use some weird pathnames to make this work...
#
ifeq ($(HOST_OS),windows)
INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
ANDROID_ICON_OBJ := android_icon.o
ANDROID_ICON_PATH := $(LOCAL_PATH)/images
$(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc
windres $< -I $(ANDROID_ICON_PATH) -o $@
# seems to be the only way to add an object file that was not generated from
# a C/C++/Java source file to our build system. and very unfortunately,
# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces
# us to put the object file in the source directory...
#
LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ)
endif
# other flags
LOCAL_CFLAGS += -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE
LOCAL_LDLIBS += -lm -lpthread
ifeq ($(HOST_OS),windows)
LOCAL_LDLIBS += -lwinmm -lws2_32 -liphlpapi
endif
LOCAL_LDLIBS += $(QEMU_AUDIO_LIB)
LOCAL_MODULE := emulator
include $(BUILD_HOST_EXECUTABLE)
endif # TARGET_ARCH == arm
|