aboutsummaryrefslogtreecommitdiffstats
path: root/Makefile.android
blob: fe89e4a0e4afb14ce6831b1f2d9b64ef45d431a4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
ifeq ($(TARGET_ARCH),arm)
LOCAL_PATH:= $(call my-dir)

# determine the location of platform-specific directories
#
CONFIG_DIRS     := \
    $(LOCAL_PATH)/android/config \
    $(LOCAL_PATH)/android/config/$(HOST_PREBUILT_TAG)

CONFIG_INCLUDES := $(CONFIG_DIRS:%=-I%)

MY_CFLAGS := $(CONFIG_INCLUDES) -O2 -g \
             -fno-PIC \
             -falign-functions=0 \
             -fomit-frame-pointer \

MY_LDFLAGS :=

# this is needed to build the emulator on 64-bit Linux systems
ifeq ($(HOST_OS)-$(HOST_ARCH),linux-x86)
  MY_CFLAGS += -Wa,--32
endif

ifeq ($(HOST_OS),freebsd)
  MY_CFLAGS += -Wa,--32 -I /usr/local/include
endif

ifeq ($(HOST_OS),windows)
  MY_CFLAGS += -D_WIN32 -mno-cygwin
  # we need Win32 features  that are available since Windows 2000 Professional/Server (NT 5.0)
  MY_CFLAGS += -DWINVER=0x501
endif

ifeq ($(HOST_ARCH),ppc)
    MY_CFLAGS += -D__powerpc__
endif

ifeq ($(HOST_OS),darwin)
    MY_CFLAGS += -mdynamic-no-pic
endif
MY_CC := $(HOST_CC)

# BUILD_STANDALONE_EMULATOR is only defined when building with
# the android-rebuild.sh script. The script will also provide
# adequate values for HOST_CC
#
ifneq ($(BUILD_STANDALONE_EMULATOR),true)

  ifneq ($(USE_CCACHE),)
    MY_CC := prebuilt/$(HOST_PREBUILT_TAG)/ccache/ccache $(MY_CC)
  endif
endif


ifneq ($(combo_target)$(TARGET_SIMULATOR),HOST_true)
  ifneq ($(HOST_ARCH),x86_64)
    MY_CFLAGS  += -m32
    MY_LDFLAGS += -m32
  endif
endif

include $(CLEAR_VARS)

###########################################################
# Zlib configuration
#
ZLIB_DIR := distrib/zlib-1.2.3
include $(LOCAL_PATH)/$(ZLIB_DIR)/sources.make

###########################################################
# Libpng configuration
#
LIBPNG_DIR := distrib/libpng-1.2.19
include $(LOCAL_PATH)/$(LIBPNG_DIR)/sources.make

###############################################################################
# build the TCG code generator
#
include $(CLEAR_VARS)

LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
LOCAL_CC                        := $(MY_CC)
LOCAL_CFLAGS                    := $(MY_CFLAGS) $(LOCAL_CFLAGS)
LOCAL_LDFLAGS                   := $(MY_LDFLAGS)
LOCAL_MODULE                    := emulator-tcg

TCG_TARGET := $(HOST_ARCH)
ifeq ($(TCG_TARGET),x86)
  TCG_TARGET := i386
endif

TCG_CFLAGS := -I$(LOCAL_PATH)/tcg -I$(LOCAL_PATH)/tcg/$(TCG_TARGET)

LOCAL_CFLAGS += $(TCG_CFLAGS) \
                -I$(LOCAL_PATH)/target-arm \
                -I$(LOCAL_PATH)/fpu \

LOCAL_SRC_FILES := \
    tcg/tcg.c \
    tcg/tcg-dyngen.c \
    tcg/tcg-runtime.c \

include $(BUILD_HOST_STATIC_LIBRARY)

##############################################################################
# build the HW emulation support
#
include $(CLEAR_VARS)

LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
LOCAL_CC                        := $(MY_CC)
LOCAL_MODULE                    := emulator-hw

HW_CFLAGS    := -I$(LOCAL_PATH)/hw

LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm -I$(LOCAL_PATH)/fpu $(HW_CFLAGS)
LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR)

HW_SOURCES := \
    android_arm.c \
    arm_pic.c \
    cdrom.c \
    dma.c \
    irq.c \
    goldfish_audio.c \
    goldfish_battery.c \
    goldfish_device.c \
    goldfish_events_device.c \
    goldfish_fb.c \
    goldfish_interrupt.c \
    goldfish_memlog.c \
    goldfish_mmc.c \
    goldfish_nand.c  \
    goldfish_switch.c \
    goldfish_timer.c \
    goldfish_trace.c \
    goldfish_tty.c \
    pci.c \
    scsi-disk.c \
    smc91c111.c \
    usb-hid.c \
    usb-hub.c \
    usb-msd.c \
    usb-ohci.c \
    usb.c \

LOCAL_SRC_FILES += $(HW_SOURCES:%=hw/%)

include $(BUILD_HOST_STATIC_LIBRARY)

##############################################################################
# build the ARM-specific emulation engine sources
#
include $(CLEAR_VARS)

LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
LOCAL_CC                        := $(MY_CC)
LOCAL_MODULE                    := emulator-arm
LOCAL_LDFLAGS                   := $(MY_LDFLAGS)
LOCAL_CFLAGS                    := $(MY_CFLAGS) $(LOCAL_CFLAGS)
LOCAL_STATIC_LIBRARIES          := emulator-hw

LOCAL_CFLAGS := -fno-PIC -fomit-frame-pointer -Wno-sign-compare
LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)

LOCAL_CFLAGS += -I$(LOCAL_PATH) \
                -I$(LOCAL_PATH)/target-arm \
                -I$(LOCAL_PATH)/fpu \
                $(TCG_CFLAGS) \
                $(HW_CFLAGS) \

ifeq ($(HOST_ARCH),ppc)
    LOCAL_CFLAGS += -D__powerpc__
endif

LOCAL_SRC_FILES += exec.c cpu-exec.c  \
                   target-arm/op_helper.c \
                   target-arm/iwmmxt_helper.c \
                   target-arm/neon_helper.c \
                   target-arm/helper.c \
                   target-arm/translate.c \
                   target-arm/machine.c \
                   translate-all.c \
                   hw/armv7m.c \
                   hw/armv7m_nvic.c \
                   arm-semi.c \
                   trace.c \
                   varint.c \
                   dcache.c \

LOCAL_SRC_FILES += fpu/softfloat.c

include $(BUILD_HOST_STATIC_LIBRARY)

##############################################################################
# SDL-related definitions
#

SDL_CONFIG ?= prebuilt/$(HOST_PREBUILT_TAG)/sdl/bin/sdl-config
SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags)

# We need to filter out the _GNU_SOURCE variable because it breaks recent
# releases of Cygwin when using the -mno-cygwin option. Moreover, we don't
# need this macro at all to build the Android emulator.
SDL_CFLAGS := $(filter-out -D_GNU_SOURCE=1,$(SDL_CFLAGS))
SDL_LDLIBS := $(filter-out %.a %.lib,$(shell $(SDL_CONFIG) --static-libs))


##############################################################################
# determine audio sources, build the prebuilt audio-library if needed
#

# determine AUDIO sources based on current configuration
#
AUDIO_SOURCES := audio.c noaudio.c wavaudio.c sdlaudio.c wavcapture.c mixeng.c
AUDIO_CFLAGS  := -I$(LOCAL_PATH)/audio -DHAS_AUDIO
AUDIO_LDLIBS  :=

ifeq ($(HOST_OS),darwin)
  CONFIG_COREAUDIO ?= yes
endif

ifeq ($(HOST_OS),windows)
  CONFIG_WINAUDIO ?= yes
endif

ifeq ($(HOST_OS),linux)
  CONFIG_OSS  ?= yes
  CONFIG_ALSA ?= yes
  CONFIG_ESD  ?= yes
endif

ifeq ($(HOST_OS),freebsd)
  CONFIG_OSS ?= yes
endif

ifeq ($(CONFIG_COREAUDIO),yes)
  AUDIO_SOURCES += coreaudio.c
  AUDIO_CFLAGS  += -DCONFIG_COREAUDIO
  AUDIO_LDLIBS  += -Wl,-framework,CoreAudio
endif

ifeq ($(CONFIG_WINAUDIO),yes)
  AUDIO_SOURCES += winaudio.c
  AUDIO_CFLAGS  += -DCONFIG_WINAUDIO
endif

ifeq ($(CONFIG_ALSA),yes)
  AUDIO_SOURCES += alsaaudio.c audio_pt_int.c
  AUDIO_CFLAGS  += -DCONFIG_ALSA
endif

ifeq ($(CONFIG_ESD),yes)
  AUDIO_SOURCES += esdaudio.c
  AUDIO_CFLAGS  += -DCONFIG_ESD
endif

ifeq ($(CONFIG_OSS),yes)
  AUDIO_SOURCES += ossaudio.c
  AUDIO_CFLAGS  += -DCONFIG_OSS
endif

AUDIO_SOURCES := $(AUDIO_SOURCES:%=audio/%)

# determine whether we're going to use the prebuilt
# audio library (this is useful on Linux to avoid requiring
# all sound-related development packages to be installed on
# the build and developer machines).
#
# note that you can define BUILD_QEMU_AUDIO_LIB to true
# in your environment to force recompilation.
#
QEMU_AUDIO_LIB :=

ifneq ($(BUILD_STANDALONE_EMULATOR),true)
  QEMU_AUDIO_LIB := $(wildcard \
	prebuilt/$(HOST_PREBUILT_TAG)/emulator/libqemu-audio.a)
endif

ifeq ($(BUILD_QEMU_AUDIO_LIB),true)
  include $(CLEAR_VARS)
  LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
  LOCAL_CC                        := $(MY_CC)
  LOCAL_MODULE                    := libqemu-audio
  LOCAL_LDFLAGS                   := $(MY_LDFLAGS)

  LOCAL_CFLAGS := -Wno-sign-compare \
                  -fno-strict-aliasing -W -Wall -Wno-unused-parameter \
                  -I$(LOCAL_PATH) \
                  -I$(LOCAL_PATH)/target-arm \
                  -I$(LOCAL_PATH)/fpu \

  LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(AUDIO_CFLAGS)

  LOCAL_CFLAGS += $(SDL_CFLAGS)

  LOCAL_SRC_FILES += $(AUDIO_SOURCES)

  include $(BUILD_HOST_STATIC_LIBRARY)
  QEMU_AUDIO_LIB := $(LOCAL_BUILT_MODULE)

endif  # !QEMU_AUDIO_LIB

##############################################################################
# now build the emulator itself
#
include $(CLEAR_VARS)

LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
LOCAL_CC                        := $(MY_CC)
LOCAL_MODULE                    := emulator
LOCAL_STATIC_LIBRARIES          := emulator-hw emulator-arm emulator-tcg
LOCAL_LDFLAGS                   := $(MY_LDFLAGS)

# don't remove the -fno-strict-aliasing, or you'll break things
# (e.g. slirp2/network support)
#
LOCAL_CFLAGS := -fno-PIC -fomit-frame-pointer -Wno-sign-compare \
                -fno-strict-aliasing -g -W -Wall -Wno-unused-parameter

LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)

# add the build ID to the default macro definitions
LOCAL_CFLAGS += -DANDROID_BUILD_ID="$(strip $(BUILD_ID))-$(strip $(BUILD_NUMBER))"

# include the Zlib sources
#
LOCAL_SRC_FILES += $(ZLIB_SOURCES)
LOCAL_CFLAGS    += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR)

# include the Libpng sources
#
LOCAL_SRC_FILES += $(LIBPNG_SOURCES)
LOCAL_CFLAGS    += $(LIBPNG_CFLAGS) -I$(LOCAL_PATH)/$(LIBPNG_DIR)

LOCAL_CFLAGS    += -I$(LOCAL_PATH)/ \
                   -I$(LOCAL_PATH)/target-arm \
                   -I$(LOCAL_PATH)/fpu \
                   $(TCG_CFLAGS) \
                   $(HW_CFLAGS) \

# include telephony stuff
#
TELEPHONY_SOURCES := android_modem.c modem_driver.c gsm.c sim_card.c sysdeps_qemu.c sms.c remote_call.c
LOCAL_SRC_FILES += $(TELEPHONY_SOURCES:%=telephony/%)
LOCAL_CFLAGS    += -I$(LOCAL_PATH)/telephony

# include sound support source files. we first try to see if we have a prebuilt audio
# library. if not, we build things the "hard" way.
#
# note that to generate the prebuilt audio library, you should do the following:
#
#   cd tools/qemu
#   ./android-rebuild.sh
#   distrib/update-audio.sh
#
ifeq ($(QEMU_AUDIO_LIB),)
  LOCAL_SRC_FILES += $(AUDIO_SOURCES)
endif  # !QEMU_AUDIO_LIB

LOCAL_CFLAGS  += $(AUDIO_CFLAGS)
LOCAL_LDLIBS  += $(AUDIO_LDLIBS)

# include slirp2 code, i.e. the user-level networking stuff
#
SLIRP_SOURCES := bootp.c     cksum.c      debug.c  if.c     ip_icmp.c  ip_input.c   ip_output.c  \
                 mbuf.c      misc.c       sbuf.c   slirp.c  socket.c   tcp_input.c  tcp_output.c \
                 tcp_subr.c  tcp_timer.c  tftp.c   udp.c

LOCAL_SRC_FILES += $(SLIRP_SOURCES:%=slirp2/%)
LOCAL_CFLAGS    += -I$(LOCAL_PATH)/slirp2

# socket proxy support
#
PROXY_SOURCES := \
    proxy_common.c \
    proxy_http.c \
    proxy_http_connector.c \
    proxy_http_rewriter.c \

LOCAL_SRC_FILES += $(PROXY_SOURCES:%=proxy/%)
LOCAL_CFLAGS    += -I$(LOCAL_PATH)/proxy

# the linux-user sources, I doubt we really need these
#
#LINUX_SOURCES := main.c elfload.c mmap.c signal.c path.c syscall.c
#LOCAL_SRC_FILES += $(LINUX_SOURCES:%=linux-user/%)

# the skin support sources
#
SKIN_SOURCES := rect.c \
                region.c \
                image.c \
                trackball.c \
                keyboard.c \
                keyset.c \
                file.c \
                window.c \
                scaler.c \
                composer.c \
                surface.c \

LOCAL_SRC_FILES += $(SKIN_SOURCES:%=android/skin/%)
#LOCAL_CFLAGS    += -I$(LOCAL_PATH)/skin

ifeq ($(HOST_ARCH),x86)
# enable MMX code for our skin scaler
LOCAL_CFLAGS += -DUSE_MMX=1 -mmmx
endif

# include other sources
#
VL_SOURCES := vl.c osdep.c cutils.c \
              block.c readline.c monitor.c console.c loader.c sockets.c \
              block-qcow.c aes.c d3des.c block-cloop.c block-dmg.c block-vvfat.c \
              block-qcow2.c block-cow.c \
              cbuffer.c \
              gdbstub.c usb-linux.c \
              vnc.c disas.c arm-dis.c \
              shaper.c charpipe.c loadpng.c \
              framebuffer.c \
              tcpdump.c \
              android/charmap.c \
              android/cmdline-option.c \
              android/config.c \
              android/console.c \
              android/gps.c \
              android/help.c \
              android/hw-control.c \
              android/hw-events.c \
              android/hw-kmsg.c \
              android/main.c \
              android/qemud.c \
              android/resource.c \
              android/utils/bufprint.c \
              android/utils/debug.c \
              android/utils/dirscanner.c \
              android/utils/display.c \
              android/utils/ini.c \
              android/utils/filelock.c \
              android/utils/misc.c \
              android/utils/path.c \
              android/utils/reflist.c \
              android/utils/stralloc.c \
              android/utils/system.c \
              android/utils/tempfile.c \
              android/utils/timezone.c \
              android/avd/hw-config.c \
              android/avd/info.c \

# we need to add a Quartz-specific file
ifeq ($(HOST_OS),darwin)
  # Alas, the Android build system doesn't know how to deal
  # with Objective C sources yet.
  ifeq ($(BUILD_STANDALONE_EMULATOR),true)
    VL_SOURCES += android/utils/display-quartz.m
  else
    LOCAL_CFLAGS += -DCONFIG_NO_COCOA
  endif
endif

VL_SOURCES += hw/arm_boot.c \
              hw/android_arm.c \

ifeq ($(HOST_OS),windows)
  VL_SOURCES += block-raw-win32.c
else
  VL_SOURCES += block-raw-posix.c
endif

ifeq ($(HOST_OS),linux)
    LOCAL_LDLIBS += -lX11
endif

ifeq ($(HOST_ARCH),x86)
    VL_SOURCES += i386-dis.c
endif
ifeq ($(HOST_ARCH),x86_64)
    VL_SOURCES += i386-dis.c
endif
ifeq ($(HOST_ARCH),ppc)
    VL_SOURCES += ppc-dis.c
endif

ifeq ($(HOST_OS),windows)
  #VL_SOURCES   += tap-win32.c
  LOCAL_LDLIBS += -mno-cygwin -mwindows -mconsole
endif

LOCAL_SRC_FILES += $(VL_SOURCES)

ifeq ($(HOST_OS),linux)
  LOCAL_LDLIBS += -lutil -lrt
endif

# add SDL-specific flags
#
LOCAL_CFLAGS += $(SDL_CFLAGS)
LOCAL_LDLIBS += $(SDL_LDLIBS)
LOCAL_STATIC_LIBRARIES += libSDL libSDLmain
LOCAL_STATIC_LIBRARIES += libSDL libSDLmain

# on Windows, link the icon file as well into the executable
# unfortunately, our build system doesn't help us much, so we need
# to use some weird pathnames to make this work...
#
ifeq ($(HOST_OS),windows)
INTERMEDIATE     := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
ANDROID_ICON_OBJ := android_icon.o
ANDROID_ICON_PATH := $(LOCAL_PATH)/images
$(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc
	windres $< -I $(ANDROID_ICON_PATH) -o $@

# seems to be the only way to add an object file that was not generated from
# a C/C++/Java source file to our build system. and very unfortunately,
# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces
# us to put the object file in the source directory...
#
LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ)
endif

# other flags
LOCAL_CFLAGS += -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE
LOCAL_LDLIBS += -lm -lpthread

ifeq ($(HOST_OS),windows)
    LOCAL_LDLIBS += -lwinmm -lws2_32 -liphlpapi
endif

LOCAL_LDLIBS += $(QEMU_AUDIO_LIB)

LOCAL_MODULE := emulator

include $(BUILD_HOST_EXECUTABLE)

endif  # TARGET_ARCH == arm