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/* Copyright (C) 2006-2010 The Android Open Source Project
**
** This software is licensed under the terms of the GNU General Public
** License version 2, as published by the Free Software Foundation, and
** may be copied, distributed, and modified under those terms.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
*/
#include "android/utils/debug.h"
#include "android/utils/bufprint.h"
#include "android/globals.h"
#include "android/qemulator.h"
#include "android/protocol/core-commands-api.h"
#include "android/protocol/ui-commands-api.h"
#include "user-events.h"
#define D(...) do { if (VERBOSE_CHECK(init)) dprint(__VA_ARGS__); } while (0)
static double get_default_scale( AndroidOptions* opts );
/* QEmulator structure instance. */
static QEmulator qemulator[1];
static void handle_key_command( void* opaque, SkinKeyCommand command, int param );
static void qemulator_refresh(QEmulator* emulator);
extern void qemu_system_shutdown_request(void);
static void
qemulator_light_brightness( void* opaque, const char* light, int value )
{
QEmulator* emulator = opaque;
VERBOSE_PRINT(hw_control,"%s: light='%s' value=%d window=%p", __FUNCTION__, light, value, emulator->window);
if ( !strcmp(light, "lcd_backlight") ) {
emulator->lcd_brightness = value;
if (emulator->window)
skin_window_set_lcd_brightness( emulator->window, value );
return;
}
}
static void
qemulator_setup( QEmulator* emulator )
{
AndroidOptions* opts = emulator->opts;
if ( !emulator->window && !opts->no_window ) {
SkinLayout* layout = emulator->layout;
double scale = get_default_scale(emulator->opts);
emulator->window = skin_window_create( layout, emulator->win_x, emulator->win_y, scale, 0);
if (emulator->window == NULL)
return;
{
SkinTrackBall* ball;
SkinTrackBallParameters params;
params.diameter = 30;
params.ring = 2;
params.ball_color = 0xffe0e0e0;
params.dot_color = 0xff202020;
params.ring_color = 0xff000000;
ball = skin_trackball_create( ¶ms );
emulator->trackball = ball;
skin_window_set_trackball( emulator->window, ball );
emulator->lcd_brightness = 128; /* 50% */
skin_window_set_lcd_brightness( emulator->window, emulator->lcd_brightness );
}
if ( emulator->onion != NULL )
skin_window_set_onion( emulator->window,
emulator->onion,
emulator->onion_rotation,
emulator->onion_alpha );
qemulator_set_title(emulator);
skin_window_enable_touch ( emulator->window, android_hw->hw_touchScreen != 0 );
skin_window_enable_dpad ( emulator->window, android_hw->hw_dPad != 0 );
skin_window_enable_qwerty( emulator->window, android_hw->hw_keyboard != 0 );
skin_window_enable_trackball( emulator->window, android_hw->hw_trackBall != 0 );
}
/* initialize hardware control support */
uicmd_set_brightness_change_callback(qemulator_light_brightness,
emulator);
}
static void
qemulator_fb_update( void* _emulator, int x, int y, int w, int h )
{
QEmulator* emulator = _emulator;
if (!emulator->window) {
if (emulator->opts->no_window)
return;
qemulator_setup( emulator );
}
skin_window_update_display( emulator->window, x, y, w, h );
}
static void
qemulator_fb_rotate( void* _emulator, int rotation )
{
QEmulator* emulator = _emulator;
qemulator_setup( emulator );
}
static void
qemulator_fb_poll( void* _emulator )
{
QEmulator* emulator = _emulator;
qemulator_refresh(emulator);
}
QEmulator*
qemulator_get(void)
{
return qemulator;
}
int
qemulator_init( QEmulator* emulator,
AConfig* aconfig,
const char* basepath,
int x,
int y,
AndroidOptions* opts )
{
emulator->aconfig = aconfig;
emulator->layout_file = skin_file_create_from_aconfig(aconfig, basepath);
emulator->layout = emulator->layout_file->layouts;
// If we have a custom charmap use it to initialize keyboard.
// Otherwise initialize keyboard from configuration settings.
// Another way to configure keyboard to use a custom charmap would
// be saving a custom charmap name into AConfig's keyboard->charmap
// property, and calling single skin_keyboard_create_from_aconfig
// routine to initialize keyboard.
if (NULL != opts->charmap) {
emulator->keyboard = skin_keyboard_create_from_kcm(opts->charmap, opts->raw_keys);
} else {
emulator->keyboard = skin_keyboard_create_from_aconfig(aconfig, opts->raw_keys);
}
emulator->window = NULL;
emulator->win_x = x;
emulator->win_y = y;
emulator->opts[0] = opts[0];
/* register as a framebuffer clients for all displays defined in the skin file */
SKIN_FILE_LOOP_PARTS( emulator->layout_file, part )
SkinDisplay* disp = part->display;
if (disp->valid) {
qframebuffer_add_client( disp->qfbuff,
emulator,
qemulator_fb_update,
qemulator_fb_rotate,
qemulator_fb_poll,
NULL );
}
SKIN_FILE_LOOP_END_PARTS
skin_keyboard_enable( emulator->keyboard, 1 );
skin_keyboard_on_command( emulator->keyboard, handle_key_command, emulator );
return 0;
}
void
qemulator_done(QEmulator* emulator)
{
if (emulator->window) {
skin_window_free(emulator->window);
emulator->window = NULL;
}
if (emulator->trackball) {
skin_trackball_destroy(emulator->trackball);
emulator->trackball = NULL;
}
if (emulator->keyboard) {
skin_keyboard_free(emulator->keyboard);
emulator->keyboard = NULL;
}
emulator->layout = NULL;
if (emulator->layout_file) {
skin_file_free(emulator->layout_file);
emulator->layout_file = NULL;
}
}
SkinLayout*
qemulator_get_layout(QEmulator* emulator)
{
return emulator->layout;
}
QFrameBuffer*
qemulator_get_first_framebuffer(QEmulator* emulator)
{
/* register as a framebuffer clients for all displays defined in the skin file */
SKIN_FILE_LOOP_PARTS( emulator->layout_file, part )
SkinDisplay* disp = part->display;
if (disp->valid) {
return disp->qfbuff;
}
SKIN_FILE_LOOP_END_PARTS
return NULL;
}
void
qemulator_set_title(QEmulator* emulator)
{
char temp[128], *p=temp, *end=p+sizeof temp;;
if (emulator->window == NULL)
return;
if (emulator->show_trackball) {
SkinKeyBinding bindings[ SKIN_KEY_COMMAND_MAX_BINDINGS ];
int count;
count = skin_keyset_get_bindings( android_keyset,
SKIN_KEY_COMMAND_TOGGLE_TRACKBALL,
bindings );
if (count > 0) {
int nn;
p = bufprint( p, end, "Press " );
for (nn = 0; nn < count; nn++) {
if (nn > 0) {
if (nn < count-1)
p = bufprint(p, end, ", ");
else
p = bufprint(p, end, " or ");
}
p = bufprint(p, end, "%s",
skin_key_symmod_to_str( bindings[nn].sym,
bindings[nn].mod ) );
}
p = bufprint(p, end, " to leave trackball mode. ");
}
}
p = bufprint(p, end, "%d:%s",
android_base_port,
avdInfo_getName( android_avdInfo ));
skin_window_set_title( emulator->window, temp );
}
/*
* Helper routines
*/
static int
get_device_dpi( AndroidOptions* opts )
{
int dpi_device = corecmd_get_hw_lcd_density();
if (opts->dpi_device != NULL) {
char* end;
dpi_device = strtol( opts->dpi_device, &end, 0 );
if (end == NULL || *end != 0 || dpi_device <= 0) {
fprintf(stderr, "argument for -dpi-device must be a positive integer. Aborting\n" );
exit(1);
}
}
return dpi_device;
}
static double
get_default_scale( AndroidOptions* opts )
{
int dpi_device = get_device_dpi( opts );
int dpi_monitor = -1;
double scale = 0.0;
/* possible values for the 'scale' option are
* 'auto' : try to determine the scale automatically
* '<number>dpi' : indicates the host monitor dpi, compute scale accordingly
* '<fraction>' : use direct scale coefficient
*/
if (opts->scale) {
if (!strcmp(opts->scale, "auto"))
{
/* we need to get the host dpi resolution ? */
int xdpi, ydpi;
if ( SDL_WM_GetMonitorDPI( &xdpi, &ydpi ) < 0 ) {
fprintf(stderr, "could not get monitor DPI resolution from system. please use -dpi-monitor to specify one\n" );
exit(1);
}
D( "system reported monitor resolutions: xdpi=%d ydpi=%d\n", xdpi, ydpi);
dpi_monitor = (xdpi + ydpi+1)/2;
}
else
{
char* end;
scale = strtod( opts->scale, &end );
if (end && end[0] == 'd' && end[1] == 'p' && end[2] == 'i' && end[3] == 0) {
if ( scale < 20 || scale > 1000 ) {
fprintf(stderr, "emulator: ignoring bad -scale argument '%s': %s\n", opts->scale,
"host dpi number must be between 20 and 1000" );
exit(1);
}
dpi_monitor = scale;
scale = 0.0;
}
else if (end == NULL || *end != 0) {
fprintf(stderr, "emulator: ignoring bad -scale argument '%s': %s\n", opts->scale,
"not a number or the 'auto' keyword" );
exit(1);
}
else if ( scale < 0.1 || scale > 3. ) {
fprintf(stderr, "emulator: ignoring bad -window-scale argument '%s': %s\n", opts->scale,
"must be between 0.1 and 3.0" );
exit(1);
}
}
}
if (scale == 0.0 && dpi_monitor > 0)
scale = dpi_monitor*1.0/dpi_device;
if (scale == 0.0)
scale = 1.0;
return scale;
}
/* used to respond to a given keyboard command shortcut
*/
static void
handle_key_command( void* opaque, SkinKeyCommand command, int down )
{
static const struct { SkinKeyCommand cmd; AndroidKeyCode kcode; } keycodes[] =
{
{ SKIN_KEY_COMMAND_BUTTON_CALL, kKeyCodeCall },
{ SKIN_KEY_COMMAND_BUTTON_HOME, kKeyCodeHome },
{ SKIN_KEY_COMMAND_BUTTON_BACK, kKeyCodeBack },
{ SKIN_KEY_COMMAND_BUTTON_HANGUP, kKeyCodeEndCall },
{ SKIN_KEY_COMMAND_BUTTON_POWER, kKeyCodePower },
{ SKIN_KEY_COMMAND_BUTTON_SEARCH, kKeyCodeSearch },
{ SKIN_KEY_COMMAND_BUTTON_MENU, kKeyCodeMenu },
{ SKIN_KEY_COMMAND_BUTTON_DPAD_UP, kKeyCodeDpadUp },
{ SKIN_KEY_COMMAND_BUTTON_DPAD_LEFT, kKeyCodeDpadLeft },
{ SKIN_KEY_COMMAND_BUTTON_DPAD_RIGHT, kKeyCodeDpadRight },
{ SKIN_KEY_COMMAND_BUTTON_DPAD_DOWN, kKeyCodeDpadDown },
{ SKIN_KEY_COMMAND_BUTTON_DPAD_CENTER, kKeyCodeDpadCenter },
{ SKIN_KEY_COMMAND_BUTTON_VOLUME_UP, kKeyCodeVolumeUp },
{ SKIN_KEY_COMMAND_BUTTON_VOLUME_DOWN, kKeyCodeVolumeDown },
{ SKIN_KEY_COMMAND_BUTTON_CAMERA, kKeyCodeCamera },
{ SKIN_KEY_COMMAND_NONE, 0 }
};
int nn;
#ifdef CONFIG_TRACE
static int tracing = 0;
#endif
QEmulator* emulator = opaque;
for (nn = 0; keycodes[nn].kcode != 0; nn++) {
if (command == keycodes[nn].cmd) {
unsigned code = keycodes[nn].kcode;
if (down)
code |= 0x200;
user_event_keycode( code );
return;
}
}
// for the show-trackball command, handle down events to enable, and
// up events to disable
if (command == SKIN_KEY_COMMAND_SHOW_TRACKBALL) {
emulator->show_trackball = (down != 0);
skin_window_show_trackball( emulator->window, emulator->show_trackball );
//qemulator_set_title( emulator );
return;
}
// only handle down events for the rest
if (down == 0)
return;
switch (command)
{
case SKIN_KEY_COMMAND_TOGGLE_NETWORK:
{
corecmd_toggle_network();
D( "network is now %s", corecmd_is_network_disabled() ?
"disconnected" : "connected" );
}
break;
case SKIN_KEY_COMMAND_TOGGLE_FULLSCREEN:
if (emulator->window) {
skin_window_toggle_fullscreen(emulator->window);
}
break;
case SKIN_KEY_COMMAND_TOGGLE_TRACING:
{
#ifdef CONFIG_TRACE
tracing = !tracing;
corecmd_trace_control(tracing);
#endif
}
break;
case SKIN_KEY_COMMAND_TOGGLE_TRACKBALL:
emulator->show_trackball = !emulator->show_trackball;
skin_window_show_trackball( emulator->window, emulator->show_trackball );
qemulator_set_title(emulator);
break;
case SKIN_KEY_COMMAND_ONION_ALPHA_UP:
case SKIN_KEY_COMMAND_ONION_ALPHA_DOWN:
if (emulator->onion)
{
int alpha = emulator->onion_alpha;
if (command == SKIN_KEY_COMMAND_ONION_ALPHA_UP)
alpha += 16;
else
alpha -= 16;
if (alpha > 256)
alpha = 256;
else if (alpha < 0)
alpha = 0;
emulator->onion_alpha = alpha;
skin_window_set_onion( emulator->window, emulator->onion, emulator->onion_rotation, alpha );
skin_window_redraw( emulator->window, NULL );
//dprint( "onion alpha set to %d (%.f %%)", alpha, alpha/2.56 );
}
break;
case SKIN_KEY_COMMAND_CHANGE_LAYOUT_PREV:
case SKIN_KEY_COMMAND_CHANGE_LAYOUT_NEXT:
{
SkinLayout* layout = NULL;
if (command == SKIN_KEY_COMMAND_CHANGE_LAYOUT_NEXT) {
layout = emulator->layout->next;
if (layout == NULL)
layout = emulator->layout_file->layouts;
}
else if (command == SKIN_KEY_COMMAND_CHANGE_LAYOUT_PREV) {
layout = emulator->layout_file->layouts;
while (layout->next && layout->next != emulator->layout)
layout = layout->next;
}
if (layout != NULL) {
SkinRotation rotation;
emulator->layout = layout;
skin_window_reset( emulator->window, layout );
rotation = skin_layout_get_dpad_rotation( layout );
if (emulator->keyboard)
skin_keyboard_set_rotation( emulator->keyboard, rotation );
if (emulator->trackball) {
skin_trackball_set_rotation( emulator->trackball, rotation );
skin_window_set_trackball( emulator->window, emulator->trackball );
skin_window_show_trackball( emulator->window, emulator->show_trackball );
}
skin_window_set_lcd_brightness( emulator->window, emulator->lcd_brightness );
qframebuffer_invalidate_all();
qframebuffer_check_updates();
}
}
break;
default:
/* XXX: TODO ? */
;
}
}
/* called periodically to poll for user input events */
static void qemulator_refresh(QEmulator* emulator)
{
SDL_Event ev;
SkinWindow* window = emulator->window;
SkinKeyboard* keyboard = emulator->keyboard;
/* this will eventually call sdl_update if the content of the VGA framebuffer
* has changed */
qframebuffer_check_updates();
if (window == NULL)
return;
while(SDL_PollEvent(&ev)){
switch(ev.type){
case SDL_VIDEOEXPOSE:
skin_window_redraw( window, NULL );
break;
case SDL_KEYDOWN:
#ifdef _WIN32
/* special code to deal with Alt-F4 properly */
if (ev.key.keysym.sym == SDLK_F4 &&
ev.key.keysym.mod & KMOD_ALT) {
goto CleanExit;
}
#endif
#ifdef __APPLE__
/* special code to deal with Command-Q properly */
if (ev.key.keysym.sym == SDLK_q &&
ev.key.keysym.mod & KMOD_META) {
goto CleanExit;
}
#endif
skin_keyboard_process_event( keyboard, &ev, 1 );
break;
case SDL_KEYUP:
skin_keyboard_process_event( keyboard, &ev, 0 );
break;
case SDL_MOUSEMOTION:
skin_window_process_event( window, &ev );
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
{
int down = (ev.type == SDL_MOUSEBUTTONDOWN);
if (ev.button.button == 4)
{
/* scroll-wheel simulates DPad up */
AndroidKeyCode kcode;
kcode = // qemulator_rotate_keycode(kKeyCodeDpadUp);
android_keycode_rotate(kKeyCodeDpadUp,
skin_layout_get_dpad_rotation(qemulator_get_layout(qemulator_get())));
user_event_key( kcode, down );
}
else if (ev.button.button == 5)
{
/* scroll-wheel simulates DPad down */
AndroidKeyCode kcode;
kcode = // qemulator_rotate_keycode(kKeyCodeDpadDown);
android_keycode_rotate(kKeyCodeDpadDown,
skin_layout_get_dpad_rotation(qemulator_get_layout(qemulator_get())));
user_event_key( kcode, down );
}
else if (ev.button.button == SDL_BUTTON_LEFT) {
skin_window_process_event( window, &ev );
}
#if 0
else {
fprintf(stderr, "... mouse button %s: button=%d state=%04x x=%d y=%d\n",
down ? "down" : "up ",
ev.button.button, ev.button.state, ev.button.x, ev.button.y);
}
#endif
}
break;
case SDL_QUIT:
#if defined _WIN32 || defined __APPLE__
CleanExit:
#endif
/* only save emulator config through clean exit */
qemulator_done(qemulator_get());
qemu_system_shutdown_request();
return;
}
}
skin_keyboard_flush( keyboard );
}
/*
* android/console.c helper routines.
*/
SkinKeyboard*
android_emulator_get_keyboard(void)
{
return qemulator->keyboard;
}
void
android_emulator_set_window_scale( double scale, int is_dpi )
{
QEmulator* emulator = qemulator;
if (is_dpi)
scale /= get_device_dpi( emulator->opts );
if (emulator->window)
skin_window_set_scale( emulator->window, scale );
}
void
android_emulator_set_base_port( int port )
{
/* Base port is already set in the emulator's core. */
qemulator_set_title(qemulator);
}
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