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/* Copyright (C) 2007-2008 The Android Open Source Project
**
** This software is licensed under the terms of the GNU General Public
** License version 2, as published by the Free Software Foundation, and
** may be copied, distributed, and modified under those terms.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
*/
#include "android/skin/trackball.h"
#include "android/skin/image.h"
#include "android/utils/system.h"
#include "user-events.h"
#include <math.h>
/***********************************************************************/
/***********************************************************************/
/***** *****/
/***** T R A C K B A L L *****/
/***** *****/
/***********************************************************************/
/***********************************************************************/
// a 3-d vector
typedef double VectorRec[3];
typedef double* Vector;
/* define FIX16_IS_FLOAT to use floats for computations */
#define FIX16_IS_FLOAT
#ifdef FIX16_IS_FLOAT
typedef float Fix16;
#define FIX16_ONE 1.0
#define FIX16_FROM_FLOAT(x) (x)
#define FIX16_TO_FLOAT(x) (x)
#else
typedef int Fix16;
#define FIX16_SHIFT 16
#define FIX16_ONE (1 << FIX16_SHIFT)
#define FIX16_FROM_FLOAT(x) (Fix16)((x) * FIX16_ONE)
#define FIX16_TO_FLOAT(x) ((x)/(1.0*FIX16_ONE))
#endif
typedef Fix16 Fix16VectorRec[3];
typedef Fix16* Fix16Vector;
static Fix16
fixedvector_len( Fix16Vector v )
{
double x = FIX16_TO_FLOAT(v[0]);
double y = FIX16_TO_FLOAT(v[1]);
double z = FIX16_TO_FLOAT(v[2]);
double len = sqrt( x*x + y*y + z*z );
return FIX16_FROM_FLOAT(len);
}
static void
fixedvector_from_vector( Fix16Vector f, Vector v )
{
f[0] = FIX16_FROM_FLOAT(v[0]);
f[1] = FIX16_FROM_FLOAT(v[1]);
f[2] = FIX16_FROM_FLOAT(v[2]);
}
#ifdef FIX16_IS_FLOAT
static double
fixedvector_dot( Fix16Vector u, Fix16Vector v )
{
return u[0]*v[0] + u[1]*v[1] + u[2]*v[2];
}
#else
static Fix16
fixedvector_dot( Fix16Vector u, Fix16Vector v )
{
long long t;
t = (long long)u[0] * v[0] + (long long)u[1] * v[1] + (long long)u[2] * v[2];
return (Fix16)(t >> FIX16_SHIFT);
}
#endif
static int
norm( int dx, int dy )
{
return (int) sqrt( dx*1.0*dx + dy*1.0*dy );
}
/*** ROTATOR: used to rotate the reference axis when mouse motion happens
***/
typedef struct
{
VectorRec d;
VectorRec n;
double angle;
} RotatorRec, *Rotator;
#define ANGLE_FACTOR (M_PI/200)
static void
rotator_reset( Rotator rot, int dx, int dy )
{
double len = sqrt( dx*dx + dy*dy );
double zx, zy;
if (len < 1e-3 ) {
zx = 1.;
zy = 0;
} else {
zx = dx / len;
zy = dy / len;
}
rot->d[0] = zx;
rot->d[1] = zy;
rot->d[2] = 0.;
rot->n[0] = -rot->d[1];
rot->n[1] = rot->d[0];
rot->n[2] = 0;
rot->angle = len * ANGLE_FACTOR;
}
static void
rotator_apply( Rotator rot, double* vec )
{
double d, n, z, d2, z2, cs, sn;
/* project on D, N, Z */
d = vec[0]*rot->d[0] + vec[1]*rot->d[1];
n = vec[0]*rot->n[0] + vec[1]*rot->n[1];
z = vec[2];
/* rotate on D, Z */
cs = cos( rot->angle );
sn = sin( rot->angle );
d2 = cs*d + sn*z;
z2 = -sn*d + cs*z;
/* project on X, Y, Z */
vec[0] = d2*rot->d[0] + n*rot->n[0];
vec[1] = d2*rot->d[1] + n*rot->n[1];
vec[2] = z2;
}
/*** TRACKBALL OBJECT
***/
typedef struct { int x, y, offset, alpha; Fix16VectorRec f; } SphereCoordRec, *SphereCoord;
typedef struct SkinTrackBall
{
int diameter;
unsigned* pixels;
SDL_Surface* surface;
VectorRec axes[3]; /* current ball axes */
#define DOT_GRID 3 /* number of horizontal and vertical cells per side grid */
#define DOT_CELLS 2 /* number of random dots per cell */
#define DOT_MAX (6*DOT_GRID*DOT_GRID*DOT_CELLS) /* total number of dots */
#define DOT_RANDOM_X 1007 /* horizontal random range in each cell */
#define DOT_RANDOM_Y 1007 /* vertical random range in each cell */
#define DOT_THRESHOLD FIX16_FROM_FLOAT(0.17)
Fix16VectorRec dots[ DOT_MAX ];
SphereCoordRec* sphere_map;
int sphere_count;
unsigned ball_color;
unsigned dot_color;
unsigned ring_color;
Uint32 ticks_last; /* ticks since last move */
int acc_x;
int acc_y;
int acc_threshold;
double acc_scale;
/* rotation applied to events send to the system */
SkinRotation rotation;
} TrackBallRec, *TrackBall;
/* The following constants are used to better mimic a real trackball.
*
* ACC_THRESHOLD is used to filter small ball movements out.
* If the length of the relative mouse motion is smaller than this
* constant, then no corresponding ball event will be sent to the
* system.
*
* ACC_SCALE is used to scale the relative mouse motion vector into
* the corresponding ball motion vector.
*/
#define ACC_THRESHOLD 20
#define ACC_SCALE 0.2
static void
trackball_init( TrackBall ball, int diameter, int ring,
unsigned ball_color, unsigned dot_color,
unsigned ring_color )
{
int diameter2 = diameter + ring*2;
memset( ball, 0, sizeof(*ball) );
ball->acc_threshold = ACC_THRESHOLD;
ball->acc_scale = ACC_SCALE;
/* init SDL surface */
ball->diameter = diameter2;
ball->ball_color = ball_color;
ball->dot_color = dot_color;
ball->ring_color = ring_color;
ball->rotation = SKIN_ROTATION_0;
ball->pixels = (unsigned*)calloc( diameter2*diameter2, sizeof(unsigned) );
ball->surface = sdl_surface_from_argb32( ball->pixels, diameter2, diameter2 );
/* init axes */
ball->axes[0][0] = 1.; ball->axes[0][1] = 0.; ball->axes[0][2] = 0.;
ball->axes[1][0] = 0.; ball->axes[1][1] = 1.; ball->axes[1][2] = 0.;
ball->axes[2][0] = 0.; ball->axes[2][1] = 0.; ball->axes[2][2] = 1.;
/* init dots */
{
int side, nn = 0;
for (side = 0; side < 6; side++) {
VectorRec origin, axis1, axis2;
int xx, yy;
switch (side) {
case 0:
origin[0] = -1; origin[1] = -1; origin[2] = +1;
axis1 [0] = 1; axis1 [1] = 0; axis1 [2] = 0;
axis2 [0] = 0; axis2 [1] = 1; axis2 [2] = 0;
break;
case 1:
origin[0] = -1; origin[1] = -1; origin[2] = -1;
axis1 [0] = 1; axis1 [1] = 0; axis1 [2] = 0;
axis2 [0] = 0; axis2 [1] = 1; axis2 [2] = 0;
break;
case 2:
origin[0] = +1; origin[1] = -1; origin[2] = -1;
axis1 [0] = 0; axis1 [1] = 0; axis1 [2] = 1;
axis2 [0] = 0; axis2 [1] = 1; axis2 [2] = 0;
break;
case 3:
origin[0] = -1; origin[1] = -1; origin[2] = -1;
axis1 [0] = 0; axis1 [1] = 0; axis1 [2] = 1;
axis2 [0] = 0; axis2 [1] = 1; axis2 [2] = 0;
break;
case 4:
origin[0] = -1; origin[1] = -1; origin[2] = -1;
axis1 [0] = 1; axis1 [1] = 0; axis1 [2] = 0;
axis2 [0] = 0; axis2 [1] = 0; axis2 [2] = 1;
break;
default:
origin[0] = -1; origin[1] = +1; origin[2] = -1;
axis1 [0] = 1; axis1 [1] = 0; axis1 [2] = 0;
axis2 [0] = 0; axis2 [1] = 0; axis2 [2] = 1;
}
for (xx = 0; xx < DOT_GRID; xx++) {
double tx = xx*(2./DOT_GRID);
for (yy = 0; yy < DOT_GRID; yy++) {
double ty = yy*(2./DOT_GRID);
double x0 = origin[0] + axis1[0]*tx + axis2[0]*ty;
double y0 = origin[1] + axis1[1]*tx + axis2[1]*ty;
double z0 = origin[2] + axis1[2]*tx + axis2[2]*ty;
int cc;
for (cc = 0; cc < DOT_CELLS; cc++) {
double h = (rand() % DOT_RANDOM_X)/((double)DOT_RANDOM_X*DOT_GRID/2);
double v = (rand() % DOT_RANDOM_Y)/((double)DOT_RANDOM_Y*DOT_GRID/2);
double x = x0 + axis1[0]*h + axis2[0]*v;
double y = y0 + axis1[1]*h + axis2[1]*v;
double z = z0 + axis1[2]*h + axis2[2]*v;
double invlen = 1/sqrt( x*x + y*y + z*z );
ball->dots[nn][0] = FIX16_FROM_FLOAT(x*invlen);
ball->dots[nn][1] = FIX16_FROM_FLOAT(y*invlen);
ball->dots[nn][2] = FIX16_FROM_FLOAT(z*invlen);
nn++;
}
}
}
}
}
/* init sphere */
{
int diameter2 = diameter + 2*ring;
double radius = diameter*0.5;
double radius2 = diameter2*0.5;
int xx, yy;
int empty = 0, total = 0;
ball->sphere_map = calloc( diameter2*diameter2, sizeof(SphereCoordRec) );
for (yy = 0; yy < diameter2; yy++) {
for (xx = 0; xx < diameter2; xx++) {
double x0 = xx - radius2;
double y0 = yy - radius2;
double r0 = sqrt( x0*x0 + y0*y0 );
SphereCoord coord = &ball->sphere_map[total];
if (r0 <= radius) { /* ball pixel */
double rx = x0/radius;
double ry = y0/radius;
double rz = sqrt( 1.0 - rx*rx - ry*ry );
coord->x = xx;
coord->y = yy;
coord->offset = xx + yy*diameter2;
coord->alpha = 256;
coord->f[0] = FIX16_FROM_FLOAT(rx);
coord->f[1] = FIX16_FROM_FLOAT(ry);
coord->f[2] = FIX16_FROM_FLOAT(rz);
if (r0 >= radius-1.) {
coord->alpha = 256*(radius - r0);
}
/* illumination model */
{
#define LIGHT_X -2.0
#define LIGHT_Y -2.5
#define LIGHT_Z 5.0
double lx = LIGHT_X - rx;
double ly = LIGHT_Y - ry;
double lz = LIGHT_Z - rz;
double lir = 1/sqrt(lx*lx + ly*ly + lz*lz);
double cosphi = lir*(lx*rx + ly*ry + lz*rz);
double scale = 1.1*cosphi + 0.3;
if (scale < 0)
scale = 0;
coord->alpha = coord->alpha * scale;
}
total++;
} else if (r0 <= radius2) { /* ring pixel */
coord->x = xx;
coord->y = yy;
coord->offset = xx + yy*diameter2;
coord->alpha = 0;
if (r0 >= radius2-1.) {
coord->alpha = -256*(r0 - (radius2-1.));
}
total++;
} else /* outside pixel */
empty++;
}
}
ball->sphere_count = total;
}
}
static int
trackball_contains( TrackBall ball, int x, int y )
{
return ( (unsigned)(x) < (unsigned)ball->diameter &&
(unsigned)(y) < (unsigned)ball->diameter );
}
static void
trackball_done( TrackBall ball )
{
free( ball->sphere_map );
ball->sphere_map = NULL;
ball->sphere_count = 0;
if (ball->surface) {
SDL_FreeSurface( ball->surface );
ball->surface = NULL;
}
if (ball->pixels) {
free( ball->pixels );
ball->pixels = NULL;
}
}
/*** TRACKBALL SPHERE PIXELS
***/
static unsigned
color_blend( unsigned from, unsigned to, int alpha )
{
unsigned from_ag = (from >> 8) & 0x00ff00ff;
unsigned to_ag = (to >> 8) & 0x00ff00ff;
unsigned from_rb = from & 0x00ff00ff;
unsigned to_rb = to & 0x00ff00ff;
unsigned result_ag = (from_ag + (alpha*(to_ag - from_ag) >> 8)) & 0xff00ff;
unsigned result_rb = (from_rb + (alpha*(to_rb - from_rb) >> 8)) & 0xff00ff;
return (result_ag << 8) | result_rb;
}
static int
trackball_move( TrackBall ball, int dx, int dy )
{
RotatorRec rot[1];
Uint32 now = SDL_GetTicks();
ball->acc_x += dx;
ball->acc_y += dy;
if ( norm( ball->acc_x, ball->acc_y ) > ball->acc_threshold )
{
int ddx = ball->acc_x * ball->acc_scale;
int ddy = ball->acc_y * ball->acc_scale;
int ddt;
ball->acc_x = 0;
ball->acc_y = 0;
switch (ball->rotation) {
case SKIN_ROTATION_0:
break;
case SKIN_ROTATION_90:
ddt = ddx;
ddx = ddy;
ddy = -ddt;
break;
case SKIN_ROTATION_180:
ddx = -ddx;
ddy = -ddy;
break;
case SKIN_ROTATION_270:
ddt = ddx;
ddx = -ddy;
ddy = ddt;
break;
}
user_event_mouse(ddx, ddy, 1, 0);
}
rotator_reset( rot, dx, dy );
rotator_apply( rot, ball->axes[0] );
rotator_apply( rot, ball->axes[1] );
rotator_apply( rot, ball->axes[2] );
if ( ball->ticks_last == 0 )
ball->ticks_last = now;
else if ( now > ball->ticks_last + (1000/60) ) {
ball->ticks_last = now;
return 1;
}
return 0;
}
#define BACK_COLOR 0x00000000
#define LIGHT_COLOR 0xffffffff
static void
trackball_refresh( TrackBall ball )
{
int diameter = ball->diameter;
unsigned* pixels = ball->pixels;
Fix16VectorRec faxes[3];
Fix16 dot_threshold = DOT_THRESHOLD * diameter;
int nn;
SDL_LockSurface( ball->surface );
fixedvector_from_vector( (Fix16Vector)&faxes[0], (Vector)&ball->axes[0] );
fixedvector_from_vector( (Fix16Vector)&faxes[1], (Vector)&ball->axes[1] );
fixedvector_from_vector( (Fix16Vector)&faxes[2], (Vector)&ball->axes[2] );
for (nn = 0; nn < ball->sphere_count; nn++) {
SphereCoord coord = &ball->sphere_map[nn];
unsigned color = BACK_COLOR;
if (coord->alpha > 0) {
/* are we near one of the points ? */
Fix16 ax = fixedvector_dot( (Fix16Vector)&coord->f, (Fix16Vector)&faxes[0] );
Fix16 ay = fixedvector_dot( (Fix16Vector)&coord->f, (Fix16Vector)&faxes[1] );
Fix16 az = fixedvector_dot( (Fix16Vector)&coord->f, (Fix16Vector)&faxes[2] );
Fix16 best_dist = FIX16_ONE;
int pp;
color = ball->ball_color;
for (pp = 0; pp < DOT_MAX; pp++) {
Fix16VectorRec d;
Fix16 dist;
d[0] = ball->dots[pp][0] - ax;
d[1] = ball->dots[pp][1] - ay;
d[2] = ball->dots[pp][2] - az;
if (d[0] > dot_threshold || d[0] < -dot_threshold ||
d[1] > dot_threshold || d[1] < -dot_threshold ||
d[2] > dot_threshold || d[2] < -dot_threshold )
continue;
dist = fixedvector_len( (Fix16Vector)&d );
if (dist < best_dist)
best_dist = dist;
}
if (best_dist < DOT_THRESHOLD) {
int a = 256*(DOT_THRESHOLD - best_dist) / DOT_THRESHOLD;
color = color_blend( color, ball->dot_color, a );
}
if (coord->alpha < 256) {
int a = coord->alpha;
color = color_blend( ball->ring_color, color, a );
}
else if (coord->alpha > 256) {
int a = (coord->alpha - 256);
color = color_blend( color, LIGHT_COLOR, a );
}
}
else /* coord->alpha <= 0 */
{
color = ball->ring_color;
if (coord->alpha < 0) {
int a = -coord->alpha;
color = color_blend( color, BACK_COLOR, a );
}
}
pixels[coord->x + diameter*coord->y] = color;
}
SDL_UnlockSurface( ball->surface );
}
void
trackball_draw( TrackBall ball, int x, int y, SDL_Surface* dst )
{
SDL_Rect d;
d.x = x;
d.y = y;
d.w = ball->diameter;
d.h = ball->diameter;
SDL_BlitSurface( ball->surface, NULL, dst, &d );
SDL_UpdateRects( dst, 1, &d );
}
SkinTrackBall*
skin_trackball_create ( SkinTrackBallParameters* params )
{
TrackBall ball;
ANEW0(ball);
trackball_init( ball,
params->diameter,
params->ring,
params->ball_color,
params->dot_color,
params->ring_color );
return ball;
}
int
skin_trackball_contains( SkinTrackBall* ball, int x, int y )
{
return trackball_contains(ball, x, y);
}
int
skin_trackball_move( SkinTrackBall* ball, int dx, int dy )
{
return trackball_move(ball, dx, dy);
}
void
skin_trackball_refresh ( SkinTrackBall* ball )
{
trackball_refresh(ball);
}
void
skin_trackball_draw( SkinTrackBall* ball, int x, int y, SDL_Surface* dst )
{
trackball_draw(ball, x, y, dst);
}
void
skin_trackball_destroy ( SkinTrackBall* ball )
{
if (ball) {
trackball_done(ball);
AFREE(ball);
}
}
void
skin_trackball_rect( SkinTrackBall* ball, SDL_Rect* rect )
{
rect->x = 0;
rect->y = 0;
rect->w = ball->diameter;
rect->h = ball->diameter;
}
void
skin_trackball_set_rotation( SkinTrackBall* ball, SkinRotation rotation )
{
ball->rotation = rotation & 3;
}
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