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/* Copyright (C) 2009 The Android Open Source Project
**
** This software is licensed under the terms of the GNU General Public
** License version 2, as published by the Free Software Foundation, and
** may be copied, distributed, and modified under those terms.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
*/
#ifndef _ANDROID_USER_CONFIG_H
#define _ANDROID_USER_CONFIG_H
#include "android/avd/info.h"
#include <stdint.h>
/* a structure used to model the user-configuration settings
*
* At the moment, this is only used to store the last position
* of the emulator window and a unique 64-bit UUID. We might
* add more AVD-specific preferences here in the future.
*
* By definition, these settings should be optional and we
* should be able to work without them, unlike the AVD
* configuration information found in config.ini
*/
typedef struct AUserConfig AUserConfig;
/* Create a new AUserConfig object from a given AvdInfo */
AUserConfig* auserConfig_new( AvdInfo* info );
/* Retrieve the unique UID for this AVD */
uint64_t auserConfig_getUUID( AUserConfig* uconfig );
/* Retrieve the stored window position for this AVD */
void auserConfig_getWindowPos( AUserConfig* uconfig, int *pX, int *pY );
/* Change the stored window position for this AVD */
void auserConfig_setWindowPos( AUserConfig* uconfig, int x, int y );
/* Save the user configuration back to the content directory.
* Should be used in an atexit() handler. This will effectively
* only save the user configuration to disk if its content
* has changed.
*/
void auserConfig_save( AUserConfig* uconfig );
/* */
#endif /* _ANDROID_USER_CONFIG_H */
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