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/* Copyright (C) 2007-2008 The Android Open Source Project
**
** This software is licensed under the terms of the GNU General Public
** License version 2, as published by the Free Software Foundation, and
** may be copied, distributed, and modified under those terms.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
*/
/* this is the Quartz-specific implementation of
* <android/utils/display.h>
*/
#include "android/utils/display.h"
#include "android/utils/debug.h"
#define D(...) VERBOSE_PRINT(init,__VA_ARGS__)
#include <stdio.h>
#include <Cocoa/Cocoa.h>
#include <Carbon/Carbon.h>
#include <SDL_syswm.h>
int
get_monitor_resolution( int *px_dpi, int *py_dpi )
{
fprintf(stderr, "emulator: FIXME: implement get_monitor_resolution on OS X\n" );
return -1;
}
int
get_nearest_monitor_rect( int *x, int *y, int *width, int *height )
{
SDL_SysWMinfo info;
NSWindow* window;
SDL_VERSION(&info.version);
if ( SDL_GetWMInfo(&info) < 0 ) {
D( "%s: SDL_GetWMInfo() failed: %s", __FUNCTION__, SDL_GetError());
return -1;
}
window = info.nsWindowPtr;
if (window == NULL) {
D( "%s: SDL_GetWMInfo() returned NULL NSWindow ptr",
__FUNCTION__ );
return -1;
}
else
{
NSRect frame = [ window frame ];
int fx1 = frame.origin.x;
int fy1 = frame.origin.y;
int fx2 = frame.size.width + fx1;
int fy2 = frame.size.height + fy1;
NSArray* screens = [ NSScreen screens ];
unsigned int count = [ screens count ];
int bestScreen = -1;
int bestArea = 0;
unsigned int n;
printf( "window frame (%d,%d) (%d,%d)\n", fx1, fy1, fx2, fy2 );
/* we need to compute which screen has the most window pixels */
for (n = 0; n < count; n++) {
NSScreen* screen = [ screens objectAtIndex: n ];
NSRect vis = [ screen visibleFrame ];
int vx1 = vis.origin.x;
int vy1 = vis.origin.y;
int vx2 = vis.size.width + vx1;
int vy2 = vis.size.height + vy1;
int cx1, cx2, cy1, cy2, cArea;
//printf( "screen %d/%d frame (%d,%d) (%d,%d)\n", n+1, count,
// vx1, vy1, vx2, vy2 );
if (fx1 >= vx2 || vx1 >= fx2 || fy1 >= vy2 || vy1 >= fy2)
continue;
cx1 = (fx1 < vx1) ? vx1 : fx1;
cx2 = (fx2 > vx2) ? vx2 : fx2;
cy1 = (fy1 < vy1) ? vy1 : fy1;
cy2 = (fy2 > vy2) ? vy2 : fy2;
if (cx1 >= cx2 || cy1 >= cy2)
continue;
cArea = (cx2-cx1)*(cy2-cy1);
if (bestScreen < 0 || cArea > bestArea) {
bestScreen = n;
bestArea = cArea;
}
}
if (bestScreen < 0)
bestScreen = 0;
{
NSScreen* screen = [ screens objectAtIndex: bestScreen ];
NSRect vis = [ screen visibleFrame ];
*x = vis.origin.x;
*y = vis.origin.y;
*width = vis.size.width;
*height = vis.size.height;
}
return 0;
}
};
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