aboutsummaryrefslogtreecommitdiffstats
path: root/distrib/sdl-1.2.12/src/video/bwindow/SDL_sysevents.cc
blob: f011c57b252d3cda8e800005b72b137c045697f6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include <support/UTF8.h>
#include <stdio.h>
#include <string.h>
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_BWin.h"
#include "SDL_lowvideo.h"

static SDLKey keymap[128];
int mouse_relative = 0;
extern "C" {

#include "../../events/SDL_sysevents.h"
#include "../../events/SDL_events_c.h"
#include "SDL_sysevents_c.h"

void BE_PumpEvents(_THIS)
{
}

void BE_InitOSKeymap(_THIS)
{
		for ( uint i=0; i<SDL_TABLESIZE(keymap); ++i )
			keymap[i] = SDLK_UNKNOWN;

		keymap[0x01]		= SDLK_ESCAPE;
		keymap[B_F1_KEY]	= SDLK_F1;
		keymap[B_F2_KEY]	= SDLK_F2;
		keymap[B_F3_KEY]	= SDLK_F3;
		keymap[B_F4_KEY]	= SDLK_F4;
		keymap[B_F5_KEY]	= SDLK_F5;
		keymap[B_F6_KEY]	= SDLK_F6;
		keymap[B_F7_KEY]	= SDLK_F7;
		keymap[B_F8_KEY]	= SDLK_F8;
		keymap[B_F9_KEY]	= SDLK_F9;
		keymap[B_F10_KEY]	= SDLK_F10;
		keymap[B_F11_KEY]	= SDLK_F11;
		keymap[B_F12_KEY]	= SDLK_F12;
		keymap[B_PRINT_KEY]	= SDLK_PRINT;
		keymap[B_SCROLL_KEY]	= SDLK_SCROLLOCK;
		keymap[B_PAUSE_KEY]	= SDLK_PAUSE;
		keymap[0x11]		= SDLK_BACKQUOTE;
		keymap[0x12]		= SDLK_1;
		keymap[0x13]		= SDLK_2;
		keymap[0x14]		= SDLK_3;
		keymap[0x15]		= SDLK_4;
		keymap[0x16]		= SDLK_5;
		keymap[0x17]		= SDLK_6;
		keymap[0x18]		= SDLK_7;
		keymap[0x19]		= SDLK_8;
		keymap[0x1a]		= SDLK_9;
		keymap[0x1b]		= SDLK_0;
		keymap[0x1c]		= SDLK_MINUS;
		keymap[0x1d]		= SDLK_EQUALS;
		keymap[0x1e]		= SDLK_BACKSPACE;
		keymap[0x1f]		= SDLK_INSERT;
		keymap[0x20]		= SDLK_HOME;
		keymap[0x21]		= SDLK_PAGEUP;
		keymap[0x22]		= SDLK_NUMLOCK;
		keymap[0x23]		= SDLK_KP_DIVIDE;
		keymap[0x24]		= SDLK_KP_MULTIPLY;
		keymap[0x25]		= SDLK_KP_MINUS;
		keymap[0x26]		= SDLK_TAB;
		keymap[0x27]		= SDLK_q;
		keymap[0x28]		= SDLK_w;
		keymap[0x29]		= SDLK_e;
		keymap[0x2a]		= SDLK_r;
		keymap[0x2b]		= SDLK_t;
		keymap[0x2c]		= SDLK_y;
		keymap[0x2d]		= SDLK_u;
		keymap[0x2e]		= SDLK_i;
		keymap[0x2f]		= SDLK_o;
		keymap[0x30]		= SDLK_p;
		keymap[0x31]		= SDLK_LEFTBRACKET;
		keymap[0x32]		= SDLK_RIGHTBRACKET;
		keymap[0x33]		= SDLK_BACKSLASH;
		keymap[0x34]		= SDLK_DELETE;
		keymap[0x35]		= SDLK_END;
		keymap[0x36]		= SDLK_PAGEDOWN;
		keymap[0x37]		= SDLK_KP7;
		keymap[0x38]		= SDLK_KP8;
		keymap[0x39]		= SDLK_KP9;
		keymap[0x3a]		= SDLK_KP_PLUS;
		keymap[0x3b]		= SDLK_CAPSLOCK;
		keymap[0x3c]		= SDLK_a;
		keymap[0x3d]		= SDLK_s;
		keymap[0x3e]		= SDLK_d;
		keymap[0x3f]		= SDLK_f;
		keymap[0x40]		= SDLK_g;
		keymap[0x41]		= SDLK_h;
		keymap[0x42]		= SDLK_j;
		keymap[0x43]		= SDLK_k;
		keymap[0x44]		= SDLK_l;
		keymap[0x45]		= SDLK_SEMICOLON;
		keymap[0x46]		= SDLK_QUOTE;
		keymap[0x47]		= SDLK_RETURN;
		keymap[0x48]		= SDLK_KP4;
		keymap[0x49]		= SDLK_KP5;
		keymap[0x4a]		= SDLK_KP6;
		keymap[0x4b]		= SDLK_LSHIFT;
		keymap[0x4c]		= SDLK_z;
		keymap[0x4d]		= SDLK_x;
		keymap[0x4e]		= SDLK_c;
		keymap[0x4f]		= SDLK_v;
		keymap[0x50]		= SDLK_b;
		keymap[0x51]		= SDLK_n;
		keymap[0x52]		= SDLK_m;
		keymap[0x53]		= SDLK_COMMA;
		keymap[0x54]		= SDLK_PERIOD;
		keymap[0x55]		= SDLK_SLASH;
		keymap[0x56]		= SDLK_RSHIFT;
		keymap[0x57]		= SDLK_UP;
		keymap[0x58]		= SDLK_KP1;
		keymap[0x59]		= SDLK_KP2;
		keymap[0x5a]		= SDLK_KP3;
		keymap[0x5b]		= SDLK_KP_ENTER;
		keymap[0x5c]		= SDLK_LCTRL;
		keymap[0x5d]		= SDLK_LALT;
		keymap[0x5e]		= SDLK_SPACE;
		keymap[0x5f]		= SDLK_RALT;
		keymap[0x60]		= SDLK_RCTRL;
		keymap[0x61]		= SDLK_LEFT;
		keymap[0x62]		= SDLK_DOWN;
		keymap[0x63]		= SDLK_RIGHT;
		keymap[0x64]		= SDLK_KP0;
		keymap[0x65]		= SDLK_KP_PERIOD;
		keymap[0x66]		= SDLK_LMETA;
		keymap[0x67]		= SDLK_RMETA;
		keymap[0x68]		= SDLK_MENU;
		keymap[0x69]		= SDLK_EURO;
		keymap[0x6a]		= SDLK_KP_EQUALS;
		keymap[0x6b]		= SDLK_POWER;
}

}; /* Extern C */

void SDL_BWin::DispatchMessage(BMessage *msg, BHandler *target)
{
	switch (msg->what) {
		case B_MOUSE_MOVED:
		{
			SDL_VideoDevice *view = current_video;
			BPoint where;
			int32 transit;
			if (msg->FindPoint("where", &where) == B_OK && msg->FindInt32("be:transit", &transit) == B_OK) {
				int x, y;

				GetXYOffset(x, y);
				x = (int)where.x - x;
				y = (int)where.y - y;

				//BeSman: I need another method for cursor catching !!!
				if (view->input_grab != SDL_GRAB_OFF)
				{
					bool clipped = false;
					if ( x < 0 ) {
						x = 0;
						clipped = true;
					} else if ( x >= SDL_VideoSurface->w ) {
						x = (SDL_VideoSurface->w-1);
						clipped = true;
					}
					if ( y < 0 ) {
						y = 0;
						clipped = true;
					} else if ( y >= SDL_VideoSurface->h ) {
						y = (SDL_VideoSurface->h-1);
						clipped = true;
					}
					if ( clipped ) {
						BPoint edge;
						GetXYOffset(edge.x, edge.y);
						edge.x += x;
						edge.y += y;
						ConvertToScreen(&edge);
						set_mouse_position((int)edge.x, (int)edge.y);
					}
					transit = B_INSIDE_VIEW;
				}
				if (transit == B_EXITED_VIEW) {
					if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {
						SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
						be_app->SetCursor(B_HAND_CURSOR);
					}
				} else {
					if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
						SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
						SDL_SetCursor(NULL);
					}

					if ( mouse_relative ) {
						int half_w = (SDL_VideoSurface->w/2);
						int half_h = (SDL_VideoSurface->h/2);
						x -= half_w;
						y -= half_h;
						if ( x || y ) {
							BPoint center;
							GetXYOffset(center.x, center.y);
							center.x += half_w;
							center.y += half_h;
							ConvertToScreen(&center);
							set_mouse_position((int)center.x, (int)center.y);
							SDL_PrivateMouseMotion(0, 1, x, y);
						}
					} else {
						SDL_PrivateMouseMotion(0, 0, x, y);
					}
				}
			}
			break;
		}

		case B_MOUSE_DOWN:
		{
			/*	it looks like mouse down is send only for first clicked
				button, each next is not send while last one is holded */
			int32 buttons;
			int sdl_buttons = 0;
			if (msg->FindInt32("buttons", &buttons) == B_OK) {
				/* Add any mouse button events */
				if (buttons & B_PRIMARY_MOUSE_BUTTON) {
					sdl_buttons |= SDL_BUTTON_LEFT;
				}
				if (buttons & B_SECONDARY_MOUSE_BUTTON) {
					sdl_buttons |= SDL_BUTTON_RIGHT;
				}
				if (buttons & B_TERTIARY_MOUSE_BUTTON) {
					sdl_buttons |= SDL_BUTTON_MIDDLE;
				}
				SDL_PrivateMouseButton(SDL_PRESSED, sdl_buttons, 0, 0);

				last_buttons = buttons;
			}
			break;
		}

		case B_MOUSE_UP:
		{
			/*	mouse up doesn't give which button was released,
				only state of buttons (after release, so it's always = 0),
				which is not what we need ;]
				So we need to store button in mouse down, and restore
				in mouse up :(
				mouse up is (similarly to mouse down) send only for
				first button down (ie. it's no send if we click another button
				without releasing previous one first) - but that's probably
				because of how drivers are written?, not BeOS itself. */
			int32 buttons;
			int sdl_buttons = 0;
			if (msg->FindInt32("buttons", &buttons) == B_OK) {
				/* Add any mouse button events */
				if ((buttons ^ B_PRIMARY_MOUSE_BUTTON) & last_buttons) {
					sdl_buttons |= SDL_BUTTON_LEFT;
				}
				if ((buttons ^ B_SECONDARY_MOUSE_BUTTON) & last_buttons) {
					sdl_buttons |= SDL_BUTTON_RIGHT;
				}
				if ((buttons ^ B_TERTIARY_MOUSE_BUTTON) & last_buttons) {
					sdl_buttons |= SDL_BUTTON_MIDDLE;
				}
				SDL_PrivateMouseButton(SDL_RELEASED, sdl_buttons, 0, 0);

				last_buttons = buttons;
			}
			break;
		}

		case B_MOUSE_WHEEL_CHANGED:
		{
			float x, y;
			x = y = 0;
			if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK && msg->FindFloat("be:wheel_delta_y", &y) == B_OK) {
				if (x < 0 || y < 0) {
					SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELDOWN, 0, 0);
					SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELDOWN, 0, 0);
				} else if (x > 0 || y > 0) {
					SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELUP, 0, 0);
					SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELUP, 0, 0);
				}
			}
			break;
		}

		case B_KEY_DOWN:
		case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */
		{
			int32 key;
			int32 modifiers;
			int32 key_repeat;
			/* Workaround for SDL message queue being filled too fast because of BeOS own key-repeat mechanism */
			if (msg->FindInt32("be:key_repeat", &key_repeat) == B_OK && key_repeat > 0)
				break;

			if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
				SDL_keysym keysym;
				keysym.scancode = key;
				if (key < 128) {
					keysym.sym = keymap[key];
				} else {
					keysym.sym = SDLK_UNKNOWN;
				}
				/*	FIX THIS?
					it seems SDL_PrivateKeyboard() changes mod value
					anyway, and doesn't care about what we setup here */
				keysym.mod = KMOD_NONE;
				keysym.unicode = 0;
				if (SDL_TranslateUNICODE) {
					const char *bytes;
					if (msg->FindString("bytes", &bytes) == B_OK) {
						/*	FIX THIS?
							this cares only about first "letter",
							so if someone maps some key to print
							"BeOS rulez!" only "B" will be used. */
						keysym.unicode = Translate2Unicode(bytes);
					}
				}
				SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
			}
			break;
		}

		case B_KEY_UP:
		case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */
		{
			int32 key;
			int32 modifiers;
			if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
				SDL_keysym keysym;
				keysym.scancode = key;
				if (key < 128) {
					keysym.sym = keymap[key];
				} else {
					keysym.sym = SDLK_UNKNOWN;
				}
				keysym.mod = KMOD_NONE; /* FIX THIS? */
				keysym.unicode = 0;
				if (SDL_TranslateUNICODE) {
					const char *bytes;
					if (msg->FindString("bytes", &bytes) == B_OK) {
						keysym.unicode = Translate2Unicode(bytes);
					}
				}
				SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
			}
			break;
		}

		default:
			/* move it after switch{} so it's always handled
				that way we keep BeOS feautures like:
				- CTRL+Q to close window (and other shortcuts)
				- PrintScreen to make screenshot into /boot/home
				- etc.. */
			//BDirectWindow::DispatchMessage(msg, target);
			break;
	}
	BDirectWindow::DispatchMessage(msg, target);
}