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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef __SDL_PH_GL_H__
#define __SDL_PH_GL_H__
#include "SDL_ph_video.h"
#define DEFAULT_OPENGL "/usr/lib/libGL.so"
#if SDL_VIDEO_OPENGL
void ph_GL_SwapBuffers(_THIS);
int ph_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value);
int ph_GL_LoadLibrary(_THIS, const char* path);
void* ph_GL_GetProcAddress(_THIS, const char* proc);
int ph_GL_MakeCurrent(_THIS);
int ph_SetupOpenGLContext(_THIS, int width, int height, int bpp, Uint32 flags);
#endif /* SDL_VIDEO_OPENGL */
#endif /* __SDL_PH_GL_H__ */
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