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<HTML
><HEAD
><TITLE
>SDL_MapRGBA</TITLE
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><H1
><A
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>SDL_MapRGBA</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN1687"
></A
><H2
>Name</H2
>SDL_MapRGBA -- Map a RGBA color value to a pixel format.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN1690"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN1691"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>Uint32 <B
CLASS="FSFUNC"
>SDL_MapRGBA</B
></CODE
>(SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b, Uint8 a);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1697"
></A
><H2
>Description</H2
><P
>Maps the RGBA color value to the specified pixel format and returns the
pixel value as a 32-bit int.</P
><P
>If the format has a palette (8-bit) the index of the closest matching
color in the palette will be returned.</P
><P
>If the specified pixel format has no alpha component the alpha value
will be ignored (as it will be in formats with a palette).</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1702"
></A
><H2
>Return Value</H2
><P
>A pixel value best approximating the given RGBA color value for a given
pixel format. If the pixel format bpp (color depth) is less than 32-bpp
then the unused upper bits of the return value can safely be ignored
(e.g., with a 16-bpp format the return value can be assigned to a
<SPAN
CLASS="TYPE"
>Uint16</SPAN
>, and similarly a <SPAN
CLASS="TYPE"
>Uint8</SPAN
> for an 8-bpp
format).</P
></DIV
><DIV
CLASS="REFSECT1"
><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdlgetrgb.html"
>SDL_GetRGB</A
>,
<A
HREF="sdlgetrgba.html"
>SDL_GetRGBA</A
>,
<A
HREF="sdlmaprgb.html"
>SDL_MapRGB</A
>,
<A
HREF="sdlpixelformat.html"
>SDL_PixelFormat</A
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