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.TH "SDL_Overlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
.SH "NAME"
SDL_Overlay \- YUV video overlay
.SH "STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct{
Uint32 format;
int w, h;
int planes;
Uint16 *pitches;
Uint8 **pixels;
Uint32 hw_overlay:1;
} SDL_Overlay;\fR
.fi
.PP
.SH "STRUCTURE DATA"
.TP 20
\fBformat\fR
Overlay format (see below)
.TP 20
\fBw, h\fR
Width and height of overlay
.TP 20
\fBplanes\fR
Number of planes in the overlay\&. Usually either 1 or 3
.TP 20
\fBpitches\fR
An array of pitches, one for each plane\&. Pitch is the length of a row in bytes\&.
.TP 20
\fBpixels\fR
An array of pointers to teh data of each plane\&. The overlay should be locked before these pointers are used\&.
.TP 20
\fBhw_overlay\fR
This will be set to 1 if the overlay is hardware accelerated\&.
.SH "DESCRIPTION"
.PP
A \fBSDL_Overlay\fR is similar to a \fI\fBSDL_Surface\fR\fR except it stores a YUV overlay\&. All the fields are read only, except for \fBpixels\fR which should be \fIlocked\fR before use\&. The \fBformat\fR field stores the format of the overlay which is one of the following:
.PP
.nf
\f(CW#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U */
#define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V */
#define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 */
#define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 */
#define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 */\fR
.fi
.PP
More information on YUV formats can be found at \fIhttp://www\&.webartz\&.com/fourcc/indexyuv\&.htm (link to URL http://www.webartz.com/fourcc/indexyuv.htm) \fR\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_CreateYUVOverlay\fP\fR, \fI\fBSDL_LockYUVOverlay\fP\fR, \fI\fBSDL_UnlockYUVOverlay\fP\fR, \fI\fBSDL_FreeYUVOverlay\fP\fR
.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01
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