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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
This driver was written by:
Erik Inge Bolsų
knan@mo.himolde.no
*/
#include "SDL_config.h"
/* Allow access to a raw mixing buffer */
#include <signal.h>
#include <unistd.h>
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_nasaudio.h"
#ifdef SDL_AUDIO_DRIVER_NAS_DYNAMIC
#include "SDL_loadso.h"
#endif
/* The tag name used by artsc audio */
#define NAS_DRIVER_NAME "nas"
static struct SDL_PrivateAudioData *this2 = NULL;
static void (*NAS_AuCloseServer) (AuServer *);
static void (*NAS_AuNextEvent) (AuServer *, AuBool, AuEvent *);
static AuBool(*NAS_AuDispatchEvent) (AuServer *, AuEvent *);
static AuFlowID(*NAS_AuCreateFlow) (AuServer *, AuStatus *);
static void (*NAS_AuStartFlow) (AuServer *, AuFlowID, AuStatus *);
static void (*NAS_AuSetElements)
(AuServer *, AuFlowID, AuBool, int, AuElement *, AuStatus *);
static void (*NAS_AuWriteElement)
(AuServer *, AuFlowID, int, AuUint32, AuPointer, AuBool, AuStatus *);
static AuServer *(*NAS_AuOpenServer)
(_AuConst char *, int, _AuConst char *, int, _AuConst char *, char **);
static AuEventHandlerRec *(*NAS_AuRegisterEventHandler)
(AuServer *, AuMask, int, AuID, AuEventHandlerCallback, AuPointer);
#ifdef SDL_AUDIO_DRIVER_NAS_DYNAMIC
static const char *nas_library = SDL_AUDIO_DRIVER_NAS_DYNAMIC;
static void *nas_handle = NULL;
static int
load_nas_sym(const char *fn, void **addr)
{
*addr = SDL_LoadFunction(nas_handle, fn);
if (*addr == NULL) {
return 0;
}
return 1;
}
/* cast funcs to char* first, to please GCC's strict aliasing rules. */
#define SDL_NAS_SYM(x) \
if (!load_nas_sym(#x, (void **) (char *) &NAS_##x)) return -1
#else
#define SDL_NAS_SYM(x) NAS_##x = x
#endif
static int
load_nas_syms(void)
{
SDL_NAS_SYM(AuCloseServer);
SDL_NAS_SYM(AuNextEvent);
SDL_NAS_SYM(AuDispatchEvent);
SDL_NAS_SYM(AuCreateFlow);
SDL_NAS_SYM(AuStartFlow);
SDL_NAS_SYM(AuSetElements);
SDL_NAS_SYM(AuWriteElement);
SDL_NAS_SYM(AuOpenServer);
SDL_NAS_SYM(AuRegisterEventHandler);
return 0;
}
#undef SDL_NAS_SYM
#ifdef SDL_AUDIO_DRIVER_NAS_DYNAMIC
static void
UnloadNASLibrary(void)
{
if (nas_handle != NULL) {
SDL_UnloadObject(nas_handle);
nas_handle = NULL;
}
}
static int
LoadNASLibrary(void)
{
int retval = 0;
if (nas_handle == NULL) {
nas_handle = SDL_LoadObject(nas_library);
if (nas_handle == NULL) {
/* Copy error string so we can use it in a new SDL_SetError(). */
char *origerr = SDL_GetError();
size_t len = SDL_strlen(origerr) + 1;
char *err = (char *) alloca(len);
SDL_strlcpy(err, origerr, len);
retval = -1;
SDL_SetError("NAS: SDL_LoadObject('%s') failed: %s\n",
nas_library, err);
} else {
retval = load_nas_syms();
if (retval < 0) {
UnloadNASLibrary();
}
}
}
return retval;
}
#else
static void
UnloadNASLibrary(void)
{
}
static int
LoadNASLibrary(void)
{
load_nas_syms();
return 0;
}
#endif /* SDL_AUDIO_DRIVER_NAS_DYNAMIC */
/* Audio driver functions */
static int NAS_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void NAS_WaitAudio(_THIS);
static void NAS_PlayAudio(_THIS);
static Uint8 *NAS_GetAudioBuf(_THIS);
static void NAS_CloseAudio(_THIS);
/* Audio driver bootstrap functions */
static int Audio_Available(void)
{
if (LoadNASLibrary() == 0) {
AuServer *aud = NAS_AuOpenServer("", 0, NULL, 0, NULL, NULL);
if (!aud) {
UnloadNASLibrary();
return 0;
}
NAS_AuCloseServer(aud);
UnloadNASLibrary();
return 1;
}
return 0;
}
static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
UnloadNASLibrary();
SDL_free(device->hidden);
SDL_free(device);
}
static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
SDL_AudioDevice *this;
if (LoadNASLibrary() < 0) {
return NULL;
}
/* Initialize all variables that we clean on shutdown */
this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
if ( this ) {
SDL_memset(this, 0, (sizeof *this));
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
}
if ( (this == NULL) || (this->hidden == NULL) ) {
SDL_OutOfMemory();
if ( this ) {
SDL_free(this);
}
return NULL;
}
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
/* Set the function pointers */
this->OpenAudio = NAS_OpenAudio;
this->WaitAudio = NAS_WaitAudio;
this->PlayAudio = NAS_PlayAudio;
this->GetAudioBuf = NAS_GetAudioBuf;
this->CloseAudio = NAS_CloseAudio;
this->free = Audio_DeleteDevice;
return this;
}
AudioBootStrap NAS_bootstrap = {
NAS_DRIVER_NAME, "Network Audio System",
Audio_Available, Audio_CreateDevice
};
/* This function waits until it is possible to write a full sound buffer */
static void NAS_WaitAudio(_THIS)
{
while ( this->hidden->buf_free < this->hidden->mixlen ) {
AuEvent ev;
NAS_AuNextEvent(this->hidden->aud, AuTrue, &ev);
NAS_AuDispatchEvent(this->hidden->aud, &ev);
}
}
static void NAS_PlayAudio(_THIS)
{
while (this->hidden->mixlen > this->hidden->buf_free) { /* We think the buffer is full? Yikes! Ask the server for events,
in the hope that some of them is LowWater events telling us more
of the buffer is free now than what we think. */
AuEvent ev;
NAS_AuNextEvent(this->hidden->aud, AuTrue, &ev);
NAS_AuDispatchEvent(this->hidden->aud, &ev);
}
this->hidden->buf_free -= this->hidden->mixlen;
/* Write the audio data */
NAS_AuWriteElement(this->hidden->aud, this->hidden->flow, 0, this->hidden->mixlen, this->hidden->mixbuf, AuFalse, NULL);
this->hidden->written += this->hidden->mixlen;
#ifdef DEBUG_AUDIO
fprintf(stderr, "Wrote %d bytes of audio data\n", this->hidden->mixlen);
#endif
}
static Uint8 *NAS_GetAudioBuf(_THIS)
{
return(this->hidden->mixbuf);
}
static void NAS_CloseAudio(_THIS)
{
if ( this->hidden->mixbuf != NULL ) {
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
}
if ( this->hidden->aud ) {
NAS_AuCloseServer(this->hidden->aud);
this->hidden->aud = 0;
}
}
static unsigned char sdlformat_to_auformat(unsigned int fmt)
{
switch (fmt)
{
case AUDIO_U8:
return AuFormatLinearUnsigned8;
case AUDIO_S8:
return AuFormatLinearSigned8;
case AUDIO_U16LSB:
return AuFormatLinearUnsigned16LSB;
case AUDIO_U16MSB:
return AuFormatLinearUnsigned16MSB;
case AUDIO_S16LSB:
return AuFormatLinearSigned16LSB;
case AUDIO_S16MSB:
return AuFormatLinearSigned16MSB;
}
return AuNone;
}
static AuBool
event_handler(AuServer* aud, AuEvent* ev, AuEventHandlerRec* hnd)
{
switch (ev->type) {
case AuEventTypeElementNotify: {
AuElementNotifyEvent* event = (AuElementNotifyEvent *)ev;
switch (event->kind) {
case AuElementNotifyKindLowWater:
if (this2->buf_free >= 0) {
this2->really += event->num_bytes;
gettimeofday(&this2->last_tv, 0);
this2->buf_free += event->num_bytes;
} else {
this2->buf_free = event->num_bytes;
}
break;
case AuElementNotifyKindState:
switch (event->cur_state) {
case AuStatePause:
if (event->reason != AuReasonUser) {
if (this2->buf_free >= 0) {
this2->really += event->num_bytes;
gettimeofday(&this2->last_tv, 0);
this2->buf_free += event->num_bytes;
} else {
this2->buf_free = event->num_bytes;
}
}
break;
}
}
}
}
return AuTrue;
}
static AuDeviceID
find_device(_THIS, int nch)
{
/* These "Au" things are all macros, not functions... */
int i;
for (i = 0; i < AuServerNumDevices(this->hidden->aud); i++) {
if ((AuDeviceKind(AuServerDevice(this->hidden->aud, i)) ==
AuComponentKindPhysicalOutput) &&
AuDeviceNumTracks(AuServerDevice(this->hidden->aud, i)) == nch) {
return AuDeviceIdentifier(AuServerDevice(this->hidden->aud, i));
}
}
return AuNone;
}
static int NAS_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
AuElement elms[3];
int buffer_size;
Uint16 test_format, format;
this->hidden->mixbuf = NULL;
/* Try for a closest match on audio format */
format = 0;
for ( test_format = SDL_FirstAudioFormat(spec->format);
! format && test_format; ) {
format = sdlformat_to_auformat(test_format);
if (format == AuNone) {
test_format = SDL_NextAudioFormat();
}
}
if ( format == 0 ) {
SDL_SetError("Couldn't find any hardware audio formats");
return(-1);
}
spec->format = test_format;
this->hidden->aud = NAS_AuOpenServer("", 0, NULL, 0, NULL, NULL);
if (this->hidden->aud == 0)
{
SDL_SetError("Couldn't open connection to NAS server");
return (-1);
}
this->hidden->dev = find_device(this, spec->channels);
if ((this->hidden->dev == AuNone) || (!(this->hidden->flow = NAS_AuCreateFlow(this->hidden->aud, NULL)))) {
NAS_AuCloseServer(this->hidden->aud);
this->hidden->aud = 0;
SDL_SetError("Couldn't find a fitting playback device on NAS server");
return (-1);
}
buffer_size = spec->freq;
if (buffer_size < 4096)
buffer_size = 4096;
if (buffer_size > 32768)
buffer_size = 32768; /* So that the buffer won't get unmanageably big. */
/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec(spec);
this2 = this->hidden;
/* These "Au" things without a NAS_ prefix are macros, not functions... */
AuMakeElementImportClient(elms, spec->freq, format, spec->channels, AuTrue,
buffer_size, buffer_size / 4, 0, NULL);
AuMakeElementExportDevice(elms+1, 0, this->hidden->dev, spec->freq,
AuUnlimitedSamples, 0, NULL);
NAS_AuSetElements(this->hidden->aud, this->hidden->flow, AuTrue, 2, elms, NULL);
NAS_AuRegisterEventHandler(this->hidden->aud, AuEventHandlerIDMask, 0, this->hidden->flow,
event_handler, (AuPointer) NULL);
NAS_AuStartFlow(this->hidden->aud, this->hidden->flow, NULL);
/* Allocate mixing buffer */
this->hidden->mixlen = spec->size;
this->hidden->mixbuf = (Uint8 *)SDL_AllocAudioMem(this->hidden->mixlen);
if ( this->hidden->mixbuf == NULL ) {
return(-1);
}
SDL_memset(this->hidden->mixbuf, spec->silence, spec->size);
/* Get the parent process id (we're the parent of the audio thread) */
this->hidden->parent = getpid();
/* We're ready to rock and roll. :-) */
return(0);
}
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