1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
|
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* General cursor handling code for SDL */
#include "SDL_mutex.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "SDL_blit.h"
#include "SDL_sysvideo.h"
#include "SDL_cursor_c.h"
#include "SDL_pixels_c.h"
#include "default_cursor.h"
#include "../events/SDL_sysevents.h"
#include "../events/SDL_events_c.h"
/* These are static for our cursor handling code */
volatile int SDL_cursorstate = CURSOR_VISIBLE;
SDL_Cursor *SDL_cursor = NULL;
static SDL_Cursor *SDL_defcursor = NULL;
SDL_mutex *SDL_cursorlock = NULL;
/* Public functions */
void SDL_CursorQuit(void)
{
if ( SDL_cursor != NULL ) {
SDL_Cursor *cursor;
SDL_cursorstate &= ~CURSOR_VISIBLE;
if ( SDL_cursor != SDL_defcursor ) {
SDL_FreeCursor(SDL_cursor);
}
SDL_cursor = NULL;
if ( SDL_defcursor != NULL ) {
cursor = SDL_defcursor;
SDL_defcursor = NULL;
SDL_FreeCursor(cursor);
}
}
if ( SDL_cursorlock != NULL ) {
SDL_DestroyMutex(SDL_cursorlock);
SDL_cursorlock = NULL;
}
}
int SDL_CursorInit(Uint32 multithreaded)
{
/* We don't have mouse focus, and the cursor isn't drawn yet */
#ifndef IPOD
SDL_cursorstate = CURSOR_VISIBLE;
#endif
/* Create the default cursor */
if ( SDL_defcursor == NULL ) {
SDL_defcursor = SDL_CreateCursor(default_cdata, default_cmask,
DEFAULT_CWIDTH, DEFAULT_CHEIGHT,
DEFAULT_CHOTX, DEFAULT_CHOTY);
SDL_SetCursor(SDL_defcursor);
}
/* Create a lock if necessary */
if ( multithreaded ) {
SDL_cursorlock = SDL_CreateMutex();
}
/* That's it! */
return(0);
}
/* Multi-thread support for cursors */
#ifndef SDL_LockCursor
void SDL_LockCursor(void)
{
if ( SDL_cursorlock ) {
SDL_mutexP(SDL_cursorlock);
}
}
#endif
#ifndef SDL_UnlockCursor
void SDL_UnlockCursor(void)
{
if ( SDL_cursorlock ) {
SDL_mutexV(SDL_cursorlock);
}
}
#endif
/* Software cursor drawing support */
SDL_Cursor * SDL_CreateCursor (Uint8 *data, Uint8 *mask,
int w, int h, int hot_x, int hot_y)
{
SDL_VideoDevice *video = current_video;
int savelen;
int i;
SDL_Cursor *cursor;
/* Make sure the width is a multiple of 8 */
w = ((w+7)&~7);
/* Sanity check the hot spot */
if ( (hot_x < 0) || (hot_y < 0) || (hot_x >= w) || (hot_y >= h) ) {
SDL_SetError("Cursor hot spot doesn't lie within cursor");
return(NULL);
}
/* Allocate memory for the cursor */
cursor = (SDL_Cursor *)SDL_malloc(sizeof *cursor);
if ( cursor == NULL ) {
SDL_OutOfMemory();
return(NULL);
}
savelen = (w*4)*h;
cursor->area.x = 0;
cursor->area.y = 0;
cursor->area.w = w;
cursor->area.h = h;
cursor->hot_x = hot_x;
cursor->hot_y = hot_y;
cursor->data = (Uint8 *)SDL_malloc((w/8)*h*2);
cursor->mask = cursor->data+((w/8)*h);
cursor->save[0] = (Uint8 *)SDL_malloc(savelen*2);
cursor->save[1] = cursor->save[0] + savelen;
cursor->wm_cursor = NULL;
if ( ! cursor->data || ! cursor->save[0] ) {
SDL_FreeCursor(cursor);
SDL_OutOfMemory();
return(NULL);
}
for ( i=((w/8)*h)-1; i>=0; --i ) {
cursor->data[i] = data[i];
cursor->mask[i] = mask[i] | data[i];
}
SDL_memset(cursor->save[0], 0, savelen*2);
/* If the window manager gives us a good cursor, we're done! */
if ( video->CreateWMCursor ) {
cursor->wm_cursor = video->CreateWMCursor(video, data, mask,
w, h, hot_x, hot_y);
} else {
cursor->wm_cursor = NULL;
}
return(cursor);
}
/* SDL_SetCursor(NULL) can be used to force the cursor redraw,
if this is desired for any reason. This is used when setting
the video mode and when the SDL window gains the mouse focus.
*/
void SDL_SetCursor (SDL_Cursor *cursor)
{
SDL_VideoDevice *video = current_video;
SDL_VideoDevice *this = current_video;
/* Make sure that the video subsystem has been initialized */
if ( ! video ) {
return;
}
/* Prevent the event thread from moving the mouse */
SDL_LockCursor();
/* Set the new cursor */
if ( cursor && (cursor != SDL_cursor) ) {
/* Erase the current mouse position */
if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
SDL_EraseCursor(SDL_VideoSurface);
} else if ( video->MoveWMCursor ) {
/* If the video driver is moving the cursor directly,
it needs to hide the old cursor before (possibly)
showing the new one. (But don't erase NULL cursor)
*/
if ( SDL_cursor && video->ShowWMCursor ) {
video->ShowWMCursor(this, NULL);
}
}
SDL_cursor = cursor;
}
/* Draw the new mouse cursor */
if ( SDL_cursor && (SDL_cursorstate&CURSOR_VISIBLE) ) {
/* Use window manager cursor if possible */
int show_wm_cursor = 0;
if ( SDL_cursor->wm_cursor && video->ShowWMCursor ) {
show_wm_cursor = video->ShowWMCursor(this, SDL_cursor->wm_cursor);
}
if ( show_wm_cursor ) {
SDL_cursorstate &= ~CURSOR_USINGSW;
} else {
SDL_cursorstate |= CURSOR_USINGSW;
if ( video->ShowWMCursor ) {
video->ShowWMCursor(this, NULL);
}
{ int x, y;
SDL_GetMouseState(&x, &y);
SDL_cursor->area.x = (x - SDL_cursor->hot_x);
SDL_cursor->area.y = (y - SDL_cursor->hot_y);
}
SDL_DrawCursor(SDL_VideoSurface);
}
} else {
/* Erase window manager mouse (cursor not visible) */
if ( SDL_cursor && (SDL_cursorstate & CURSOR_USINGSW) ) {
SDL_EraseCursor(SDL_VideoSurface);
} else {
if ( video ) {
if ( video->ShowWMCursor ) {
video->ShowWMCursor(this, NULL);
}
}
}
}
SDL_UnlockCursor();
}
SDL_Cursor * SDL_GetCursor (void)
{
return(SDL_cursor);
}
void SDL_FreeCursor (SDL_Cursor *cursor)
{
if ( cursor ) {
if ( cursor == SDL_cursor ) {
SDL_SetCursor(SDL_defcursor);
}
if ( cursor != SDL_defcursor ) {
SDL_VideoDevice *video = current_video;
SDL_VideoDevice *this = current_video;
if ( cursor->data ) {
SDL_free(cursor->data);
}
if ( cursor->save[0] ) {
SDL_free(cursor->save[0]);
}
if ( video && cursor->wm_cursor ) {
if ( video->FreeWMCursor ) {
video->FreeWMCursor(this, cursor->wm_cursor);
}
}
SDL_free(cursor);
}
}
}
int SDL_ShowCursor (int toggle)
{
int showing;
showing = (SDL_cursorstate & CURSOR_VISIBLE);
if ( toggle >= 0 ) {
SDL_LockCursor();
if ( toggle ) {
SDL_cursorstate |= CURSOR_VISIBLE;
} else {
SDL_cursorstate &= ~CURSOR_VISIBLE;
}
SDL_UnlockCursor();
if ( (SDL_cursorstate & CURSOR_VISIBLE) != showing ) {
SDL_VideoDevice *video = current_video;
SDL_VideoDevice *this = current_video;
SDL_SetCursor(NULL);
if ( video && video->CheckMouseMode ) {
video->CheckMouseMode(this);
}
}
} else {
/* Query current state */ ;
}
return(showing ? 1 : 0);
}
void SDL_WarpMouse (Uint16 x, Uint16 y)
{
SDL_VideoDevice *video = current_video;
SDL_VideoDevice *this = current_video;
if ( !video || !SDL_PublicSurface ) {
SDL_SetError("A video mode must be set before warping mouse");
return;
}
/* If we have an offset video mode, offset the mouse coordinates */
if (this->screen->pitch == 0) {
x += this->screen->offset / this->screen->format->BytesPerPixel;
y += this->screen->offset;
} else {
x += (this->screen->offset % this->screen->pitch) /
this->screen->format->BytesPerPixel;
y += (this->screen->offset / this->screen->pitch);
}
/* This generates a mouse motion event */
if ( video->WarpWMCursor ) {
video->WarpWMCursor(this, x, y);
} else {
SDL_PrivateMouseMotion(0, 0, x, y);
}
}
void SDL_MoveCursor(int x, int y)
{
SDL_VideoDevice *video = current_video;
/* Erase and update the current mouse position */
if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
/* Erase and redraw mouse cursor in new position */
SDL_LockCursor();
SDL_EraseCursor(SDL_VideoSurface);
SDL_cursor->area.x = (x - SDL_cursor->hot_x);
SDL_cursor->area.y = (y - SDL_cursor->hot_y);
SDL_DrawCursor(SDL_VideoSurface);
SDL_UnlockCursor();
} else if ( video->MoveWMCursor ) {
video->MoveWMCursor(video, x, y);
}
}
/* Keep track of the current cursor colors */
static int palette_changed = 1;
static Uint8 pixels8[2];
void SDL_CursorPaletteChanged(void)
{
palette_changed = 1;
}
void SDL_MouseRect(SDL_Rect *area)
{
int clip_diff;
*area = SDL_cursor->area;
if ( area->x < 0 ) {
area->w += area->x;
area->x = 0;
}
if ( area->y < 0 ) {
area->h += area->y;
area->y = 0;
}
clip_diff = (area->x+area->w)-SDL_VideoSurface->w;
if ( clip_diff > 0 ) {
area->w = area->w < clip_diff ? 0 : area->w-clip_diff;
}
clip_diff = (area->y+area->h)-SDL_VideoSurface->h;
if ( clip_diff > 0 ) {
area->h = area->h < clip_diff ? 0 : area->h-clip_diff;
}
}
static void SDL_DrawCursorFast(SDL_Surface *screen, SDL_Rect *area)
{
const Uint32 pixels[2] = { 0xFFFFFFFF, 0x00000000 };
int i, w, h;
Uint8 *data, datab;
Uint8 *mask, maskb;
data = SDL_cursor->data + area->y * SDL_cursor->area.w/8;
mask = SDL_cursor->mask + area->y * SDL_cursor->area.w/8;
switch (screen->format->BytesPerPixel) {
case 1: {
Uint8 *dst;
int dstskip;
if ( palette_changed ) {
pixels8[0] = (Uint8)SDL_MapRGB(screen->format, 255, 255, 255);
pixels8[1] = (Uint8)SDL_MapRGB(screen->format, 0, 0, 0);
palette_changed = 0;
}
dst = (Uint8 *)screen->pixels +
(SDL_cursor->area.y+area->y)*screen->pitch +
SDL_cursor->area.x;
dstskip = screen->pitch-area->w;
for ( h=area->h; h; h-- ) {
for ( w=area->w/8; w; w-- ) {
maskb = *mask++;
datab = *data++;
for ( i=0; i<8; ++i ) {
if ( maskb & 0x80 ) {
*dst = pixels8[datab>>7];
}
maskb <<= 1;
datab <<= 1;
dst++;
}
}
dst += dstskip;
}
}
break;
case 2: {
Uint16 *dst;
int dstskip;
dst = (Uint16 *)screen->pixels +
(SDL_cursor->area.y+area->y)*screen->pitch/2 +
SDL_cursor->area.x;
dstskip = (screen->pitch/2)-area->w;
for ( h=area->h; h; h-- ) {
for ( w=area->w/8; w; w-- ) {
maskb = *mask++;
datab = *data++;
for ( i=0; i<8; ++i ) {
if ( maskb & 0x80 ) {
*dst = (Uint16)pixels[datab>>7];
}
maskb <<= 1;
datab <<= 1;
dst++;
}
}
dst += dstskip;
}
}
break;
case 3: {
Uint8 *dst;
int dstskip;
dst = (Uint8 *)screen->pixels +
(SDL_cursor->area.y+area->y)*screen->pitch +
SDL_cursor->area.x*3;
dstskip = screen->pitch-area->w*3;
for ( h=area->h; h; h-- ) {
for ( w=area->w/8; w; w-- ) {
maskb = *mask++;
datab = *data++;
for ( i=0; i<8; ++i ) {
if ( maskb & 0x80 ) {
SDL_memset(dst,pixels[datab>>7],3);
}
maskb <<= 1;
datab <<= 1;
dst += 3;
}
}
dst += dstskip;
}
}
break;
case 4: {
Uint32 *dst;
int dstskip;
dst = (Uint32 *)screen->pixels +
(SDL_cursor->area.y+area->y)*screen->pitch/4 +
SDL_cursor->area.x;
dstskip = (screen->pitch/4)-area->w;
for ( h=area->h; h; h-- ) {
for ( w=area->w/8; w; w-- ) {
maskb = *mask++;
datab = *data++;
for ( i=0; i<8; ++i ) {
if ( maskb & 0x80 ) {
*dst = pixels[datab>>7];
}
maskb <<= 1;
datab <<= 1;
dst++;
}
}
dst += dstskip;
}
}
break;
}
}
static void SDL_DrawCursorSlow(SDL_Surface *screen, SDL_Rect *area)
{
const Uint32 pixels[2] = { 0xFFFFFF, 0x000000 };
int h;
int x, minx, maxx;
Uint8 *data, datab = 0;
Uint8 *mask, maskb = 0;
Uint8 *dst;
int dstbpp, dstskip;
data = SDL_cursor->data + area->y * SDL_cursor->area.w/8;
mask = SDL_cursor->mask + area->y * SDL_cursor->area.w/8;
dstbpp = screen->format->BytesPerPixel;
dst = (Uint8 *)screen->pixels +
(SDL_cursor->area.y+area->y)*screen->pitch +
SDL_cursor->area.x*dstbpp;
dstskip = screen->pitch-SDL_cursor->area.w*dstbpp;
minx = area->x;
maxx = area->x+area->w;
if ( screen->format->BytesPerPixel == 1 ) {
if ( palette_changed ) {
pixels8[0] = (Uint8)SDL_MapRGB(screen->format, 255, 255, 255);
pixels8[1] = (Uint8)SDL_MapRGB(screen->format, 0, 0, 0);
palette_changed = 0;
}
for ( h=area->h; h; h-- ) {
for ( x=0; x<SDL_cursor->area.w; ++x ) {
if ( (x%8) == 0 ) {
maskb = *mask++;
datab = *data++;
}
if ( (x >= minx) && (x < maxx) ) {
if ( maskb & 0x80 ) {
SDL_memset(dst, pixels8[datab>>7], dstbpp);
}
}
maskb <<= 1;
datab <<= 1;
dst += dstbpp;
}
dst += dstskip;
}
} else {
for ( h=area->h; h; h-- ) {
for ( x=0; x<SDL_cursor->area.w; ++x ) {
if ( (x%8) == 0 ) {
maskb = *mask++;
datab = *data++;
}
if ( (x >= minx) && (x < maxx) ) {
if ( maskb & 0x80 ) {
SDL_memset(dst, pixels[datab>>7], dstbpp);
}
}
maskb <<= 1;
datab <<= 1;
dst += dstbpp;
}
dst += dstskip;
}
}
}
/* This handles the ugly work of converting the saved cursor background from
the pixel format of the shadow surface to that of the video surface.
This is only necessary when blitting from a shadow surface of a different
pixel format than the video surface, and using a software rendered cursor.
*/
static void SDL_ConvertCursorSave(SDL_Surface *screen, int w, int h)
{
SDL_BlitInfo info;
SDL_loblit RunBlit;
/* Make sure we can steal the blit mapping */
if ( screen->map->dst != SDL_VideoSurface ) {
return;
}
/* Set up the blit information */
info.s_pixels = SDL_cursor->save[1];
info.s_width = w;
info.s_height = h;
info.s_skip = 0;
info.d_pixels = SDL_cursor->save[0];
info.d_width = w;
info.d_height = h;
info.d_skip = 0;
info.aux_data = screen->map->sw_data->aux_data;
info.src = screen->format;
info.table = screen->map->table;
info.dst = SDL_VideoSurface->format;
RunBlit = screen->map->sw_data->blit;
/* Run the actual software blit */
RunBlit(&info);
}
void SDL_DrawCursorNoLock(SDL_Surface *screen)
{
SDL_Rect area;
/* Get the mouse rectangle, clipped to the screen */
SDL_MouseRect(&area);
if ( (area.w == 0) || (area.h == 0) ) {
return;
}
/* Copy mouse background */
{ int w, h, screenbpp;
Uint8 *src, *dst;
/* Set up the copy pointers */
screenbpp = screen->format->BytesPerPixel;
if ( (screen == SDL_VideoSurface) ||
FORMAT_EQUAL(screen->format, SDL_VideoSurface->format) ) {
dst = SDL_cursor->save[0];
} else {
dst = SDL_cursor->save[1];
}
src = (Uint8 *)screen->pixels + area.y * screen->pitch +
area.x * screenbpp;
/* Perform the copy */
w = area.w*screenbpp;
h = area.h;
while ( h-- ) {
SDL_memcpy(dst, src, w);
dst += w;
src += screen->pitch;
}
}
/* Draw the mouse cursor */
area.x -= SDL_cursor->area.x;
area.y -= SDL_cursor->area.y;
if ( (area.x == 0) && (area.w == SDL_cursor->area.w) ) {
SDL_DrawCursorFast(screen, &area);
} else {
SDL_DrawCursorSlow(screen, &area);
}
}
void SDL_DrawCursor(SDL_Surface *screen)
{
/* Lock the screen if necessary */
if ( screen == NULL ) {
return;
}
if ( SDL_MUSTLOCK(screen) ) {
if ( SDL_LockSurface(screen) < 0 ) {
return;
}
}
SDL_DrawCursorNoLock(screen);
/* Unlock the screen and update if necessary */
if ( SDL_MUSTLOCK(screen) ) {
SDL_UnlockSurface(screen);
}
if ( (screen == SDL_VideoSurface) &&
((screen->flags & SDL_HWSURFACE) != SDL_HWSURFACE) ) {
SDL_VideoDevice *video = current_video;
SDL_VideoDevice *this = current_video;
SDL_Rect area;
SDL_MouseRect(&area);
/* This can be called before a video mode is set */
if ( video->UpdateRects ) {
video->UpdateRects(this, 1, &area);
}
}
}
void SDL_EraseCursorNoLock(SDL_Surface *screen)
{
SDL_Rect area;
/* Get the mouse rectangle, clipped to the screen */
SDL_MouseRect(&area);
if ( (area.w == 0) || (area.h == 0) ) {
return;
}
/* Copy mouse background */
{ int w, h, screenbpp;
Uint8 *src, *dst;
/* Set up the copy pointers */
screenbpp = screen->format->BytesPerPixel;
if ( (screen == SDL_VideoSurface) ||
FORMAT_EQUAL(screen->format, SDL_VideoSurface->format) ) {
src = SDL_cursor->save[0];
} else {
src = SDL_cursor->save[1];
}
dst = (Uint8 *)screen->pixels + area.y * screen->pitch +
area.x * screenbpp;
/* Perform the copy */
w = area.w*screenbpp;
h = area.h;
while ( h-- ) {
SDL_memcpy(dst, src, w);
src += w;
dst += screen->pitch;
}
/* Perform pixel conversion on cursor background */
if ( src > SDL_cursor->save[1] ) {
SDL_ConvertCursorSave(screen, area.w, area.h);
}
}
}
void SDL_EraseCursor(SDL_Surface *screen)
{
/* Lock the screen if necessary */
if ( screen == NULL ) {
return;
}
if ( SDL_MUSTLOCK(screen) ) {
if ( SDL_LockSurface(screen) < 0 ) {
return;
}
}
SDL_EraseCursorNoLock(screen);
/* Unlock the screen and update if necessary */
if ( SDL_MUSTLOCK(screen) ) {
SDL_UnlockSurface(screen);
}
if ( (screen == SDL_VideoSurface) &&
((screen->flags & SDL_HWSURFACE) != SDL_HWSURFACE) ) {
SDL_VideoDevice *video = current_video;
SDL_VideoDevice *this = current_video;
SDL_Rect area;
SDL_MouseRect(&area);
if ( video->UpdateRects ) {
video->UpdateRects(this, 1, &area);
}
}
}
/* Reset the cursor on video mode change
FIXME: Keep track of all cursors, and reset them all.
*/
void SDL_ResetCursor(void)
{
int savelen;
if ( SDL_cursor ) {
savelen = SDL_cursor->area.w*4*SDL_cursor->area.h;
SDL_cursor->area.x = 0;
SDL_cursor->area.y = 0;
SDL_memset(SDL_cursor->save[0], 0, savelen);
}
}
|