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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef __SDL_PH_IMAGE_H__
#define __SDL_PH_IMAGE_H__
#include "../../events/SDL_events_c.h"
#include "SDL_ph_video.h"
struct private_hwdata
{
PdOffscreenContext_t* offscreenctx;
PdOSCCreateLockParams_t crlockparam;
PdOSCLockParams_t lockparam;
Uint32 colorkey;
};
extern int ph_SetupImage(_THIS, SDL_Surface* screen);
extern void ph_DestroyImage(_THIS, SDL_Surface* screen);
extern int ph_SetupUpdateFunction(_THIS, SDL_Surface* screen, Uint32 flags);
extern int ph_AllocHWSurface(_THIS, SDL_Surface* surface);
extern void ph_FreeHWSurface(_THIS, SDL_Surface* surface);
extern int ph_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst);
extern int ph_FillHWRect(_THIS, SDL_Surface* surface, SDL_Rect* rect, Uint32 color);
extern int ph_LockHWSurface(_THIS, SDL_Surface* surface);
extern void ph_UnlockHWSurface(_THIS, SDL_Surface* surface);
extern int ph_FlipHWSurface(_THIS, SDL_Surface* surface);
extern int ph_SetHWColorKey(_THIS, SDL_Surface* surface, Uint32 key);
extern int ph_SetHWAlpha(_THIS, SDL_Surface* surface, Uint8 alpha);
extern int ph_HWAccelBlit(SDL_Surface* src, SDL_Rect *srcrect, SDL_Surface* dst, SDL_Rect* dstrect);
extern int ph_UpdateHWInfo(_THIS);
extern void ph_NormalUpdate(_THIS, int numrects, SDL_Rect* rects);
extern void ph_OCUpdate(_THIS, int numrects, SDL_Rect* rects);
extern void ph_OCDCUpdate(_THIS, int numrects, SDL_Rect* rects);
extern void ph_OpenGLUpdate(_THIS, int numrects, SDL_Rect* rects);
#endif /* __SDL_PH_IMAGE_H__ */
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