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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef __SDL_PH_VIDEO_H__
#define __SDL_PH_VIDEO_H__
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include <sys/neutrino.h>
#include <Ph.h>
#include <Pt.h>
#include <photon/Pg.h>
#include <photon/PdDirect.h>
#if SDL_VIDEO_OPENGL
#if (_NTO_VERSION < 630)
#include <photon/PdGL.h>
#else
#include <GL/qnxgl.h>
#include <GL/GLPh.h>
#endif /* 6.3.0 */
#endif /* SDL_VIDEO_OPENGL */
/* Hidden "this" pointer for the video functions */
#define _THIS SDL_VideoDevice* this
#define PH_OGL_MAX_ATTRIBS 32
#define SDLPH_PAL_NONE 0x00000000L
#define SDLPH_PAL_EMULATE 0x00000001L
#define SDLPH_PAL_SYSTEM 0x00000002L
typedef struct
{
unsigned char* Y;
unsigned char* V;
unsigned char* U;
} FRAMEDATA;
/* Mask values for SDL_ReallocFormat() */
struct ColourMasks
{
Uint32 red;
Uint32 green;
Uint32 blue;
Uint32 alpha;
Uint32 bpp;
};
/* Private display data */
struct SDL_PrivateVideoData
{
PgDisplaySettings_t mode_settings;
PtWidget_t *Window; /* used to handle input events */
PhImage_t *image; /* used to display image */
#if SDL_VIDEO_OPENGL
#if (_NTO_VERSION < 630)
PdOpenGLContext_t* OGLContext; /* OpenGL context */
void* OGLBuffers; /* OpenGL buffers (unused) */
#else
qnxglc_t* OGLContext; /* OpenGL context for the 6.3 */
qnxgl_bufs_t* OGLBuffers; /* OpenGL buffers for the 6.3 */
#endif /* 630 */
Uint32 OGLFlags; /* OpenGL flags */
Uint32 OGLBPP; /* OpenGL bpp */
#endif /* SDL_VIDEO_OPENGL */
PgColor_t savedpal[_Pg_MAX_PALETTE];
PgColor_t syspalph[_Pg_MAX_PALETTE];
struct
{
PdDirectContext_t* direct_context;
PdOffscreenContext_t* offscreen_context;
PdOffscreenContext_t* offscreen_backcontext;
PhDrawContext_t* oldDC;
uint8_t* dc_ptr;
unsigned char* CurrentFrameData;
unsigned char* FrameData0;
unsigned char* FrameData1;
Uint32 current;
Uint32 flags;
} ocimage;
PgHWCaps_t graphics_card_caps; /* Graphics card caps at the moment of start */
PgVideoModeInfo_t desktop_mode; /* Current desktop video mode information */
int old_video_mode; /* Stored mode before fullscreen switch */
int old_refresh_rate; /* Stored refresh rate befor fullscreen switch */
int mouse_relative;
WMcursor* BlankCursor;
uint32_t videomode_emulatemode;
Uint32 visualbpp; /* current visual bpp */
Uint32 desktopbpp; /* bpp of desktop at the moment of start */
Uint32 desktoppal; /* palette mode emulation or system */
int currently_fullscreen;
int currently_hided; /* 1 - window hided (minimazed), 0 - normal */
int currently_maximized; /* 1 - window hided (minimazed), 0 - normal */
PhEvent_t* event;
SDL_Overlay* overlay;
};
#define mode_settings (this->hidden->mode_settings)
#define window (this->hidden->Window)
#define SDL_Image (this->hidden->image)
#define OCImage (this->hidden->ocimage)
#define old_video_mode (this->hidden->old_video_mode)
#define old_refresh_rate (this->hidden->old_refresh_rate)
#define graphics_card_caps (this->hidden->graphics_card_caps)
#define desktopbpp (this->hidden->desktopbpp)
#define visualbpp (this->hidden->visualbpp)
#define desktoppal (this->hidden->desktoppal)
#define savedpal (this->hidden->savedpal)
#define syspalph (this->hidden->syspalph)
#define currently_fullscreen (this->hidden->currently_fullscreen)
#define currently_hided (this->hidden->currently_hided)
#define currently_maximized (this->hidden->currently_maximized)
#define phevent (this->hidden->event)
#define current_overlay (this->hidden->overlay)
#define desktop_mode (this->hidden->desktop_mode)
#define mouse_relative (this->hidden->mouse_relative)
#define SDL_BlankCursor (this->hidden->BlankCursor)
#define videomode_emulatemode (this->hidden->videomode_emulatemode)
#if SDL_VIDEO_OPENGL
#define oglctx (this->hidden->OGLContext)
#define oglbuffers (this->hidden->OGLBuffers)
#define oglflags (this->hidden->OGLFlags)
#define oglbpp (this->hidden->OGLBPP)
#endif /* SDL_VIDEO_OPENGL */
#endif /* __SDL_PH_VIDEO_H__ */
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