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/*
* SDL - Simple DirectMedia Layer
* CELL BE Support for PS3 Framebuffer
* Copyright (C) 2008, 2009 International Business Machines Corporation
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301
* USA
*
* Martin Lowinski <lowinski [at] de [dot] ibm [ibm] com>
* Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com>
* SPE code based on research by:
* Rene Becker
* Thimo Emmerich
*/
#include "SDL_config.h"
#include "SDL_video.h"
#include "SDL_ps3video.h"
#include "SDL_ps3yuv_c.h"
#include "../SDL_yuvfuncs.h"
#include "spulibs/spu_common.h"
/* Stores the executable name */
extern spe_program_handle_t yuv2rgb_spu;
extern spe_program_handle_t bilin_scaler_spu;
int SPE_Start(_THIS, spu_data_t * spe_data);
int SPE_Stop(_THIS, spu_data_t * spe_data);
int SPE_Boot(_THIS, spu_data_t * spe_data);
int SPE_Shutdown(_THIS, spu_data_t * spe_data);
int SPE_SendMsg(_THIS, spu_data_t * spe_data, unsigned int msg);
int SPE_WaitForMsg(_THIS, spu_data_t * spe_data, unsigned int msg);
void SPE_RunContext(void *thread_argp);
/* The functions used to manipulate software video overlays */
static struct private_yuvhwfuncs ps3_yuvfuncs = {
PS3_LockYUVOverlay,
PS3_UnlockYUVOverlay,
PS3_DisplayYUVOverlay,
PS3_FreeYUVOverlay
};
struct private_yuvhwdata {
SDL_Surface *display;
SDL_Surface *stretch;
volatile void * pixels __attribute__((aligned(128)));
/* These are just so we don't have to allocate them separately */
Uint16 pitches[3];
Uint8 * planes[3];
unsigned int scale;
/* Scaled YUV picture */
Uint8 * scaler_out __attribute__((aligned(128)));
/* YUV2RGB converter data */
volatile struct yuv2rgb_parms_t * converter_parms __attribute__((aligned(128)));
/* Scaler data */
volatile struct scale_parms_t * scaler_parms __attribute__((aligned(128)));
Uint8 locked;
};
SDL_Overlay *PS3_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display) {
/* Only RGB packed pixel conversion supported */
if ((display->format->BytesPerPixel != 2) &&
(display->format->BytesPerPixel != 3) &&
(display->format->BytesPerPixel != 4))
{
SDL_SetError ("Can't use YUV data on non 16/24/32 bit surfaces");
return NULL;
}
/* Double-check the requested format. We'll only support YV12 */
switch (format) {
case SDL_IYUV_OVERLAY:
case SDL_YV12_OVERLAY:
/* Supported YUV format */
break;
default:
SDL_SetError("Unsupported YUV format");
return NULL;
}
SDL_Overlay* overlay;
struct private_yuvhwdata* hwdata;
/* Create the overlay structure */
overlay = (SDL_Overlay *) SDL_calloc(1, sizeof(SDL_Overlay));
if (overlay == NULL) {
SDL_OutOfMemory();
return NULL;
}
SDL_memset(overlay, 0, (sizeof *overlay));
/* Set the basic attributes */
overlay->format = format;
overlay->w = width;
overlay->h = height;
overlay->hwdata = NULL;
/* Set up the PS3 YUV surface function structure */
overlay->hwfuncs = &ps3_yuvfuncs;
/* Create the pixel data and lookup tables */
hwdata = (struct private_yuvhwdata *) SDL_calloc(1, sizeof(struct private_yuvhwdata));
if (hwdata == NULL) {
SDL_OutOfMemory();
SDL_FreeYUVOverlay(overlay);
return NULL;
}
overlay->hwdata = hwdata;
hwdata->stretch = NULL;
hwdata->display = display;
/* Create SPU parms structure */
hwdata->converter_parms = (struct yuv2rgb_parms_t *) memalign(16, sizeof(struct yuv2rgb_parms_t));
hwdata->scaler_parms = (struct scale_parms_t *) memalign(16, sizeof(struct scale_parms_t));
if (hwdata->converter_parms == NULL || hwdata->scaler_parms == NULL) {
SDL_FreeYUVOverlay(overlay);
SDL_OutOfMemory();
return(NULL);
}
/* Set up the SPEs */
scaler_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t));
converter_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t));
if (converter_thread_data == NULL || scaler_thread_data == NULL) {
SDL_FreeYUVOverlay(overlay);
SDL_OutOfMemory();
return(NULL);
}
scaler_thread_data->program = bilin_scaler_spu;
scaler_thread_data->program_name = "bilin_scaler_spu";
scaler_thread_data->keepalive = 0;
scaler_thread_data->booted = 0;
converter_thread_data->program = yuv2rgb_spu;
converter_thread_data->program_name = "yuv2rgb_spu";
converter_thread_data->keepalive = 1;
converter_thread_data->booted = 0;
SPE_Start(this, converter_thread_data);
hwdata->pixels = (Uint8 *) memalign(16, width * height + ((width * height) >> 1));
if (hwdata->pixels == NULL) {
SDL_FreeYUVOverlay(overlay);
SDL_OutOfMemory();
return(NULL);
}
/* Find the pitch and offset values for the overlay */
overlay->pitches = hwdata->pitches;
overlay->pixels = hwdata->planes;
switch (format) {
case SDL_YV12_OVERLAY:
case SDL_IYUV_OVERLAY:
overlay->pitches[0] = overlay->w;
overlay->pitches[1] = overlay->pitches[0] / 2;
overlay->pitches[2] = overlay->pitches[0] / 2;
overlay->pixels[0] = (Uint8 *)hwdata->pixels;
overlay->pixels[1] = overlay->pixels[0] +
overlay->pitches[0] * overlay->h;
overlay->pixels[2] = overlay->pixels[1] +
overlay->pitches[1] * overlay->h / 2;
overlay->planes = 3;
break;
default:
/* We should never get here (caught above) */
break;
}
/* We're all done.. */
return overlay;
}
int PS3_LockYUVOverlay(_THIS, SDL_Overlay *overlay) {
if (overlay == NULL) {
return -1;
}
overlay->hwdata->locked = 1;
return 0;
}
void PS3_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay) {
if (overlay == NULL) {
return;
}
overlay->hwdata->locked = 0;
return;
}
int PS3_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *src, SDL_Rect *dst) {
if ((overlay == NULL) || (overlay->hwdata == NULL)) {
return -1;
}
Uint8 *lum, *Cr, *Cb;
struct private_yuvhwdata *hwdata;
SDL_Surface *display;
hwdata = overlay->hwdata;
display = hwdata->display;
/* Do we have to scale? */
if ((src->w != dst->w) || (src->h != dst->h) ) {
hwdata->scale = 1;
deprintf(1, "[PS3] We need to scale\n");
} else {
hwdata->scale = 0;
deprintf(1, "[PS3] No scaling\n");
}
/* Find out where the various portions of the image are */
switch (overlay->format) {
case SDL_YV12_OVERLAY:
lum = (Uint8 *)overlay->pixels[0];
Cr = (Uint8 *)overlay->pixels[1];
Cb = (Uint8 *)overlay->pixels[2];
break;
case SDL_IYUV_OVERLAY:
lum = (Uint8 *)overlay->pixels[0];
Cr = (Uint8 *)overlay->pixels[2];
Cb = (Uint8 *)overlay->pixels[1];
break;
default:
SDL_SetError("Unsupported YUV format in blit");
return -1;
}
if (hwdata->scale) {
/* Alloc mem for scaled YUV picture */
hwdata->scaler_out = (Uint8 *) memalign(16, dst->w * dst->h + ((dst->w * dst->h) >> 1));
if (hwdata->scaler_out == NULL) {
SDL_FreeYUVOverlay(overlay);
SDL_OutOfMemory();
return -1;
}
/* Set parms for scaling */
hwdata->scaler_parms->src_pixel_width = src->w;
hwdata->scaler_parms->src_pixel_height = src->h;
hwdata->scaler_parms->dst_pixel_width = dst->w;
hwdata->scaler_parms->dst_pixel_height = dst->h;
hwdata->scaler_parms->y_plane = lum;
hwdata->scaler_parms->v_plane = Cr;
hwdata->scaler_parms->u_plane = Cb;
hwdata->scaler_parms->dstBuffer = hwdata->scaler_out;
scaler_thread_data->argp = (void *)hwdata->scaler_parms;
/* Scale the YUV overlay to given size */
SPE_Start(this, scaler_thread_data);
SPE_Stop(this, scaler_thread_data);
/* Set parms for converting after scaling */
hwdata->converter_parms->y_plane = hwdata->scaler_out;
hwdata->converter_parms->v_plane = hwdata->scaler_out + dst->w * dst->h;
hwdata->converter_parms->u_plane = hwdata->scaler_out + dst->w * dst->h + ((dst->w * dst->h) >> 2);
} else {
/* Set parms for converting */
hwdata->converter_parms->y_plane = lum;
hwdata->converter_parms->v_plane = Cr;
hwdata->converter_parms->u_plane = Cb;
}
hwdata->converter_parms->src_pixel_width = dst->w;
hwdata->converter_parms->src_pixel_height = dst->h;
hwdata->converter_parms->dstBuffer = (Uint8 *) s_pixels;
converter_thread_data->argp = (void *)hwdata->converter_parms;
/* Convert YUV overlay to RGB */
SPE_SendMsg(this, converter_thread_data, SPU_START);
SPE_SendMsg(this, converter_thread_data, (unsigned int)converter_thread_data->argp);
/* Centering */
s_bounded_input_width = dst->w;
s_bounded_input_height = dst->h;
/* UpdateRects() will do the rest.. */
SDL_UpdateRects(display, 1, dst);
if (hwdata->scale)
SDL_free((void *)hwdata->scaler_out);
return 0;
}
void PS3_FreeYUVOverlay(_THIS, SDL_Overlay *overlay) {
if (overlay == NULL) {
return;
}
if (overlay->hwdata == NULL) {
return;
}
struct private_yuvhwdata * hwdata;
hwdata = overlay->hwdata;
if (scaler_thread_data)
SDL_free(scaler_thread_data);
if (converter_thread_data) {
SPE_Shutdown(this, converter_thread_data);
SDL_free(converter_thread_data);
}
if (hwdata) {
if (hwdata->pixels)
SDL_free((void *)hwdata->pixels);
SDL_free(hwdata);
}
return;
}
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