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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* Qtopia based framebuffer implementation */
#include <unistd.h>
#include <qapplication.h>
#include <qpe/qpeapplication.h>
#include "SDL_timer.h"
#include "SDL_QWin.h"
extern "C" {
#include "../SDL_sysvideo.h"
#include "../../events/SDL_events_c.h"
#include "SDL_sysevents_c.h"
#include "SDL_sysmouse_c.h"
#include "SDL_syswm_c.h"
#include "SDL_lowvideo.h"
//#define QTOPIA_DEBUG
#define QT_HIDDEN_SIZE 32 /* starting hidden window size */
/* Name of the environment variable used to invert the screen rotation or not:
Possible values:
!=0 : Screen is 270° rotated
0: Screen is 90° rotated*/
#define SDL_QT_ROTATION_ENV_NAME "SDL_QT_INVERT_ROTATION"
/* Initialization/Query functions */
static int QT_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
static SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static void QT_UpdateMouse(_THIS);
static int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
static void QT_VideoQuit(_THIS);
/* Hardware surface functions */
static int QT_AllocHWSurface(_THIS, SDL_Surface *surface);
static int QT_LockHWSurface(_THIS, SDL_Surface *surface);
static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void QT_FreeHWSurface(_THIS, SDL_Surface *surface);
static int QT_ToggleFullScreen(_THIS, int fullscreen);
static int QT_IconifyWindow(_THIS);
static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode);
/* FB driver bootstrap functions */
static int QT_Available(void)
{
return(1);
}
static void QT_DeleteDevice(SDL_VideoDevice *device)
{
SDL_free(device->hidden);
SDL_free(device);
}
static SDL_VideoDevice *QT_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
if ( device ) {
SDL_memset(device, 0, (sizeof *device));
device->hidden = (struct SDL_PrivateVideoData *)
SDL_malloc((sizeof *device->hidden));
}
if ( (device == NULL) || (device->hidden == NULL) ) {
SDL_OutOfMemory();
if ( device ) {
SDL_free(device);
}
return(0);
}
SDL_memset(device->hidden, 0, (sizeof *device->hidden));
/* Set the function pointers */
device->VideoInit = QT_VideoInit;
device->ListModes = QT_ListModes;
device->SetVideoMode = QT_SetVideoMode;
device->UpdateMouse = QT_UpdateMouse;
device->SetColors = QT_SetColors;
device->UpdateRects = NULL;
device->VideoQuit = QT_VideoQuit;
device->AllocHWSurface = QT_AllocHWSurface;
device->CheckHWBlit = NULL;
device->FillHWRect = NULL;
device->SetHWColorKey = NULL;
device->SetHWAlpha = NULL;
device->LockHWSurface = QT_LockHWSurface;
device->UnlockHWSurface = QT_UnlockHWSurface;
device->FlipHWSurface = NULL;
device->FreeHWSurface = QT_FreeHWSurface;
device->SetIcon = NULL;
device->SetCaption = QT_SetWMCaption;
device->IconifyWindow = QT_IconifyWindow;
device->GrabInput = QT_GrabInput;
device->GetWMInfo = NULL;
device->FreeWMCursor = QT_FreeWMCursor;
device->CreateWMCursor = QT_CreateWMCursor;
device->ShowWMCursor = QT_ShowWMCursor;
device->WarpWMCursor = QT_WarpWMCursor;
device->InitOSKeymap = QT_InitOSKeymap;
device->PumpEvents = QT_PumpEvents;
device->free = QT_DeleteDevice;
device->ToggleFullScreen = QT_ToggleFullScreen;
/* Set the driver flags */
device->handles_any_size = 0;
return device;
}
VideoBootStrap Qtopia_bootstrap = {
"qtopia", "Qtopia / QPE graphics",
QT_Available, QT_CreateDevice
};
/* Function to sort the display_list */
static int CompareModes(const void *A, const void *B)
{
#if 0
const display_mode *a = (display_mode *)A;
const display_mode *b = (display_mode *)B;
if ( a->space == b->space ) {
return((b->virtual_width*b->virtual_height)-
(a->virtual_width*a->virtual_height));
} else {
return(ColorSpaceToBitsPerPixel(b->space)-
ColorSpaceToBitsPerPixel(a->space));
}
#endif
return 0;
}
/* Yes, this isn't the fastest it could be, but it works nicely */
static int QT_AddMode(_THIS, int index, unsigned int w, unsigned int h)
{
SDL_Rect *mode;
int i;
int next_mode;
/* Check to see if we already have this mode */
if ( SDL_nummodes[index] > 0 ) {
for ( i=SDL_nummodes[index]-1; i >= 0; --i ) {
mode = SDL_modelist[index][i];
if ( (mode->w == w) && (mode->h == h) ) {
return(0);
}
}
}
/* Set up the new video mode rectangle */
mode = (SDL_Rect *)SDL_malloc(sizeof *mode);
if ( mode == NULL ) {
SDL_OutOfMemory();
return(-1);
}
mode->x = 0;
mode->y = 0;
mode->w = w;
mode->h = h;
#ifdef QTOPIA_DEBUG
fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, index+1);
#endif
/* Allocate the new list of modes, and fill in the new mode */
next_mode = SDL_nummodes[index];
SDL_modelist[index] = (SDL_Rect **)
SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
if ( SDL_modelist[index] == NULL ) {
SDL_OutOfMemory();
SDL_nummodes[index] = 0;
SDL_free(mode);
return(-1);
}
SDL_modelist[index][next_mode] = mode;
SDL_modelist[index][next_mode+1] = NULL;
SDL_nummodes[index]++;
return(0);
}
int QT_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
/* Initialize the QPE Application */
/* Determine the screen depth */
vformat->BitsPerPixel = QPixmap::defaultDepth();
// For now we hardcode the current depth because anything else
// might as well be emulated by SDL rather than by Qtopia.
QSize desktop_size = qApp->desktop()->size();
QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1,
desktop_size.width(), desktop_size.height());
QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1,
desktop_size.height(), desktop_size.width());
/* Determine the current screen size */
_this->info.current_w = desktop_size.width();
_this->info.current_h = desktop_size.height();
/* Create the window / widget */
SDL_Win = new SDL_QWin(QSize(QT_HIDDEN_SIZE, QT_HIDDEN_SIZE));
((QPEApplication*)qApp)->showMainWidget(SDL_Win);
/* Fill in some window manager capabilities */
_this->info.wm_available = 0;
/* We're done! */
return(0);
}
/* We support any dimension at our bit-depth */
SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
SDL_Rect **modes;
modes = ((SDL_Rect **)0);
if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
modes = SDL_modelist[((format->BitsPerPixel+7)/8)-1];
} else {
if ( format->BitsPerPixel ==
_this->screen->format->BitsPerPixel ) {
modes = ((SDL_Rect **)-1);
}
}
return(modes);
}
/* Various screen update functions available */
static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects);
static int QT_SetFullScreen(_THIS, SDL_Surface *screen, int fullscreen)
{
return -1;
}
static int QT_ToggleFullScreen(_THIS, int fullscreen)
{
return -1;
}
/* FIXME: check return values and cleanup here */
SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current,
int width, int height, int bpp, Uint32 flags)
{
QImage *qimage;
QSize desktop_size = qApp->desktop()->size();
current->flags = 0; //SDL_FULLSCREEN; // We always run fullscreen.
if(width <= desktop_size.width()
&& height <= desktop_size.height()) {
current->w = desktop_size.width();
current->h = desktop_size.height();
} else if(width <= desktop_size.height() && height <= desktop_size.width()) {
// Landscape mode
char * envString = SDL_getenv(SDL_QT_ROTATION_ENV_NAME);
int envValue = envString ? atoi(envString) : 0;
screenRotation = envValue ? SDL_QT_ROTATION_270 : SDL_QT_ROTATION_90;
current->h = desktop_size.width();
current->w = desktop_size.height();
} else {
SDL_SetError("Unsupported resolution, %dx%d\n", width, height);
}
if ( flags & SDL_OPENGL ) {
SDL_SetError("OpenGL not supported");
return(NULL);
}
/* Create the QImage framebuffer */
qimage = new QImage(current->w, current->h, bpp);
if (qimage->isNull()) {
SDL_SetError("Couldn't create screen bitmap");
delete qimage;
return(NULL);
}
current->pitch = qimage->bytesPerLine();
current->pixels = (void *)qimage->bits();
SDL_Win->setImage(qimage);
_this->UpdateRects = QT_NormalUpdate;
SDL_Win->setFullscreen(true);
/* We're done */
return(current);
}
/* Update the current mouse state and position */
void QT_UpdateMouse(_THIS)
{
QPoint point(-1, -1);
if ( SDL_Win->isActiveWindow() ) {
point = SDL_Win->mousePos();
}
if ( (point.x() >= 0) && (point.x() < SDL_VideoSurface->w) &&
(point.y() >= 0) && (point.y() < SDL_VideoSurface->h) ) {
SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
SDL_PrivateMouseMotion(0, 0,
(Sint16)point.x(), (Sint16)point.y());
} else {
SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
}
}
/* We don't actually allow hardware surfaces other than the main one */
static int QT_AllocHWSurface(_THIS, SDL_Surface *surface)
{
return(-1);
}
static void QT_FreeHWSurface(_THIS, SDL_Surface *surface)
{
return;
}
static int QT_LockHWSurface(_THIS, SDL_Surface *surface)
{
return(0);
}
static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
return;
}
static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects)
{
if(SDL_Win->lockScreen()) {
for(int i=0; i<numrects; ++i ) {
QRect rect(rects[i].x, rects[i].y,
rects[i].w, rects[i].h);
SDL_Win->repaintRect(rect);
}
SDL_Win->unlockScreen();
}
}
/* Is the system palette settable? */
int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
return -1;
}
void QT_VideoQuit(_THIS)
{
// This is dumb, but if I free this, the app doesn't exit correctly.
// Of course, this will leak memory if init video is done more than once.
// Sucks but such is life.
// -- David Hedbor
// delete SDL_Win;
// SDL_Win = 0;
_this->screen->pixels = NULL;
QT_GrabInput(_this, SDL_GRAB_OFF);
}
static int QT_IconifyWindow(_THIS) {
SDL_Win->hide();
return true;
}
static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode) {
if(mode == SDL_GRAB_OFF) {
QPEApplication::grabKeyboard();
qApp->processEvents();
QPEApplication::ungrabKeyboard();
} else {
QPEApplication::grabKeyboard();
}
qApp->processEvents();
return mode;
}
}; /* Extern C */
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