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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_QuartzVideo.h"
#include "SDL_QuartzWM.h"
void QZ_FreeWMCursor (_THIS, WMcursor *cursor) {
if ( cursor != NULL ) {
[ cursor->nscursor release ];
free (cursor);
}
}
WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask,
int w, int h, int hot_x, int hot_y) {
WMcursor *cursor;
NSBitmapImageRep *imgrep;
NSImage *img;
unsigned char *planes[5];
int i;
NSAutoreleasePool *pool;
pool = [ [ NSAutoreleasePool alloc ] init ];
/* Allocate the cursor memory */
cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor));
if (cursor == NULL) goto outOfMemory;
/* create the image representation and get the pointers to its storage */
imgrep = [ [ [ NSBitmapImageRep alloc ] initWithBitmapDataPlanes: NULL pixelsWide: w pixelsHigh: h bitsPerSample: 1 samplesPerPixel: 2 hasAlpha: YES isPlanar: YES colorSpaceName: NSDeviceWhiteColorSpace bytesPerRow: (w+7)/8 bitsPerPixel: 0 ] autorelease ];
if (imgrep == nil) goto outOfMemory;
[ imgrep getBitmapDataPlanes: planes ];
/* copy data and mask, extending the mask to all black pixels because the inversion effect doesn't work with Cocoa's alpha-blended cursors */
for (i = 0; i < (w+7)/8*h; i++) {
planes[0][i] = data[i] ^ 0xFF;
planes[1][i] = mask[i] | data[i];
}
/* create image and cursor */
img = [ [ [ NSImage alloc ] initWithSize: NSMakeSize(w, h) ] autorelease ];
if (img == nil) goto outOfMemory;
[ img addRepresentation: imgrep ];
if (system_version < 0x1030) { /* on 10.2, cursors must be 16*16 */
if (w > 16 || h > 16) { /* too big: scale it down */
[ img setScalesWhenResized: YES ];
hot_x = hot_x*16/w;
hot_y = hot_y*16/h;
}
else { /* too small (or just right): extend it (from the bottom left corner, so hot_y must be adjusted) */
hot_y += 16 - h;
}
[ img setSize: NSMakeSize(16, 16) ];
}
cursor->nscursor = [ [ NSCursor alloc ] initWithImage: img hotSpot: NSMakePoint(hot_x, hot_y) ];
if (cursor->nscursor == nil) goto outOfMemory;
[ pool release ];
return(cursor);
outOfMemory:
[ pool release ];
if (cursor != NULL) SDL_free(cursor);
SDL_OutOfMemory();
return(NULL);
}
void QZ_UpdateCursor (_THIS) {
BOOL state;
if (cursor_should_be_visible || !(SDL_GetAppState() & SDL_APPMOUSEFOCUS)) {
state = YES;
} else {
state = NO;
}
if (state != cursor_visible) {
if (state) {
[ NSCursor unhide ];
} else {
[ NSCursor hide ];
}
cursor_visible = state;
}
}
BOOL QZ_IsMouseInWindow (_THIS) {
if (qz_window == nil || (mode_flags & SDL_FULLSCREEN)) return YES; /*fullscreen*/
else {
NSPoint p = [ qz_window mouseLocationOutsideOfEventStream ];
p.y -= 1.0f; /* Apparently y goes from 1 to h, not from 0 to h-1 (i.e. the "location of the mouse" seems to be defined as "the location of the top left corner of the mouse pointer's hot pixel" */
return NSPointInRect(p, [ window_view frame ]);
}
}
int QZ_ShowWMCursor (_THIS, WMcursor *cursor) {
if ( cursor == NULL) {
if ( cursor_should_be_visible ) {
cursor_should_be_visible = NO;
QZ_ChangeGrabState (this, QZ_HIDECURSOR);
}
QZ_UpdateCursor(this);
}
else {
if ( qz_window != nil && !(mode_flags & SDL_FULLSCREEN) ) {
[ qz_window invalidateCursorRectsForView: [ qz_window contentView ] ];
}
if ( ! cursor_should_be_visible ) {
cursor_should_be_visible = YES;
QZ_ChangeGrabState (this, QZ_SHOWCURSOR);
}
[ cursor->nscursor performSelectorOnMainThread:@selector(set) withObject:nil waitUntilDone:NO ];
QZ_UpdateCursor(this);
}
return 1;
}
/*
Coordinate conversion functions, for convenience
Cocoa sets the origin at the lower left corner of the window/screen
SDL, CoreGraphics/WindowServer, and QuickDraw use the origin at the upper left corner
The routines were written so they could be called before SetVideoMode() has finished;
this might have limited usefulness at the moment, but the extra cost is trivial.
*/
/* Convert Cocoa screen coordinate to Cocoa window coordinate */
void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p) {
if ( ! CGDisplayIsCaptured (display_id) )
*p = [ qz_window convertScreenToBase:*p ];
}
/* Convert Cocoa window coordinate to Cocoa screen coordinate */
void QZ_PrivateLocalToGlobal (_THIS, NSPoint *p) {
if ( ! CGDisplayIsCaptured (display_id) )
*p = [ qz_window convertBaseToScreen:*p ];
}
/* Convert SDL coordinate to Cocoa coordinate */
void QZ_PrivateSDLToCocoa (_THIS, NSPoint *p) {
if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */
p->y = CGDisplayPixelsHigh (display_id) - p->y;
}
else {
*p = [ window_view convertPoint:*p toView: nil ];
p->y = [window_view frame].size.height - p->y;
}
}
/* Convert Cocoa coordinate to SDL coordinate */
void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p) {
if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */
p->y = CGDisplayPixelsHigh (display_id) - p->y;
}
else {
*p = [ window_view convertPoint:*p fromView: nil ];
p->y = [window_view frame].size.height - p->y;
}
}
/* Convert SDL coordinate to window server (CoreGraphics) coordinate */
CGPoint QZ_PrivateSDLToCG (_THIS, NSPoint *p) {
CGPoint cgp;
if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */
int height;
QZ_PrivateSDLToCocoa (this, p);
QZ_PrivateLocalToGlobal (this, p);
height = CGDisplayPixelsHigh (display_id);
p->y = height - p->y;
}
cgp.x = p->x;
cgp.y = p->y;
return cgp;
}
#if 0 /* Dead code */
/* Convert window server (CoreGraphics) coordinate to SDL coordinate */
void QZ_PrivateCGToSDL (_THIS, NSPoint *p) {
if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */
int height;
/* Convert CG Global to Cocoa Global */
height = CGDisplayPixelsHigh (display_id);
p->y = height - p->y;
QZ_PrivateGlobalToLocal (this, p);
QZ_PrivateCocoaToSDL (this, p);
}
}
#endif /* Dead code */
void QZ_PrivateWarpCursor (_THIS, int x, int y) {
NSPoint p;
CGPoint cgp;
p = NSMakePoint (x, y);
cgp = QZ_PrivateSDLToCG (this, &p);
/* this is the magic call that fixes cursor "freezing" after warp */
CGAssociateMouseAndMouseCursorPosition (0);
CGWarpMouseCursorPosition (cgp);
if (grab_state != QZ_INVISIBLE_GRAB) { /* can't leave it disassociated? */
CGAssociateMouseAndMouseCursorPosition (1);
}
SDL_PrivateAppActive (QZ_IsMouseInWindow (this), SDL_APPMOUSEFOCUS);
}
void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y) {
/* Only allow warping when in foreground */
if ( ! [ NSApp isActive ] )
return;
/* Do the actual warp */
if (grab_state != QZ_INVISIBLE_GRAB) QZ_PrivateWarpCursor (this, x, y);
/* Generate the mouse moved event */
SDL_PrivateMouseMotion (0, 0, x, y);
}
void QZ_MoveWMCursor (_THIS, int x, int y) { }
void QZ_CheckMouseMode (_THIS) { }
void QZ_SetCaption (_THIS, const char *title, const char *icon) {
if ( qz_window != nil ) {
NSString *string;
if ( title != NULL ) {
string = [ [ NSString alloc ] initWithUTF8String:title ];
[ qz_window setTitle:string ];
[ string release ];
}
if ( icon != NULL ) {
string = [ [ NSString alloc ] initWithUTF8String:icon ];
[ qz_window setMiniwindowTitle:string ];
[ string release ];
}
}
}
void QZ_SetWindowPos (_THIS, int x, int y)
{
if ( qz_window == nil ) {
//printf( "%s(%d,%d): called for NULL window\n", __FUNCTION__, x, y );
return;
}
[ qz_window setFrameTopLeftPoint:NSMakePoint( x, this->hidden->height - y ) ];
//printf( "%s(%d,%d): done\n", __FUNCTION__, x, y );
}
void QZ_GetWindowPos(_THIS, int *px, int *py)
{
NSPoint pt;
*px = *py = 0;
if ( qz_window == NULL ) {
//printf( "%s: called on NULL window\n", __FUNCTION__ );
}
if ( qz_window != nil ) {
NSRect rect = [ qz_window frame ];
*px = rect.origin.x;
*py = this->hidden->height - rect.origin.y - rect.size.height;
//printf( "%s: returning (%d,%d)\n", __FUNCTION__, *px, *py );
}
}
/* determine if the window is fully visible on the current screen configuration */
int QZ_IsWindowVisible(_THIS, int recenter)
{
int result = 0;
//printf( "... enter %s\n", __FUNCTION__ );
if ( qz_window != NULL ) {
NSRect frame = [ qz_window frame ];
NSArray* screens = [ NSScreen screens ];
unsigned int count = [ screens count ];
unsigned int n;
//printf( "window frame (%d,%d) (%d,%d)\n", frame.origin.x, frame.origin.y,
// frame.size.width, frame.size.height );
for (n = 0; n < count; n++) {
NSScreen* screen = [ screens objectAtIndex: n ];
NSRect vis = [ screen visibleFrame ];
//printf( "screen %d/%d frame (%d,%d) (%d,%d)\n", n+1, count,
// vis.origin.x, vis.origin.y, vis.size.width, vis.size.height );
if (frame.origin.x >= vis.origin.x &&
frame.origin.x + frame.size.width <= vis.origin.x + vis.size.width &&
frame.origin.y >= vis.origin.y &&
frame.origin.y + frame.size.height <= vis.origin.y + vis.size.height )
{
result = 1;
break;
}
}
}
//printf ( "... exit %s, result = %d\n", __FUNCTION__, result );
if ( !result && recenter ) {
[ qz_window center ] ;
}
return result;
}
int QZ_GetMonitorDPI(_THIS, int *xDpi, int *yDpi)
{
/* FIXME: how to get this information from Cocoa ? */
return -1;
}
int QZ_GetMonitorRect (_THIS, SDL_Rect *rect)
{
NSWindow* window = qz_window;
NSRect frame = [ window frame ];
int fx1 = frame.origin.x;
int fy1 = frame.origin.y;
int fx2 = frame.size.width + fx1;
int fy2 = frame.size.height + fy1;
NSArray* screens = [ NSScreen screens ];
unsigned int count = [ screens count ];
int bestScreen = -1;
int bestArea = 0;
unsigned int n;
/* we need to compute which screen has the most window pixels */
for (n = 0; n < count; n++) {
NSScreen* screen = [ screens objectAtIndex: n ];
NSRect vis = [ screen visibleFrame ];
int vx1 = vis.origin.x;
int vy1 = vis.origin.y;
int vx2 = vis.size.width + vx1;
int vy2 = vis.size.height + vy1;
int cx1, cx2, cy1, cy2, cArea;
if (fx1 >= vx2 || vx1 >= fx2 || fy1 >= vy2 || vy1 >= fy2)
continue;
cx1 = (fx1 < vx1) ? vx1 : fx1;
cx2 = (fx2 > vx2) ? vx2 : fx2;
cy1 = (fy1 < vy1) ? vy1 : fy1;
cy2 = (fy2 > vy2) ? vy2 : fy2;
if (cx1 >= cx2 || cy1 >= cy2)
continue;
cArea = (cx2-cx1)*(cy2-cy1);
if (bestScreen < 0 || cArea > bestArea) {
bestScreen = n;
bestArea = cArea;
}
}
if (bestScreen < 0)
bestScreen = 0;
{
NSScreen* screen = [ screens objectAtIndex: bestScreen ];
NSRect vis = [ screen visibleFrame ];
rect->x = vis.origin.x;
rect->y = vis.origin.y;
rect->w = vis.size.width;
rect->h = vis.size.height;
}
return 0;
}
void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask)
{
NSBitmapImageRep *imgrep;
NSImage *img;
SDL_Surface *mergedSurface;
NSAutoreleasePool *pool;
Uint8 *pixels;
SDL_bool iconSrcAlpha;
Uint8 iconAlphaValue;
int i, j, maskPitch, index;
pool = [ [ NSAutoreleasePool alloc ] init ];
imgrep = [ [ [ NSBitmapImageRep alloc ] initWithBitmapDataPlanes: NULL pixelsWide: icon->w pixelsHigh: icon->h bitsPerSample: 8 samplesPerPixel: 4 hasAlpha: YES isPlanar: NO colorSpaceName: NSDeviceRGBColorSpace bytesPerRow: 4*icon->w bitsPerPixel: 32 ] autorelease ];
if (imgrep == nil) goto freePool;
pixels = [ imgrep bitmapData ];
SDL_memset(pixels, 0, 4*icon->w*icon->h); /* make the background, which will survive in colorkeyed areas, completely transparent */
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
#define BYTEORDER_DEPENDENT_RGBA_MASKS 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
#else
#define BYTEORDER_DEPENDENT_RGBA_MASKS 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
#endif
mergedSurface = SDL_CreateRGBSurfaceFrom(pixels, icon->w, icon->h, 32, 4*icon->w, BYTEORDER_DEPENDENT_RGBA_MASKS);
if (mergedSurface == NULL) goto freePool;
/* blit, with temporarily cleared SRCALPHA flag because we want to copy, not alpha-blend */
iconSrcAlpha = ((icon->flags & SDL_SRCALPHA) != 0);
iconAlphaValue = icon->format->alpha;
SDL_SetAlpha(icon, 0, 255);
SDL_BlitSurface(icon, NULL, mergedSurface, NULL);
if (iconSrcAlpha) SDL_SetAlpha(icon, SDL_SRCALPHA, iconAlphaValue);
SDL_FreeSurface(mergedSurface);
/* apply mask, source alpha, and premultiply color values by alpha */
maskPitch = (icon->w+7)/8;
for (i = 0; i < icon->h; i++) {
for (j = 0; j < icon->w; j++) {
index = i*4*icon->w + j*4;
if (!(mask[i*maskPitch + j/8] & (128 >> j%8))) {
pixels[index + 3] = 0;
}
else {
if (iconSrcAlpha) {
if (icon->format->Amask == 0) pixels[index + 3] = icon->format->alpha;
}
else {
pixels[index + 3] = 255;
}
}
if (pixels[index + 3] < 255) {
pixels[index + 0] = (Uint16)pixels[index + 0]*pixels[index + 3]/255;
pixels[index + 1] = (Uint16)pixels[index + 1]*pixels[index + 3]/255;
pixels[index + 2] = (Uint16)pixels[index + 2]*pixels[index + 3]/255;
}
}
}
img = [ [ [ NSImage alloc ] initWithSize: NSMakeSize(icon->w, icon->h) ] autorelease ];
if (img == nil) goto freePool;
[ img addRepresentation: imgrep ];
[ NSApp setApplicationIconImage:img ];
freePool:
[ pool release ];
}
int QZ_IconifyWindow (_THIS) {
if ( ! [ qz_window isMiniaturized ] ) {
[ qz_window miniaturize:nil ];
if ( ! [ qz_window isMiniaturized ] ) {
SDL_SetError ("window iconification failed");
return 0;
}
return 1;
}
else {
SDL_SetError ("window already iconified");
return 0;
}
}
int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info) {
info->nsWindowPtr = qz_window;
return 0;
}
void QZ_ChangeGrabState (_THIS, int action) {
/*
Figure out what the next state should be based on the action.
Ignore actions that can't change the current state.
*/
if ( grab_state == QZ_UNGRABBED ) {
if ( action == QZ_ENABLE_GRAB ) {
if ( cursor_should_be_visible )
grab_state = QZ_VISIBLE_GRAB;
else
grab_state = QZ_INVISIBLE_GRAB;
}
}
else if ( grab_state == QZ_VISIBLE_GRAB ) {
if ( action == QZ_DISABLE_GRAB )
grab_state = QZ_UNGRABBED;
else if ( action == QZ_HIDECURSOR )
grab_state = QZ_INVISIBLE_GRAB;
}
else {
assert( grab_state == QZ_INVISIBLE_GRAB );
if ( action == QZ_DISABLE_GRAB )
grab_state = QZ_UNGRABBED;
else if ( action == QZ_SHOWCURSOR )
grab_state = QZ_VISIBLE_GRAB;
}
/* now apply the new state */
if (grab_state == QZ_UNGRABBED) {
CGAssociateMouseAndMouseCursorPosition (1);
}
else if (grab_state == QZ_VISIBLE_GRAB) {
CGAssociateMouseAndMouseCursorPosition (1);
}
else {
assert( grab_state == QZ_INVISIBLE_GRAB );
QZ_PrivateWarpCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2);
CGAssociateMouseAndMouseCursorPosition (0);
}
}
SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode) {
int doGrab = grab_mode & SDL_GRAB_ON;
/*int fullscreen = grab_mode & SDL_GRAB_FULLSCREEN;*/
if ( this->screen == NULL ) {
SDL_SetError ("QZ_GrabInput: screen is NULL");
return SDL_GRAB_OFF;
}
if ( ! video_set ) {
/*SDL_SetError ("QZ_GrabInput: video is not set, grab will take effect on mode switch"); */
current_grab_mode = grab_mode;
return grab_mode; /* Will be set later on mode switch */
}
if ( grab_mode != SDL_GRAB_QUERY ) {
if ( doGrab )
QZ_ChangeGrabState (this, QZ_ENABLE_GRAB);
else
QZ_ChangeGrabState (this, QZ_DISABLE_GRAB);
current_grab_mode = doGrab ? SDL_GRAB_ON : SDL_GRAB_OFF;
QZ_UpdateCursor(this);
}
return current_grab_mode;
}
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