1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
|
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_QuartzVideo.h"
#include "SDL_QuartzWM.h"
#include "SDL_QuartzWindow.h"
/*
This function makes the *SDL region* of the window 100% opaque.
The genie effect uses the alpha component. Otherwise,
it doesn't seem to matter what value it has.
*/
static void QZ_SetPortAlphaOpaque () {
SDL_Surface *surface = current_video->screen;
int bpp;
bpp = surface->format->BitsPerPixel;
if (bpp == 32) {
Uint32 *pixels = (Uint32*) surface->pixels;
Uint32 rowPixels = surface->pitch / 4;
Uint32 i, j;
for (i = 0; i < surface->h; i++)
for (j = 0; j < surface->w; j++) {
pixels[ (i * rowPixels) + j ] |= 0xFF000000;
}
}
}
@implementation SDL_QuartzWindow
/* we override these methods to fix the miniaturize animation/dock icon bug */
- (void)miniaturize:(id)sender
{
if (SDL_VideoSurface->flags & SDL_OPENGL) {
/*
Future: Grab framebuffer and put into NSImage
[ qz_window setMiniwindowImage:image ];
*/
}
else {
/* make the alpha channel opaque so anim won't have holes in it */
QZ_SetPortAlphaOpaque ();
}
/* window is hidden now */
SDL_PrivateAppActive (0, SDL_APPACTIVE);
[ super miniaturize:sender ];
}
- (void)display
{
/*
This method fires just before the window deminaturizes from the Dock.
We'll save the current visible surface, let the window manager redraw any
UI elements, and restore the SDL surface. This way, no expose event
is required, and the deminiaturize works perfectly.
*/
SDL_VideoDevice *this = (SDL_VideoDevice*)current_video;
/* make sure pixels are fully opaque */
if (! ( SDL_VideoSurface->flags & SDL_OPENGL ) )
QZ_SetPortAlphaOpaque ();
/* save current visible SDL surface */
[ self cacheImageInRect:[ window_view frame ] ];
/* let the window manager redraw controls, border, etc */
[ super display ];
/* restore visible SDL surface */
[ self restoreCachedImage ];
/* window is visible again */
SDL_PrivateAppActive (1, SDL_APPACTIVE);
}
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag
{
/*
If the video surface is NULL, this originated from QZ_SetVideoMode,
so don't send the resize event.
*/
SDL_VideoDevice *this = (SDL_VideoDevice*)current_video;
if (this && SDL_VideoSurface == NULL) {
[ super setFrame:frameRect display:flag ];
}
else if (this && qz_window) {
NSRect newViewFrame;
[ super setFrame:frameRect display:flag ];
newViewFrame = [ window_view frame ];
SDL_PrivateResize (newViewFrame.size.width, newViewFrame.size.height);
}
}
/* QZ_DoActivate() calls a low-level CoreGraphics routine to adjust
the cursor position, if input is being grabbed. If app activation is
triggered by a mouse click in the title bar, then the window manager
gets confused and thinks we're dragging the window. The solution
below postpones the activate event to avoid this scenario. */
- (void)becomeKeyWindow
{
NSEvent *event = [self currentEvent];
if ([event type] == NSLeftMouseDown && [event window] == self)
watchForMouseUp = YES;
else
[super becomeKeyWindow];
}
- (void)sendEvent:(NSEvent *)event
{
[super sendEvent:event];
if (watchForMouseUp && [event type] == NSLeftMouseUp)
{
watchForMouseUp = NO;
[super becomeKeyWindow];
}
}
- (void)appDidHide:(NSNotification*)note
{
SDL_PrivateAppActive (0, SDL_APPACTIVE);
}
- (void)appWillUnhide:(NSNotification*)note
{
SDL_VideoDevice *this = (SDL_VideoDevice*)current_video;
if ( this ) {
/* make sure pixels are fully opaque */
if (! ( SDL_VideoSurface->flags & SDL_OPENGL ) )
QZ_SetPortAlphaOpaque ();
/* save current visible SDL surface */
[ self cacheImageInRect:[ window_view frame ] ];
}
}
- (void)appDidUnhide:(NSNotification*)note
{
/* restore cached image, since it may not be current, post expose event too */
[ self restoreCachedImage ];
/*SDL_PrivateExpose ();*/
SDL_PrivateAppActive (1, SDL_APPACTIVE);
}
- (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
{
/* Make our window subclass receive these application notifications */
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];
return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
}
@end
@implementation SDL_QuartzWindowDelegate
- (BOOL)windowShouldClose:(id)sender
{
SDL_PrivateQuit();
return NO;
}
- (void)windowDidBecomeKey:(NSNotification *)aNotification
{
QZ_DoActivate (current_video);
}
- (void)windowDidResignKey:(NSNotification *)aNotification
{
QZ_DoDeactivate (current_video);
}
@end
@implementation SDL_QuartzView
- (void)resetCursorRects
{
SDL_Cursor *sdlc = SDL_GetCursor();
if (sdlc != NULL && sdlc->wm_cursor != NULL) {
[self addCursorRect: [self visibleRect] cursor: sdlc->wm_cursor->nscursor];
}
}
@end
|