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authorJohn Reck <jreck@google.com>2012-06-08 13:42:07 -0700
committerJohn Reck <jreck@google.com>2012-06-08 13:42:07 -0700
commit03e4bcee1a77029e1dcbb3d09e3c8af2807260c1 (patch)
tree5b417734d92fdf103697c6244e748ef0c3bcb1a8
parent92d7c4c42a4d5e64592a6c52c0f6ad1500e20efa (diff)
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Disable dispatchFakeMouseMoveEvent when scrolling a render layer
Bug: 6635039 This makes sense if you are scrolling the layer with an actual mouse, but all it does for us is result in some weird CSS :hover style changes and unnecessary painting - disable it. Change-Id: I08907c5f536c94a00d72fecf72411a1765a4a067
-rw-r--r--Source/WebCore/rendering/RenderLayer.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/WebCore/rendering/RenderLayer.cpp b/Source/WebCore/rendering/RenderLayer.cpp
index bad0668..b6662f6 100644
--- a/Source/WebCore/rendering/RenderLayer.cpp
+++ b/Source/WebCore/rendering/RenderLayer.cpp
@@ -1429,10 +1429,12 @@ void RenderLayer::scrollTo(int x, int y)
// The caret rect needs to be invalidated after scrolling
frame->selection()->setCaretRectNeedsUpdate();
+#if !ENABLE(ANDROID_OVERFLOW_SCROLL)
FloatQuad quadForFakeMouseMoveEvent = FloatQuad(rectForRepaint);
if (repaintContainer)
quadForFakeMouseMoveEvent = repaintContainer->localToAbsoluteQuad(quadForFakeMouseMoveEvent);
frame->eventHandler()->dispatchFakeMouseMoveEventSoonInQuad(quadForFakeMouseMoveEvent);
+#endif
}
// Just schedule a full repaint of our object.