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authorTeng-Hui Zhu <ztenghui@google.com>2011-09-27 09:54:40 -0700
committerTeng-Hui Zhu <ztenghui@google.com>2011-09-27 09:59:45 -0700
commit3ccd3a0e15152972f714758ccff434dc36c1f96b (patch)
tree21b1122809ae801c515f2672787f7aaf1275df71
parent53d8ef97560e64d50207a3ed70e9fc3528b9f7fc (diff)
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Increase the texture number for layers
This will break the Gpu upload code path on phones which is turned off by default, but it will work on the tablet. bug:5347539 Change-Id: Idc9889a8681035addd85843191322039a69110e5
-rw-r--r--Source/WebCore/platform/graphics/android/TilesManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/WebCore/platform/graphics/android/TilesManager.cpp b/Source/WebCore/platform/graphics/android/TilesManager.cpp
index c16f945..2c7f09b 100644
--- a/Source/WebCore/platform/graphics/android/TilesManager.cpp
+++ b/Source/WebCore/platform/graphics/android/TilesManager.cpp
@@ -70,7 +70,7 @@
#define TILE_HEIGHT 256
#define LAYER_TILE_WIDTH 256
#define LAYER_TILE_HEIGHT 256
-#define LAYER_TILES 50
+#define LAYER_TILES 100
// Define a maximum amount of ram used by layers
#define MAX_LAYERS_ALLOCATION 33554432 // 32Mb