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author | Chris Craik <ccraik@google.com> | 2011-10-24 15:40:09 -0700 |
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committer | Chris Craik <ccraik@google.com> | 2011-10-24 15:42:55 -0700 |
commit | 4ed1250cd6a767f36b8429212327d96d7ac1114d (patch) | |
tree | 8fd7528f4e5db60bf3ea6277d8b33bd10ce71a74 | |
parent | 5dee9ed228c914254062b62ae459884e3060a2ae (diff) | |
download | external_webkit-4ed1250cd6a767f36b8429212327d96d7ac1114d.zip external_webkit-4ed1250cd6a767f36b8429212327d96d7ac1114d.tar.gz external_webkit-4ed1250cd6a767f36b8429212327d96d7ac1114d.tar.bz2 |
Mark layers as ready to swap if invisible
bug:5505364
This avoids the problem of waiting infinitely during initialization (when a
layer doesn't have content) for the layer to be ready.
Change-Id: I364eff66616ea304a68976d5ad06ce5fdb1a6d4b
-rw-r--r-- | Source/WebCore/platform/graphics/android/TiledTexture.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/WebCore/platform/graphics/android/TiledTexture.cpp b/Source/WebCore/platform/graphics/android/TiledTexture.cpp index 87996ab..3182eef 100644 --- a/Source/WebCore/platform/graphics/android/TiledTexture.cpp +++ b/Source/WebCore/platform/graphics/android/TiledTexture.cpp @@ -71,7 +71,7 @@ bool TiledTexture::ready() { // FIXME: have a better system -- maybe keeping the last scale factor // able to fully render everything return !TilesManager::instance()->layerTexturesRemain() - || (tilesAllReady && tilesVisible); + || !tilesVisible || tilesAllReady; } void TiledTexture::prepare(GLWebViewState* state, float scale, bool repaint, |