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authorChris Craik <ccraik@google.com>2012-10-22 14:38:45 -0700
committerChris Craik <ccraik@google.com>2012-10-22 15:02:44 -0700
commita464817e995321cae99f09266e27d4fa322d9b31 (patch)
tree9613c11e6ef011bae8e9d291b70daa034d323fb8
parent285c0572401578498b0ccb0c3da0828544f2d085 (diff)
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Always use full transfer queue size on highEndGfx devices
bug:7393228 Single tile per frame is too slow Change-Id: Ife93976411a54c43313ab2f80706a1ec125e507a
-rw-r--r--Source/WebCore/platform/graphics/android/rendering/TilesManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/WebCore/platform/graphics/android/rendering/TilesManager.cpp b/Source/WebCore/platform/graphics/android/rendering/TilesManager.cpp
index aa18898..50f862d 100644
--- a/Source/WebCore/platform/graphics/android/rendering/TilesManager.cpp
+++ b/Source/WebCore/platform/graphics/android/rendering/TilesManager.cpp
@@ -452,7 +452,7 @@ TransferQueue* TilesManager::transferQueue()
// be accessed from the TexturesGenerator. However, that can only happen after
// a previous transferQueue() call due to a prepare.
if (!m_queue)
- m_queue = new TransferQueue(m_useMinimalMemory);
+ m_queue = new TransferQueue(m_useMinimalMemory && !m_highEndGfx);
return m_queue;
}