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authorDerek Sollenberger <djsollen@google.com>2011-03-16 15:47:39 -0400
committerDerek Sollenberger <djsollen@google.com>2011-03-16 15:47:39 -0400
commitadff8fe3e93335625cc084a33dc0506581c2048d (patch)
tree66ce5485a51d9ae8a0b118f323368f81665d0640
parent49fff159362adc0289fe593ac113a8d0a0671edf (diff)
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Disable the use of EGL fences for synchronization.
bug: 4098273 Change-Id: Iaf7eaa13b9d4410dfb984af0e4a83dadedb09648
-rw-r--r--WebCore/platform/graphics/android/SharedTexture.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/WebCore/platform/graphics/android/SharedTexture.cpp b/WebCore/platform/graphics/android/SharedTexture.cpp
index 7a67ae6..f2da663 100644
--- a/WebCore/platform/graphics/android/SharedTexture.cpp
+++ b/WebCore/platform/graphics/android/SharedTexture.cpp
@@ -94,6 +94,10 @@ void SharedTexture::initSourceTexture()
m_supportsEGLImage = GLUtils::isEGLImageSupported();
m_supportsEGLFenceSyncKHR = GLUtils::isEGLFenceSyncSupported();
+ // TODO temporarily disable fence sync until the EGL framework fixes
+ // performance issues that result from consistently adding/removing fences.
+ m_supportsEGLFenceSyncKHR = false;
+
LOGI("imageEGL: %d syncKHR: %d", m_supportsEGLImage, m_supportsEGLFenceSyncKHR);
glGenTextures(1, &m_sourceTexture.m_textureId);