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author | Teng-Hui Zhu <ztenghui@google.com> | 2010-11-08 09:25:40 -0800 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2010-11-08 09:25:40 -0800 |
commit | ccbb8a238ca0ba5fc0780884e281e6b6a601a675 (patch) | |
tree | 5ec53556ee18efe2a3dc06c3d1bb89f7f00d14f2 | |
parent | fcb462de639304deaa2da761823fbfeef88b36d4 (diff) | |
parent | bc1daa50ef8440769220d18d403a8694ced77aac (diff) | |
download | external_webkit-ccbb8a238ca0ba5fc0780884e281e6b6a601a675.zip external_webkit-ccbb8a238ca0ba5fc0780884e281e6b6a601a675.tar.gz external_webkit-ccbb8a238ca0ba5fc0780884e281e6b6a601a675.tar.bz2 |
Merge "Fix text-shadow style when blur is 0px"
-rw-r--r-- | WebCore/platform/graphics/android/GraphicsContextAndroid.cpp | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/WebCore/platform/graphics/android/GraphicsContextAndroid.cpp b/WebCore/platform/graphics/android/GraphicsContextAndroid.cpp index b76f5d5..5d38295 100644 --- a/WebCore/platform/graphics/android/GraphicsContextAndroid.cpp +++ b/WebCore/platform/graphics/android/GraphicsContextAndroid.cpp @@ -70,7 +70,7 @@ template <typename T> T* deepCopyPtr(const T* src) // Is Color premultiplied or not? If it is, then I can't blindly pass it to paint.setColor() struct ShadowRec { - SkScalar blur; // >0 means valid shadow + SkScalar blur; // >=0 means valid shadow SkScalar dx; SkScalar dy; SkColor color; @@ -149,13 +149,13 @@ public: bool setupShadowPaint(SkPaint* paint, SkPoint* offset) { - if (shadow.blur > 0) { + if (shadow.blur >= 0) { paint->setAntiAlias(true); paint->setDither(true); paint->setXfermodeMode(mode); paint->setColor(shadow.color); paint->setMaskFilter(SkBlurMaskFilter::Create(shadow.blur, - SkBlurMaskFilter::kNormal_BlurStyle))->unref(); + SkBlurMaskFilter::kNormal_BlurStyle))->safeUnref(); offset->set(shadow.dx, shadow.dy); return true; } @@ -253,7 +253,7 @@ public: paint->setAntiAlias(m_state->useAA); paint->setDither(true); paint->setXfermodeMode(m_state->mode); - if (m_state->shadow.blur > 0) { + if (m_state->shadow.blur >= 0) { SkDrawLooper* looper = new SkBlurDrawLooper(m_state->shadow.blur, m_state->shadow.dx, m_state->shadow.dy, @@ -944,9 +944,6 @@ void GraphicsContext::setPlatformShadow(const FloatSize& size, float blur, const if (paintingDisabled()) return; - if (blur <= 0) - this->clearPlatformShadow(); - SkColor c; if (color.isValid()) c = color.rgb(); |