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authorTeng-Hui Zhu <ztenghui@google.com>2011-05-23 15:02:14 -0700
committerTeng-Hui Zhu <ztenghui@google.com>2011-05-23 15:02:14 -0700
commite17c8aeecb722a98f9cac8556cf7d49d7247a83a (patch)
tree911a5333d8b33105180010bc4c4f491f550514ad
parent635861a90dfb699f7c81038576ad7d993d2a9972 (diff)
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DO NOT MERGE: The clip should be effective even if it is empty.
bug:4473188 Change-Id: Ib38b31074dbd7f4905cf8bbd6539673678669638
-rw-r--r--WebCore/platform/graphics/android/ShaderProgram.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/WebCore/platform/graphics/android/ShaderProgram.cpp b/WebCore/platform/graphics/android/ShaderProgram.cpp
index 9e0a4ab..558c118 100644
--- a/WebCore/platform/graphics/android/ShaderProgram.cpp
+++ b/WebCore/platform/graphics/android/ShaderProgram.cpp
@@ -332,9 +332,6 @@ void ShaderProgram::clip(const FloatRect& clip)
if (clip == m_clipRect)
return;
- if (clip.width() == 0 && clip.height() == 0)
- return;
-
// we should only call glScissor in this function, so that we can easily
// track the current clipping rect.