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author | Steve Block <steveblock@google.com> | 2010-08-27 17:00:52 +0100 |
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committer | Steve Block <steveblock@google.com> | 2010-08-27 17:00:52 +0100 |
commit | a9bfd6c4a32dfd9cc032cb67c6ccb8d09c16f579 (patch) | |
tree | d69bc189eb2ea23d5cb9fa0a1d89320515f3788c /ANGLE/src/compiler/preprocessor/compile.h | |
parent | 7dbefbd5e0e191ea647b8af3581382d04a073fe5 (diff) | |
download | external_webkit-a9bfd6c4a32dfd9cc032cb67c6ccb8d09c16f579.zip external_webkit-a9bfd6c4a32dfd9cc032cb67c6ccb8d09c16f579.tar.gz external_webkit-a9bfd6c4a32dfd9cc032cb67c6ccb8d09c16f579.tar.bz2 |
Add ANGLE at r65615
ANGLE is now required for the Mac build, so should have been added
as part of the merge to r65615.
Change-Id: I048185d196cf3150651fff0e3761fc57928f18ce
Diffstat (limited to 'ANGLE/src/compiler/preprocessor/compile.h')
-rw-r--r-- | ANGLE/src/compiler/preprocessor/compile.h | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/ANGLE/src/compiler/preprocessor/compile.h b/ANGLE/src/compiler/preprocessor/compile.h new file mode 100644 index 0000000..a40b99e --- /dev/null +++ b/ANGLE/src/compiler/preprocessor/compile.h @@ -0,0 +1,104 @@ +// +// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +/****************************************************************************\ +Copyright (c) 2002, NVIDIA Corporation. + +NVIDIA Corporation("NVIDIA") supplies this software to you in +consideration of your agreement to the following terms, and your use, +installation, modification or redistribution of this NVIDIA software +constitutes acceptance of these terms. If you do not agree with these +terms, please do not use, install, modify or redistribute this NVIDIA +software. + +In consideration of your agreement to abide by the following terms, and +subject to these terms, NVIDIA grants you a personal, non-exclusive +license, under NVIDIA's copyrights in this original NVIDIA software (the +"NVIDIA Software"), to use, reproduce, modify and redistribute the +NVIDIA Software, with or without modifications, in source and/or binary +forms; provided that if you redistribute the NVIDIA Software, you must +retain the copyright notice of NVIDIA, this notice and the following +text and disclaimers in all such redistributions of the NVIDIA Software. +Neither the name, trademarks, service marks nor logos of NVIDIA +Corporation may be used to endorse or promote products derived from the +NVIDIA Software without specific prior written permission from NVIDIA. +Except as expressly stated in this notice, no other rights or licenses +express or implied, are granted by NVIDIA herein, including but not +limited to any patent rights that may be infringed by your derivative +works or by other works in which the NVIDIA Software may be +incorporated. No hardware is licensed hereunder. + +THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT +WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, +INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, +NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR +ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER +PRODUCTS. + +IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, +INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED +TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF +USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY +OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE +NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, +TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF +NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +\****************************************************************************/ +// +// compile.h +// + +#if !defined(__COMPILE_H) +#define __COMPILE_H 1 + +int InitCPPStruct(void); + +typedef struct Options_Rec{ + const char *profileString; + int ErrorMode; + int Quiet; + + // Debug The Compiler options: + int DumpAtomTable; +} Options; + +struct CPPStruct_Rec { + // Public members + SourceLoc *pLastSourceLoc; // Set at the start of each statement by the tree walkers + Options options; // Compile options and parameters + + // Private members + SourceLoc lastSourceLoc; + + // Scanner data: + + SourceLoc *tokenLoc; // Source location of most recent token seen by the scanner + int mostRecentToken; // Most recent token seen by the scanner + InputSrc *currentInput; + int previous_token; + int pastFirstStatement; // used to make sure that #version is the first statement seen in the file, if present + + void *pC; // storing the parseContext of the compile object in cpp. + + // Private members: + SourceLoc ltokenLoc; + int ifdepth; //current #if-#else-#endif nesting in the cpp.c file (pre-processor) + int elsedepth[64]; //Keep a track of #if depth..Max allowed is 64. + int elsetracker; //#if-#else and #endif constructs...Counter. + const char *ErrMsg; + int CompileError; //Indicate compile error when #error, #else,#elif mismatch. + + // + // Globals used to communicate between PaParseStrings() and yy_input()and + // also across the files.(gen_glslang.cpp and scanner.c) + // + int PaWhichStr; // which string we're parsing + int* PaStrLen; // array of lengths of the PaArgv strings + int PaArgc; // count of strings in the array + char** PaArgv; // our array of strings to parse + unsigned int tokensBeforeEOF : 1; +}; + +#endif // !defined(__COMPILE_H) |