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authorTeng-Hui Zhu <ztenghui@google.com>2011-12-14 10:28:42 -0800
committerTeng-Hui Zhu <ztenghui@google.com>2011-12-15 16:06:23 -0800
commit62ee9670dd9beeb9a8f21d8737250c081382e2f5 (patch)
treebfdf79d7bb837b5361c4139399b92ef1c8c275ed /LayoutTests/storage/open-database-set-empty-version-expected.txt
parente630a97c2561457febd048afa7ec7d098791df31 (diff)
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Clean up all the old code paths before TransferQueue
TransferQueue is using one GL texture per tile, which is the best in terms of memory usage. The old code paths include EGLImage mode and SurfaceTexture per tile mode. At the same time, all the locks related to EGLImage are deleted too. There should be no funcationality change here. By deleting the DoubleBufferTexture, the only thing need to be added into BaseTileTexture is the TextureInfo, which can be optimized further in the future. Change-Id: If27fbca7cb55c73d94fbde3ba02d6208707ad8f0
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