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author | Chris Craik <ccraik@google.com> | 2012-06-12 13:47:12 -0700 |
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committer | Chris Craik <ccraik@google.com> | 2012-06-12 13:53:03 -0700 |
commit | 0c274b96c2dfb5a83b12a99f1ca9069378f73bdb (patch) | |
tree | 600aaa401cb11dd4bf42316673c4e326c5a73e91 /MODULE_LICENSE_LGPL | |
parent | 7fc1c095b5cb85afd90f47a7bf9a35495bcc64bd (diff) | |
download | external_webkit-0c274b96c2dfb5a83b12a99f1ca9069378f73bdb.zip external_webkit-0c274b96c2dfb5a83b12a99f1ca9069378f73bdb.tar.gz external_webkit-0c274b96c2dfb5a83b12a99f1ca9069378f73bdb.tar.bz2 |
Workaround double blit failure
An issue occurs on Stingray where calling glTexSubImage2d in order to blit an
update to a texture fails silently if the texture has already been updated this
frame.
With this change, we now draw the tile off-screen to work around the issue just
before the second blit is required. This way, the second blit succeeds.
bug:6630040
Change-Id: I07213954669b0f3d3f5b87a748a591e532b097b4
Diffstat (limited to 'MODULE_LICENSE_LGPL')
0 files changed, 0 insertions, 0 deletions