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authorChris Craik <ccraik@google.com>2012-06-12 13:47:12 -0700
committerChris Craik <ccraik@google.com>2012-06-12 13:53:03 -0700
commit0c274b96c2dfb5a83b12a99f1ca9069378f73bdb (patch)
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parent7fc1c095b5cb85afd90f47a7bf9a35495bcc64bd (diff)
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Workaround double blit failure
An issue occurs on Stingray where calling glTexSubImage2d in order to blit an update to a texture fails silently if the texture has already been updated this frame. With this change, we now draw the tile off-screen to work around the issue just before the second blit is required. This way, the second blit succeeds. bug:6630040 Change-Id: I07213954669b0f3d3f5b87a748a591e532b097b4
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