diff options
author | Nicolas Roard <nicolasroard@google.com> | 2011-12-08 16:50:32 -0800 |
---|---|---|
committer | Nicolas Roard <nicolasroard@google.com> | 2011-12-08 16:50:32 -0800 |
commit | 900fb9639aa20ef442a9f542f1da52fea667589c (patch) | |
tree | 85dcacbb70d49878306c883dd9fbb725c403e6a6 /NOTICE | |
parent | e50c6da15806ff91b5e9298cb303f2b8f9ae6b35 (diff) | |
download | external_webkit-900fb9639aa20ef442a9f542f1da52fea667589c.zip external_webkit-900fb9639aa20ef442a9f542f1da52fea667589c.tar.gz external_webkit-900fb9639aa20ef442a9f542f1da52fea667589c.tar.bz2 |
Fix ANR when hitting very large layers
In some cases we have to deal with very large layers (e.g. 130k x 56k).
We do clip them at draw time, but at prepare time we will generate *all* the
needed BaseTile objects. Those are small, but when you have to allocated
100k of them and then iterate, it does not make things fast, and we can
ANR (and sometimes recover later).
bug:5466840
Change-Id: I01c64ed1014fa719b619609fd2bd24126dc9056e
Diffstat (limited to 'NOTICE')
0 files changed, 0 insertions, 0 deletions