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authorNicolas Roard <nicolasroard@google.com>2011-12-08 16:50:32 -0800
committerNicolas Roard <nicolasroard@google.com>2011-12-08 16:50:32 -0800
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Fix ANR when hitting very large layers
In some cases we have to deal with very large layers (e.g. 130k x 56k). We do clip them at draw time, but at prepare time we will generate *all* the needed BaseTile objects. Those are small, but when you have to allocated 100k of them and then iterate, it does not make things fast, and we can ANR (and sometimes recover later). bug:5466840 Change-Id: I01c64ed1014fa719b619609fd2bd24126dc9056e
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