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author | Chris Craik <ccraik@google.com> | 2012-06-15 11:36:20 -0700 |
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committer | Chris Craik <ccraik@google.com> | 2012-06-15 11:38:24 -0700 |
commit | e83f95748e8eb4e2f2c2cb893cb9517898d1bf95 (patch) | |
tree | eeb3754324501de6c22563367eae11f981cd0102 /Source/JavaScriptCore/debugger/DebuggerCallFrame.cpp | |
parent | b97b5896776bdd4f345a90f0c950e47c6c795e7b (diff) | |
download | external_webkit-e83f95748e8eb4e2f2c2cb893cb9517898d1bf95.zip external_webkit-e83f95748e8eb4e2f2c2cb893cb9517898d1bf95.tar.gz external_webkit-e83f95748e8eb4e2f2c2cb893cb9517898d1bf95.tar.bz2 |
When swapping, immediately start processing new work
Because no new work is enqueued after a SurfaceCollectionManager::swap(), there
can be significant TexturesGenerator idle period before the next prepare of the
new painting tree. This change removes that delay by preparing the new tree
immediately.
Change-Id: I061983abe7210f75d5e4f44d5dca79a0a47d329f
Diffstat (limited to 'Source/JavaScriptCore/debugger/DebuggerCallFrame.cpp')
0 files changed, 0 insertions, 0 deletions