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author | Chris Craik <ccraik@google.com> | 2011-09-12 15:49:36 -0700 |
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committer | Chris Craik <ccraik@google.com> | 2011-09-12 18:05:37 -0700 |
commit | 808dc42f1e6a574778bc9e8bd41beb7bd9aef06f (patch) | |
tree | 8b03f06ff3cfe5941db0dc43fcb4834e4e9c7e5c /Source/JavaScriptCore/runtime/DateConstructor.h | |
parent | 870be3d940e9e567cf40c446b52fe6fc691378fa (diff) | |
download | external_webkit-808dc42f1e6a574778bc9e8bd41beb7bd9aef06f.zip external_webkit-808dc42f1e6a574778bc9e8bd41beb7bd9aef06f.tar.gz external_webkit-808dc42f1e6a574778bc9e8bd41beb7bd9aef06f.tar.bz2 |
Fix layer tile allocation to be more consistent, less disco
bug:5290559
Two major things:
* Avoid swapping front/back textures before the textures have been blitted to
avoid race condition where blit fails because it doesn't see a back texture
* Don't allow a tile to acquire its front texture to paint into, as the
acquisition logic doesn't handle this.
Change-Id: I84b59396ca9faaf3ddc7c75b6f66e4736bf4c3cf
Diffstat (limited to 'Source/JavaScriptCore/runtime/DateConstructor.h')
0 files changed, 0 insertions, 0 deletions