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authorSteve Block <steveblock@google.com>2011-05-06 11:45:16 +0100
committerSteve Block <steveblock@google.com>2011-05-12 13:44:10 +0100
commitcad810f21b803229eb11403f9209855525a25d57 (patch)
tree29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/ThirdParty/ANGLE/src/compiler/BaseTypes.h
parent121b0cf4517156d0ac5111caf9830c51b69bae8f (diff)
downloadexternal_webkit-cad810f21b803229eb11403f9209855525a25d57.zip
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Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'Source/ThirdParty/ANGLE/src/compiler/BaseTypes.h')
-rw-r--r--Source/ThirdParty/ANGLE/src/compiler/BaseTypes.h147
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diff --git a/Source/ThirdParty/ANGLE/src/compiler/BaseTypes.h b/Source/ThirdParty/ANGLE/src/compiler/BaseTypes.h
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+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef _BASICTYPES_INCLUDED_
+#define _BASICTYPES_INCLUDED_
+
+//
+// Precision qualifiers
+//
+enum TPrecision
+{
+ // These need to be kept sorted
+ EbpUndefined,
+ EbpLow,
+ EbpMedium,
+ EbpHigh,
+};
+
+inline const char* getPrecisionString(TPrecision p)
+{
+ switch(p)
+ {
+ case EbpHigh: return "highp"; break;
+ case EbpMedium: return "mediump"; break;
+ case EbpLow: return "lowp"; break;
+ default: return "mediump"; break; // Safest fallback
+ }
+}
+
+//
+// Basic type. Arrays, vectors, etc., are orthogonal to this.
+//
+enum TBasicType
+{
+ EbtVoid,
+ EbtFloat,
+ EbtInt,
+ EbtBool,
+ EbtGuardSamplerBegin, // non type: see implementation of IsSampler()
+ EbtSampler2D,
+ EbtSamplerCube,
+ EbtGuardSamplerEnd, // non type: see implementation of IsSampler()
+ EbtStruct,
+ EbtAddress, // should be deprecated??
+};
+
+inline const char* getBasicString(TBasicType t)
+{
+ switch (t)
+ {
+ case EbtVoid: return "void"; break;
+ case EbtFloat: return "float"; break;
+ case EbtInt: return "int"; break;
+ case EbtBool: return "bool"; break;
+ case EbtSampler2D: return "sampler2D"; break;
+ case EbtSamplerCube: return "samplerCube"; break;
+ case EbtStruct: return "structure"; break;
+ default: return "unknown type";
+ }
+}
+
+inline bool IsSampler(TBasicType type)
+{
+ return type > EbtGuardSamplerBegin && type < EbtGuardSamplerEnd;
+}
+
+//
+// Qualifiers and built-ins. These are mainly used to see what can be read
+// or written, and by the machine dependent translator to know which registers
+// to allocate variables in. Since built-ins tend to go to different registers
+// than varying or uniform, it makes sense they are peers, not sub-classes.
+//
+enum TQualifier
+{
+ EvqTemporary, // For temporaries (within a function), read/write
+ EvqGlobal, // For globals read/write
+ EvqConst, // User defined constants and non-output parameters in functions
+ EvqAttribute, // Readonly
+ EvqVaryingIn, // readonly, fragment shaders only
+ EvqVaryingOut, // vertex shaders only read/write
+ EvqInvariantVaryingIn, // readonly, fragment shaders only
+ EvqInvariantVaryingOut, // vertex shaders only read/write
+ EvqUniform, // Readonly, vertex and fragment
+
+ // pack/unpack input and output
+ EvqInput,
+ EvqOutput,
+
+ // parameters
+ EvqIn,
+ EvqOut,
+ EvqInOut,
+ EvqConstReadOnly,
+
+ // built-ins written by vertex shader
+ EvqPosition,
+ EvqPointSize,
+
+ // built-ins read by fragment shader
+ EvqFragCoord,
+ EvqFrontFacing,
+ EvqPointCoord,
+
+ // built-ins written by fragment shader
+ EvqFragColor,
+ EvqFragData,
+
+ // end of list
+ EvqLast,
+};
+
+//
+// This is just for debug print out, carried along with the definitions above.
+//
+inline const char* getQualifierString(TQualifier q)
+{
+ switch(q)
+ {
+ case EvqTemporary: return "Temporary"; break;
+ case EvqGlobal: return "Global"; break;
+ case EvqConst: return "const"; break;
+ case EvqConstReadOnly: return "const"; break;
+ case EvqAttribute: return "attribute"; break;
+ case EvqVaryingIn: return "varying"; break;
+ case EvqVaryingOut: return "varying"; break;
+ case EvqInvariantVaryingIn: return "invariant varying"; break;
+ case EvqInvariantVaryingOut:return "invariant varying"; break;
+ case EvqUniform: return "uniform"; break;
+ case EvqIn: return "in"; break;
+ case EvqOut: return "out"; break;
+ case EvqInOut: return "inout"; break;
+ case EvqInput: return "input"; break;
+ case EvqOutput: return "output"; break;
+ case EvqPosition: return "Position"; break;
+ case EvqPointSize: return "PointSize"; break;
+ case EvqFragCoord: return "FragCoord"; break;
+ case EvqFrontFacing: return "FrontFacing"; break;
+ case EvqFragColor: return "FragColor"; break;
+ case EvqFragData: return "FragData"; break;
+ default: return "unknown qualifier";
+ }
+}
+
+#endif // _BASICTYPES_INCLUDED_