summaryrefslogtreecommitdiffstats
path: root/Source/WebCore/Android.mk
diff options
context:
space:
mode:
authorTeng-Hui Zhu <ztenghui@google.com>2011-12-14 10:28:42 -0800
committerTeng-Hui Zhu <ztenghui@google.com>2011-12-15 16:06:23 -0800
commit62ee9670dd9beeb9a8f21d8737250c081382e2f5 (patch)
treebfdf79d7bb837b5361c4139399b92ef1c8c275ed /Source/WebCore/Android.mk
parente630a97c2561457febd048afa7ec7d098791df31 (diff)
downloadexternal_webkit-62ee9670dd9beeb9a8f21d8737250c081382e2f5.zip
external_webkit-62ee9670dd9beeb9a8f21d8737250c081382e2f5.tar.gz
external_webkit-62ee9670dd9beeb9a8f21d8737250c081382e2f5.tar.bz2
Clean up all the old code paths before TransferQueue
TransferQueue is using one GL texture per tile, which is the best in terms of memory usage. The old code paths include EGLImage mode and SurfaceTexture per tile mode. At the same time, all the locks related to EGLImage are deleted too. There should be no funcationality change here. By deleting the DoubleBufferTexture, the only thing need to be added into BaseTileTexture is the TextureInfo, which can be optimized further in the future. Change-Id: If27fbca7cb55c73d94fbde3ba02d6208707ad8f0
Diffstat (limited to 'Source/WebCore/Android.mk')
-rw-r--r--Source/WebCore/Android.mk2
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/WebCore/Android.mk b/Source/WebCore/Android.mk
index aa8ffe6..406cdc1 100644
--- a/Source/WebCore/Android.mk
+++ b/Source/WebCore/Android.mk
@@ -639,7 +639,6 @@ LOCAL_SRC_FILES := $(LOCAL_SRC_FILES) \
platform/graphics/android/BaseTileTexture.cpp \
platform/graphics/android/BitmapAllocatorAndroid.cpp \
platform/graphics/android/ClassTracker.cpp \
- platform/graphics/android/DoubleBufferedTexture.cpp \
platform/graphics/android/FontAndroid.cpp \
platform/graphics/android/FontCacheAndroid.cpp \
platform/graphics/android/FontCustomPlatformData.cpp \
@@ -673,7 +672,6 @@ LOCAL_SRC_FILES := $(LOCAL_SRC_FILES) \
platform/graphics/android/ScrollableLayerAndroid.cpp \
platform/graphics/android/SharedBufferStream.cpp \
platform/graphics/android/ShaderProgram.cpp \
- platform/graphics/android/SharedTexture.cpp \
platform/graphics/android/TextureInfo.cpp \
platform/graphics/android/TexturesGenerator.cpp \
platform/graphics/android/TilesManager.cpp \