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authorChris Craik <ccraik@google.com>2011-12-15 13:04:36 -0800
committerChris Craik <ccraik@google.com>2011-12-15 14:45:33 -0800
commitd0fb9fc8829373b88adf55224fde0e456a9d8665 (patch)
treec87aa29f2390e0608984a74cf22f44a451d00408 /Source/WebCore/Android.mk
parente630a97c2561457febd048afa7ec7d098791df31 (diff)
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Don't pass pictures with no content to UI thread
bug:5748182 Adjusted text detection logic to also simply detect content, and moved to a separate class. No content means a picture is not attached to the layer, and a PaintedSurface isn't allocated to the layer on the UI side. Most commonly, this avoids allocating textures for the clipping element for an overscroll div, but only if it has nothing to paint. Change-Id: I5e57d497780c0532e0f28ac94b7ced3de9718e92
Diffstat (limited to 'Source/WebCore/Android.mk')
-rw-r--r--Source/WebCore/Android.mk1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/WebCore/Android.mk b/Source/WebCore/Android.mk
index aa8ffe6..d731082 100644
--- a/Source/WebCore/Android.mk
+++ b/Source/WebCore/Android.mk
@@ -659,6 +659,7 @@ LOCAL_SRC_FILES := $(LOCAL_SRC_FILES) \
platform/graphics/android/ImageSourceAndroid.cpp \
platform/graphics/android/ImagesManager.cpp \
platform/graphics/android/ImageTexture.cpp \
+ platform/graphics/android/InspectorCanvas.cpp \
platform/graphics/android/Layer.cpp \
platform/graphics/android/LayerAndroid.cpp \
platform/graphics/android/MediaLayer.cpp \