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author | Teng-Hui Zhu <ztenghui@google.com> | 2011-08-01 11:32:58 -0700 |
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committer | Teng-Hui Zhu <ztenghui@google.com> | 2011-08-02 17:48:21 -0700 |
commit | 7c554a61cb935660cdc86905d040c781b490150f (patch) | |
tree | 033ba7f31eb01931dd94eb37cff5e014faf79bc3 /Source/WebCore/dom/EntityReference.cpp | |
parent | d4f990572c3485cdc15cff48c3bedc6e7cad809b (diff) | |
download | external_webkit-7c554a61cb935660cdc86905d040c781b490150f.zip external_webkit-7c554a61cb935660cdc86905d040c781b490150f.tar.gz external_webkit-7c554a61cb935660cdc86905d040c781b490150f.tar.bz2 |
Shared surface texture
Instead of assigning each tile a Surface Texture, now just a normal GL texture.
The content from skia bitmap will first drawn into a queue of Surface Textures,
at draw time, blit them into each tile's GL texture.
Added extra lock to protect the queue operation and Surface Texture operation.
bug:5044597
Change-Id: I25f46228b93a3e99526daf52d8bd0d8d8fcc2879
Diffstat (limited to 'Source/WebCore/dom/EntityReference.cpp')
0 files changed, 0 insertions, 0 deletions