summaryrefslogtreecommitdiffstats
path: root/Source/WebCore/dom/Node.h
diff options
context:
space:
mode:
authorSteve Block <steveblock@google.com>2011-05-06 11:45:16 +0100
committerSteve Block <steveblock@google.com>2011-05-12 13:44:10 +0100
commitcad810f21b803229eb11403f9209855525a25d57 (patch)
tree29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/WebCore/dom/Node.h
parent121b0cf4517156d0ac5111caf9830c51b69bae8f (diff)
downloadexternal_webkit-cad810f21b803229eb11403f9209855525a25d57.zip
external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.gz
external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.bz2
Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'Source/WebCore/dom/Node.h')
-rw-r--r--Source/WebCore/dom/Node.h748
1 files changed, 748 insertions, 0 deletions
diff --git a/Source/WebCore/dom/Node.h b/Source/WebCore/dom/Node.h
new file mode 100644
index 0000000..31a4a65
--- /dev/null
+++ b/Source/WebCore/dom/Node.h
@@ -0,0 +1,748 @@
+/*
+ * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
+ * (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * (C) 2001 Dirk Mueller (mueller@kde.org)
+ * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved.
+ * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef Node_h
+#define Node_h
+
+#include "EventTarget.h"
+#include "KURLHash.h"
+#include "RenderStyleConstants.h"
+#include "ScriptWrappable.h"
+#include "TreeShared.h"
+#include <wtf/Forward.h>
+#include <wtf/ListHashSet.h>
+
+#if USE(JSC)
+namespace JSC {
+ class JSGlobalData;
+ class MarkStack;
+}
+#endif
+
+namespace WebCore {
+
+class Attribute;
+class ClassNodeList;
+class ContainerNode;
+class Document;
+class DynamicNodeList;
+class Element;
+class Event;
+class EventContext;
+class EventListener;
+class FloatPoint;
+class Frame;
+class IntRect;
+class KeyboardEvent;
+class NSResolver;
+class NamedNodeMap;
+class NameNodeList;
+class NodeList;
+class NodeRareData;
+class PlatformKeyboardEvent;
+class PlatformMouseEvent;
+class PlatformWheelEvent;
+class QualifiedName;
+class RegisteredEventListener;
+class RenderArena;
+class RenderBox;
+class RenderBoxModelObject;
+class RenderObject;
+class RenderStyle;
+class TagNodeList;
+
+typedef int ExceptionCode;
+
+const int nodeStyleChangeShift = 25;
+
+// SyntheticStyleChange means that we need to go through the entire style change logic even though
+// no style property has actually changed. It is used to restructure the tree when, for instance,
+// RenderLayers are created or destroyed due to animation changes.
+enum StyleChangeType {
+ NoStyleChange = 0,
+ InlineStyleChange = 1 << nodeStyleChangeShift,
+ FullStyleChange = 2 << nodeStyleChangeShift,
+ SyntheticStyleChange = 3 << nodeStyleChangeShift
+};
+
+enum EventDispatchBehavior {
+ RetargetEvent,
+ StayInsideShadowDOM
+};
+
+class Node : public EventTarget, public TreeShared<ContainerNode>, public ScriptWrappable {
+ friend class Document;
+public:
+ enum NodeType {
+ ELEMENT_NODE = 1,
+ ATTRIBUTE_NODE = 2,
+ TEXT_NODE = 3,
+ CDATA_SECTION_NODE = 4,
+ ENTITY_REFERENCE_NODE = 5,
+ ENTITY_NODE = 6,
+ PROCESSING_INSTRUCTION_NODE = 7,
+ COMMENT_NODE = 8,
+ DOCUMENT_NODE = 9,
+ DOCUMENT_TYPE_NODE = 10,
+ DOCUMENT_FRAGMENT_NODE = 11,
+ NOTATION_NODE = 12,
+ XPATH_NAMESPACE_NODE = 13
+ };
+ enum DocumentPosition {
+ DOCUMENT_POSITION_EQUIVALENT = 0x00,
+ DOCUMENT_POSITION_DISCONNECTED = 0x01,
+ DOCUMENT_POSITION_PRECEDING = 0x02,
+ DOCUMENT_POSITION_FOLLOWING = 0x04,
+ DOCUMENT_POSITION_CONTAINS = 0x08,
+ DOCUMENT_POSITION_CONTAINED_BY = 0x10,
+ DOCUMENT_POSITION_IMPLEMENTATION_SPECIFIC = 0x20,
+ };
+
+ static bool isSupported(const String& feature, const String& version);
+
+ static void startIgnoringLeaks();
+ static void stopIgnoringLeaks();
+
+ static void dumpStatistics();
+
+ enum StyleChange { NoChange, NoInherit, Inherit, Detach, Force };
+ static StyleChange diff(const RenderStyle*, const RenderStyle*);
+
+ virtual ~Node();
+
+ // DOM methods & attributes for Node
+
+ bool hasTagName(const QualifiedName&) const;
+ virtual String nodeName() const = 0;
+ virtual String nodeValue() const;
+ virtual void setNodeValue(const String&, ExceptionCode&);
+ virtual NodeType nodeType() const = 0;
+ ContainerNode* parentNode() const;
+ Element* parentElement() const;
+ Node* previousSibling() const { return m_previous; }
+ Node* nextSibling() const { return m_next; }
+ PassRefPtr<NodeList> childNodes();
+ Node* firstChild() const;
+ Node* lastChild() const;
+ bool hasAttributes() const;
+ NamedNodeMap* attributes() const;
+
+ virtual KURL baseURI() const;
+
+ void getSubresourceURLs(ListHashSet<KURL>&) const;
+
+ // These should all actually return a node, but this is only important for language bindings,
+ // which will already know and hold a ref on the right node to return. Returning bool allows
+ // these methods to be more efficient since they don't need to return a ref
+ bool insertBefore(PassRefPtr<Node> newChild, Node* refChild, ExceptionCode&, bool shouldLazyAttach = false);
+ bool replaceChild(PassRefPtr<Node> newChild, Node* oldChild, ExceptionCode&, bool shouldLazyAttach = false);
+ bool removeChild(Node* child, ExceptionCode&);
+ bool appendChild(PassRefPtr<Node> newChild, ExceptionCode&, bool shouldLazyAttach = false);
+
+ void remove(ExceptionCode&);
+ bool hasChildNodes() const { return firstChild(); }
+ virtual PassRefPtr<Node> cloneNode(bool deep) = 0;
+ const AtomicString& localName() const { return virtualLocalName(); }
+ const AtomicString& namespaceURI() const { return virtualNamespaceURI(); }
+ const AtomicString& prefix() const { return virtualPrefix(); }
+ virtual void setPrefix(const AtomicString&, ExceptionCode&);
+ void normalize();
+
+ bool isSameNode(Node* other) const { return this == other; }
+ bool isEqualNode(Node*) const;
+ bool isDefaultNamespace(const AtomicString& namespaceURI) const;
+ String lookupPrefix(const AtomicString& namespaceURI) const;
+ String lookupNamespaceURI(const String& prefix) const;
+ String lookupNamespacePrefix(const AtomicString& namespaceURI, const Element* originalElement) const;
+
+ String textContent(bool convertBRsToNewlines = false) const;
+ void setTextContent(const String&, ExceptionCode&);
+
+ Node* lastDescendant() const;
+ Node* firstDescendant() const;
+
+ // Other methods (not part of DOM)
+
+ bool isElementNode() const { return getFlag(IsElementFlag); }
+ bool isContainerNode() const { return getFlag(IsContainerFlag); }
+ bool isTextNode() const { return getFlag(IsTextFlag); }
+
+ bool isHTMLElement() const { return getFlag(IsHTMLFlag); }
+
+ bool isSVGElement() const { return getFlag(IsSVGFlag); }
+
+#if ENABLE(WML)
+ virtual bool isWMLElement() const { return false; }
+#else
+ static bool isWMLElement() { return false; }
+#endif
+
+ virtual bool isMediaControlElement() const { return false; }
+ bool isStyledElement() const { return getFlag(IsStyledElementFlag); }
+ virtual bool isFrameOwnerElement() const { return false; }
+ virtual bool isAttributeNode() const { return false; }
+ bool isCommentNode() const { return getFlag(IsCommentFlag); }
+ virtual bool isCharacterDataNode() const { return false; }
+ bool isDocumentNode() const;
+ bool isShadowRoot() const { return getFlag(IsShadowRootFlag); }
+ Node* shadowAncestorNode();
+ Node* shadowTreeRootNode();
+ bool isInShadowTree();
+ // Node's parent or shadow tree host.
+ ContainerNode* parentOrHostNode() const;
+ // Use when it's guaranteed to that shadowHost is 0.
+ ContainerNode* parentNodeGuaranteedHostFree() const;
+
+ Element* shadowHost() const;
+ void setShadowHost(Element*);
+
+ // Returns the enclosing event parent node (or self) that, when clicked, would trigger a navigation.
+ Node* enclosingLinkEventParentOrSelf();
+
+ // Node ancestors when concerned about event flow.
+ void getEventAncestors(Vector<EventContext>& ancestors, EventTarget*, EventDispatchBehavior = RetargetEvent);
+
+ bool isBlockFlow() const;
+ bool isBlockFlowOrBlockTable() const;
+
+ // These low-level calls give the caller responsibility for maintaining the integrity of the tree.
+ void setPreviousSibling(Node* previous) { m_previous = previous; }
+ void setNextSibling(Node* next) { m_next = next; }
+
+ // FIXME: These two functions belong in editing -- "atomic node" is an editing concept.
+ Node* previousNodeConsideringAtomicNodes() const;
+ Node* nextNodeConsideringAtomicNodes() const;
+
+ // Returns the next leaf node or 0 if there are no more.
+ // Delivers leaf nodes as if the whole DOM tree were a linear chain of its leaf nodes.
+ // Uses an editing-specific concept of what a leaf node is, and should probably be moved
+ // out of the Node class into an editing-specific source file.
+ Node* nextLeafNode() const;
+
+ // Returns the previous leaf node or 0 if there are no more.
+ // Delivers leaf nodes as if the whole DOM tree were a linear chain of its leaf nodes.
+ // Uses an editing-specific concept of what a leaf node is, and should probably be moved
+ // out of the Node class into an editing-specific source file.
+ Node* previousLeafNode() const;
+
+ // enclosingBlockFlowElement() is deprecated. Use enclosingBlock instead.
+ Element* enclosingBlockFlowElement() const;
+
+ Element* rootEditableElement() const;
+
+ bool inSameContainingBlockFlowElement(Node*);
+
+ // FIXME: All callers of this function are almost certainly wrong!
+ virtual void deprecatedParserAddChild(PassRefPtr<Node>);
+
+ // Called by the parser when this element's close tag is reached,
+ // signaling that all child tags have been parsed and added.
+ // This is needed for <applet> and <object> elements, which can't lay themselves out
+ // until they know all of their nested <param>s. [Radar 3603191, 4040848].
+ // Also used for script elements and some SVG elements for similar purposes,
+ // but making parsing a special case in this respect should be avoided if possible.
+ virtual void finishParsingChildren() { }
+ virtual void beginParsingChildren() { }
+
+ // Called on the focused node right before dispatching an unload event.
+ virtual void aboutToUnload() { }
+
+ // For <link> and <style> elements.
+ virtual bool sheetLoaded() { return true; }
+
+ bool hasID() const { return getFlag(HasIDFlag); }
+ bool hasClass() const { return getFlag(HasClassFlag); }
+ bool active() const { return getFlag(IsActiveFlag); }
+ bool inActiveChain() const { return getFlag(InActiveChainFlag); }
+ bool inDetach() const { return getFlag(InDetachFlag); }
+ bool hovered() const { return getFlag(IsHoveredFlag); }
+ bool focused() const { return hasRareData() ? rareDataFocused() : false; }
+ bool attached() const { return getFlag(IsAttachedFlag); }
+ void setAttached() { setFlag(IsAttachedFlag); }
+ bool needsStyleRecalc() const { return styleChangeType() != NoStyleChange; }
+ StyleChangeType styleChangeType() const { return static_cast<StyleChangeType>(m_nodeFlags & StyleChangeMask); }
+ bool childNeedsStyleRecalc() const { return getFlag(ChildNeedsStyleRecalcFlag); }
+ bool isLink() const { return getFlag(IsLinkFlag); }
+
+ void setHasID(bool f) { setFlag(f, HasIDFlag); }
+ void setHasClass(bool f) { setFlag(f, HasClassFlag); }
+ void setChildNeedsStyleRecalc() { setFlag(ChildNeedsStyleRecalcFlag); }
+ void clearChildNeedsStyleRecalc() { clearFlag(ChildNeedsStyleRecalcFlag); }
+ void setInDocument() { setFlag(InDocumentFlag); }
+ void clearInDocument() { clearFlag(InDocumentFlag); }
+
+ void setInActiveChain() { setFlag(InActiveChainFlag); }
+ void clearInActiveChain() { clearFlag(InActiveChainFlag); }
+
+ void setNeedsStyleRecalc(StyleChangeType changeType = FullStyleChange);
+ void clearNeedsStyleRecalc() { m_nodeFlags &= ~StyleChangeMask; }
+
+ void setIsLink(bool f) { setFlag(f, IsLinkFlag); }
+ void setIsLink() { setFlag(IsLinkFlag); }
+ void clearIsLink() { clearFlag(IsLinkFlag); }
+
+ enum ShouldSetAttached {
+ SetAttached,
+ DoNotSetAttached
+ };
+ void lazyAttach(ShouldSetAttached = SetAttached);
+
+ virtual void setFocus(bool = true);
+ virtual void setActive(bool f = true, bool /*pause*/ = false) { setFlag(f, IsActiveFlag); }
+ virtual void setHovered(bool f = true) { setFlag(f, IsHoveredFlag); }
+
+ virtual short tabIndex() const;
+
+ // Whether this kind of node can receive focus by default. Most nodes are
+ // not focusable but some elements, such as form controls and links, are.
+ virtual bool supportsFocus() const;
+ // Whether the node can actually be focused.
+ virtual bool isFocusable() const;
+ virtual bool isKeyboardFocusable(KeyboardEvent*) const;
+ virtual bool isMouseFocusable() const;
+
+ virtual bool isContentEditable() const;
+ virtual bool isContentRichlyEditable() const;
+ virtual bool shouldUseInputMethod() const;
+ virtual IntRect getRect() const;
+ IntRect renderRect(bool* isReplaced);
+
+ // Returns true if the node has a non-empty bounding box in layout.
+ // This does not 100% guarantee the user can see it, but is pretty close.
+ // Note: This method only works properly after layout has occurred.
+ bool hasNonEmptyBoundingBox() const;
+
+ virtual void recalcStyle(StyleChange = NoChange) { }
+
+ unsigned nodeIndex() const;
+
+ // Returns the DOM ownerDocument attribute. This method never returns NULL, except in the case
+ // of (1) a Document node or (2) a DocumentType node that is not used with any Document yet.
+ virtual Document* ownerDocument() const;
+
+ // Returns the document associated with this node. This method never returns NULL, except in the case
+ // of a DocumentType node that is not used with any Document yet. A Document node returns itself.
+ Document* document() const
+ {
+ ASSERT(this);
+ ASSERT(m_document || (nodeType() == DOCUMENT_TYPE_NODE && !inDocument()));
+ return m_document;
+ }
+
+ // Do not use this method to change the document of a node until after the node has been
+ // removed from its previous document.
+ void setDocument(Document*);
+
+ // Returns true if this node is associated with a document and is in its associated document's
+ // node tree, false otherwise.
+ bool inDocument() const
+ {
+ ASSERT(m_document || !getFlag(InDocumentFlag));
+ return getFlag(InDocumentFlag);
+ }
+
+ bool isReadOnlyNode() const { return nodeType() == ENTITY_REFERENCE_NODE; }
+ virtual bool childTypeAllowed(NodeType) { return false; }
+ unsigned childNodeCount() const;
+ Node* childNode(unsigned index) const;
+
+ // Does a pre-order traversal of the tree to find the next node after this one.
+ // This uses the same order that tags appear in the source file. If the stayWithin
+ // argument is non-null, the traversal will stop once the specified node is reached.
+ // This can be used to restrict traversal to a particular sub-tree.
+ Node* traverseNextNode(const Node* stayWithin = 0) const;
+
+ // Like traverseNextNode, but skips children and starts with the next sibling.
+ Node* traverseNextSibling(const Node* stayWithin = 0) const;
+
+ // Does a reverse pre-order traversal to find the node that comes before the current one in document order
+ Node* traversePreviousNode(const Node* stayWithin = 0) const;
+
+ // Like traverseNextNode, but visits parents after their children.
+ Node* traverseNextNodePostOrder() const;
+
+ // Like traversePreviousNode, but visits parents before their children.
+ Node* traversePreviousNodePostOrder(const Node* stayWithin = 0) const;
+ Node* traversePreviousSiblingPostOrder(const Node* stayWithin = 0) const;
+
+ void checkSetPrefix(const AtomicString& prefix, ExceptionCode&);
+ bool isDescendantOf(const Node*) const;
+ bool contains(const Node*) const;
+ bool containsIncludingShadowDOM(Node*);
+
+ // This method is used to do strict error-checking when adding children via
+ // the public DOM API (e.g., appendChild()).
+ void checkAddChild(Node* newChild, ExceptionCode&); // Error-checking when adding via the DOM API
+
+ void checkReplaceChild(Node* newChild, Node* oldChild, ExceptionCode&);
+ virtual bool canReplaceChild(Node* newChild, Node* oldChild);
+
+ // Used to determine whether range offsets use characters or node indices.
+ virtual bool offsetInCharacters() const;
+ // Number of DOM 16-bit units contained in node. Note that rendered text length can be different - e.g. because of
+ // css-transform:capitalize breaking up precomposed characters and ligatures.
+ virtual int maxCharacterOffset() const;
+
+ // FIXME: We should try to find a better location for these methods.
+ virtual bool canSelectAll() const { return false; }
+ virtual void selectAll() { }
+
+ // Whether or not a selection can be started in this object
+ virtual bool canStartSelection() const;
+
+ // Getting points into and out of screen space
+ FloatPoint convertToPage(const FloatPoint&) const;
+ FloatPoint convertFromPage(const FloatPoint&) const;
+
+ // -----------------------------------------------------------------------------
+ // Integration with rendering tree
+
+ RenderObject* renderer() const { return m_renderer; }
+ RenderObject* nextRenderer();
+ RenderObject* previousRenderer();
+ void setRenderer(RenderObject* renderer) { m_renderer = renderer; }
+
+ // Use these two methods with caution.
+ RenderBox* renderBox() const;
+ RenderBoxModelObject* renderBoxModelObject() const;
+
+ // Attaches this node to the rendering tree. This calculates the style to be applied to the node and creates an
+ // appropriate RenderObject which will be inserted into the tree (except when the style has display: none). This
+ // makes the node visible in the FrameView.
+ virtual void attach();
+
+ // Detaches the node from the rendering tree, making it invisible in the rendered view. This method will remove
+ // the node's rendering object from the rendering tree and delete it.
+ virtual void detach();
+
+ virtual void willRemove();
+ void createRendererIfNeeded();
+ PassRefPtr<RenderStyle> styleForRenderer();
+ virtual bool rendererIsNeeded(RenderStyle*);
+ virtual bool childShouldCreateRenderer(Node*) const { return true; }
+ virtual RenderObject* createRenderer(RenderArena*, RenderStyle*);
+
+ // Wrapper for nodes that don't have a renderer, but still cache the style (like HTMLOptionElement).
+ RenderStyle* renderStyle() const;
+ virtual void setRenderStyle(PassRefPtr<RenderStyle>);
+
+ RenderStyle* computedStyle(PseudoId pseudoElementSpecifier = NOPSEUDO) { return virtualComputedStyle(pseudoElementSpecifier); }
+
+ // -----------------------------------------------------------------------------
+ // Notification of document structure changes
+
+ // Notifies the node that it has been inserted into the document. This is called during document parsing, and also
+ // when a node is added through the DOM methods insertBefore(), appendChild() or replaceChild(). Note that this only
+ // happens when the node becomes part of the document tree, i.e. only when the document is actually an ancestor of
+ // the node. The call happens _after_ the node has been added to the tree.
+ //
+ // This is similar to the DOMNodeInsertedIntoDocument DOM event, but does not require the overhead of event
+ // dispatching.
+ virtual void insertedIntoDocument();
+
+ // Notifies the node that it is no longer part of the document tree, i.e. when the document is no longer an ancestor
+ // node.
+ //
+ // This is similar to the DOMNodeRemovedFromDocument DOM event, but does not require the overhead of event
+ // dispatching, and is called _after_ the node is removed from the tree.
+ virtual void removedFromDocument();
+
+ // These functions are called whenever you are connected or disconnected from a tree. That tree may be the main
+ // document tree, or it could be another disconnected tree. Override these functions to do any work that depends
+ // on connectedness to some ancestor (e.g., an ancestor <form> for example).
+ virtual void insertedIntoTree(bool /*deep*/) { }
+ virtual void removedFromTree(bool /*deep*/) { }
+
+ // Notifies the node that it's list of children have changed (either by adding or removing child nodes), or a child
+ // node that is of the type CDATA_SECTION_NODE, TEXT_NODE or COMMENT_NODE has changed its value.
+ virtual void childrenChanged(bool /*changedByParser*/ = false, Node* /*beforeChange*/ = 0, Node* /*afterChange*/ = 0, int /*childCountDelta*/ = 0) { }
+
+#if !defined(NDEBUG) || defined(ANDROID_DOM_LOGGING)
+ virtual void formatForDebugger(char* buffer, unsigned length) const;
+
+ void showNode(const char* prefix = "") const;
+ void showTreeForThis() const;
+ void showTreeAndMark(const Node* markedNode1, const char* markedLabel1, const Node* markedNode2 = 0, const char* markedLabel2 = 0) const;
+#endif
+
+ void registerDynamicNodeList(DynamicNodeList*);
+ void unregisterDynamicNodeList(DynamicNodeList*);
+ void notifyNodeListsChildrenChanged();
+ void notifyLocalNodeListsChildrenChanged();
+ void notifyNodeListsAttributeChanged();
+ void notifyLocalNodeListsAttributeChanged();
+ void notifyLocalNodeListsLabelChanged();
+ void removeCachedClassNodeList(ClassNodeList*, const String&);
+ void removeCachedNameNodeList(NameNodeList*, const String&);
+ void removeCachedTagNodeList(TagNodeList*, const QualifiedName&);
+ void removeCachedLabelsNodeList(DynamicNodeList*);
+
+ PassRefPtr<NodeList> getElementsByTagName(const AtomicString&);
+ PassRefPtr<NodeList> getElementsByTagNameNS(const AtomicString& namespaceURI, const AtomicString& localName);
+ PassRefPtr<NodeList> getElementsByName(const String& elementName);
+ PassRefPtr<NodeList> getElementsByClassName(const String& classNames);
+
+ PassRefPtr<Element> querySelector(const String& selectors, ExceptionCode&);
+ PassRefPtr<NodeList> querySelectorAll(const String& selectors, ExceptionCode&);
+
+ unsigned short compareDocumentPosition(Node*);
+
+#ifdef ANDROID_INSTRUMENT
+ // Overridden to prevent the normal new from being called.
+ void* operator new(size_t size);
+ void* operator new[](size_t size);
+
+ // Overridden to prevent the normal delete from being called.
+ void operator delete(void* p, size_t size);
+ void operator delete[](void* p, size_t size);
+
+ static size_t reportDOMNodesSize();
+#endif
+
+ virtual Node* toNode() { return this; }
+
+ virtual ScriptExecutionContext* scriptExecutionContext() const;
+
+ virtual bool addEventListener(const AtomicString& eventType, PassRefPtr<EventListener>, bool useCapture);
+ virtual bool removeEventListener(const AtomicString& eventType, EventListener*, bool useCapture);
+
+ // Handlers to do/undo actions on the target node before an event is dispatched to it and after the event
+ // has been dispatched. The data pointer is handed back by the preDispatch and passed to postDispatch.
+ virtual void* preDispatchEventHandler(Event*) { return 0; }
+ virtual void postDispatchEventHandler(Event*, void* /*dataFromPreDispatch*/) { }
+
+ using EventTarget::dispatchEvent;
+ bool dispatchEvent(PassRefPtr<Event>);
+ void dispatchScopedEvent(PassRefPtr<Event>);
+
+ bool dispatchGenericEvent(PassRefPtr<Event>);
+ virtual void handleLocalEvents(Event*);
+
+ void dispatchSubtreeModifiedEvent();
+ void dispatchUIEvent(const AtomicString& eventType, int detail, PassRefPtr<Event> underlyingEvent);
+ bool dispatchKeyEvent(const PlatformKeyboardEvent&);
+ void dispatchWheelEvent(PlatformWheelEvent&);
+ bool dispatchMouseEvent(const PlatformMouseEvent&, const AtomicString& eventType, int clickCount = 0, Node* relatedTarget = 0);
+ bool dispatchMouseEvent(const AtomicString& eventType, int button, int clickCount,
+ int pageX, int pageY, int screenX, int screenY,
+ bool ctrlKey, bool altKey, bool shiftKey, bool metaKey,
+ bool isSimulated, Node* relatedTarget, PassRefPtr<Event> underlyingEvent);
+ void dispatchSimulatedMouseEvent(const AtomicString& eventType, PassRefPtr<Event> underlyingEvent);
+ void dispatchSimulatedClick(PassRefPtr<Event> underlyingEvent, bool sendMouseEvents = false, bool showPressedLook = true);
+
+ virtual void dispatchFocusEvent();
+ virtual void dispatchBlurEvent();
+
+ // Perform the default action for an event.
+ virtual void defaultEventHandler(Event*);
+
+ // Used for disabled form elements; if true, prevents mouse events from being dispatched
+ // to event listeners, and prevents DOMActivate events from being sent at all.
+ virtual bool disabled() const;
+
+ using TreeShared<ContainerNode>::ref;
+ using TreeShared<ContainerNode>::deref;
+
+ virtual EventTargetData* eventTargetData();
+ virtual EventTargetData* ensureEventTargetData();
+
+#if USE(JSC)
+ void markCachedNodeLists(JSC::MarkStack& markStack, JSC::JSGlobalData& globalData)
+ {
+ // NodeLists may be present. If so, they need to be marked.
+ if (!hasRareData())
+ return;
+
+ markCachedNodeListsSlow(markStack, globalData);
+ }
+#endif
+
+private:
+ enum NodeFlags {
+ IsTextFlag = 1,
+ IsCommentFlag = 1 << 1,
+ IsContainerFlag = 1 << 2,
+ IsElementFlag = 1 << 3,
+ IsStyledElementFlag = 1 << 4,
+ IsHTMLFlag = 1 << 5,
+ IsSVGFlag = 1 << 6,
+ HasIDFlag = 1 << 7,
+ HasClassFlag = 1 << 8,
+ IsAttachedFlag = 1 << 9,
+ ChildNeedsStyleRecalcFlag = 1 << 10,
+ InDocumentFlag = 1 << 11,
+ IsLinkFlag = 1 << 12,
+ IsActiveFlag = 1 << 13,
+ IsHoveredFlag = 1 << 14,
+ InActiveChainFlag = 1 << 15,
+ InDetachFlag = 1 << 16,
+ HasRareDataFlag = 1 << 17,
+ IsShadowRootFlag = 1 << 18,
+
+ // These bits are used by derived classes, pulled up here so they can
+ // be stored in the same memory word as the Node bits above.
+ IsParsingChildrenFinishedFlag = 1 << 19, // Element
+ IsStyleAttributeValidFlag = 1 << 20, // StyledElement
+ IsSynchronizingStyleAttributeFlag = 1 << 21, // StyledElement
+#if ENABLE(SVG)
+ AreSVGAttributesValidFlag = 1 << 22, // Element
+ IsSynchronizingSVGAttributesFlag = 1 << 23, // SVGElement
+ HasSVGRareDataFlag = 1 << 24, // SVGElement
+#endif
+
+ StyleChangeMask = 1 << nodeStyleChangeShift | 1 << (nodeStyleChangeShift + 1),
+
+#if ENABLE(SVG)
+ DefaultNodeFlags = IsParsingChildrenFinishedFlag | IsStyleAttributeValidFlag | AreSVGAttributesValidFlag
+#else
+ DefaultNodeFlags = IsParsingChildrenFinishedFlag | IsStyleAttributeValidFlag
+#endif
+ };
+
+ // 4 bits remaining
+
+ bool getFlag(NodeFlags mask) const { return m_nodeFlags & mask; }
+ void setFlag(bool f, NodeFlags mask) const { m_nodeFlags = (m_nodeFlags & ~mask) | (-(int32_t)f & mask); }
+ void setFlag(NodeFlags mask) const { m_nodeFlags |= mask; }
+ void clearFlag(NodeFlags mask) const { m_nodeFlags &= ~mask; }
+
+protected:
+ enum ConstructionType {
+ CreateOther = DefaultNodeFlags,
+ CreateText = DefaultNodeFlags | IsTextFlag,
+ CreateComment = DefaultNodeFlags | IsCommentFlag,
+ CreateContainer = DefaultNodeFlags | IsContainerFlag,
+ CreateElement = CreateContainer | IsElementFlag,
+ CreateStyledElement = CreateElement | IsStyledElementFlag,
+ CreateHTMLElement = CreateStyledElement | IsHTMLFlag,
+ CreateSVGElement = CreateStyledElement | IsSVGFlag,
+ };
+ Node(Document*, ConstructionType);
+
+ virtual void willMoveToNewOwnerDocument();
+ virtual void didMoveToNewOwnerDocument();
+
+ virtual void addSubresourceAttributeURLs(ListHashSet<KURL>&) const { }
+ void setTabIndexExplicitly(short);
+
+ bool hasRareData() const { return getFlag(HasRareDataFlag); }
+
+ NodeRareData* rareData() const;
+ NodeRareData* ensureRareData();
+
+private:
+#if USE(JSC)
+ void markCachedNodeListsSlow(JSC::MarkStack&, JSC::JSGlobalData&);
+#endif
+
+ void setStyleChange(StyleChangeType);
+
+ // Used to share code between lazyAttach and setNeedsStyleRecalc.
+ void markAncestorsWithChildNeedsStyleRecalc();
+
+ virtual void refEventTarget();
+ virtual void derefEventTarget();
+
+ virtual NodeRareData* createRareData();
+ bool rareDataFocused() const;
+
+ virtual RenderStyle* nonRendererRenderStyle() const;
+
+ virtual const AtomicString& virtualPrefix() const;
+ virtual const AtomicString& virtualLocalName() const;
+ virtual const AtomicString& virtualNamespaceURI() const;
+ virtual RenderStyle* virtualComputedStyle(PseudoId = NOPSEUDO);
+
+ Element* ancestorElement() const;
+
+ // Use Node::parentNode as the consistent way of querying a parent node.
+ // This method is made private to ensure a compiler error on call sites that
+ // don't follow this rule.
+ using TreeShared<ContainerNode>::parent;
+
+ void trackForDebugging();
+
+ Document* m_document;
+ Node* m_previous;
+ Node* m_next;
+ RenderObject* m_renderer;
+ mutable uint32_t m_nodeFlags;
+
+protected:
+ bool isParsingChildrenFinished() const { return getFlag(IsParsingChildrenFinishedFlag); }
+ void setIsParsingChildrenFinished() { setFlag(IsParsingChildrenFinishedFlag); }
+ void clearIsParsingChildrenFinished() { clearFlag(IsParsingChildrenFinishedFlag); }
+ bool isStyleAttributeValid() const { return getFlag(IsStyleAttributeValidFlag); }
+ void setIsStyleAttributeValid(bool f) { setFlag(f, IsStyleAttributeValidFlag); }
+ void setIsStyleAttributeValid() const { setFlag(IsStyleAttributeValidFlag); }
+ void clearIsStyleAttributeValid() { clearFlag(IsStyleAttributeValidFlag); }
+ bool isSynchronizingStyleAttribute() const { return getFlag(IsSynchronizingStyleAttributeFlag); }
+ void setIsSynchronizingStyleAttribute(bool f) { setFlag(f, IsSynchronizingStyleAttributeFlag); }
+ void setIsSynchronizingStyleAttribute() const { setFlag(IsSynchronizingStyleAttributeFlag); }
+ void clearIsSynchronizingStyleAttribute() const { clearFlag(IsSynchronizingStyleAttributeFlag); }
+
+#if ENABLE(SVG)
+ bool areSVGAttributesValid() const { return getFlag(AreSVGAttributesValidFlag); }
+ void setAreSVGAttributesValid() const { setFlag(AreSVGAttributesValidFlag); }
+ void clearAreSVGAttributesValid() { clearFlag(AreSVGAttributesValidFlag); }
+ bool isSynchronizingSVGAttributes() const { return getFlag(IsSynchronizingSVGAttributesFlag); }
+ void setIsSynchronizingSVGAttributes() const { setFlag(IsSynchronizingSVGAttributesFlag); }
+ void clearIsSynchronizingSVGAttributes() const { clearFlag(IsSynchronizingSVGAttributesFlag); }
+ bool hasRareSVGData() const { return getFlag(HasSVGRareDataFlag); }
+ void setHasRareSVGData() { setFlag(HasSVGRareDataFlag); }
+ void clearHasRareSVGData() { clearFlag(HasSVGRareDataFlag); }
+#endif
+};
+
+// Used in Node::addSubresourceAttributeURLs() and in addSubresourceStyleURLs()
+inline void addSubresourceURL(ListHashSet<KURL>& urls, const KURL& url)
+{
+ if (!url.isNull())
+ urls.add(url);
+}
+
+inline ContainerNode* Node::parentNode() const
+{
+ return getFlag(IsShadowRootFlag) ? 0 : parent();
+}
+
+inline ContainerNode* Node::parentOrHostNode() const
+{
+ return parent();
+}
+
+inline ContainerNode* Node::parentNodeGuaranteedHostFree() const
+{
+ ASSERT(!getFlag(IsShadowRootFlag));
+ return parentOrHostNode();
+}
+
+} //namespace
+
+#ifndef NDEBUG
+// Outside the WebCore namespace for ease of invocation from gdb.
+void showTree(const WebCore::Node*);
+#endif
+
+#endif