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author | Steve Block <steveblock@google.com> | 2011-05-06 11:45:16 +0100 |
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committer | Steve Block <steveblock@google.com> | 2011-05-12 13:44:10 +0100 |
commit | cad810f21b803229eb11403f9209855525a25d57 (patch) | |
tree | 29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/WebCore/html/canvas/CanvasRenderingContext2D.cpp | |
parent | 121b0cf4517156d0ac5111caf9830c51b69bae8f (diff) | |
download | external_webkit-cad810f21b803229eb11403f9209855525a25d57.zip external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.gz external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.bz2 |
Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'Source/WebCore/html/canvas/CanvasRenderingContext2D.cpp')
-rw-r--r-- | Source/WebCore/html/canvas/CanvasRenderingContext2D.cpp | 1902 |
1 files changed, 1902 insertions, 0 deletions
diff --git a/Source/WebCore/html/canvas/CanvasRenderingContext2D.cpp b/Source/WebCore/html/canvas/CanvasRenderingContext2D.cpp new file mode 100644 index 0000000..62c5793 --- /dev/null +++ b/Source/WebCore/html/canvas/CanvasRenderingContext2D.cpp @@ -0,0 +1,1902 @@ +/* + * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. + * Copyright (C) 2008, 2010 Nokia Corporation and/or its subsidiary(-ies) + * Copyright (C) 2007 Alp Toker <alp@atoker.com> + * Copyright (C) 2008 Eric Seidel <eric@webkit.org> + * Copyright (C) 2008 Dirk Schulze <krit@webkit.org> + * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" +#include "CanvasRenderingContext2D.h" + +#include "AffineTransform.h" +#include "CSSMutableStyleDeclaration.h" +#include "CSSParser.h" +#include "CSSPropertyNames.h" +#include "CSSStyleSelector.h" +#include "CachedImage.h" +#include "CanvasGradient.h" +#include "CanvasPattern.h" +#include "CanvasStyle.h" +#include "ExceptionCode.h" +#include "FloatConversion.h" +#include "GraphicsContext.h" +#include "HTMLCanvasElement.h" +#include "HTMLImageElement.h" +#include "HTMLMediaElement.h" +#include "HTMLNames.h" +#include "HTMLVideoElement.h" +#include "ImageBuffer.h" +#include "ImageData.h" +#include "KURL.h" +#include "Page.h" +#include "RenderHTMLCanvas.h" +#include "SecurityOrigin.h" +#include "Settings.h" +#include "StrokeStyleApplier.h" +#include "TextMetrics.h" + +#if ENABLE(ACCELERATED_2D_CANVAS) +#include "Chrome.h" +#include "ChromeClient.h" +#include "DrawingBuffer.h" +#include "FrameView.h" +#include "GraphicsContext3D.h" +#include "SharedGraphicsContext3D.h" +#if USE(ACCELERATED_COMPOSITING) +#include "RenderLayer.h" +#endif +#endif + +#include <wtf/ByteArray.h> +#include <wtf/MathExtras.h> +#include <wtf/OwnPtr.h> +#include <wtf/UnusedParam.h> + +using namespace std; + +namespace WebCore { + +using namespace HTMLNames; + +static const char* const defaultFont = "10px sans-serif"; + + +class CanvasStrokeStyleApplier : public StrokeStyleApplier { +public: + CanvasStrokeStyleApplier(CanvasRenderingContext2D* canvasContext) + : m_canvasContext(canvasContext) + { + } + + virtual void strokeStyle(GraphicsContext* c) + { + c->setStrokeThickness(m_canvasContext->lineWidth()); + c->setLineCap(m_canvasContext->getLineCap()); + c->setLineJoin(m_canvasContext->getLineJoin()); + c->setMiterLimit(m_canvasContext->miterLimit()); + } + +private: + CanvasRenderingContext2D* m_canvasContext; +}; + +CanvasRenderingContext2D::CanvasRenderingContext2D(HTMLCanvasElement* canvas, bool usesCSSCompatibilityParseMode, bool usesDashboardCompatibilityMode) + : CanvasRenderingContext(canvas) + , m_stateStack(1) + , m_usesCSSCompatibilityParseMode(usesCSSCompatibilityParseMode) +#if ENABLE(DASHBOARD_SUPPORT) + , m_usesDashboardCompatibilityMode(usesDashboardCompatibilityMode) +#endif +#if ENABLE(ACCELERATED_2D_CANVAS) + , m_context3D(0) +#endif +{ +#if !ENABLE(DASHBOARD_SUPPORT) + ASSERT_UNUSED(usesDashboardCompatibilityMode, !usesDashboardCompatibilityMode); +#endif + + // Make sure that even if the drawingContext() has a different default + // thickness, it is in sync with the canvas thickness. + setLineWidth(lineWidth()); + +#if ENABLE(ACCELERATED_2D_CANVAS) + Page* p = canvas->document()->page(); + if (!p) + return; + if (!p->settings()->accelerated2dCanvasEnabled()) + return; + if (GraphicsContext* c = drawingContext()) { + m_context3D = p->sharedGraphicsContext3D(); + if (m_context3D) { + m_drawingBuffer = m_context3D->graphicsContext3D()->createDrawingBuffer(IntSize(canvas->width(), canvas->height())); + c->setSharedGraphicsContext3D(m_context3D.get(), m_drawingBuffer.get(), IntSize(canvas->width(), canvas->height())); + } + } +#endif +} + +CanvasRenderingContext2D::~CanvasRenderingContext2D() +{ +} + +bool CanvasRenderingContext2D::isAccelerated() const +{ +#if USE(IOSURFACE_CANVAS_BACKING_STORE) + return true; +#elif ENABLE(ACCELERATED_2D_CANVAS) + return m_context3D; +#else + return false; +#endif +} + +bool CanvasRenderingContext2D::paintsIntoCanvasBuffer() const +{ +#if ENABLE(ACCELERATED_2D_CANVAS) + if (m_context3D) + return m_context3D->paintsIntoCanvasBuffer(); +#endif + return true; +} + + +void CanvasRenderingContext2D::reset() +{ + m_stateStack.resize(1); + m_stateStack.first() = State(); + m_path.clear(); +#if ENABLE(ACCELERATED_2D_CANVAS) + if (GraphicsContext* c = drawingContext()) { + if (m_context3D) { + m_drawingBuffer->reset(IntSize(canvas()->width(), canvas()->height())); + c->setSharedGraphicsContext3D(m_context3D.get(), m_drawingBuffer.get(), IntSize(canvas()->width(), canvas()->height())); + } + } +#endif +} + +CanvasRenderingContext2D::State::State() + : m_strokeStyle(CanvasStyle::createFromRGBA(Color::black)) + , m_fillStyle(CanvasStyle::createFromRGBA(Color::black)) + , m_lineWidth(1) + , m_lineCap(ButtCap) + , m_lineJoin(MiterJoin) + , m_miterLimit(10) + , m_shadowBlur(0) + , m_shadowColor(Color::transparent) + , m_globalAlpha(1) + , m_globalComposite(CompositeSourceOver) + , m_invertibleCTM(true) + , m_textAlign(StartTextAlign) + , m_textBaseline(AlphabeticTextBaseline) + , m_unparsedFont(defaultFont) + , m_realizedFont(false) +{ +} + +void CanvasRenderingContext2D::save() +{ + ASSERT(m_stateStack.size() >= 1); + m_stateStack.append(state()); + GraphicsContext* c = drawingContext(); + if (!c) + return; + c->save(); +} + +void CanvasRenderingContext2D::restore() +{ + ASSERT(m_stateStack.size() >= 1); + if (m_stateStack.size() <= 1) + return; + m_path.transform(state().m_transform); + m_stateStack.removeLast(); + m_path.transform(state().m_transform.inverse()); + GraphicsContext* c = drawingContext(); + if (!c) + return; + c->restore(); +} + +void CanvasRenderingContext2D::setAllAttributesToDefault() +{ + state().m_globalAlpha = 1; + state().m_shadowOffset = FloatSize(); + state().m_shadowBlur = 0; + state().m_shadowColor = Color::transparent; + state().m_globalComposite = CompositeSourceOver; + + GraphicsContext* context = drawingContext(); + if (!context) + return; + + context->setShadow(FloatSize(), 0, Color::transparent, ColorSpaceDeviceRGB); + context->setAlpha(1); + context->setCompositeOperation(CompositeSourceOver); +} + +CanvasStyle* CanvasRenderingContext2D::strokeStyle() const +{ + return state().m_strokeStyle.get(); +} + +void CanvasRenderingContext2D::setStrokeStyle(PassRefPtr<CanvasStyle> style) +{ + if (!style) + return; + + if (state().m_strokeStyle && state().m_strokeStyle->isEquivalentColor(*style)) + return; + + if (style->isCurrentColor()) { + if (style->hasOverrideAlpha()) + style = CanvasStyle::createFromRGBA(colorWithOverrideAlpha(currentColor(canvas()), style->overrideAlpha())); + else + style = CanvasStyle::createFromRGBA(currentColor(canvas())); + } else + checkOrigin(style->canvasPattern()); + + state().m_strokeStyle = style; + GraphicsContext* c = drawingContext(); + if (!c) + return; + state().m_strokeStyle->applyStrokeColor(c); + state().m_unparsedStrokeColor = String(); +} + +CanvasStyle* CanvasRenderingContext2D::fillStyle() const +{ + return state().m_fillStyle.get(); +} + +void CanvasRenderingContext2D::setFillStyle(PassRefPtr<CanvasStyle> style) +{ + if (!style) + return; + + if (state().m_fillStyle && state().m_fillStyle->isEquivalentColor(*style)) + return; + + if (style->isCurrentColor()) { + if (style->hasOverrideAlpha()) + style = CanvasStyle::createFromRGBA(colorWithOverrideAlpha(currentColor(canvas()), style->overrideAlpha())); + else + style = CanvasStyle::createFromRGBA(currentColor(canvas())); + } else + checkOrigin(style->canvasPattern()); + + state().m_fillStyle = style; + GraphicsContext* c = drawingContext(); + if (!c) + return; + state().m_fillStyle->applyFillColor(c); + state().m_unparsedFillColor = String(); +} + +float CanvasRenderingContext2D::lineWidth() const +{ + return state().m_lineWidth; +} + +void CanvasRenderingContext2D::setLineWidth(float width) +{ + if (!(isfinite(width) && width > 0)) + return; + state().m_lineWidth = width; + GraphicsContext* c = drawingContext(); + if (!c) + return; + c->setStrokeThickness(width); +} + +String CanvasRenderingContext2D::lineCap() const +{ + return lineCapName(state().m_lineCap); +} + +void CanvasRenderingContext2D::setLineCap(const String& s) +{ + LineCap cap; + if (!parseLineCap(s, cap)) + return; + state().m_lineCap = cap; + GraphicsContext* c = drawingContext(); + if (!c) + return; + c->setLineCap(cap); +} + +String CanvasRenderingContext2D::lineJoin() const +{ + return lineJoinName(state().m_lineJoin); +} + +void CanvasRenderingContext2D::setLineJoin(const String& s) +{ + LineJoin join; + if (!parseLineJoin(s, join)) + return; + state().m_lineJoin = join; + GraphicsContext* c = drawingContext(); + if (!c) + return; + c->setLineJoin(join); +} + +float CanvasRenderingContext2D::miterLimit() const +{ + return state().m_miterLimit; +} + +void CanvasRenderingContext2D::setMiterLimit(float limit) +{ + if (!(isfinite(limit) && limit > 0)) + return; + state().m_miterLimit = limit; + GraphicsContext* c = drawingContext(); + if (!c) + return; + c->setMiterLimit(limit); +} + +float CanvasRenderingContext2D::shadowOffsetX() const +{ + return state().m_shadowOffset.width(); +} + +void CanvasRenderingContext2D::setShadowOffsetX(float x) +{ + if (!isfinite(x)) + return; + state().m_shadowOffset.setWidth(x); + applyShadow(); +} + +float CanvasRenderingContext2D::shadowOffsetY() const +{ + return state().m_shadowOffset.height(); +} + +void CanvasRenderingContext2D::setShadowOffsetY(float y) +{ + if (!isfinite(y)) + return; + state().m_shadowOffset.setHeight(y); + applyShadow(); +} + +float CanvasRenderingContext2D::shadowBlur() const +{ + return state().m_shadowBlur; +} + +void CanvasRenderingContext2D::setShadowBlur(float blur) +{ + if (!(isfinite(blur) && blur >= 0)) + return; + state().m_shadowBlur = blur; + applyShadow(); +} + +String CanvasRenderingContext2D::shadowColor() const +{ + return Color(state().m_shadowColor).serialized(); +} + +void CanvasRenderingContext2D::setShadowColor(const String& color) +{ + if (!parseColorOrCurrentColor(state().m_shadowColor, color, canvas())) + return; + + applyShadow(); +} + +float CanvasRenderingContext2D::globalAlpha() const +{ + return state().m_globalAlpha; +} + +void CanvasRenderingContext2D::setGlobalAlpha(float alpha) +{ + if (!(alpha >= 0 && alpha <= 1)) + return; + state().m_globalAlpha = alpha; + GraphicsContext* c = drawingContext(); + if (!c) + return; + c->setAlpha(alpha); +} + +String CanvasRenderingContext2D::globalCompositeOperation() const +{ + return compositeOperatorName(state().m_globalComposite); +} + +void CanvasRenderingContext2D::setGlobalCompositeOperation(const String& operation) +{ + CompositeOperator op; + if (!parseCompositeOperator(operation, op)) + return; + state().m_globalComposite = op; + GraphicsContext* c = drawingContext(); + if (!c) + return; + c->setCompositeOperation(op); +#if ENABLE(ACCELERATED_2D_CANVAS) + if (isAccelerated() && op != CompositeSourceOver) { + c->setSharedGraphicsContext3D(0, 0, IntSize()); + m_drawingBuffer.clear(); + m_context3D.clear(); + // Mark as needing a style recalc so our compositing layer can be removed. + canvas()->setNeedsStyleRecalc(SyntheticStyleChange); + } +#endif +} + +void CanvasRenderingContext2D::scale(float sx, float sy) +{ + GraphicsContext* c = drawingContext(); + if (!c) + return; + if (!state().m_invertibleCTM) + return; + + if (!isfinite(sx) | !isfinite(sy)) + return; + + AffineTransform newTransform = state().m_transform; + newTransform.scaleNonUniform(sx, sy); + if (!newTransform.isInvertible()) { + state().m_invertibleCTM = false; + return; + } + + state().m_transform = newTransform; + c->scale(FloatSize(sx, sy)); + m_path.transform(AffineTransform().scaleNonUniform(1.0 / sx, 1.0 / sy)); +} + +void CanvasRenderingContext2D::rotate(float angleInRadians) +{ + GraphicsContext* c = drawingContext(); + if (!c) + return; + if (!state().m_invertibleCTM) + return; + + if (!isfinite(angleInRadians)) + return; + + AffineTransform newTransform = state().m_transform; + newTransform.rotate(angleInRadians / piDouble * 180.0); + if (!newTransform.isInvertible()) { + state().m_invertibleCTM = false; + return; + } + + state().m_transform = newTransform; + c->rotate(angleInRadians); + m_path.transform(AffineTransform().rotate(-angleInRadians / piDouble * 180.0)); +} + +void CanvasRenderingContext2D::translate(float tx, float ty) +{ + GraphicsContext* c = drawingContext(); + if (!c) + return; + if (!state().m_invertibleCTM) + return; + + if (!isfinite(tx) | !isfinite(ty)) + return; + + AffineTransform newTransform = state().m_transform; + newTransform.translate(tx, ty); + if (!newTransform.isInvertible()) { + state().m_invertibleCTM = false; + return; + } + + state().m_transform = newTransform; + c->translate(tx, ty); + m_path.transform(AffineTransform().translate(-tx, -ty)); +} + +void CanvasRenderingContext2D::transform(float m11, float m12, float m21, float m22, float dx, float dy) +{ + GraphicsContext* c = drawingContext(); + if (!c) + return; + if (!state().m_invertibleCTM) + return; + + if (!isfinite(m11) | !isfinite(m21) | !isfinite(dx) | !isfinite(m12) | !isfinite(m22) | !isfinite(dy)) + return; + + AffineTransform transform(m11, m12, m21, m22, dx, dy); + AffineTransform newTransform = transform * state().m_transform; + if (!newTransform.isInvertible()) { + state().m_invertibleCTM = false; + return; + } + + state().m_transform = newTransform; + c->concatCTM(transform); + m_path.transform(transform.inverse()); +} + +void CanvasRenderingContext2D::setTransform(float m11, float m12, float m21, float m22, float dx, float dy) +{ + GraphicsContext* c = drawingContext(); + if (!c) + return; + + if (!isfinite(m11) | !isfinite(m21) | !isfinite(dx) | !isfinite(m12) | !isfinite(m22) | !isfinite(dy)) + return; + + AffineTransform ctm = state().m_transform; + if (!ctm.isInvertible()) + return; + c->concatCTM(c->getCTM().inverse()); + c->concatCTM(canvas()->baseTransform()); + state().m_transform.multiply(ctm.inverse()); + m_path.transform(ctm); + + state().m_invertibleCTM = true; + transform(m11, m12, m21, m22, dx, dy); +} + +void CanvasRenderingContext2D::setStrokeColor(const String& color) +{ + if (color == state().m_unparsedStrokeColor) + return; + setStrokeStyle(CanvasStyle::createFromString(color)); + state().m_unparsedStrokeColor = color; +} + +void CanvasRenderingContext2D::setStrokeColor(float grayLevel) +{ + if (state().m_strokeStyle && state().m_strokeStyle->isEquivalentRGBA(grayLevel, grayLevel, grayLevel, 1.0f)) + return; + setStrokeStyle(CanvasStyle::createFromGrayLevelWithAlpha(grayLevel, 1.0f)); +} + +void CanvasRenderingContext2D::setStrokeColor(const String& color, float alpha) +{ + setStrokeStyle(CanvasStyle::createFromStringWithOverrideAlpha(color, alpha)); +} + +void CanvasRenderingContext2D::setStrokeColor(float grayLevel, float alpha) +{ + if (state().m_strokeStyle && state().m_strokeStyle->isEquivalentRGBA(grayLevel, grayLevel, grayLevel, alpha)) + return; + setStrokeStyle(CanvasStyle::createFromGrayLevelWithAlpha(grayLevel, alpha)); +} + +void CanvasRenderingContext2D::setStrokeColor(float r, float g, float b, float a) +{ + if (state().m_strokeStyle && state().m_strokeStyle->isEquivalentRGBA(r, g, b, a)) + return; + setStrokeStyle(CanvasStyle::createFromRGBAChannels(r, g, b, a)); +} + +void CanvasRenderingContext2D::setStrokeColor(float c, float m, float y, float k, float a) +{ + if (state().m_strokeStyle && state().m_strokeStyle->isEquivalentCMYKA(c, m, y, k, a)) + return; + setStrokeStyle(CanvasStyle::createFromCMYKAChannels(c, m, y, k, a)); +} + +void CanvasRenderingContext2D::setFillColor(const String& color) +{ + if (color == state().m_unparsedFillColor) + return; + setFillStyle(CanvasStyle::createFromString(color)); + state().m_unparsedFillColor = color; +} + +void CanvasRenderingContext2D::setFillColor(float grayLevel) +{ + if (state().m_fillStyle && state().m_fillStyle->isEquivalentRGBA(grayLevel, grayLevel, grayLevel, 1.0f)) + return; + setFillStyle(CanvasStyle::createFromGrayLevelWithAlpha(grayLevel, 1.0f)); +} + +void CanvasRenderingContext2D::setFillColor(const String& color, float alpha) +{ + setFillStyle(CanvasStyle::createFromStringWithOverrideAlpha(color, alpha)); +} + +void CanvasRenderingContext2D::setFillColor(float grayLevel, float alpha) +{ + if (state().m_fillStyle && state().m_fillStyle->isEquivalentRGBA(grayLevel, grayLevel, grayLevel, alpha)) + return; + setFillStyle(CanvasStyle::createFromGrayLevelWithAlpha(grayLevel, alpha)); +} + +void CanvasRenderingContext2D::setFillColor(float r, float g, float b, float a) +{ + if (state().m_fillStyle && state().m_fillStyle->isEquivalentRGBA(r, g, b, a)) + return; + setFillStyle(CanvasStyle::createFromRGBAChannels(r, g, b, a)); +} + +void CanvasRenderingContext2D::setFillColor(float c, float m, float y, float k, float a) +{ + if (state().m_fillStyle && state().m_fillStyle->isEquivalentCMYKA(c, m, y, k, a)) + return; + setFillStyle(CanvasStyle::createFromCMYKAChannels(c, m, y, k, a)); +} + +void CanvasRenderingContext2D::beginPath() +{ + m_path.clear(); +} + +void CanvasRenderingContext2D::closePath() +{ + if (m_path.isEmpty()) + return; + + FloatRect boundRect = m_path.boundingRect(); + if (boundRect.width() || boundRect.height()) + m_path.closeSubpath(); +} + +void CanvasRenderingContext2D::moveTo(float x, float y) +{ + if (!isfinite(x) | !isfinite(y)) + return; + if (!state().m_invertibleCTM) + return; + m_path.moveTo(FloatPoint(x, y)); +} + +void CanvasRenderingContext2D::lineTo(float x, float y) +{ + if (!isfinite(x) | !isfinite(y)) + return; + if (!state().m_invertibleCTM) + return; + + FloatPoint p1 = FloatPoint(x, y); + if (!m_path.hasCurrentPoint()) + m_path.moveTo(p1); + else if (p1 != m_path.currentPoint()) + m_path.addLineTo(FloatPoint(x, y)); +} + +void CanvasRenderingContext2D::quadraticCurveTo(float cpx, float cpy, float x, float y) +{ + if (!isfinite(cpx) | !isfinite(cpy) | !isfinite(x) | !isfinite(y)) + return; + if (!state().m_invertibleCTM) + return; + if (!m_path.hasCurrentPoint()) + m_path.moveTo(FloatPoint(cpx, cpy)); + + FloatPoint p1 = FloatPoint(x, y); + if (p1 != m_path.currentPoint()) + m_path.addQuadCurveTo(FloatPoint(cpx, cpy), p1); +} + +void CanvasRenderingContext2D::bezierCurveTo(float cp1x, float cp1y, float cp2x, float cp2y, float x, float y) +{ + if (!isfinite(cp1x) | !isfinite(cp1y) | !isfinite(cp2x) | !isfinite(cp2y) | !isfinite(x) | !isfinite(y)) + return; + if (!state().m_invertibleCTM) + return; + if (!m_path.hasCurrentPoint()) + m_path.moveTo(FloatPoint(cp1x, cp1y)); + + FloatPoint p1 = FloatPoint(x, y); + if (p1 != m_path.currentPoint()) + m_path.addBezierCurveTo(FloatPoint(cp1x, cp1y), FloatPoint(cp2x, cp2y), p1); +} + +void CanvasRenderingContext2D::arcTo(float x1, float y1, float x2, float y2, float r, ExceptionCode& ec) +{ + ec = 0; + if (!isfinite(x1) | !isfinite(y1) | !isfinite(x2) | !isfinite(y2) | !isfinite(r)) + return; + + if (r < 0) { + ec = INDEX_SIZE_ERR; + return; + } + + if (!state().m_invertibleCTM) + return; + + FloatPoint p1 = FloatPoint(x1, y1); + FloatPoint p2 = FloatPoint(x2, y2); + + if (!m_path.hasCurrentPoint()) + m_path.moveTo(p1); + else if (p1 == m_path.currentPoint() || p1 == p2 || !r) + lineTo(x1, y1); + else + m_path.addArcTo(p1, p2, r); +} + +void CanvasRenderingContext2D::arc(float x, float y, float r, float sa, float ea, bool anticlockwise, ExceptionCode& ec) +{ + ec = 0; + if (!isfinite(x) | !isfinite(y) | !isfinite(r) | !isfinite(sa) | !isfinite(ea)) + return; + + if (r < 0) { + ec = INDEX_SIZE_ERR; + return; + } + + if (sa == ea) + return; + + if (!state().m_invertibleCTM) + return; + m_path.addArc(FloatPoint(x, y), r, sa, ea, anticlockwise); +} + +static bool validateRectForCanvas(float& x, float& y, float& width, float& height) +{ + if (!isfinite(x) | !isfinite(y) | !isfinite(width) | !isfinite(height)) + return false; + + if (!width && !height) + return false; + + if (width < 0) { + width = -width; + x -= width; + } + + if (height < 0) { + height = -height; + y -= height; + } + + return true; +} + +void CanvasRenderingContext2D::rect(float x, float y, float width, float height) +{ + if (!state().m_invertibleCTM) + return; + + if (!isfinite(x) || !isfinite(y) || !isfinite(width) || !isfinite(height)) + return; + + if (!width && !height) { + m_path.moveTo(FloatPoint(x, y)); + return; + } + + m_path.addRect(FloatRect(x, y, width, height)); +} + +#if ENABLE(DASHBOARD_SUPPORT) +void CanvasRenderingContext2D::clearPathForDashboardBackwardCompatibilityMode() +{ + if (m_usesDashboardCompatibilityMode) + m_path.clear(); +} +#endif + +void CanvasRenderingContext2D::fill() +{ + GraphicsContext* c = drawingContext(); + if (!c) + return; + if (!state().m_invertibleCTM) + return; + + if (!m_path.isEmpty()) { + c->fillPath(m_path); + didDraw(m_path.boundingRect()); + } + +#if ENABLE(DASHBOARD_SUPPORT) + clearPathForDashboardBackwardCompatibilityMode(); +#endif +} + +void CanvasRenderingContext2D::stroke() +{ + GraphicsContext* c = drawingContext(); + if (!c) + return; + if (!state().m_invertibleCTM) + return; + + if (!m_path.isEmpty()) { +#if PLATFORM(QT) + // Fast approximation of the stroke's bounding rect. + // This yields a slightly oversized rect but is very fast + // compared to Path::strokeBoundingRect(). + FloatRect boundingRect = m_path.platformPath().controlPointRect(); + boundingRect.inflate(state().m_miterLimit + state().m_lineWidth); +#else + CanvasStrokeStyleApplier strokeApplier(this); + FloatRect boundingRect = m_path.strokeBoundingRect(&strokeApplier); +#endif + c->strokePath(m_path); + didDraw(boundingRect); + } + +#if ENABLE(DASHBOARD_SUPPORT) + clearPathForDashboardBackwardCompatibilityMode(); +#endif +} + +void CanvasRenderingContext2D::clip() +{ + GraphicsContext* c = drawingContext(); + if (!c) + return; + if (!state().m_invertibleCTM) + return; + c->canvasClip(m_path); +#if ENABLE(DASHBOARD_SUPPORT) + clearPathForDashboardBackwardCompatibilityMode(); +#endif +} + +bool CanvasRenderingContext2D::isPointInPath(const float x, const float y) +{ + GraphicsContext* c = drawingContext(); + if (!c) + return false; + if (!state().m_invertibleCTM) + return false; + + FloatPoint point(x, y); + AffineTransform ctm = state().m_transform; + FloatPoint transformedPoint = ctm.inverse().mapPoint(point); + return m_path.contains(transformedPoint); +} + +void CanvasRenderingContext2D::clearRect(float x, float y, float width, float height) +{ + if (!validateRectForCanvas(x, y, width, height)) + return; + GraphicsContext* context = drawingContext(); + if (!context) + return; + if (!state().m_invertibleCTM) + return; + FloatRect rect(x, y, width, height); + + save(); + setAllAttributesToDefault(); + context->clearRect(rect); + didDraw(rect); + restore(); +} + +void CanvasRenderingContext2D::fillRect(float x, float y, float width, float height) +{ + if (!validateRectForCanvas(x, y, width, height)) + return; + + GraphicsContext* c = drawingContext(); + if (!c) + return; + if (!state().m_invertibleCTM) + return; + + // from the HTML5 Canvas spec: + // If x0 = x1 and y0 = y1, then the linear gradient must paint nothing + // If x0 = x1 and y0 = y1 and r0 = r1, then the radial gradient must paint nothing + Gradient* gradient = c->fillGradient(); + if (gradient && gradient->isZeroSize()) + return; + + FloatRect rect(x, y, width, height); + + c->fillRect(rect); + didDraw(rect); +} + +void CanvasRenderingContext2D::strokeRect(float x, float y, float width, float height) +{ + if (!validateRectForCanvas(x, y, width, height)) + return; + strokeRect(x, y, width, height, state().m_lineWidth); +} + +void CanvasRenderingContext2D::strokeRect(float x, float y, float width, float height, float lineWidth) +{ + if (!validateRectForCanvas(x, y, width, height)) + return; + + if (!(lineWidth >= 0)) + return; + + GraphicsContext* c = drawingContext(); + if (!c) + return; + if (!state().m_invertibleCTM) + return; + + FloatRect rect(x, y, width, height); + + FloatRect boundingRect = rect; + boundingRect.inflate(lineWidth / 2); + + c->strokeRect(rect, lineWidth); + didDraw(boundingRect); +} + +#if PLATFORM(CG) +static inline CGSize adjustedShadowSize(CGFloat width, CGFloat height) +{ + // Work around <rdar://problem/5539388> by ensuring that shadow offsets will get truncated + // to the desired integer. + static const CGFloat extraShadowOffset = narrowPrecisionToCGFloat(1.0 / 128); + if (width > 0) + width += extraShadowOffset; + else if (width < 0) + width -= extraShadowOffset; + + if (height > 0) + height += extraShadowOffset; + else if (height < 0) + height -= extraShadowOffset; + + return CGSizeMake(width, height); +} +#endif + +void CanvasRenderingContext2D::setShadow(float width, float height, float blur) +{ + state().m_shadowOffset = FloatSize(width, height); + state().m_shadowBlur = blur; + state().m_shadowColor = Color::transparent; + applyShadow(); +} + +void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color) +{ + if (!parseColorOrCurrentColor(state().m_shadowColor, color, canvas())) + return; + + state().m_shadowOffset = FloatSize(width, height); + state().m_shadowBlur = blur; + applyShadow(); +} + +void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel) +{ + state().m_shadowOffset = FloatSize(width, height); + state().m_shadowBlur = blur; + state().m_shadowColor = makeRGBA32FromFloats(grayLevel, grayLevel, grayLevel, 1.0f); + + GraphicsContext* c = drawingContext(); + if (!c) + return; + + c->setShadow(IntSize(width, -height), state().m_shadowBlur, state().m_shadowColor, ColorSpaceDeviceRGB); +} + +void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color, float alpha) +{ + RGBA32 rgba; + + if (!parseColorOrCurrentColor(rgba, color, canvas())) + return; + + state().m_shadowColor = colorWithOverrideAlpha(rgba, alpha); + state().m_shadowOffset = FloatSize(width, height); + state().m_shadowBlur = blur; + + GraphicsContext* c = drawingContext(); + if (!c) + return; + + c->setShadow(IntSize(width, -height), state().m_shadowBlur, state().m_shadowColor, ColorSpaceDeviceRGB); +} + +void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel, float alpha) +{ + state().m_shadowOffset = FloatSize(width, height); + state().m_shadowBlur = blur; + state().m_shadowColor = makeRGBA32FromFloats(grayLevel, grayLevel, grayLevel, alpha); + + GraphicsContext* c = drawingContext(); + if (!c) + return; + + c->setShadow(IntSize(width, -height), state().m_shadowBlur, state().m_shadowColor, ColorSpaceDeviceRGB); +} + +void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float r, float g, float b, float a) +{ + state().m_shadowOffset = FloatSize(width, height); + state().m_shadowBlur = blur; + state().m_shadowColor = makeRGBA32FromFloats(r, g, b, a); + + GraphicsContext* c = drawingContext(); + if (!c) + return; + + c->setShadow(IntSize(width, -height), state().m_shadowBlur, state().m_shadowColor, ColorSpaceDeviceRGB); +} + +void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float c, float m, float y, float k, float a) +{ + state().m_shadowOffset = FloatSize(width, height); + state().m_shadowBlur = blur; + state().m_shadowColor = makeRGBAFromCMYKA(c, m, y, k, a); + + GraphicsContext* dc = drawingContext(); + if (!dc) + return; +#if PLATFORM(CG) + const CGFloat components[5] = { c, m, y, k, a }; + CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceCMYK(); + CGColorRef shadowColor = CGColorCreate(colorSpace, components); + CGColorSpaceRelease(colorSpace); + CGContextSetShadowWithColor(dc->platformContext(), adjustedShadowSize(width, -height), blur, shadowColor); + CGColorRelease(shadowColor); +#else + dc->setShadow(IntSize(width, -height), blur, state().m_shadowColor, ColorSpaceDeviceRGB); +#endif +} + +void CanvasRenderingContext2D::clearShadow() +{ + state().m_shadowOffset = FloatSize(); + state().m_shadowBlur = 0; + state().m_shadowColor = Color::transparent; + applyShadow(); +} + +void CanvasRenderingContext2D::applyShadow() +{ + GraphicsContext* c = drawingContext(); + if (!c) + return; + + float width = state().m_shadowOffset.width(); + float height = state().m_shadowOffset.height(); + c->setShadow(FloatSize(width, -height), state().m_shadowBlur, state().m_shadowColor, ColorSpaceDeviceRGB); +} + +static IntSize size(HTMLImageElement* image) +{ + if (CachedImage* cachedImage = image->cachedImage()) + return cachedImage->imageSize(1.0f); // FIXME: Not sure about this. + return IntSize(); +} + +#if ENABLE(VIDEO) +static IntSize size(HTMLVideoElement* video) +{ + if (MediaPlayer* player = video->player()) + return player->naturalSize(); + return IntSize(); +} +#endif + +static inline FloatRect normalizeRect(const FloatRect& rect) +{ + return FloatRect(min(rect.x(), rect.right()), + min(rect.y(), rect.bottom()), + max(rect.width(), -rect.width()), + max(rect.height(), -rect.height())); +} + +void CanvasRenderingContext2D::drawImage(HTMLImageElement* image, float x, float y, ExceptionCode& ec) +{ + if (!image) { + ec = TYPE_MISMATCH_ERR; + return; + } + IntSize s = size(image); + drawImage(image, x, y, s.width(), s.height(), ec); +} + +void CanvasRenderingContext2D::drawImage(HTMLImageElement* image, + float x, float y, float width, float height, ExceptionCode& ec) +{ + if (!image) { + ec = TYPE_MISMATCH_ERR; + return; + } + IntSize s = size(image); + drawImage(image, FloatRect(0, 0, s.width(), s.height()), FloatRect(x, y, width, height), ec); +} + +void CanvasRenderingContext2D::drawImage(HTMLImageElement* image, + float sx, float sy, float sw, float sh, + float dx, float dy, float dw, float dh, ExceptionCode& ec) +{ + if (!image) { + ec = TYPE_MISMATCH_ERR; + return; + } + drawImage(image, FloatRect(sx, sy, sw, sh), FloatRect(dx, dy, dw, dh), ec); +} + +void CanvasRenderingContext2D::drawImage(HTMLImageElement* image, const FloatRect& srcRect, const FloatRect& dstRect, + ExceptionCode& ec) +{ + if (!image) { + ec = TYPE_MISMATCH_ERR; + return; + } + + ec = 0; + + if (!isfinite(dstRect.x()) || !isfinite(dstRect.y()) || !isfinite(dstRect.width()) || !isfinite(dstRect.height()) + || !isfinite(srcRect.x()) || !isfinite(srcRect.y()) || !isfinite(srcRect.width()) || !isfinite(srcRect.height())) + return; + + if (!dstRect.width() || !dstRect.height()) + return; + + if (!image->complete()) + return; + + FloatRect normalizedSrcRect = normalizeRect(srcRect); + FloatRect normalizedDstRect = normalizeRect(dstRect); + + FloatRect imageRect = FloatRect(FloatPoint(), size(image)); + if (!imageRect.contains(normalizedSrcRect) || !srcRect.width() || !srcRect.height()) { + ec = INDEX_SIZE_ERR; + return; + } + + GraphicsContext* c = drawingContext(); + if (!c) + return; + if (!state().m_invertibleCTM) + return; + + CachedImage* cachedImage = image->cachedImage(); + if (!cachedImage) + return; + + checkOrigin(image); + + FloatRect sourceRect = c->roundToDevicePixels(normalizedSrcRect); + FloatRect destRect = c->roundToDevicePixels(normalizedDstRect); + c->drawImage(cachedImage->image(), ColorSpaceDeviceRGB, destRect, sourceRect, state().m_globalComposite); + didDraw(destRect); +} + +void CanvasRenderingContext2D::drawImage(HTMLCanvasElement* canvas, float x, float y, ExceptionCode& ec) +{ + if (!canvas) { + ec = TYPE_MISMATCH_ERR; + return; + } + drawImage(canvas, x, y, canvas->width(), canvas->height(), ec); +} + +void CanvasRenderingContext2D::drawImage(HTMLCanvasElement* canvas, + float x, float y, float width, float height, ExceptionCode& ec) +{ + if (!canvas) { + ec = TYPE_MISMATCH_ERR; + return; + } + drawImage(canvas, FloatRect(0, 0, canvas->width(), canvas->height()), FloatRect(x, y, width, height), ec); +} + +void CanvasRenderingContext2D::drawImage(HTMLCanvasElement* canvas, + float sx, float sy, float sw, float sh, + float dx, float dy, float dw, float dh, ExceptionCode& ec) +{ + drawImage(canvas, FloatRect(sx, sy, sw, sh), FloatRect(dx, dy, dw, dh), ec); +} + +void CanvasRenderingContext2D::drawImage(HTMLCanvasElement* sourceCanvas, const FloatRect& srcRect, + const FloatRect& dstRect, ExceptionCode& ec) +{ + if (!sourceCanvas) { + ec = TYPE_MISMATCH_ERR; + return; + } + + FloatRect srcCanvasRect = FloatRect(FloatPoint(), sourceCanvas->size()); + + if (!srcCanvasRect.width() || !srcCanvasRect.height()) { + ec = INVALID_STATE_ERR; + return; + } + + if (!srcCanvasRect.contains(normalizeRect(srcRect)) || !srcRect.width() || !srcRect.height()) { + ec = INDEX_SIZE_ERR; + return; + } + + ec = 0; + + if (!dstRect.width() || !dstRect.height()) + return; + + GraphicsContext* c = drawingContext(); + if (!c) + return; + if (!state().m_invertibleCTM) + return; + + FloatRect sourceRect = c->roundToDevicePixels(srcRect); + FloatRect destRect = c->roundToDevicePixels(dstRect); + + // FIXME: Do this through platform-independent GraphicsContext API. + ImageBuffer* buffer = sourceCanvas->buffer(); + if (!buffer) + return; + + checkOrigin(sourceCanvas); + +#if ENABLE(ACCELERATED_2D_CANVAS) + // If we're drawing from one accelerated canvas 2d to another, avoid calling sourceCanvas->makeRenderingResultsAvailable() + // as that will do a readback to software. + CanvasRenderingContext* sourceContext = sourceCanvas->renderingContext(); + // FIXME: Implement an accelerated path for drawing from a WebGL canvas to a 2d canvas when possible. + if (!isAccelerated() || !sourceContext || !sourceContext->isAccelerated() || !sourceContext->is2d()) + sourceCanvas->makeRenderingResultsAvailable(); +#else + sourceCanvas->makeRenderingResultsAvailable(); +#endif + + c->drawImageBuffer(buffer, ColorSpaceDeviceRGB, destRect, sourceRect, state().m_globalComposite); + didDraw(destRect); +} + +#if ENABLE(VIDEO) +void CanvasRenderingContext2D::drawImage(HTMLVideoElement* video, float x, float y, ExceptionCode& ec) +{ + if (!video) { + ec = TYPE_MISMATCH_ERR; + return; + } + IntSize s = size(video); + drawImage(video, x, y, s.width(), s.height(), ec); +} + +void CanvasRenderingContext2D::drawImage(HTMLVideoElement* video, + float x, float y, float width, float height, ExceptionCode& ec) +{ + if (!video) { + ec = TYPE_MISMATCH_ERR; + return; + } + IntSize s = size(video); + drawImage(video, FloatRect(0, 0, s.width(), s.height()), FloatRect(x, y, width, height), ec); +} + +void CanvasRenderingContext2D::drawImage(HTMLVideoElement* video, + float sx, float sy, float sw, float sh, + float dx, float dy, float dw, float dh, ExceptionCode& ec) +{ + drawImage(video, FloatRect(sx, sy, sw, sh), FloatRect(dx, dy, dw, dh), ec); +} + +void CanvasRenderingContext2D::drawImage(HTMLVideoElement* video, const FloatRect& srcRect, const FloatRect& dstRect, + ExceptionCode& ec) +{ + if (!video) { + ec = TYPE_MISMATCH_ERR; + return; + } + + ec = 0; + + if (video->readyState() == HTMLMediaElement::HAVE_NOTHING || video->readyState() == HTMLMediaElement::HAVE_METADATA) + return; + + FloatRect videoRect = FloatRect(FloatPoint(), size(video)); + if (!videoRect.contains(normalizeRect(srcRect)) || !srcRect.width() || !srcRect.height()) { + ec = INDEX_SIZE_ERR; + return; + } + + if (!dstRect.width() || !dstRect.height()) + return; + + GraphicsContext* c = drawingContext(); + if (!c) + return; + if (!state().m_invertibleCTM) + return; + + checkOrigin(video); + + FloatRect sourceRect = c->roundToDevicePixels(srcRect); + FloatRect destRect = c->roundToDevicePixels(dstRect); + + c->save(); + c->clip(destRect); + c->translate(destRect.x(), destRect.y()); + c->scale(FloatSize(destRect.width() / sourceRect.width(), destRect.height() / sourceRect.height())); + c->translate(-sourceRect.x(), -sourceRect.y()); + video->paintCurrentFrameInContext(c, IntRect(IntPoint(), size(video))); + c->restore(); + didDraw(destRect); +} +#endif + +// FIXME: Why isn't this just another overload of drawImage? Why have a different name? +void CanvasRenderingContext2D::drawImageFromRect(HTMLImageElement* image, + float sx, float sy, float sw, float sh, + float dx, float dy, float dw, float dh, + const String& compositeOperation) +{ + if (!image) + return; + + CachedImage* cachedImage = image->cachedImage(); + if (!cachedImage) + return; + + checkOrigin(image); + + GraphicsContext* c = drawingContext(); + if (!c) + return; + if (!state().m_invertibleCTM) + return; + + CompositeOperator op; + if (!parseCompositeOperator(compositeOperation, op)) + op = CompositeSourceOver; + + FloatRect destRect = FloatRect(dx, dy, dw, dh); + c->drawImage(cachedImage->image(), ColorSpaceDeviceRGB, destRect, FloatRect(sx, sy, sw, sh), op); + didDraw(destRect); +} + +void CanvasRenderingContext2D::setAlpha(float alpha) +{ + setGlobalAlpha(alpha); +} + +void CanvasRenderingContext2D::setCompositeOperation(const String& operation) +{ + setGlobalCompositeOperation(operation); +} + +void CanvasRenderingContext2D::prepareGradientForDashboard(CanvasGradient* gradient) const +{ +#if ENABLE(DASHBOARD_SUPPORT) + if (m_usesDashboardCompatibilityMode) + gradient->setDashboardCompatibilityMode(); +#else + UNUSED_PARAM(gradient); +#endif +} + +PassRefPtr<CanvasGradient> CanvasRenderingContext2D::createLinearGradient(float x0, float y0, float x1, float y1, ExceptionCode& ec) +{ + if (!isfinite(x0) || !isfinite(y0) || !isfinite(x1) || !isfinite(y1)) { + ec = NOT_SUPPORTED_ERR; + return 0; + } + + RefPtr<CanvasGradient> gradient = CanvasGradient::create(FloatPoint(x0, y0), FloatPoint(x1, y1)); + prepareGradientForDashboard(gradient.get()); + return gradient.release(); +} + +PassRefPtr<CanvasGradient> CanvasRenderingContext2D::createRadialGradient(float x0, float y0, float r0, float x1, float y1, float r1, ExceptionCode& ec) +{ + if (!isfinite(x0) || !isfinite(y0) || !isfinite(r0) || !isfinite(x1) || !isfinite(y1) || !isfinite(r1)) { + ec = NOT_SUPPORTED_ERR; + return 0; + } + + if (r0 < 0 || r1 < 0) { + ec = INDEX_SIZE_ERR; + return 0; + } + + RefPtr<CanvasGradient> gradient = CanvasGradient::create(FloatPoint(x0, y0), r0, FloatPoint(x1, y1), r1); + prepareGradientForDashboard(gradient.get()); + return gradient.release(); +} + +PassRefPtr<CanvasPattern> CanvasRenderingContext2D::createPattern(HTMLImageElement* image, + const String& repetitionType, ExceptionCode& ec) +{ + if (!image) { + ec = TYPE_MISMATCH_ERR; + return 0; + } + bool repeatX, repeatY; + ec = 0; + CanvasPattern::parseRepetitionType(repetitionType, repeatX, repeatY, ec); + if (ec) + return 0; + + if (!image->complete()) + return 0; + + CachedImage* cachedImage = image->cachedImage(); + if (!cachedImage || !image->cachedImage()->image()) + return CanvasPattern::create(Image::nullImage(), repeatX, repeatY, true); + + bool originClean = !canvas()->securityOrigin().taintsCanvas(KURL(KURL(), cachedImage->response().url())) && cachedImage->image()->hasSingleSecurityOrigin(); + return CanvasPattern::create(cachedImage->image(), repeatX, repeatY, originClean); +} + +PassRefPtr<CanvasPattern> CanvasRenderingContext2D::createPattern(HTMLCanvasElement* canvas, + const String& repetitionType, ExceptionCode& ec) +{ + if (!canvas) { + ec = TYPE_MISMATCH_ERR; + return 0; + } + if (!canvas->width() || !canvas->height()) { + ec = INVALID_STATE_ERR; + return 0; + } + + bool repeatX, repeatY; + ec = 0; + CanvasPattern::parseRepetitionType(repetitionType, repeatX, repeatY, ec); + if (ec) + return 0; + return CanvasPattern::create(canvas->copiedImage(), repeatX, repeatY, canvas->originClean()); +} + +void CanvasRenderingContext2D::didDraw(const FloatRect& r, unsigned options) +{ + GraphicsContext* c = drawingContext(); + if (!c) + return; + if (!state().m_invertibleCTM) + return; + + FloatRect dirtyRect = r; + if (options & CanvasDidDrawApplyTransform) { + AffineTransform ctm = state().m_transform; + dirtyRect = ctm.mapRect(r); + } + + if (options & CanvasDidDrawApplyShadow && alphaChannel(state().m_shadowColor)) { + // The shadow gets applied after transformation + FloatRect shadowRect(dirtyRect); + shadowRect.move(state().m_shadowOffset); + shadowRect.inflate(state().m_shadowBlur); + dirtyRect.unite(shadowRect); + } + + if (options & CanvasDidDrawApplyClip) { + // FIXME: apply the current clip to the rectangle. Unfortunately we can't get the clip + // back out of the GraphicsContext, so to take clip into account for incremental painting, + // we'd have to keep the clip path around. + } + +#if ENABLE(ACCELERATED_2D_CANVAS) + if (isAccelerated()) + drawingContext()->markDirtyRect(enclosingIntRect(dirtyRect)); +#endif +#if ENABLE(ACCELERATED_2D_CANVAS) && USE(ACCELERATED_COMPOSITING) + // If we are drawing to hardware and we have a composited layer, just call contentChanged(). + RenderBox* renderBox = canvas()->renderBox(); + if (isAccelerated() && renderBox && renderBox->hasLayer() && renderBox->layer()->hasAcceleratedCompositing()) + renderBox->layer()->contentChanged(RenderLayer::CanvasChanged); + else +#endif + canvas()->didDraw(dirtyRect); +} + +GraphicsContext* CanvasRenderingContext2D::drawingContext() const +{ + return canvas()->drawingContext(); +} + +static PassRefPtr<ImageData> createEmptyImageData(const IntSize& size) +{ + RefPtr<ImageData> data = ImageData::create(size); + memset(data->data()->data()->data(), 0, data->data()->data()->length()); + return data.release(); +} + +PassRefPtr<ImageData> CanvasRenderingContext2D::createImageData(PassRefPtr<ImageData> imageData, ExceptionCode& ec) const +{ + if (!imageData) { + ec = NOT_SUPPORTED_ERR; + return 0; + } + + return createEmptyImageData(imageData->size()); +} + +PassRefPtr<ImageData> CanvasRenderingContext2D::createImageData(float sw, float sh, ExceptionCode& ec) const +{ + ec = 0; + if (!sw || !sh) { + ec = INDEX_SIZE_ERR; + return 0; + } + if (!isfinite(sw) || !isfinite(sh)) { + ec = NOT_SUPPORTED_ERR; + return 0; + } + + FloatSize unscaledSize(fabs(sw), fabs(sh)); + IntSize scaledSize = canvas()->convertLogicalToDevice(unscaledSize); + if (scaledSize.width() < 1) + scaledSize.setWidth(1); + if (scaledSize.height() < 1) + scaledSize.setHeight(1); + + return createEmptyImageData(scaledSize); +} + +PassRefPtr<ImageData> CanvasRenderingContext2D::getImageData(float sx, float sy, float sw, float sh, ExceptionCode& ec) const +{ + if (!canvas()->originClean()) { + ec = SECURITY_ERR; + return 0; + } + if (!sw || !sh) { + ec = INDEX_SIZE_ERR; + return 0; + } + if (!isfinite(sx) || !isfinite(sy) || !isfinite(sw) || !isfinite(sh)) { + ec = NOT_SUPPORTED_ERR; + return 0; + } + + if (sw < 0) { + sx += sw; + sw = -sw; + } + if (sh < 0) { + sy += sh; + sh = -sh; + } + + FloatRect unscaledRect(sx, sy, sw, sh); + IntRect scaledRect = canvas()->convertLogicalToDevice(unscaledRect); + if (scaledRect.width() < 1) + scaledRect.setWidth(1); + if (scaledRect.height() < 1) + scaledRect.setHeight(1); + ImageBuffer* buffer = canvas()->buffer(); + if (!buffer) + return createEmptyImageData(scaledRect.size()); + return ImageData::create(scaledRect.size(), buffer->getUnmultipliedImageData(scaledRect)); +} + +void CanvasRenderingContext2D::putImageData(ImageData* data, float dx, float dy, ExceptionCode& ec) +{ + if (!data) { + ec = TYPE_MISMATCH_ERR; + return; + } + putImageData(data, dx, dy, 0, 0, data->width(), data->height(), ec); +} + +void CanvasRenderingContext2D::putImageData(ImageData* data, float dx, float dy, float dirtyX, float dirtyY, + float dirtyWidth, float dirtyHeight, ExceptionCode& ec) +{ + if (!data) { + ec = TYPE_MISMATCH_ERR; + return; + } + if (!isfinite(dx) || !isfinite(dy) || !isfinite(dirtyX) || !isfinite(dirtyY) || !isfinite(dirtyWidth) || !isfinite(dirtyHeight)) { + ec = NOT_SUPPORTED_ERR; + return; + } + + ImageBuffer* buffer = canvas()->buffer(); + if (!buffer) + return; + + if (dirtyWidth < 0) { + dirtyX += dirtyWidth; + dirtyWidth = -dirtyWidth; + } + + if (dirtyHeight < 0) { + dirtyY += dirtyHeight; + dirtyHeight = -dirtyHeight; + } + + FloatRect clipRect(dirtyX, dirtyY, dirtyWidth, dirtyHeight); + clipRect.intersect(IntRect(0, 0, data->width(), data->height())); + IntSize destOffset(static_cast<int>(dx), static_cast<int>(dy)); + IntRect destRect = enclosingIntRect(clipRect); + destRect.move(destOffset); + destRect.intersect(IntRect(IntPoint(), buffer->size())); + if (destRect.isEmpty()) + return; + IntRect sourceRect(destRect); + sourceRect.move(-destOffset); + + buffer->putUnmultipliedImageData(data->data()->data(), IntSize(data->width(), data->height()), sourceRect, IntPoint(destOffset)); + didDraw(destRect, CanvasDidDrawApplyNone); // ignore transform, shadow and clip +} + +String CanvasRenderingContext2D::font() const +{ + return state().m_unparsedFont; +} + +void CanvasRenderingContext2D::setFont(const String& newFont) +{ + RefPtr<CSSMutableStyleDeclaration> tempDecl = CSSMutableStyleDeclaration::create(); + CSSParser parser(!m_usesCSSCompatibilityParseMode); + + String declarationText("font: "); + declarationText += newFont; + parser.parseDeclaration(tempDecl.get(), declarationText); + if (!tempDecl->length()) + return; + + // The parse succeeded. + state().m_unparsedFont = newFont; + + // Map the <canvas> font into the text style. If the font uses keywords like larger/smaller, these will work + // relative to the canvas. + RefPtr<RenderStyle> newStyle = RenderStyle::create(); + if (RenderStyle* computedStyle = canvas()->computedStyle()) + newStyle->setFontDescription(computedStyle->fontDescription()); + newStyle->font().update(newStyle->font().fontSelector()); + + // Now map the font property into the style. + CSSStyleSelector* styleSelector = canvas()->styleSelector(); + styleSelector->applyPropertyToStyle(CSSPropertyFont, tempDecl->getPropertyCSSValue(CSSPropertyFont).get(), newStyle.get()); + + state().m_font = newStyle->font(); + state().m_font.update(styleSelector->fontSelector()); + state().m_realizedFont = true; +} + +void CanvasRenderingContext2D::updateFont() +{ + if (!state().m_realizedFont) + return; + + const Font& font = state().m_font; + font.update(font.fontSelector()); +} + +String CanvasRenderingContext2D::textAlign() const +{ + return textAlignName(state().m_textAlign); +} + +void CanvasRenderingContext2D::setTextAlign(const String& s) +{ + TextAlign align; + if (!parseTextAlign(s, align)) + return; + state().m_textAlign = align; +} + +String CanvasRenderingContext2D::textBaseline() const +{ + return textBaselineName(state().m_textBaseline); +} + +void CanvasRenderingContext2D::setTextBaseline(const String& s) +{ + TextBaseline baseline; + if (!parseTextBaseline(s, baseline)) + return; + state().m_textBaseline = baseline; +} + +void CanvasRenderingContext2D::fillText(const String& text, float x, float y) +{ + drawTextInternal(text, x, y, true); +} + +void CanvasRenderingContext2D::fillText(const String& text, float x, float y, float maxWidth) +{ + drawTextInternal(text, x, y, true, maxWidth, true); +} + +void CanvasRenderingContext2D::strokeText(const String& text, float x, float y) +{ + drawTextInternal(text, x, y, false); +} + +void CanvasRenderingContext2D::strokeText(const String& text, float x, float y, float maxWidth) +{ + drawTextInternal(text, x, y, false, maxWidth, true); +} + +PassRefPtr<TextMetrics> CanvasRenderingContext2D::measureText(const String& text) +{ + RefPtr<TextMetrics> metrics = TextMetrics::create(); + +#if PLATFORM(QT) + // We always use complex text shaping since it can't be turned off for QPainterPath::addText(). + Font::CodePath oldCodePath = Font::codePath(); + Font::setCodePath(Font::Complex); +#endif + + metrics->setWidth(accessFont().width(TextRun(text.characters(), text.length()))); + +#if PLATFORM(QT) + Font::setCodePath(oldCodePath); +#endif + + return metrics.release(); +} + +void CanvasRenderingContext2D::drawTextInternal(const String& text, float x, float y, bool fill, float /*maxWidth*/, bool /*useMaxWidth*/) +{ + GraphicsContext* c = drawingContext(); + if (!c) + return; + if (!state().m_invertibleCTM) + return; + if (!isfinite(x) | !isfinite(y)) + return; + + const Font& font = accessFont(); + + // FIXME: Handle maxWidth. + // FIXME: Need to turn off font smoothing. + + RenderStyle* computedStyle = canvas()->computedStyle(); + bool rtl = computedStyle ? !computedStyle->isLeftToRightDirection() : false; + bool override = computedStyle ? computedStyle->unicodeBidi() == Override : false; + + unsigned length = text.length(); + const UChar* string = text.characters(); + TextRun textRun(string, length, 0, 0, 0, rtl, override, false, false); + + // Draw the item text at the correct point. + FloatPoint location(x, y); + switch (state().m_textBaseline) { + case TopTextBaseline: + case HangingTextBaseline: + location.setY(y + font.ascent()); + break; + case BottomTextBaseline: + case IdeographicTextBaseline: + location.setY(y - font.descent()); + break; + case MiddleTextBaseline: + location.setY(y - font.descent() + font.height() / 2); + break; + case AlphabeticTextBaseline: + default: + // Do nothing. + break; + } + + float width = font.width(TextRun(text, false, 0, 0, rtl, override)); + + TextAlign align = state().m_textAlign; + if (align == StartTextAlign) + align = rtl ? RightTextAlign : LeftTextAlign; + else if (align == EndTextAlign) + align = rtl ? LeftTextAlign : RightTextAlign; + + switch (align) { + case CenterTextAlign: + location.setX(location.x() - width / 2); + break; + case RightTextAlign: + location.setX(location.x() - width); + break; + default: + break; + } + + // The slop built in to this mask rect matches the heuristic used in FontCGWin.cpp for GDI text. + FloatRect textRect = FloatRect(location.x() - font.height() / 2, location.y() - font.ascent() - font.lineGap(), + width + font.height(), font.lineSpacing()); + if (!fill) + textRect.inflate(c->strokeThickness() / 2); + +#if PLATFORM(CG) + CanvasStyle* drawStyle = fill ? state().m_fillStyle.get() : state().m_strokeStyle.get(); + if (drawStyle->canvasGradient() || drawStyle->canvasPattern()) { + // FIXME: The rect is not big enough for miters on stroked text. + IntRect maskRect = enclosingIntRect(textRect); + +#if USE(IOSURFACE_CANVAS_BACKING_STORE) + OwnPtr<ImageBuffer> maskImage = ImageBuffer::create(maskRect.size(), ColorSpaceDeviceRGB, Accelerated); +#else + OwnPtr<ImageBuffer> maskImage = ImageBuffer::create(maskRect.size()); +#endif + + GraphicsContext* maskImageContext = maskImage->context(); + + if (fill) + maskImageContext->setFillColor(Color::black, ColorSpaceDeviceRGB); + else { + maskImageContext->setStrokeColor(Color::black, ColorSpaceDeviceRGB); + maskImageContext->setStrokeThickness(c->strokeThickness()); + } + + maskImageContext->setTextDrawingMode(fill ? TextModeFill : TextModeStroke); + maskImageContext->translate(-maskRect.x(), -maskRect.y()); + + maskImageContext->drawBidiText(font, textRun, location); + + c->save(); + c->clipToImageBuffer(maskImage.get(), maskRect); + drawStyle->applyFillColor(c); + c->fillRect(maskRect); + c->restore(); + + return; + } +#endif + + c->setTextDrawingMode(fill ? TextModeFill : TextModeStroke); + +#if PLATFORM(QT) + // We always use complex text shaping since it can't be turned off for QPainterPath::addText(). + Font::CodePath oldCodePath = Font::codePath(); + Font::setCodePath(Font::Complex); +#endif + + c->drawBidiText(font, textRun, location); + + if (fill) + didDraw(textRect); + else { + // When stroking text, pointy miters can extend outside of textRect, so we + // punt and dirty the whole canvas. + didDraw(FloatRect(0, 0, canvas()->width(), canvas()->height())); + } + +#if PLATFORM(QT) + Font::setCodePath(oldCodePath); +#endif +} + +const Font& CanvasRenderingContext2D::accessFont() +{ + canvas()->document()->updateStyleIfNeeded(); + + if (!state().m_realizedFont) + setFont(state().m_unparsedFont); + return state().m_font; +} + +void CanvasRenderingContext2D::paintRenderingResultsToCanvas() +{ +#if ENABLE(ACCELERATED_2D_CANVAS) + if (GraphicsContext* c = drawingContext()) + c->syncSoftwareCanvas(); +#endif +} + +#if ENABLE(ACCELERATED_2D_CANVAS) && USE(ACCELERATED_COMPOSITING) +PlatformLayer* CanvasRenderingContext2D::platformLayer() const +{ + return m_drawingBuffer->platformLayer(); +} +#endif + +} // namespace WebCore |