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authorSteve Block <steveblock@google.com>2011-05-13 06:44:40 -0700
committerAndroid (Google) Code Review <android-gerrit@google.com>2011-05-13 06:44:40 -0700
commit08014c20784f3db5df3a89b73cce46037b77eb59 (patch)
tree47749210d31e19e6e2f64036fa8fae2ad693476f /Source/WebCore/html/canvas/WebGLFramebuffer.h
parent860220379e56aeb66424861ad602b07ee22b4055 (diff)
parent4c3661f7918f8b3f139f824efb7855bedccb4c94 (diff)
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Merge changes Ide388898,Ic49f367c,I1158a808,Iacb6ca5d,I2100dd3a,I5c1abe54,Ib0ef9902,I31dbc523,I570314b3
* changes: Merge WebKit at r75315: Update WebKit version Merge WebKit at r75315: Add FrameLoaderClient PageCache stubs Merge WebKit at r75315: Stub out AXObjectCache::remove() Merge WebKit at r75315: Fix ImageBuffer Merge WebKit at r75315: Fix PluginData::initPlugins() Merge WebKit at r75315: Fix conflicts Merge WebKit at r75315: Fix Makefiles Merge WebKit at r75315: Move Android-specific WebCore files to Source Merge WebKit at r75315: Initial merge by git.
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diff --git a/Source/WebCore/html/canvas/WebGLFramebuffer.h b/Source/WebCore/html/canvas/WebGLFramebuffer.h
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+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef WebGLFramebuffer_h
+#define WebGLFramebuffer_h
+
+#include "WebGLObject.h"
+
+#include <wtf/PassRefPtr.h>
+#include <wtf/RefCounted.h>
+
+namespace WebCore {
+
+class WebGLRenderbuffer;
+class WebGLTexture;
+
+class WebGLFramebuffer : public WebGLObject {
+public:
+ virtual ~WebGLFramebuffer() { deleteObject(); }
+
+ static PassRefPtr<WebGLFramebuffer> create(WebGLRenderingContext*);
+
+ void setAttachment(unsigned long attachment, unsigned long texTarget, WebGLTexture*, int level);
+ void setAttachment(unsigned long attachment, WebGLRenderbuffer*);
+ // If an object is attached to the framebuffer, remove it.
+ void removeAttachment(WebGLObject*);
+ WebGLObject* getAttachment(unsigned long) const;
+
+ unsigned long getColorBufferFormat() const;
+ int getWidth() const;
+ int getHeight() const;
+
+ // This should always be called before drawArray, drawElements, clear,
+ // readPixels, copyTexImage2D, copyTexSubImage2D if this framebuffer is
+ // currently bound.
+ // Return false if the framebuffer is incomplete; otherwise initialize
+ // the buffers if they haven't been initialized and
+ // needToInitializeRenderbuffers is true.
+ bool onAccess(bool needToInitializeRenderbuffers);
+
+ // Return false does not mean COMPLETE, might still be INCOMPLETE.
+ bool isIncomplete(bool checkInternalFormat) const;
+
+ bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; }
+
+ void setHasEverBeenBound() { m_hasEverBeenBound = true; }
+
+protected:
+ WebGLFramebuffer(WebGLRenderingContext*);
+
+ virtual void deleteObjectImpl(Platform3DObject);
+
+private:
+ virtual bool isFramebuffer() const { return true; }
+
+ // Return false if framebuffer is incomplete.
+ bool initializeRenderbuffers();
+
+ bool isColorAttached() const { return (m_colorAttachment && m_colorAttachment->object()); }
+ bool isDepthAttached() const { return (m_depthAttachment && m_depthAttachment->object()); }
+ bool isStencilAttached() const { return (m_stencilAttachment && m_stencilAttachment->object()); }
+ bool isDepthStencilAttached() const { return (m_depthStencilAttachment && m_depthStencilAttachment->object()); }
+
+ RefPtr<WebGLObject> m_colorAttachment;
+ RefPtr<WebGLObject> m_depthAttachment;
+ RefPtr<WebGLObject> m_stencilAttachment;
+ RefPtr<WebGLObject> m_depthStencilAttachment;
+
+ bool m_hasEverBeenBound;
+
+ unsigned long m_texTarget;
+ int m_texLevel;
+};
+
+} // namespace WebCore
+
+#endif // WebGLFramebuffer_h