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author | Ben Murdoch <benm@google.com> | 2011-05-13 16:23:25 +0100 |
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committer | Ben Murdoch <benm@google.com> | 2011-05-16 11:35:02 +0100 |
commit | 65f03d4f644ce73618e5f4f50dd694b26f55ae12 (patch) | |
tree | f478babb801e720de7bfaee23443ffe029f58731 /Source/WebCore/html/canvas/WebGLProgram.h | |
parent | 47de4a2fb7262c7ebdb9cd133ad2c54c187454d0 (diff) | |
download | external_webkit-65f03d4f644ce73618e5f4f50dd694b26f55ae12.zip external_webkit-65f03d4f644ce73618e5f4f50dd694b26f55ae12.tar.gz external_webkit-65f03d4f644ce73618e5f4f50dd694b26f55ae12.tar.bz2 |
Merge WebKit at r75993: Initial merge by git.
Change-Id: I602bbdc3974787a3b0450456a30a7868286921c3
Diffstat (limited to 'Source/WebCore/html/canvas/WebGLProgram.h')
-rw-r--r-- | Source/WebCore/html/canvas/WebGLProgram.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/WebCore/html/canvas/WebGLProgram.h b/Source/WebCore/html/canvas/WebGLProgram.h index 6b89ae5..f2acef8 100644 --- a/Source/WebCore/html/canvas/WebGLProgram.h +++ b/Source/WebCore/html/canvas/WebGLProgram.h @@ -45,15 +45,15 @@ public: // cacheActiveAttribLocation() is only called once after linkProgram() // succeeds. bool cacheActiveAttribLocations(); - int numActiveAttribLocations() const; - int getActiveAttribLocation(int index) const; + unsigned numActiveAttribLocations() const; + GC3Dint getActiveAttribLocation(GC3Duint index) const; bool isUsingVertexAttrib0() const; bool getLinkStatus() const { return m_linkStatus; } void setLinkStatus(bool status) { m_linkStatus = status; } - unsigned long getLinkCount() const { return m_linkCount; } + unsigned getLinkCount() const { return m_linkCount; } // This is to be called everytime after the program is successfully linked. // We don't deal with integer overflow here, assuming in reality a program @@ -72,13 +72,13 @@ protected: private: virtual bool isProgram() const { return true; } - Vector<int> m_activeAttribLocations; + Vector<GC3Dint> m_activeAttribLocations; - bool m_linkStatus; + GC3Dint m_linkStatus; // This is used to track whether a WebGLUniformLocation belongs to this // program or not. - unsigned long m_linkCount; + unsigned m_linkCount; RefPtr<WebGLShader> m_vertexShader; RefPtr<WebGLShader> m_fragmentShader; |