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author | Steve Block <steveblock@google.com> | 2011-05-06 11:45:16 +0100 |
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committer | Steve Block <steveblock@google.com> | 2011-05-12 13:44:10 +0100 |
commit | cad810f21b803229eb11403f9209855525a25d57 (patch) | |
tree | 29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/WebCore/html/canvas/WebGLProgram.h | |
parent | 121b0cf4517156d0ac5111caf9830c51b69bae8f (diff) | |
download | external_webkit-cad810f21b803229eb11403f9209855525a25d57.zip external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.gz external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.bz2 |
Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'Source/WebCore/html/canvas/WebGLProgram.h')
-rw-r--r-- | Source/WebCore/html/canvas/WebGLProgram.h | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/Source/WebCore/html/canvas/WebGLProgram.h b/Source/WebCore/html/canvas/WebGLProgram.h new file mode 100644 index 0000000..6b89ae5 --- /dev/null +++ b/Source/WebCore/html/canvas/WebGLProgram.h @@ -0,0 +1,89 @@ +/* + * Copyright (C) 2009 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef WebGLProgram_h +#define WebGLProgram_h + +#include "WebGLObject.h" + +#include "WebGLShader.h" + +#include <wtf/PassRefPtr.h> +#include <wtf/RefCounted.h> +#include <wtf/Vector.h> + +namespace WebCore { + +class WebGLProgram : public WebGLObject { +public: + virtual ~WebGLProgram() { deleteObject(); } + + static PassRefPtr<WebGLProgram> create(WebGLRenderingContext*); + + // cacheActiveAttribLocation() is only called once after linkProgram() + // succeeds. + bool cacheActiveAttribLocations(); + int numActiveAttribLocations() const; + int getActiveAttribLocation(int index) const; + + bool isUsingVertexAttrib0() const; + + bool getLinkStatus() const { return m_linkStatus; } + void setLinkStatus(bool status) { m_linkStatus = status; } + + unsigned long getLinkCount() const { return m_linkCount; } + + // This is to be called everytime after the program is successfully linked. + // We don't deal with integer overflow here, assuming in reality a program + // will never be linked so many times. + void increaseLinkCount() { ++m_linkCount; } + + WebGLShader* getAttachedShader(GraphicsContext3D::WebGLEnumType); + bool attachShader(WebGLShader*); + bool detachShader(WebGLShader*); + +protected: + WebGLProgram(WebGLRenderingContext*); + + virtual void deleteObjectImpl(Platform3DObject); + +private: + virtual bool isProgram() const { return true; } + + Vector<int> m_activeAttribLocations; + + bool m_linkStatus; + + // This is used to track whether a WebGLUniformLocation belongs to this + // program or not. + unsigned long m_linkCount; + + RefPtr<WebGLShader> m_vertexShader; + RefPtr<WebGLShader> m_fragmentShader; +}; + +} // namespace WebCore + +#endif // WebGLProgram_h |