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authorSteve Block <steveblock@google.com>2011-05-06 11:45:16 +0100
committerSteve Block <steveblock@google.com>2011-05-12 13:44:10 +0100
commitcad810f21b803229eb11403f9209855525a25d57 (patch)
tree29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/WebCore/html/canvas/WebGLRenderingContext.cpp
parent121b0cf4517156d0ac5111caf9830c51b69bae8f (diff)
downloadexternal_webkit-cad810f21b803229eb11403f9209855525a25d57.zip
external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.gz
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Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'Source/WebCore/html/canvas/WebGLRenderingContext.cpp')
-rw-r--r--Source/WebCore/html/canvas/WebGLRenderingContext.cpp4424
1 files changed, 4424 insertions, 0 deletions
diff --git a/Source/WebCore/html/canvas/WebGLRenderingContext.cpp b/Source/WebCore/html/canvas/WebGLRenderingContext.cpp
new file mode 100644
index 0000000..4ffd400
--- /dev/null
+++ b/Source/WebCore/html/canvas/WebGLRenderingContext.cpp
@@ -0,0 +1,4424 @@
+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(3D_CANVAS)
+
+#include "WebGLRenderingContext.h"
+
+#include "CachedImage.h"
+#include "CanvasPixelArray.h"
+#include "CheckedInt.h"
+#include "WebKitLoseContext.h"
+#include "Console.h"
+#include "DOMWindow.h"
+#include "Extensions3D.h"
+#include "FrameView.h"
+#include "HTMLCanvasElement.h"
+#include "HTMLImageElement.h"
+#include "HTMLVideoElement.h"
+#include "ImageBuffer.h"
+#include "ImageData.h"
+#include "IntSize.h"
+#include "NotImplemented.h"
+#include "OESTextureFloat.h"
+#include "RenderBox.h"
+#include "RenderLayer.h"
+#include "Uint16Array.h"
+#include "WebGLActiveInfo.h"
+#include "WebGLBuffer.h"
+#include "WebGLContextAttributes.h"
+#include "WebGLContextEvent.h"
+#include "WebGLFramebuffer.h"
+#include "WebGLProgram.h"
+#include "WebGLRenderbuffer.h"
+#include "WebGLShader.h"
+#include "WebGLTexture.h"
+#include "WebGLUniformLocation.h"
+
+#include <wtf/ByteArray.h>
+#include <wtf/OwnArrayPtr.h>
+#include <wtf/PassOwnArrayPtr.h>
+
+namespace WebCore {
+
+const double secondsBetweenRestoreAttempts = 1.0;
+
+namespace {
+
+ Platform3DObject objectOrZero(WebGLObject* object)
+ {
+ return object ? object->object() : 0;
+ }
+
+ void clip1D(long start, long range, long sourceRange, long* clippedStart, long* clippedRange)
+ {
+ ASSERT(clippedStart && clippedRange);
+ if (start < 0) {
+ range += start;
+ start = 0;
+ }
+ long end = start + range;
+ if (end > sourceRange)
+ range -= end - sourceRange;
+ *clippedStart = start;
+ *clippedRange = range;
+ }
+
+ // Returns false if no clipping is necessary, i.e., x, y, width, height stay the same.
+ bool clip2D(long x, long y, long width, long height,
+ long sourceWidth, long sourceHeight,
+ long* clippedX, long* clippedY, long* clippedWidth, long*clippedHeight)
+ {
+ ASSERT(clippedX && clippedY && clippedWidth && clippedHeight);
+ clip1D(x, width, sourceWidth, clippedX, clippedWidth);
+ clip1D(y, height, sourceHeight, clippedY, clippedHeight);
+ return (*clippedX != x || *clippedY != y || *clippedWidth != width || *clippedHeight != height);
+ }
+
+ // Return true if a character belongs to the ASCII subset as defined in
+ // GLSL ES 1.0 spec section 3.1.
+ bool validateCharacter(unsigned char c)
+ {
+ // Printing characters are valid except " $ ` @ \ ' DEL.
+ if (c >= 32 && c <= 126
+ && c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' && c != '\'')
+ return true;
+ // Horizontal tab, line feed, vertical tab, form feed, carriage return
+ // are also valid.
+ if (c >= 9 && c <= 13)
+ return true;
+ return false;
+ }
+
+} // namespace anonymous
+
+class WebGLStateRestorer {
+public:
+ WebGLStateRestorer(WebGLRenderingContext* context,
+ bool changed)
+ : m_context(context)
+ , m_changed(changed)
+ {
+ }
+
+ ~WebGLStateRestorer()
+ {
+ m_context->cleanupAfterGraphicsCall(m_changed);
+ }
+
+private:
+ WebGLRenderingContext* m_context;
+ bool m_changed;
+};
+
+void WebGLRenderingContext::WebGLRenderingContextRestoreTimer::fired()
+{
+ // Timer is started when m_contextLost is false. It will first call
+ // onLostContext, which will set m_contextLost to true. Then it will keep
+ // calling restoreContext and reschedule itself until m_contextLost is back
+ // to false.
+ if (!m_context->m_contextLost) {
+ m_context->onLostContext();
+ startOneShot(secondsBetweenRestoreAttempts);
+ } else {
+ // The rendering context is not restored if there is no handler for
+ // the context restored event.
+ if (!m_context->canvas()->hasEventListeners(eventNames().webglcontextrestoredEvent))
+ return;
+
+ m_context->restoreContext();
+ if (m_context->m_contextLost)
+ startOneShot(secondsBetweenRestoreAttempts);
+ }
+}
+
+PassOwnPtr<WebGLRenderingContext> WebGLRenderingContext::create(HTMLCanvasElement* canvas, WebGLContextAttributes* attrs)
+{
+ HostWindow* hostWindow = canvas->document()->view()->root()->hostWindow();
+ GraphicsContext3D::Attributes attributes = attrs ? attrs->attributes() : GraphicsContext3D::Attributes();
+ RefPtr<GraphicsContext3D> context(GraphicsContext3D::create(attributes, hostWindow));
+
+ if (!context) {
+ canvas->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextcreationerrorEvent, false, true, "Could not create a WebGL context."));
+ return 0;
+ }
+
+ return new WebGLRenderingContext(canvas, context, attributes);
+}
+
+WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, PassRefPtr<GraphicsContext3D> context,
+ GraphicsContext3D::Attributes attributes)
+ : CanvasRenderingContext(passedCanvas)
+ , m_context(context)
+ , m_restoreTimer(this)
+ , m_videoCache(4)
+ , m_contextLost(false)
+ , m_attributes(attributes)
+{
+ ASSERT(m_context);
+ setupFlags();
+ initializeNewContext();
+}
+
+void WebGLRenderingContext::initializeNewContext()
+{
+ ASSERT(!m_contextLost);
+ m_needsUpdate = true;
+ m_markedCanvasDirty = false;
+ m_activeTextureUnit = 0;
+ m_packAlignment = 4;
+ m_unpackAlignment = 4;
+ m_unpackFlipY = false;
+ m_unpackPremultiplyAlpha = false;
+ m_unpackColorspaceConversion = GraphicsContext3D::BROWSER_DEFAULT_WEBGL;
+ m_boundArrayBuffer = 0;
+ m_boundElementArrayBuffer = 0;
+ m_currentProgram = 0;
+ m_framebufferBinding = 0;
+ m_renderbufferBinding = 0;
+ m_stencilMask = 0xFFFFFFFF;
+ m_stencilMaskBack = 0xFFFFFFFF;
+ m_stencilFuncRef = 0;
+ m_stencilFuncRefBack = 0;
+ m_stencilFuncMask = 0xFFFFFFFF;
+ m_stencilFuncMaskBack = 0xFFFFFFFF;
+ m_vertexAttribState.clear();
+
+ int numCombinedTextureImageUnits = 0;
+ m_context->getIntegerv(GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numCombinedTextureImageUnits);
+ m_textureUnits.clear();
+ m_textureUnits.resize(numCombinedTextureImageUnits);
+
+ int numVertexAttribs = 0;
+ m_context->getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &numVertexAttribs);
+ m_maxVertexAttribs = numVertexAttribs;
+
+ m_maxTextureSize = 0;
+ m_context->getIntegerv(GraphicsContext3D::MAX_TEXTURE_SIZE, &m_maxTextureSize);
+ m_maxTextureLevel = WebGLTexture::computeLevelCount(m_maxTextureSize, m_maxTextureSize);
+ m_maxCubeMapTextureSize = 0;
+ m_context->getIntegerv(GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE, &m_maxCubeMapTextureSize);
+ m_maxCubeMapTextureLevel = WebGLTexture::computeLevelCount(m_maxCubeMapTextureSize, m_maxCubeMapTextureSize);
+
+ if (!isGLES2NPOTStrict())
+ createFallbackBlackTextures1x1();
+ if (!isGLES2Compliant())
+ initVertexAttrib0();
+
+ m_context->reshape(canvas()->width(), canvas()->height());
+ m_context->viewport(0, 0, canvas()->width(), canvas()->height());
+}
+
+void WebGLRenderingContext::setupFlags()
+{
+ ASSERT(m_context);
+
+ m_isGLES2Compliant = m_context->isGLES2Compliant();
+ m_isErrorGeneratedOnOutOfBoundsAccesses = m_context->getExtensions()->supports("GL_CHROMIUM_strict_attribs");
+ m_isResourceSafe = m_context->getExtensions()->supports("GL_CHROMIUM_resource_safe");
+ if (m_isGLES2Compliant) {
+ m_isGLES2NPOTStrict = !m_context->getExtensions()->supports("GL_OES_texture_npot");
+ m_isDepthStencilSupported = m_context->getExtensions()->supports("GL_OES_packed_depth_stencil");
+ } else {
+ m_isGLES2NPOTStrict = !m_context->getExtensions()->supports("GL_ARB_texture_non_power_of_two");
+ m_isDepthStencilSupported = m_context->getExtensions()->supports("GL_EXT_packed_depth_stencil");
+ }
+}
+
+WebGLRenderingContext::~WebGLRenderingContext()
+{
+ detachAndRemoveAllObjects();
+}
+
+void WebGLRenderingContext::markContextChanged()
+{
+#if USE(ACCELERATED_COMPOSITING)
+ RenderBox* renderBox = canvas()->renderBox();
+ if (renderBox && renderBox->hasLayer() && renderBox->layer()->hasAcceleratedCompositing())
+ renderBox->layer()->contentChanged(RenderLayer::CanvasChanged);
+ else {
+#endif
+ if (!m_markedCanvasDirty)
+ canvas()->didDraw(FloatRect(0, 0, canvas()->width(), canvas()->height()));
+#if USE(ACCELERATED_COMPOSITING)
+ }
+#endif
+ m_markedCanvasDirty = true;
+}
+
+void WebGLRenderingContext::paintRenderingResultsToCanvas()
+{
+ if (!m_markedCanvasDirty)
+ return;
+ canvas()->clearCopiedImage();
+ m_markedCanvasDirty = false;
+ m_context->paintRenderingResultsToCanvas(this);
+}
+
+bool WebGLRenderingContext::paintsIntoCanvasBuffer() const
+{
+ return m_context->paintsIntoCanvasBuffer();
+}
+
+void WebGLRenderingContext::reshape(int width, int height)
+{
+ if (m_needsUpdate) {
+#if USE(ACCELERATED_COMPOSITING)
+ RenderBox* renderBox = canvas()->renderBox();
+ if (renderBox && renderBox->hasLayer())
+ renderBox->layer()->contentChanged(RenderLayer::CanvasChanged);
+#endif
+ m_needsUpdate = false;
+ }
+
+ // We don't have to mark the canvas as dirty, since the newly created image buffer will also start off
+ // clear (and this matches what reshape will do).
+ m_context->reshape(width, height);
+}
+
+int WebGLRenderingContext::sizeInBytes(int type)
+{
+ return m_context->sizeInBytes(type);
+}
+
+void WebGLRenderingContext::activeTexture(unsigned long texture, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost())
+ return;
+ if (texture - GraphicsContext3D::TEXTURE0 >= m_textureUnits.size()) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return;
+ }
+ m_activeTextureUnit = texture - GraphicsContext3D::TEXTURE0;
+ m_context->activeTexture(texture);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::attachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateWebGLObject(program) || !validateWebGLObject(shader))
+ return;
+ if (!program->attachShader(shader)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ m_context->attachShader(objectOrZero(program), objectOrZero(shader));
+ shader->onAttached();
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::bindAttribLocation(WebGLProgram* program, unsigned long index, const String& name, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateWebGLObject(program))
+ return;
+ if (!validateString(name))
+ return;
+ m_context->bindAttribLocation(objectOrZero(program), index, name);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::bindBuffer(unsigned long target, WebGLBuffer* buffer, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost())
+ return;
+ if (buffer && buffer->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ if (buffer && buffer->getTarget() && buffer->getTarget() != target) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ if (target == GraphicsContext3D::ARRAY_BUFFER)
+ m_boundArrayBuffer = buffer;
+ else if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER)
+ m_boundElementArrayBuffer = buffer;
+ else {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return;
+ }
+
+ m_context->bindBuffer(target, objectOrZero(buffer));
+ if (buffer)
+ buffer->setTarget(target);
+ cleanupAfterGraphicsCall(false);
+}
+
+
+void WebGLRenderingContext::bindFramebuffer(unsigned long target, WebGLFramebuffer* buffer, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost())
+ return;
+ if (buffer && buffer->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ if (target != GraphicsContext3D::FRAMEBUFFER) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return;
+ }
+ m_framebufferBinding = buffer;
+ m_context->bindFramebuffer(target, objectOrZero(buffer));
+ if (buffer)
+ buffer->setHasEverBeenBound();
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::bindRenderbuffer(unsigned long target, WebGLRenderbuffer* renderBuffer, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost())
+ return;
+ if (renderBuffer && renderBuffer->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ if (target != GraphicsContext3D::RENDERBUFFER) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return;
+ }
+ m_renderbufferBinding = renderBuffer;
+ m_context->bindRenderbuffer(target, objectOrZero(renderBuffer));
+ if (renderBuffer)
+ renderBuffer->setHasEverBeenBound();
+ cleanupAfterGraphicsCall(false);
+}
+
+
+void WebGLRenderingContext::bindTexture(unsigned long target, WebGLTexture* texture, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost())
+ return;
+ if (texture && texture->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ int maxLevel = 0;
+ if (target == GraphicsContext3D::TEXTURE_2D) {
+ m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture;
+ maxLevel = m_maxTextureLevel;
+ } else if (target == GraphicsContext3D::TEXTURE_CUBE_MAP) {
+ m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture;
+ maxLevel = m_maxCubeMapTextureLevel;
+ } else {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return;
+ }
+ m_context->bindTexture(target, objectOrZero(texture));
+ if (texture)
+ texture->setTarget(target, maxLevel);
+
+ // Note: previously we used to automatically set the TEXTURE_WRAP_R
+ // repeat mode to CLAMP_TO_EDGE for cube map textures, because OpenGL
+ // ES 2.0 doesn't expose this flag (a bug in the specification) and
+ // otherwise the application has no control over the seams in this
+ // dimension. However, it appears that supporting this properly on all
+ // platforms is fairly involved (will require a HashMap from texture ID
+ // in all ports), and we have not had any complaints, so the logic has
+ // been removed.
+
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::blendColor(float red, float green, float blue, float alpha)
+{
+ if (isContextLost())
+ return;
+ m_context->blendColor(red, green, blue, alpha);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::blendEquation(unsigned long mode)
+{
+ if (isContextLost() || !validateBlendEquation(mode))
+ return;
+ m_context->blendEquation(mode);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::blendEquationSeparate(unsigned long modeRGB, unsigned long modeAlpha)
+{
+ if (isContextLost() || !validateBlendEquation(modeRGB) || !validateBlendEquation(modeAlpha))
+ return;
+ m_context->blendEquationSeparate(modeRGB, modeAlpha);
+ cleanupAfterGraphicsCall(false);
+}
+
+
+void WebGLRenderingContext::blendFunc(unsigned long sfactor, unsigned long dfactor)
+{
+ if (isContextLost() || !validateBlendFuncFactors(sfactor, dfactor))
+ return;
+ m_context->blendFunc(sfactor, dfactor);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::blendFuncSeparate(unsigned long srcRGB, unsigned long dstRGB, unsigned long srcAlpha, unsigned long dstAlpha)
+{
+ if (isContextLost() || !validateBlendFuncFactors(srcRGB, dstRGB))
+ return;
+ m_context->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::bufferData(unsigned long target, int size, unsigned long usage, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost())
+ return;
+ WebGLBuffer* buffer = validateBufferDataParameters(target, usage);
+ if (!buffer)
+ return;
+ if (!isErrorGeneratedOnOutOfBoundsAccesses()) {
+ if (!buffer->associateBufferData(size)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ }
+
+ m_context->bufferData(target, size, usage);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::bufferData(unsigned long target, ArrayBuffer* data, unsigned long usage, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost())
+ return;
+ WebGLBuffer* buffer = validateBufferDataParameters(target, usage);
+ if (!buffer)
+ return;
+ if (!data) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ if (!isErrorGeneratedOnOutOfBoundsAccesses()) {
+ if (!buffer->associateBufferData(data)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ }
+
+ m_context->bufferData(target, data->byteLength(), data->data(), usage);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::bufferData(unsigned long target, ArrayBufferView* data, unsigned long usage, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost())
+ return;
+ WebGLBuffer* buffer = validateBufferDataParameters(target, usage);
+ if (!buffer)
+ return;
+ if (!data) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ if (!isErrorGeneratedOnOutOfBoundsAccesses()) {
+ if (!buffer->associateBufferData(data)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ }
+
+ m_context->bufferData(target, data->byteLength(), data->baseAddress(), usage);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::bufferSubData(unsigned long target, long offset, ArrayBuffer* data, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost())
+ return;
+ WebGLBuffer* buffer = validateBufferDataParameters(target, GraphicsContext3D::STATIC_DRAW);
+ if (!buffer)
+ return;
+ if (!data)
+ return;
+ if (!isErrorGeneratedOnOutOfBoundsAccesses()) {
+ if (!buffer->associateBufferSubData(offset, data)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ }
+
+ m_context->bufferSubData(target, offset, data->byteLength(), data->data());
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::bufferSubData(unsigned long target, long offset, ArrayBufferView* data, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost())
+ return;
+ WebGLBuffer* buffer = validateBufferDataParameters(target, GraphicsContext3D::STATIC_DRAW);
+ if (!buffer)
+ return;
+ if (!data)
+ return;
+ if (!isErrorGeneratedOnOutOfBoundsAccesses()) {
+ if (!buffer->associateBufferSubData(offset, data)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ }
+
+ m_context->bufferSubData(target, offset, data->byteLength(), data->baseAddress());
+ cleanupAfterGraphicsCall(false);
+}
+
+unsigned long WebGLRenderingContext::checkFramebufferStatus(unsigned long target)
+{
+ if (isContextLost())
+ return GraphicsContext3D::FRAMEBUFFER_UNSUPPORTED;
+ if (target != GraphicsContext3D::FRAMEBUFFER) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return 0;
+ }
+ if (!m_framebufferBinding || !m_framebufferBinding->object())
+ return GraphicsContext3D::FRAMEBUFFER_COMPLETE;
+ if (m_framebufferBinding->isIncomplete(true))
+ return GraphicsContext3D::FRAMEBUFFER_UNSUPPORTED;
+ unsigned long result = m_context->checkFramebufferStatus(target);
+ cleanupAfterGraphicsCall(false);
+ return result;
+}
+
+void WebGLRenderingContext::clear(unsigned long mask)
+{
+ if (isContextLost())
+ return;
+ if (mask & ~(GraphicsContext3D::COLOR_BUFFER_BIT | GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ if (m_framebufferBinding && !m_framebufferBinding->onAccess(!isResourceSafe())) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION);
+ return;
+ }
+ m_context->clear(mask);
+ cleanupAfterGraphicsCall(true);
+}
+
+void WebGLRenderingContext::clearColor(float r, float g, float b, float a)
+{
+ if (isContextLost())
+ return;
+ if (isnan(r))
+ r = 0;
+ if (isnan(g))
+ g = 0;
+ if (isnan(b))
+ b = 0;
+ if (isnan(a))
+ a = 1;
+ m_context->clearColor(r, g, b, a);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::clearDepth(float depth)
+{
+ if (isContextLost())
+ return;
+ m_context->clearDepth(depth);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::clearStencil(long s)
+{
+ if (isContextLost())
+ return;
+ m_context->clearStencil(s);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::colorMask(bool red, bool green, bool blue, bool alpha)
+{
+ if (isContextLost())
+ return;
+ m_context->colorMask(red, green, blue, alpha);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::compileShader(WebGLShader* shader, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateWebGLObject(shader))
+ return;
+ m_context->compileShader(objectOrZero(shader));
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::copyTexImage2D(unsigned long target, long level, unsigned long internalformat, long x, long y, long width, long height, long border)
+{
+ if (isContextLost())
+ return;
+ if (!validateTexFuncParameters(target, level, internalformat, width, height, border, internalformat, GraphicsContext3D::UNSIGNED_BYTE))
+ return;
+ WebGLTexture* tex = validateTextureBinding(target, true);
+ if (!tex)
+ return;
+ if (!isTexInternalFormatColorBufferCombinationValid(internalformat, getBoundFramebufferColorFormat())) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ if (!isGLES2NPOTStrict() && level && WebGLTexture::isNPOT(width, height)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ if (m_framebufferBinding && !m_framebufferBinding->onAccess(!isResourceSafe())) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION);
+ return;
+ }
+ if (isResourceSafe())
+ m_context->copyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ else {
+ long clippedX, clippedY, clippedWidth, clippedHeight;
+ if (clip2D(x, y, width, height, getBoundFramebufferWidth(), getBoundFramebufferHeight(), &clippedX, &clippedY, &clippedWidth, &clippedHeight)) {
+ m_context->texImage2DResourceSafe(target, level, internalformat, width, height, border,
+ internalformat, GraphicsContext3D::UNSIGNED_BYTE);
+ if (clippedWidth > 0 && clippedHeight > 0) {
+ m_context->copyTexSubImage2D(target, level, clippedX - x, clippedY - y,
+ clippedX, clippedY, clippedWidth, clippedHeight);
+ }
+ } else
+ m_context->copyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ }
+ // FIXME: if the framebuffer is not complete, none of the below should be executed.
+ tex->setLevelInfo(target, level, internalformat, width, height, GraphicsContext3D::UNSIGNED_BYTE);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::copyTexSubImage2D(unsigned long target, long level, long xoffset, long yoffset, long x, long y, long width, long height)
+{
+ if (isContextLost())
+ return;
+ if (!validateTexFuncLevel(target, level))
+ return;
+ WebGLTexture* tex = validateTextureBinding(target, true);
+ if (!tex)
+ return;
+ if (!validateSize(xoffset, yoffset) || !validateSize(width, height))
+ return;
+ if (xoffset + width > tex->getWidth(target, level) || yoffset + height > tex->getHeight(target, level)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ if (!isTexInternalFormatColorBufferCombinationValid(tex->getInternalFormat(target, level), getBoundFramebufferColorFormat())) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ if (m_framebufferBinding && !m_framebufferBinding->onAccess(!isResourceSafe())) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION);
+ return;
+ }
+ if (isResourceSafe())
+ m_context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ else {
+ long clippedX, clippedY, clippedWidth, clippedHeight;
+ if (clip2D(x, y, width, height, getBoundFramebufferWidth(), getBoundFramebufferHeight(), &clippedX, &clippedY, &clippedWidth, &clippedHeight)) {
+ unsigned long format = tex->getInternalFormat(target, level);
+ unsigned long type = tex->getType(target, level);
+ unsigned int componentsPerPixel = 0;
+ unsigned int bytesPerComponent = 0;
+ bool valid = m_context->computeFormatAndTypeParameters(format, type, &componentsPerPixel, &bytesPerComponent);
+ if (!valid) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ OwnArrayPtr<unsigned char> zero;
+ if (width && height) {
+ unsigned long size = componentsPerPixel * bytesPerComponent * width * height;
+ zero = adoptArrayPtr(new unsigned char[size]);
+ if (!zero) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ memset(zero.get(), 0, size);
+ }
+ if (zero)
+ m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
+ m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, zero.get());
+ if (zero)
+ m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
+ if (clippedWidth > 0 && clippedHeight > 0) {
+ m_context->copyTexSubImage2D(target, level, xoffset + clippedX - x, yoffset + clippedY - y,
+ clippedX, clippedY, clippedWidth, clippedHeight);
+ }
+ } else
+ m_context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ }
+ cleanupAfterGraphicsCall(false);
+}
+
+PassRefPtr<WebGLBuffer> WebGLRenderingContext::createBuffer()
+{
+ if (isContextLost())
+ return 0;
+ RefPtr<WebGLBuffer> o = WebGLBuffer::create(this);
+ addObject(o.get());
+ return o;
+}
+
+PassRefPtr<WebGLFramebuffer> WebGLRenderingContext::createFramebuffer()
+{
+ if (isContextLost())
+ return 0;
+ RefPtr<WebGLFramebuffer> o = WebGLFramebuffer::create(this);
+ addObject(o.get());
+ return o;
+}
+
+PassRefPtr<WebGLTexture> WebGLRenderingContext::createTexture()
+{
+ if (isContextLost())
+ return 0;
+ RefPtr<WebGLTexture> o = WebGLTexture::create(this);
+ addObject(o.get());
+ return o;
+}
+
+PassRefPtr<WebGLProgram> WebGLRenderingContext::createProgram()
+{
+ if (isContextLost())
+ return 0;
+ RefPtr<WebGLProgram> o = WebGLProgram::create(this);
+ addObject(o.get());
+ return o;
+}
+
+PassRefPtr<WebGLRenderbuffer> WebGLRenderingContext::createRenderbuffer()
+{
+ if (isContextLost())
+ return 0;
+ RefPtr<WebGLRenderbuffer> o = WebGLRenderbuffer::create(this);
+ addObject(o.get());
+ return o;
+}
+
+PassRefPtr<WebGLShader> WebGLRenderingContext::createShader(unsigned long type, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost())
+ return 0;
+ if (type != GraphicsContext3D::VERTEX_SHADER && type != GraphicsContext3D::FRAGMENT_SHADER) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return 0;
+ }
+
+ RefPtr<WebGLShader> o = WebGLShader::create(this, static_cast<GraphicsContext3D::WebGLEnumType>(type));
+ addObject(o.get());
+ return o;
+}
+
+void WebGLRenderingContext::cullFace(unsigned long mode)
+{
+ if (isContextLost())
+ return;
+ m_context->cullFace(mode);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::deleteBuffer(WebGLBuffer* buffer)
+{
+ if (isContextLost() || !buffer)
+ return;
+
+ buffer->deleteObject();
+
+ if (!isGLES2Compliant()) {
+ VertexAttribState& state = m_vertexAttribState[0];
+ if (buffer == state.bufferBinding) {
+ state.bufferBinding = m_vertexAttrib0Buffer;
+ state.bytesPerElement = 0;
+ state.size = 4;
+ state.type = GraphicsContext3D::FLOAT;
+ state.normalized = false;
+ state.stride = 16;
+ state.originalStride = 0;
+ state.offset = 0;
+ }
+ }
+}
+
+void WebGLRenderingContext::deleteFramebuffer(WebGLFramebuffer* framebuffer)
+{
+ if (isContextLost() || !framebuffer)
+ return;
+ if (framebuffer == m_framebufferBinding) {
+ m_framebufferBinding = 0;
+ // Have to call bindFramebuffer here to bind back to internal fbo.
+ m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0);
+ }
+ framebuffer->deleteObject();
+}
+
+void WebGLRenderingContext::deleteProgram(WebGLProgram* program)
+{
+ if (isContextLost() || !program)
+ return;
+ if (program->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ if (!program->object())
+ return;
+ program->deleteObject();
+}
+
+void WebGLRenderingContext::deleteRenderbuffer(WebGLRenderbuffer* renderbuffer)
+{
+ if (isContextLost() || !renderbuffer)
+ return;
+ if (renderbuffer == m_renderbufferBinding)
+ m_renderbufferBinding = 0;
+ renderbuffer->deleteObject();
+ if (m_framebufferBinding)
+ m_framebufferBinding->removeAttachment(renderbuffer);
+}
+
+void WebGLRenderingContext::deleteShader(WebGLShader* shader)
+{
+ if (isContextLost() || !shader)
+ return;
+
+ shader->deleteObject();
+}
+
+void WebGLRenderingContext::deleteTexture(WebGLTexture* texture)
+{
+ if (isContextLost() || !texture)
+ return;
+
+ texture->deleteObject();
+ if (m_framebufferBinding)
+ m_framebufferBinding->removeAttachment(texture);
+}
+
+void WebGLRenderingContext::depthFunc(unsigned long func)
+{
+ if (isContextLost())
+ return;
+ m_context->depthFunc(func);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::depthMask(bool flag)
+{
+ if (isContextLost())
+ return;
+ m_context->depthMask(flag);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::depthRange(float zNear, float zFar)
+{
+ if (isContextLost())
+ return;
+ if (zNear > zFar) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ m_context->depthRange(zNear, zFar);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::detachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateWebGLObject(program) || !validateWebGLObject(shader))
+ return;
+ if (!program->detachShader(shader)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ m_context->detachShader(objectOrZero(program), objectOrZero(shader));
+ shader->onDetached();
+ cleanupAfterGraphicsCall(false);
+}
+
+
+void WebGLRenderingContext::disable(unsigned long cap)
+{
+ if (isContextLost() || !validateCapability(cap))
+ return;
+ m_context->disable(cap);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::disableVertexAttribArray(unsigned long index, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost())
+ return;
+ if (index >= m_maxVertexAttribs) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+
+ if (index < m_vertexAttribState.size())
+ m_vertexAttribState[index].enabled = false;
+
+ if (index > 0 || isGLES2Compliant()) {
+ m_context->disableVertexAttribArray(index);
+ cleanupAfterGraphicsCall(false);
+ }
+}
+
+bool WebGLRenderingContext::validateElementArraySize(unsigned long count, unsigned long type, long offset)
+{
+ if (!m_boundElementArrayBuffer)
+ return false;
+
+ if (offset < 0)
+ return false;
+
+ unsigned long uoffset = static_cast<unsigned long>(offset);
+
+ if (type == GraphicsContext3D::UNSIGNED_SHORT) {
+ // For an unsigned short array, offset must be divisible by 2 for alignment reasons.
+ if (uoffset & 1)
+ return false;
+
+ // Make uoffset an element offset.
+ uoffset /= 2;
+
+ unsigned long n = m_boundElementArrayBuffer->byteLength() / 2;
+ if (uoffset > n || count > n - uoffset)
+ return false;
+ } else if (type == GraphicsContext3D::UNSIGNED_BYTE) {
+ unsigned long n = m_boundElementArrayBuffer->byteLength();
+ if (uoffset > n || count > n - uoffset)
+ return false;
+ }
+ return true;
+}
+
+bool WebGLRenderingContext::validateIndexArrayConservative(unsigned long type, long& numElementsRequired)
+{
+ // Performs conservative validation by caching a maximum index of
+ // the given type per element array buffer. If all of the bound
+ // array buffers have enough elements to satisfy that maximum
+ // index, skips the expensive per-draw-call iteration in
+ // validateIndexArrayPrecise.
+
+ if (!m_boundElementArrayBuffer)
+ return false;
+
+ unsigned numElements = m_boundElementArrayBuffer->byteLength();
+ // The case count==0 is already dealt with in drawElements before validateIndexArrayConservative.
+ if (!numElements)
+ return false;
+ const ArrayBuffer* buffer = m_boundElementArrayBuffer->elementArrayBuffer();
+ ASSERT(buffer);
+
+ long maxIndex = m_boundElementArrayBuffer->getCachedMaxIndex(type);
+ if (maxIndex < 0) {
+ // Compute the maximum index in the entire buffer for the given type of index.
+ switch (type) {
+ case GraphicsContext3D::UNSIGNED_BYTE: {
+ const unsigned char* p = static_cast<const unsigned char*>(buffer->data());
+ for (unsigned i = 0; i < numElements; i++)
+ maxIndex = max(maxIndex, static_cast<long>(p[i]));
+ break;
+ }
+ case GraphicsContext3D::UNSIGNED_SHORT: {
+ numElements /= sizeof(unsigned short);
+ const unsigned short* p = static_cast<const unsigned short*>(buffer->data());
+ for (unsigned i = 0; i < numElements; i++)
+ maxIndex = max(maxIndex, static_cast<long>(p[i]));
+ break;
+ }
+ default:
+ return false;
+ }
+ m_boundElementArrayBuffer->setCachedMaxIndex(type, maxIndex);
+ }
+
+ if (maxIndex >= 0) {
+ // The number of required elements is one more than the maximum
+ // index that will be accessed.
+ numElementsRequired = maxIndex + 1;
+ return true;
+ }
+
+ return false;
+}
+
+bool WebGLRenderingContext::validateIndexArrayPrecise(unsigned long count, unsigned long type, long offset, long& numElementsRequired)
+{
+ long lastIndex = -1;
+
+ if (!m_boundElementArrayBuffer)
+ return false;
+
+ if (!count) {
+ numElementsRequired = 0;
+ return true;
+ }
+
+ if (!m_boundElementArrayBuffer->elementArrayBuffer())
+ return false;
+
+ unsigned long uoffset = static_cast<unsigned long>(offset);
+ unsigned long n = count;
+
+ if (type == GraphicsContext3D::UNSIGNED_SHORT) {
+ // Make uoffset an element offset.
+ uoffset /= 2;
+ const unsigned short* p = static_cast<const unsigned short*>(m_boundElementArrayBuffer->elementArrayBuffer()->data()) + uoffset;
+ while (n-- > 0) {
+ if (*p > lastIndex)
+ lastIndex = *p;
+ ++p;
+ }
+ } else if (type == GraphicsContext3D::UNSIGNED_BYTE) {
+ const unsigned char* p = static_cast<const unsigned char*>(m_boundElementArrayBuffer->elementArrayBuffer()->data()) + uoffset;
+ while (n-- > 0) {
+ if (*p > lastIndex)
+ lastIndex = *p;
+ ++p;
+ }
+ }
+
+ // Then set the last index in the index array and make sure it is valid.
+ numElementsRequired = lastIndex + 1;
+ return numElementsRequired > 0;
+}
+
+bool WebGLRenderingContext::validateRenderingState(long numElementsRequired)
+{
+ if (!m_currentProgram)
+ return false;
+
+ int numAttribStates = static_cast<int>(m_vertexAttribState.size());
+
+ // Look in each enabled vertex attrib and check if they've been bound to a buffer.
+ for (int i = 0; i < numAttribStates; ++i) {
+ if (m_vertexAttribState[i].enabled
+ && (!m_vertexAttribState[i].bufferBinding || !m_vertexAttribState[i].bufferBinding->object()))
+ return false;
+ }
+
+ if (numElementsRequired <= 0)
+ return true;
+
+ // Look in each consumed vertex attrib (by the current program) and find the smallest buffer size
+ long smallestNumElements = LONG_MAX;
+ int numActiveAttribLocations = m_currentProgram->numActiveAttribLocations();
+ for (int i = 0; i < numActiveAttribLocations; ++i) {
+ int loc = m_currentProgram->getActiveAttribLocation(i);
+ if (loc >=0 && loc < numAttribStates) {
+ const VertexAttribState& state = m_vertexAttribState[loc];
+ if (state.enabled) {
+ // Avoid off-by-one errors in numElements computation.
+ // For the last element, we will only touch the data for the
+ // element and nothing beyond it.
+ long bytesRemaining = state.bufferBinding->byteLength() - state.offset;
+ long numElements = 0;
+ if (bytesRemaining >= state.bytesPerElement)
+ numElements = 1 + (bytesRemaining - state.bytesPerElement) / state.stride;
+ if (numElements < smallestNumElements)
+ smallestNumElements = numElements;
+ }
+ }
+ }
+
+ if (smallestNumElements == LONG_MAX)
+ smallestNumElements = 0;
+
+ return numElementsRequired <= smallestNumElements;
+}
+
+bool WebGLRenderingContext::validateWebGLObject(WebGLObject* object)
+{
+ if (!object || !object->object()) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return false;
+ }
+ if (object->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return false;
+ }
+ return true;
+}
+
+void WebGLRenderingContext::drawArrays(unsigned long mode, long first, long count, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+
+ if (isContextLost() || !validateDrawMode(mode))
+ return;
+
+ if (!validateStencilSettings())
+ return;
+
+ if (first < 0 || count < 0) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+
+ if (!count)
+ return;
+
+ if (!isErrorGeneratedOnOutOfBoundsAccesses()) {
+ // Ensure we have a valid rendering state
+ CheckedInt<int32_t> checkedFirst(first);
+ CheckedInt<int32_t> checkedCount(count);
+ CheckedInt<int32_t> checkedSum = checkedFirst + checkedCount;
+ if (!checkedSum.valid() || !validateRenderingState(checkedSum.value())) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ } else {
+ if (!validateRenderingState(0)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ }
+
+ if (m_framebufferBinding && !m_framebufferBinding->onAccess(!isResourceSafe())) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION);
+ return;
+ }
+
+ bool vertexAttrib0Simulated = false;
+ if (!isGLES2Compliant())
+ vertexAttrib0Simulated = simulateVertexAttrib0(first + count - 1);
+ if (!isGLES2NPOTStrict())
+ handleNPOTTextures(true);
+ m_context->drawArrays(mode, first, count);
+ if (!isGLES2Compliant() && vertexAttrib0Simulated)
+ restoreStatesAfterVertexAttrib0Simulation();
+ if (!isGLES2NPOTStrict())
+ handleNPOTTextures(false);
+ cleanupAfterGraphicsCall(true);
+}
+
+void WebGLRenderingContext::drawElements(unsigned long mode, long count, unsigned long type, long offset, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+
+ if (isContextLost() || !validateDrawMode(mode))
+ return;
+
+ if (!validateStencilSettings())
+ return;
+
+ switch (type) {
+ case GraphicsContext3D::UNSIGNED_BYTE:
+ case GraphicsContext3D::UNSIGNED_SHORT:
+ break;
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return;
+ }
+
+ if (count < 0 || offset < 0) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+
+ if (!count)
+ return;
+
+ long numElements = 0;
+ if (!isErrorGeneratedOnOutOfBoundsAccesses()) {
+ // Ensure we have a valid rendering state
+ if (!validateElementArraySize(count, type, offset)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ if (!count)
+ return;
+ if (!validateIndexArrayConservative(type, numElements) || !validateRenderingState(numElements)) {
+ if (!validateIndexArrayPrecise(count, type, offset, numElements) || !validateRenderingState(numElements)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ }
+ } else {
+ if (!validateRenderingState(0)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ }
+
+ if (m_framebufferBinding && !m_framebufferBinding->onAccess(!isResourceSafe())) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION);
+ return;
+ }
+
+ bool vertexAttrib0Simulated = false;
+ if (!isGLES2Compliant()) {
+ if (!numElements)
+ validateIndexArrayPrecise(count, type, offset, numElements);
+ vertexAttrib0Simulated = simulateVertexAttrib0(numElements);
+ }
+ if (!isGLES2NPOTStrict())
+ handleNPOTTextures(true);
+ m_context->drawElements(mode, count, type, offset);
+ if (!isGLES2Compliant() && vertexAttrib0Simulated)
+ restoreStatesAfterVertexAttrib0Simulation();
+ if (!isGLES2NPOTStrict())
+ handleNPOTTextures(false);
+ cleanupAfterGraphicsCall(true);
+}
+
+void WebGLRenderingContext::enable(unsigned long cap)
+{
+ if (isContextLost() || !validateCapability(cap))
+ return;
+ m_context->enable(cap);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::enableVertexAttribArray(unsigned long index, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost())
+ return;
+ if (index >= m_maxVertexAttribs) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+
+ if (index >= m_vertexAttribState.size())
+ m_vertexAttribState.resize(index + 1);
+
+ m_vertexAttribState[index].enabled = true;
+
+ m_context->enableVertexAttribArray(index);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::finish()
+{
+ if (isContextLost())
+ return;
+ m_context->finish();
+ cleanupAfterGraphicsCall(true);
+}
+
+
+void WebGLRenderingContext::flush()
+{
+ if (isContextLost())
+ return;
+ m_context->flush();
+ cleanupAfterGraphicsCall(true);
+}
+
+void WebGLRenderingContext::framebufferRenderbuffer(unsigned long target, unsigned long attachment, unsigned long renderbuffertarget, WebGLRenderbuffer* buffer, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateFramebufferFuncParameters(target, attachment))
+ return;
+ if (renderbuffertarget != GraphicsContext3D::RENDERBUFFER) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return;
+ }
+ if (buffer && buffer->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ // Don't allow the default framebuffer to be mutated; all current
+ // implementations use an FBO internally in place of the default
+ // FBO.
+ if (!m_framebufferBinding || !m_framebufferBinding->object()) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ Platform3DObject bufferObject = objectOrZero(buffer);
+ bool reattachDepth = false;
+ bool reattachStencil = false;
+ bool reattachDepthStencilDepth = false;
+ bool reattachDepthStencilStencil = false;
+ switch (attachment) {
+ case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT:
+ m_context->framebufferRenderbuffer(target, GraphicsContext3D::DEPTH_ATTACHMENT, renderbuffertarget, bufferObject);
+ m_context->framebufferRenderbuffer(target, GraphicsContext3D::STENCIL_ATTACHMENT, renderbuffertarget, bufferObject);
+ if (!bufferObject) {
+ reattachDepth = true;
+ reattachStencil = true;
+ }
+ break;
+ case GraphicsContext3D::DEPTH_ATTACHMENT:
+ m_context->framebufferRenderbuffer(target, attachment, renderbuffertarget, objectOrZero(buffer));
+ if (!bufferObject)
+ reattachDepthStencilDepth = true;
+ break;
+ case GraphicsContext3D::STENCIL_ATTACHMENT:
+ m_context->framebufferRenderbuffer(target, attachment, renderbuffertarget, objectOrZero(buffer));
+ if (!bufferObject)
+ reattachDepthStencilStencil = true;
+ break;
+ default:
+ m_context->framebufferRenderbuffer(target, attachment, renderbuffertarget, objectOrZero(buffer));
+ }
+ m_framebufferBinding->setAttachment(attachment, buffer);
+ if (reattachDepth) {
+ Platform3DObject object = objectOrZero(m_framebufferBinding->getAttachment(GraphicsContext3D::DEPTH_ATTACHMENT));
+ if (object)
+ m_context->framebufferRenderbuffer(target, GraphicsContext3D::DEPTH_ATTACHMENT, renderbuffertarget, object);
+ }
+ if (reattachStencil) {
+ Platform3DObject object = objectOrZero(m_framebufferBinding->getAttachment(GraphicsContext3D::STENCIL_ATTACHMENT));
+ if (object)
+ m_context->framebufferRenderbuffer(target, GraphicsContext3D::STENCIL_ATTACHMENT, renderbuffertarget, object);
+ }
+ if (reattachDepthStencilDepth) {
+ Platform3DObject object = objectOrZero(m_framebufferBinding->getAttachment(GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT));
+ if (object)
+ m_context->framebufferRenderbuffer(target, GraphicsContext3D::DEPTH_ATTACHMENT, renderbuffertarget, object);
+ }
+ if (reattachDepthStencilStencil) {
+ Platform3DObject object = objectOrZero(m_framebufferBinding->getAttachment(GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT));
+ if (object)
+ m_context->framebufferRenderbuffer(target, GraphicsContext3D::STENCIL_ATTACHMENT, renderbuffertarget, object);
+ }
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::framebufferTexture2D(unsigned long target, unsigned long attachment, unsigned long textarget, WebGLTexture* texture, long level, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateFramebufferFuncParameters(target, attachment))
+ return;
+ if (level) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ if (texture && texture->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ // Don't allow the default framebuffer to be mutated; all current
+ // implementations use an FBO internally in place of the default
+ // FBO.
+ if (!m_framebufferBinding || !m_framebufferBinding->object()) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ m_context->framebufferTexture2D(target, attachment, textarget, objectOrZero(texture), level);
+ m_framebufferBinding->setAttachment(attachment, textarget, texture, level);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::frontFace(unsigned long mode)
+{
+ if (isContextLost())
+ return;
+ m_context->frontFace(mode);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::generateMipmap(unsigned long target)
+{
+ if (isContextLost())
+ return;
+ WebGLTexture* tex = validateTextureBinding(target, false);
+ if (!tex)
+ return;
+ if (!tex->canGenerateMipmaps()) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ // generateMipmap won't work properly if minFilter is not NEAREST_MIPMAP_LINEAR
+ // on Mac. Remove the hack once this driver bug is fixed.
+#if OS(DARWIN)
+ bool needToResetMinFilter = false;
+ if (tex->getMinFilter() != GraphicsContext3D::NEAREST_MIPMAP_LINEAR) {
+ m_context->texParameteri(target, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::NEAREST_MIPMAP_LINEAR);
+ needToResetMinFilter = true;
+ }
+#endif
+ m_context->generateMipmap(target);
+#if OS(DARWIN)
+ if (needToResetMinFilter)
+ m_context->texParameteri(target, GraphicsContext3D::TEXTURE_MIN_FILTER, tex->getMinFilter());
+#endif
+ tex->generateMipmapLevelInfo();
+ cleanupAfterGraphicsCall(false);
+}
+
+PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveAttrib(WebGLProgram* program, unsigned long index, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateWebGLObject(program))
+ return 0;
+ ActiveInfo info;
+ if (!m_context->getActiveAttrib(objectOrZero(program), index, info))
+ return 0;
+ return WebGLActiveInfo::create(info.name, info.type, info.size);
+}
+
+PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveUniform(WebGLProgram* program, unsigned long index, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateWebGLObject(program))
+ return 0;
+ ActiveInfo info;
+ if (!m_context->getActiveUniform(objectOrZero(program), index, info))
+ return 0;
+ if (!isGLES2Compliant())
+ if (info.size > 1 && !info.name.endsWith("[0]"))
+ info.name.append("[0]");
+ return WebGLActiveInfo::create(info.name, info.type, info.size);
+}
+
+bool WebGLRenderingContext::getAttachedShaders(WebGLProgram* program, Vector<WebGLShader*>& shaderObjects, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ shaderObjects.clear();
+ if (isContextLost() || !validateWebGLObject(program))
+ return false;
+ int numShaders = 0;
+ m_context->getProgramiv(objectOrZero(program), GraphicsContext3D::ATTACHED_SHADERS, &numShaders);
+ if (numShaders) {
+ OwnArrayPtr<unsigned int> shaders(new unsigned int[numShaders]);
+ int count = 0;
+ m_context->getAttachedShaders(objectOrZero(program), numShaders, &count, shaders.get());
+ if (count != numShaders)
+ return false;
+ shaderObjects.resize(numShaders);
+ for (int ii = 0; ii < numShaders; ++ii) {
+ WebGLShader* shader = findShader(shaders[ii]);
+ if (!shader) {
+ shaderObjects.clear();
+ return false;
+ }
+ shaderObjects[ii] = shader;
+ }
+ }
+ return true;
+}
+
+int WebGLRenderingContext::getAttribLocation(WebGLProgram* program, const String& name)
+{
+ if (isContextLost())
+ return -1;
+ if (!validateString(name))
+ return -1;
+ return m_context->getAttribLocation(objectOrZero(program), name);
+}
+
+WebGLGetInfo WebGLRenderingContext::getBufferParameter(unsigned long target, unsigned long pname, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost())
+ return WebGLGetInfo();
+ if (target != GraphicsContext3D::ARRAY_BUFFER && target != GraphicsContext3D::ELEMENT_ARRAY_BUFFER) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return WebGLGetInfo();
+ }
+
+ if (pname != GraphicsContext3D::BUFFER_SIZE && pname != GraphicsContext3D::BUFFER_USAGE) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return WebGLGetInfo();
+ }
+
+ WebGLStateRestorer(this, false);
+ int value = 0;
+ m_context->getBufferParameteriv(target, pname, &value);
+ if (pname == GraphicsContext3D::BUFFER_SIZE)
+ return WebGLGetInfo(static_cast<long>(value));
+ return WebGLGetInfo(static_cast<unsigned long>(value));
+}
+
+PassRefPtr<WebGLContextAttributes> WebGLRenderingContext::getContextAttributes()
+{
+ if (isContextLost())
+ return 0;
+ // We always need to return a new WebGLContextAttributes object to
+ // prevent the user from mutating any cached version.
+ return WebGLContextAttributes::create(m_context->getContextAttributes());
+}
+
+unsigned long WebGLRenderingContext::getError()
+{
+ return m_context->getError();
+}
+
+WebGLExtension* WebGLRenderingContext::getExtension(const String& name)
+{
+ if (isContextLost())
+ return 0;
+
+ if (equalIgnoringCase(name, "OES_texture_float")
+ && m_context->getExtensions()->supports("GL_OES_texture_float")) {
+ if (!m_oesTextureFloat) {
+ m_context->getExtensions()->ensureEnabled("GL_OES_texture_float");
+ m_oesTextureFloat = OESTextureFloat::create();
+ }
+ return m_oesTextureFloat.get();
+ } else if (equalIgnoringCase(name, "WEBKIT_lose_context")) {
+ if (!m_webkitLoseContext)
+ m_webkitLoseContext = WebKitLoseContext::create(this);
+ return m_webkitLoseContext.get();
+ }
+
+ return 0;
+}
+
+WebGLGetInfo WebGLRenderingContext::getFramebufferAttachmentParameter(unsigned long target, unsigned long attachment, unsigned long pname, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateFramebufferFuncParameters(target, attachment))
+ return WebGLGetInfo();
+ switch (pname) {
+ case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ break;
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return WebGLGetInfo();
+ }
+
+ if (!m_framebufferBinding || !m_framebufferBinding->object() || m_framebufferBinding->isIncomplete(false)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return WebGLGetInfo();
+ }
+
+ if (pname != GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) {
+ WebGLStateRestorer(this, false);
+ int value = 0;
+ m_context->getFramebufferAttachmentParameteriv(target, attachment, pname, &value);
+ if (pname == GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)
+ return WebGLGetInfo(static_cast<unsigned long>(value));
+ return WebGLGetInfo(static_cast<long>(value));
+ }
+
+ WebGLStateRestorer(this, false);
+ int type = 0;
+ m_context->getFramebufferAttachmentParameteriv(target, attachment, GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &type);
+ if (!type)
+ return WebGLGetInfo();
+ int value = 0;
+ m_context->getFramebufferAttachmentParameteriv(target, attachment, GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &value);
+ switch (type) {
+ case GraphicsContext3D::RENDERBUFFER:
+ return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(findRenderbuffer(static_cast<Platform3DObject>(value))));
+ case GraphicsContext3D::TEXTURE:
+ return WebGLGetInfo(PassRefPtr<WebGLTexture>(findTexture(static_cast<Platform3DObject>(value))));
+ default:
+ // FIXME: raise exception?
+ return WebGLGetInfo();
+ }
+}
+
+WebGLGetInfo WebGLRenderingContext::getParameter(unsigned long pname, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost())
+ return WebGLGetInfo();
+ WebGLStateRestorer(this, false);
+ switch (pname) {
+ case GraphicsContext3D::ACTIVE_TEXTURE:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE:
+ return getWebGLFloatArrayParameter(pname);
+ case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE:
+ return getWebGLFloatArrayParameter(pname);
+ case GraphicsContext3D::ALPHA_BITS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::ARRAY_BUFFER_BINDING:
+ return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundArrayBuffer));
+ case GraphicsContext3D::BLEND:
+ return getBooleanParameter(pname);
+ case GraphicsContext3D::BLEND_COLOR:
+ return getWebGLFloatArrayParameter(pname);
+ case GraphicsContext3D::BLEND_DST_ALPHA:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::BLEND_DST_RGB:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::BLEND_EQUATION_ALPHA:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::BLEND_EQUATION_RGB:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::BLEND_SRC_ALPHA:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::BLEND_SRC_RGB:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::BLUE_BITS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::COLOR_CLEAR_VALUE:
+ return getWebGLFloatArrayParameter(pname);
+ case GraphicsContext3D::COLOR_WRITEMASK:
+ return getBooleanArrayParameter(pname);
+ case GraphicsContext3D::COMPRESSED_TEXTURE_FORMATS:
+ // Defined as null in the spec
+ return WebGLGetInfo();
+ case GraphicsContext3D::CULL_FACE:
+ return getBooleanParameter(pname);
+ case GraphicsContext3D::CULL_FACE_MODE:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::CURRENT_PROGRAM:
+ return WebGLGetInfo(PassRefPtr<WebGLProgram>(m_currentProgram));
+ case GraphicsContext3D::DEPTH_BITS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::DEPTH_CLEAR_VALUE:
+ return getFloatParameter(pname);
+ case GraphicsContext3D::DEPTH_FUNC:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::DEPTH_RANGE:
+ return getWebGLFloatArrayParameter(pname);
+ case GraphicsContext3D::DEPTH_TEST:
+ return getBooleanParameter(pname);
+ case GraphicsContext3D::DEPTH_WRITEMASK:
+ return getBooleanParameter(pname);
+ case GraphicsContext3D::DITHER:
+ return getBooleanParameter(pname);
+ case GraphicsContext3D::ELEMENT_ARRAY_BUFFER_BINDING:
+ return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundElementArrayBuffer));
+ case GraphicsContext3D::FRAMEBUFFER_BINDING:
+ return WebGLGetInfo(PassRefPtr<WebGLFramebuffer>(m_framebufferBinding));
+ case GraphicsContext3D::FRONT_FACE:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::GENERATE_MIPMAP_HINT:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::GREEN_BITS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::LINE_WIDTH:
+ return getFloatParameter(pname);
+ case GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE:
+ return getLongParameter(pname);
+ case GraphicsContext3D::MAX_FRAGMENT_UNIFORM_VECTORS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::MAX_RENDERBUFFER_SIZE:
+ return getLongParameter(pname);
+ case GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::MAX_TEXTURE_SIZE:
+ return getLongParameter(pname);
+ case GraphicsContext3D::MAX_VARYING_VECTORS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::MAX_VERTEX_ATTRIBS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::MAX_VERTEX_TEXTURE_IMAGE_UNITS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::MAX_VIEWPORT_DIMS:
+ return getWebGLIntArrayParameter(pname);
+ case GraphicsContext3D::NUM_COMPRESSED_TEXTURE_FORMATS:
+ // WebGL 1.0 specifies that there are no compressed texture formats.
+ return WebGLGetInfo(static_cast<long>(0));
+ case GraphicsContext3D::NUM_SHADER_BINARY_FORMATS:
+ // FIXME: should we always return 0 for this?
+ return getLongParameter(pname);
+ case GraphicsContext3D::PACK_ALIGNMENT:
+ return getLongParameter(pname);
+ case GraphicsContext3D::POLYGON_OFFSET_FACTOR:
+ return getFloatParameter(pname);
+ case GraphicsContext3D::POLYGON_OFFSET_FILL:
+ return getBooleanParameter(pname);
+ case GraphicsContext3D::POLYGON_OFFSET_UNITS:
+ return getFloatParameter(pname);
+ case GraphicsContext3D::RED_BITS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::RENDERBUFFER_BINDING:
+ return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(m_renderbufferBinding));
+ case GraphicsContext3D::RENDERER:
+ return WebGLGetInfo(m_context->getString(GraphicsContext3D::RENDERER));
+ case GraphicsContext3D::SAMPLE_BUFFERS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::SAMPLE_COVERAGE_INVERT:
+ return getBooleanParameter(pname);
+ case GraphicsContext3D::SAMPLE_COVERAGE_VALUE:
+ return getFloatParameter(pname);
+ case GraphicsContext3D::SAMPLES:
+ return getLongParameter(pname);
+ case GraphicsContext3D::SCISSOR_BOX:
+ return getWebGLIntArrayParameter(pname);
+ case GraphicsContext3D::SCISSOR_TEST:
+ return getBooleanParameter(pname);
+ case GraphicsContext3D::SHADING_LANGUAGE_VERSION:
+ return WebGLGetInfo("WebGL GLSL ES 1.0 (" + m_context->getString(GraphicsContext3D::SHADING_LANGUAGE_VERSION) + ")");
+ case GraphicsContext3D::STENCIL_BACK_FAIL:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::STENCIL_BACK_FUNC:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_FAIL:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_PASS:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::STENCIL_BACK_REF:
+ return getLongParameter(pname);
+ case GraphicsContext3D::STENCIL_BACK_VALUE_MASK:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::STENCIL_BACK_WRITEMASK:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::STENCIL_BITS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::STENCIL_CLEAR_VALUE:
+ return getLongParameter(pname);
+ case GraphicsContext3D::STENCIL_FAIL:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::STENCIL_FUNC:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::STENCIL_PASS_DEPTH_FAIL:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::STENCIL_PASS_DEPTH_PASS:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::STENCIL_REF:
+ return getLongParameter(pname);
+ case GraphicsContext3D::STENCIL_TEST:
+ return getBooleanParameter(pname);
+ case GraphicsContext3D::STENCIL_VALUE_MASK:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::STENCIL_WRITEMASK:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::SUBPIXEL_BITS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::TEXTURE_BINDING_2D:
+ return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_texture2DBinding));
+ case GraphicsContext3D::TEXTURE_BINDING_CUBE_MAP:
+ return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding));
+ case GraphicsContext3D::UNPACK_ALIGNMENT:
+ // FIXME: should this be "long" in the spec?
+ return getIntParameter(pname);
+ case GraphicsContext3D::UNPACK_FLIP_Y_WEBGL:
+ return WebGLGetInfo(m_unpackFlipY);
+ case GraphicsContext3D::UNPACK_PREMULTIPLY_ALPHA_WEBGL:
+ return WebGLGetInfo(m_unpackPremultiplyAlpha);
+ case GraphicsContext3D::UNPACK_COLORSPACE_CONVERSION_WEBGL:
+ return WebGLGetInfo(m_unpackColorspaceConversion);
+ case GraphicsContext3D::VENDOR:
+ return WebGLGetInfo("Webkit (" + m_context->getString(GraphicsContext3D::VENDOR) + ")");
+ case GraphicsContext3D::VERSION:
+ return WebGLGetInfo("WebGL 1.0 (" + m_context->getString(GraphicsContext3D::VERSION) + ")");
+ case GraphicsContext3D::VIEWPORT:
+ return getWebGLIntArrayParameter(pname);
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return WebGLGetInfo();
+ }
+}
+
+WebGLGetInfo WebGLRenderingContext::getProgramParameter(WebGLProgram* program, unsigned long pname, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateWebGLObject(program))
+ return WebGLGetInfo();
+
+ WebGLStateRestorer(this, false);
+ int value = 0;
+ switch (pname) {
+ case GraphicsContext3D::DELETE_STATUS:
+ return WebGLGetInfo(program->isDeleted());
+ case GraphicsContext3D::VALIDATE_STATUS:
+ m_context->getProgramiv(objectOrZero(program), pname, &value);
+ return WebGLGetInfo(static_cast<bool>(value));
+ case GraphicsContext3D::LINK_STATUS:
+ return WebGLGetInfo(program->getLinkStatus());
+ case GraphicsContext3D::INFO_LOG_LENGTH:
+ case GraphicsContext3D::ATTACHED_SHADERS:
+ case GraphicsContext3D::ACTIVE_ATTRIBUTES:
+ case GraphicsContext3D::ACTIVE_ATTRIBUTE_MAX_LENGTH:
+ case GraphicsContext3D::ACTIVE_UNIFORMS:
+ case GraphicsContext3D::ACTIVE_UNIFORM_MAX_LENGTH:
+ m_context->getProgramiv(objectOrZero(program), pname, &value);
+ return WebGLGetInfo(static_cast<long>(value));
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return WebGLGetInfo();
+ }
+}
+
+String WebGLRenderingContext::getProgramInfoLog(WebGLProgram* program, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost())
+ return String();
+ if (!validateWebGLObject(program))
+ return "";
+ WebGLStateRestorer(this, false);
+ return m_context->getProgramInfoLog(objectOrZero(program));
+}
+
+WebGLGetInfo WebGLRenderingContext::getRenderbufferParameter(unsigned long target, unsigned long pname, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost())
+ return WebGLGetInfo();
+ if (target != GraphicsContext3D::RENDERBUFFER) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return WebGLGetInfo();
+ }
+ if (!m_renderbufferBinding || !m_renderbufferBinding->object()) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return WebGLGetInfo();
+ }
+
+ if (m_renderbufferBinding->getInternalFormat() == GraphicsContext3D::DEPTH_STENCIL
+ && !m_renderbufferBinding->isValid()) {
+ ASSERT(!isDepthStencilSupported());
+ long value = 0;
+ switch (pname) {
+ case GraphicsContext3D::RENDERBUFFER_WIDTH:
+ value = static_cast<long>(m_renderbufferBinding->getWidth());
+ break;
+ case GraphicsContext3D::RENDERBUFFER_HEIGHT:
+ value = static_cast<long>(m_renderbufferBinding->getHeight());
+ break;
+ case GraphicsContext3D::RENDERBUFFER_RED_SIZE:
+ case GraphicsContext3D::RENDERBUFFER_GREEN_SIZE:
+ case GraphicsContext3D::RENDERBUFFER_BLUE_SIZE:
+ case GraphicsContext3D::RENDERBUFFER_ALPHA_SIZE:
+ value = 0;
+ break;
+ case GraphicsContext3D::RENDERBUFFER_DEPTH_SIZE:
+ value = 24;
+ break;
+ case GraphicsContext3D::RENDERBUFFER_STENCIL_SIZE:
+ value = 8;
+ break;
+ case GraphicsContext3D::RENDERBUFFER_INTERNAL_FORMAT:
+ return WebGLGetInfo(m_renderbufferBinding->getInternalFormat());
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return WebGLGetInfo();
+ }
+ return WebGLGetInfo(value);
+ }
+
+ WebGLStateRestorer(this, false);
+ int value = 0;
+ switch (pname) {
+ case GraphicsContext3D::RENDERBUFFER_WIDTH:
+ case GraphicsContext3D::RENDERBUFFER_HEIGHT:
+ case GraphicsContext3D::RENDERBUFFER_RED_SIZE:
+ case GraphicsContext3D::RENDERBUFFER_GREEN_SIZE:
+ case GraphicsContext3D::RENDERBUFFER_BLUE_SIZE:
+ case GraphicsContext3D::RENDERBUFFER_ALPHA_SIZE:
+ case GraphicsContext3D::RENDERBUFFER_DEPTH_SIZE:
+ case GraphicsContext3D::RENDERBUFFER_STENCIL_SIZE:
+ m_context->getRenderbufferParameteriv(target, pname, &value);
+ return WebGLGetInfo(static_cast<long>(value));
+ case GraphicsContext3D::RENDERBUFFER_INTERNAL_FORMAT:
+ return WebGLGetInfo(m_renderbufferBinding->getInternalFormat());
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return WebGLGetInfo();
+ }
+}
+
+WebGLGetInfo WebGLRenderingContext::getShaderParameter(WebGLShader* shader, unsigned long pname, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateWebGLObject(shader))
+ return WebGLGetInfo();
+ WebGLStateRestorer(this, false);
+ int value = 0;
+ switch (pname) {
+ case GraphicsContext3D::DELETE_STATUS:
+ return WebGLGetInfo(shader->isDeleted());
+ case GraphicsContext3D::COMPILE_STATUS:
+ m_context->getShaderiv(objectOrZero(shader), pname, &value);
+ return WebGLGetInfo(static_cast<bool>(value));
+ case GraphicsContext3D::SHADER_TYPE:
+ m_context->getShaderiv(objectOrZero(shader), pname, &value);
+ return WebGLGetInfo(static_cast<unsigned long>(value));
+ case GraphicsContext3D::INFO_LOG_LENGTH:
+ case GraphicsContext3D::SHADER_SOURCE_LENGTH:
+ m_context->getShaderiv(objectOrZero(shader), pname, &value);
+ return WebGLGetInfo(static_cast<long>(value));
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return WebGLGetInfo();
+ }
+}
+
+String WebGLRenderingContext::getShaderInfoLog(WebGLShader* shader, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost())
+ return String();
+ if (!validateWebGLObject(shader))
+ return "";
+ WebGLStateRestorer(this, false);
+ return m_context->getShaderInfoLog(objectOrZero(shader));
+}
+
+String WebGLRenderingContext::getShaderSource(WebGLShader* shader, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost())
+ return String();
+ if (!validateWebGLObject(shader))
+ return "";
+ WebGLStateRestorer(this, false);
+ return m_context->getShaderSource(objectOrZero(shader));
+}
+
+Vector<String> WebGLRenderingContext::getSupportedExtensions()
+{
+ Vector<String> result;
+ if (m_context->getExtensions()->supports("GL_OES_texture_float"))
+ result.append("OES_texture_float");
+ result.append("WEBKIT_lose_context");
+ return result;
+}
+
+WebGLGetInfo WebGLRenderingContext::getTexParameter(unsigned long target, unsigned long pname, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost())
+ return WebGLGetInfo();
+ WebGLTexture* tex = validateTextureBinding(target, false);
+ if (!tex)
+ return WebGLGetInfo();
+ WebGLStateRestorer(this, false);
+ int value = 0;
+ switch (pname) {
+ case GraphicsContext3D::TEXTURE_MAG_FILTER:
+ case GraphicsContext3D::TEXTURE_MIN_FILTER:
+ case GraphicsContext3D::TEXTURE_WRAP_S:
+ case GraphicsContext3D::TEXTURE_WRAP_T:
+ m_context->getTexParameteriv(target, pname, &value);
+ return WebGLGetInfo(static_cast<unsigned long>(value));
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return WebGLGetInfo();
+ }
+}
+
+WebGLGetInfo WebGLRenderingContext::getUniform(WebGLProgram* program, const WebGLUniformLocation* uniformLocation, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateWebGLObject(program))
+ return WebGLGetInfo();
+ if (!uniformLocation || uniformLocation->program() != program) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return WebGLGetInfo();
+ }
+ long location = uniformLocation->location();
+
+ WebGLStateRestorer(this, false);
+ // FIXME: make this more efficient using WebGLUniformLocation and caching types in it
+ int activeUniforms = 0;
+ m_context->getProgramiv(objectOrZero(program), GraphicsContext3D::ACTIVE_UNIFORMS, &activeUniforms);
+ for (int i = 0; i < activeUniforms; i++) {
+ ActiveInfo info;
+ if (!m_context->getActiveUniform(objectOrZero(program), i, info))
+ return WebGLGetInfo();
+ // Strip "[0]" from the name if it's an array.
+ if (info.size > 1)
+ info.name = info.name.left(info.name.length() - 3);
+ // If it's an array, we need to iterate through each element, appending "[index]" to the name.
+ for (int index = 0; index < info.size; ++index) {
+ String name = info.name;
+ if (info.size > 1 && index >= 1) {
+ name.append('[');
+ name.append(String::number(index));
+ name.append(']');
+ }
+ // Now need to look this up by name again to find its location
+ long loc = m_context->getUniformLocation(objectOrZero(program), name);
+ if (loc == location) {
+ // Found it. Use the type in the ActiveInfo to determine the return type.
+ GraphicsContext3D::WebGLEnumType baseType;
+ unsigned length;
+ switch (info.type) {
+ case GraphicsContext3D::BOOL:
+ baseType = GraphicsContext3D::BOOL;
+ length = 1;
+ break;
+ case GraphicsContext3D::BOOL_VEC2:
+ baseType = GraphicsContext3D::BOOL;
+ length = 2;
+ break;
+ case GraphicsContext3D::BOOL_VEC3:
+ baseType = GraphicsContext3D::BOOL;
+ length = 3;
+ break;
+ case GraphicsContext3D::BOOL_VEC4:
+ baseType = GraphicsContext3D::BOOL;
+ length = 4;
+ break;
+ case GraphicsContext3D::INT:
+ baseType = GraphicsContext3D::INT;
+ length = 1;
+ break;
+ case GraphicsContext3D::INT_VEC2:
+ baseType = GraphicsContext3D::INT;
+ length = 2;
+ break;
+ case GraphicsContext3D::INT_VEC3:
+ baseType = GraphicsContext3D::INT;
+ length = 3;
+ break;
+ case GraphicsContext3D::INT_VEC4:
+ baseType = GraphicsContext3D::INT;
+ length = 4;
+ break;
+ case GraphicsContext3D::FLOAT:
+ baseType = GraphicsContext3D::FLOAT;
+ length = 1;
+ break;
+ case GraphicsContext3D::FLOAT_VEC2:
+ baseType = GraphicsContext3D::FLOAT;
+ length = 2;
+ break;
+ case GraphicsContext3D::FLOAT_VEC3:
+ baseType = GraphicsContext3D::FLOAT;
+ length = 3;
+ break;
+ case GraphicsContext3D::FLOAT_VEC4:
+ baseType = GraphicsContext3D::FLOAT;
+ length = 4;
+ break;
+ case GraphicsContext3D::FLOAT_MAT2:
+ baseType = GraphicsContext3D::FLOAT;
+ length = 4;
+ break;
+ case GraphicsContext3D::FLOAT_MAT3:
+ baseType = GraphicsContext3D::FLOAT;
+ length = 9;
+ break;
+ case GraphicsContext3D::FLOAT_MAT4:
+ baseType = GraphicsContext3D::FLOAT;
+ length = 16;
+ break;
+ default:
+ // Can't handle this type
+ // FIXME: what to do about samplers?
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return WebGLGetInfo();
+ }
+ switch (baseType) {
+ case GraphicsContext3D::FLOAT: {
+ float value[16] = {0};
+ m_context->getUniformfv(objectOrZero(program), location, value);
+ if (length == 1)
+ return WebGLGetInfo(value[0]);
+ return WebGLGetInfo(Float32Array::create(value, length));
+ }
+ case GraphicsContext3D::INT: {
+ int value[4] = {0};
+ m_context->getUniformiv(objectOrZero(program), location, value);
+ if (length == 1)
+ return WebGLGetInfo(static_cast<long>(value[0]));
+ return WebGLGetInfo(Int32Array::create(value, length));
+ }
+ case GraphicsContext3D::BOOL: {
+ int value[4] = {0};
+ m_context->getUniformiv(objectOrZero(program), location, value);
+ if (length > 1) {
+ bool boolValue[16] = {0};
+ for (unsigned j = 0; j < length; j++)
+ boolValue[j] = static_cast<bool>(value[j]);
+ return WebGLGetInfo(boolValue, length);
+ }
+ return WebGLGetInfo(static_cast<bool>(value[0]));
+ }
+ default:
+ notImplemented();
+ }
+ }
+ }
+ }
+ // If we get here, something went wrong in our unfortunately complex logic above
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return WebGLGetInfo();
+}
+
+PassRefPtr<WebGLUniformLocation> WebGLRenderingContext::getUniformLocation(WebGLProgram* program, const String& name, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateWebGLObject(program))
+ return 0;
+ if (!validateString(name))
+ return 0;
+ WebGLStateRestorer(this, false);
+ long uniformLocation = m_context->getUniformLocation(objectOrZero(program), name);
+ if (uniformLocation == -1)
+ return 0;
+ return WebGLUniformLocation::create(program, uniformLocation);
+}
+
+WebGLGetInfo WebGLRenderingContext::getVertexAttrib(unsigned long index, unsigned long pname, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost())
+ return WebGLGetInfo();
+ WebGLStateRestorer(this, false);
+ if (index >= m_maxVertexAttribs) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return WebGLGetInfo();
+ }
+ switch (pname) {
+ case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+ if ((!isGLES2Compliant() && !index && m_vertexAttribState[0].bufferBinding == m_vertexAttrib0Buffer)
+ || index >= m_vertexAttribState.size()
+ || !m_vertexAttribState[index].bufferBinding
+ || !m_vertexAttribState[index].bufferBinding->object())
+ return WebGLGetInfo();
+ return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_vertexAttribState[index].bufferBinding));
+ case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_ENABLED:
+ if (index >= m_vertexAttribState.size())
+ return WebGLGetInfo(false);
+ return WebGLGetInfo(m_vertexAttribState[index].enabled);
+ case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_NORMALIZED:
+ if (index >= m_vertexAttribState.size())
+ return WebGLGetInfo(false);
+ return WebGLGetInfo(m_vertexAttribState[index].normalized);
+ case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_SIZE:
+ if (index >= m_vertexAttribState.size())
+ return WebGLGetInfo(static_cast<long>(4));
+ return WebGLGetInfo(m_vertexAttribState[index].size);
+ case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_STRIDE:
+ if (index >= m_vertexAttribState.size())
+ return WebGLGetInfo(static_cast<long>(0));
+ return WebGLGetInfo(m_vertexAttribState[index].originalStride);
+ case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_TYPE:
+ if (index >= m_vertexAttribState.size())
+ return WebGLGetInfo(static_cast<unsigned long>(GraphicsContext3D::FLOAT));
+ return WebGLGetInfo(m_vertexAttribState[index].type);
+ case GraphicsContext3D::CURRENT_VERTEX_ATTRIB:
+ if (index >= m_vertexAttribState.size()) {
+ float value[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
+ return WebGLGetInfo(Float32Array::create(value, 4));
+ }
+ return WebGLGetInfo(Float32Array::create(m_vertexAttribState[index].value, 4));
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return WebGLGetInfo();
+ }
+}
+
+long WebGLRenderingContext::getVertexAttribOffset(unsigned long index, unsigned long pname)
+{
+ if (isContextLost())
+ return 0;
+ long result = m_context->getVertexAttribOffset(index, pname);
+ cleanupAfterGraphicsCall(false);
+ return result;
+}
+
+void WebGLRenderingContext::hint(unsigned long target, unsigned long mode)
+{
+ if (isContextLost())
+ return;
+ if (target != GraphicsContext3D::GENERATE_MIPMAP_HINT) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return;
+ }
+ m_context->hint(target, mode);
+ cleanupAfterGraphicsCall(false);
+}
+
+bool WebGLRenderingContext::isBuffer(WebGLBuffer* buffer)
+{
+ if (!buffer || isContextLost())
+ return false;
+
+ if (!buffer->hasEverBeenBound())
+ return false;
+
+ return m_context->isBuffer(buffer->object());
+}
+
+bool WebGLRenderingContext::isContextLost()
+{
+ if (m_restoreTimer.isActive())
+ return true;
+
+ bool newContextLost = m_context->getExtensions()->getGraphicsResetStatusARB() != GraphicsContext3D::NO_ERROR;
+
+ if (newContextLost != m_contextLost)
+ m_restoreTimer.startOneShot(secondsBetweenRestoreAttempts);
+
+ return m_contextLost;
+}
+
+bool WebGLRenderingContext::isEnabled(unsigned long cap)
+{
+ if (!validateCapability(cap) || isContextLost())
+ return false;
+ return m_context->isEnabled(cap);
+}
+
+bool WebGLRenderingContext::isFramebuffer(WebGLFramebuffer* framebuffer)
+{
+ if (!framebuffer || isContextLost())
+ return false;
+
+ if (!framebuffer->hasEverBeenBound())
+ return false;
+
+ return m_context->isFramebuffer(framebuffer->object());
+}
+
+bool WebGLRenderingContext::isProgram(WebGLProgram* program)
+{
+ if (!program || isContextLost())
+ return false;
+
+ return m_context->isProgram(program->object());
+}
+
+bool WebGLRenderingContext::isRenderbuffer(WebGLRenderbuffer* renderbuffer)
+{
+ if (!renderbuffer || isContextLost())
+ return false;
+
+ if (!renderbuffer->hasEverBeenBound())
+ return false;
+
+ return m_context->isRenderbuffer(renderbuffer->object());
+}
+
+bool WebGLRenderingContext::isShader(WebGLShader* shader)
+{
+ if (!shader || isContextLost())
+ return false;
+
+ return m_context->isShader(shader->object());
+}
+
+bool WebGLRenderingContext::isTexture(WebGLTexture* texture)
+{
+ if (!texture || isContextLost())
+ return false;
+
+ if (!texture->hasEverBeenBound())
+ return false;
+
+ return m_context->isTexture(texture->object());
+}
+
+void WebGLRenderingContext::lineWidth(float width)
+{
+ if (isContextLost())
+ return;
+ m_context->lineWidth((float) width);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::linkProgram(WebGLProgram* program, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateWebGLObject(program))
+ return;
+ if (!isGLES2Compliant()) {
+ if (!program->getAttachedShader(GraphicsContext3D::VERTEX_SHADER) || !program->getAttachedShader(GraphicsContext3D::FRAGMENT_SHADER)) {
+ program->setLinkStatus(false);
+ return;
+ }
+ }
+
+ m_context->linkProgram(objectOrZero(program));
+ program->increaseLinkCount();
+ // cache link status
+ int value = 0;
+ m_context->getProgramiv(objectOrZero(program), GraphicsContext3D::LINK_STATUS, &value);
+ program->setLinkStatus(static_cast<bool>(value));
+ // Need to cache link status before caching active attribute locations.
+ program->cacheActiveAttribLocations();
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::pixelStorei(unsigned long pname, long param)
+{
+ if (isContextLost())
+ return;
+ switch (pname) {
+ case GraphicsContext3D::UNPACK_FLIP_Y_WEBGL:
+ m_unpackFlipY = param;
+ break;
+ case GraphicsContext3D::UNPACK_PREMULTIPLY_ALPHA_WEBGL:
+ m_unpackPremultiplyAlpha = param;
+ break;
+ case GraphicsContext3D::UNPACK_COLORSPACE_CONVERSION_WEBGL:
+ if (param == GraphicsContext3D::BROWSER_DEFAULT_WEBGL || param == GraphicsContext3D::NONE)
+ m_unpackColorspaceConversion = static_cast<unsigned long>(param);
+ else {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ break;
+ case GraphicsContext3D::PACK_ALIGNMENT:
+ case GraphicsContext3D::UNPACK_ALIGNMENT:
+ if (param == 1 || param == 2 || param == 4 || param == 8) {
+ if (pname == GraphicsContext3D::PACK_ALIGNMENT)
+ m_packAlignment = static_cast<int>(param);
+ else // GraphicsContext3D::UNPACK_ALIGNMENT:
+ m_unpackAlignment = static_cast<int>(param);
+ m_context->pixelStorei(pname, param);
+ cleanupAfterGraphicsCall(false);
+ } else {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ break;
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return;
+ }
+}
+
+void WebGLRenderingContext::polygonOffset(float factor, float units)
+{
+ if (isContextLost())
+ return;
+ m_context->polygonOffset((float) factor, (float) units);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::readPixels(long x, long y, long width, long height, unsigned long format, unsigned long type, ArrayBufferView* pixels, ExceptionCode& ec)
+{
+ if (isContextLost())
+ return;
+ if (!canvas()->originClean()) {
+ ec = SECURITY_ERR;
+ return;
+ }
+ // Validate input parameters.
+ unsigned int componentsPerPixel, bytesPerComponent;
+ if (!m_context->computeFormatAndTypeParameters(format, type, &componentsPerPixel, &bytesPerComponent)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return;
+ }
+ if (!pixels) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ if (width < 0 || height < 0) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ if (format != GraphicsContext3D::RGBA && type != GraphicsContext3D::UNSIGNED_BYTE) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ if (format != GraphicsContext3D::RGBA || type != GraphicsContext3D::UNSIGNED_BYTE) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return;
+ }
+ // Validate array type against pixel type.
+ if ((type == GraphicsContext3D::UNSIGNED_BYTE && !pixels->isUnsignedByteArray())
+ || (type != GraphicsContext3D::UNSIGNED_BYTE && !pixels->isUnsignedShortArray())) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ if (m_framebufferBinding && !m_framebufferBinding->onAccess(!isResourceSafe())) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION);
+ return;
+ }
+ // Calculate array size, taking into consideration of PACK_ALIGNMENT.
+ unsigned long bytesPerRow = componentsPerPixel * bytesPerComponent * width;
+ unsigned long padding = 0;
+ unsigned long residualBytes = bytesPerRow % m_packAlignment;
+ if (residualBytes) {
+ padding = m_packAlignment - residualBytes;
+ bytesPerRow += padding;
+ }
+ // The last row needs no padding.
+ unsigned long totalBytes = bytesPerRow * height - padding;
+ unsigned long num = totalBytes / bytesPerComponent;
+ if (pixels->byteLength() / bytesPerComponent < num) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ void* data = pixels->baseAddress();
+ m_context->readPixels(x, y, width, height, format, type, data);
+#if PLATFORM(CG)
+ // FIXME: remove this section when GL driver bug on Mac is fixed, i.e.,
+ // when alpha is off, readPixels should set alpha to 255 instead of 0.
+ if ((format == GraphicsContext3D::ALPHA || format == GraphicsContext3D::RGBA) && !m_context->getContextAttributes().alpha) {
+ if (type == GraphicsContext3D::UNSIGNED_BYTE) {
+ unsigned char* pixels = reinterpret_cast<unsigned char*>(data);
+ for (long iy = 0; iy < height; ++iy) {
+ for (long ix = 0; ix < width; ++ix) {
+ pixels[componentsPerPixel - 1] = 255;
+ pixels += componentsPerPixel;
+ }
+ pixels += padding;
+ }
+ }
+ // FIXME: check whether we need to do the same with UNSIGNED_SHORT.
+ }
+#endif
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::releaseShaderCompiler()
+{
+ if (isContextLost())
+ return;
+ m_context->releaseShaderCompiler();
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::renderbufferStorage(unsigned long target, unsigned long internalformat, long width, long height)
+{
+ if (isContextLost())
+ return;
+ if (target != GraphicsContext3D::RENDERBUFFER) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return;
+ }
+ if (!m_renderbufferBinding || !m_renderbufferBinding->object()) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ if (!validateSize(width, height))
+ return;
+ switch (internalformat) {
+ case GraphicsContext3D::DEPTH_COMPONENT16:
+ case GraphicsContext3D::RGBA4:
+ case GraphicsContext3D::RGB5_A1:
+ case GraphicsContext3D::RGB565:
+ case GraphicsContext3D::STENCIL_INDEX8:
+ m_context->renderbufferStorage(target, internalformat, width, height);
+ m_renderbufferBinding->setInternalFormat(internalformat);
+ m_renderbufferBinding->setIsValid(true);
+ m_renderbufferBinding->setSize(width, height);
+ cleanupAfterGraphicsCall(false);
+ break;
+ case GraphicsContext3D::DEPTH_STENCIL:
+ if (isDepthStencilSupported()) {
+ m_context->renderbufferStorage(target, Extensions3D::DEPTH24_STENCIL8, width, height);
+ cleanupAfterGraphicsCall(false);
+ }
+ m_renderbufferBinding->setSize(width, height);
+ m_renderbufferBinding->setIsValid(isDepthStencilSupported());
+ m_renderbufferBinding->setInternalFormat(internalformat);
+ break;
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ }
+}
+
+void WebGLRenderingContext::sampleCoverage(float value, bool invert)
+{
+ if (isContextLost())
+ return;
+ m_context->sampleCoverage((float) value, invert);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::scissor(long x, long y, long width, long height)
+{
+ if (isContextLost())
+ return;
+ if (!validateSize(width, height))
+ return;
+ m_context->scissor(x, y, width, height);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::shaderSource(WebGLShader* shader, const String& string, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateWebGLObject(shader))
+ return;
+ if (!validateString(string))
+ return;
+ m_context->shaderSource(objectOrZero(shader), string);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::stencilFunc(unsigned long func, long ref, unsigned long mask)
+{
+ if (isContextLost())
+ return;
+ if (!validateStencilFunc(func))
+ return;
+ m_stencilFuncRef = ref;
+ m_stencilFuncRefBack = ref;
+ m_stencilFuncMask = mask;
+ m_stencilFuncMaskBack = mask;
+ m_context->stencilFunc(func, ref, mask);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::stencilFuncSeparate(unsigned long face, unsigned long func, long ref, unsigned long mask)
+{
+ if (isContextLost())
+ return;
+ if (!validateStencilFunc(func))
+ return;
+ switch (face) {
+ case GraphicsContext3D::FRONT_AND_BACK:
+ m_stencilFuncRef = ref;
+ m_stencilFuncRefBack = ref;
+ m_stencilFuncMask = mask;
+ m_stencilFuncMaskBack = mask;
+ break;
+ case GraphicsContext3D::FRONT:
+ m_stencilFuncRef = ref;
+ m_stencilFuncMask = mask;
+ break;
+ case GraphicsContext3D::BACK:
+ m_stencilFuncRefBack = ref;
+ m_stencilFuncMaskBack = mask;
+ break;
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return;
+ }
+ m_context->stencilFuncSeparate(face, func, ref, mask);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::stencilMask(unsigned long mask)
+{
+ if (isContextLost())
+ return;
+ m_stencilMask = mask;
+ m_stencilMaskBack = mask;
+ m_context->stencilMask(mask);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::stencilMaskSeparate(unsigned long face, unsigned long mask)
+{
+ if (isContextLost())
+ return;
+ switch (face) {
+ case GraphicsContext3D::FRONT_AND_BACK:
+ m_stencilMask = mask;
+ m_stencilMaskBack = mask;
+ break;
+ case GraphicsContext3D::FRONT:
+ m_stencilMask = mask;
+ break;
+ case GraphicsContext3D::BACK:
+ m_stencilMaskBack = mask;
+ break;
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return;
+ }
+ m_context->stencilMaskSeparate(face, mask);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::stencilOp(unsigned long fail, unsigned long zfail, unsigned long zpass)
+{
+ if (isContextLost())
+ return;
+ m_context->stencilOp(fail, zfail, zpass);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::stencilOpSeparate(unsigned long face, unsigned long fail, unsigned long zfail, unsigned long zpass)
+{
+ if (isContextLost())
+ return;
+ m_context->stencilOpSeparate(face, fail, zfail, zpass);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::texImage2DBase(unsigned target, unsigned level, unsigned internalformat,
+ int width, int height, unsigned border,
+ unsigned format, unsigned type, void* pixels, ExceptionCode& ec)
+{
+ // FIXME: For now we ignore any errors returned
+ ec = 0;
+ if (!validateTexFuncParameters(target, level, internalformat, width, height, border, format, type))
+ return;
+ WebGLTexture* tex = validateTextureBinding(target, true);
+ if (!tex)
+ return;
+ if (!isGLES2NPOTStrict()) {
+ if (level && WebGLTexture::isNPOT(width, height)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ }
+ if (!pixels && !isResourceSafe()) {
+ bool succeed = m_context->texImage2DResourceSafe(target, level, internalformat, width, height,
+ border, format, type);
+ if (!succeed)
+ return;
+ } else {
+ m_context->texImage2D(target, level, internalformat, width, height,
+ border, format, type, pixels);
+ }
+ tex->setLevelInfo(target, level, internalformat, width, height, type);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::texImage2DImpl(unsigned target, unsigned level, unsigned internalformat,
+ unsigned format, unsigned type, Image* image,
+ bool flipY, bool premultiplyAlpha, ExceptionCode& ec)
+{
+ ec = 0;
+ Vector<uint8_t> data;
+ if (!m_context->extractImageData(image, format, type, flipY, premultiplyAlpha, m_unpackColorspaceConversion == GraphicsContext3D::NONE, data)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ if (m_unpackAlignment != 1)
+ m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
+ texImage2DBase(target, level, internalformat, image->width(), image->height(), 0,
+ format, type, data.data(), ec);
+ if (m_unpackAlignment != 1)
+ m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
+}
+
+void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, unsigned internalformat,
+ int width, int height, unsigned border,
+ unsigned format, unsigned type, ArrayBufferView* pixels, ExceptionCode& ec)
+{
+ if (isContextLost() || !validateTexFuncData(width, height, format, type, pixels))
+ return;
+ void* data = pixels ? pixels->baseAddress() : 0;
+ Vector<uint8_t> tempData;
+ bool changeUnpackAlignment = false;
+ if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) {
+ if (!m_context->extractTextureData(width, height, format, type,
+ m_unpackAlignment,
+ m_unpackFlipY, m_unpackPremultiplyAlpha,
+ data,
+ tempData))
+ return;
+ data = tempData.data();
+ changeUnpackAlignment = true;
+ }
+ if (changeUnpackAlignment)
+ m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
+ texImage2DBase(target, level, internalformat, width, height, border,
+ format, type, data, ec);
+ if (changeUnpackAlignment)
+ m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
+}
+
+void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, unsigned internalformat,
+ unsigned format, unsigned type, ImageData* pixels, ExceptionCode& ec)
+{
+ ec = 0;
+ if (isContextLost())
+ return;
+ Vector<uint8_t> data;
+ if (!m_context->extractImageData(pixels, format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ if (m_unpackAlignment != 1)
+ m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
+ texImage2DBase(target, level, internalformat, pixels->width(), pixels->height(), 0,
+ format, type, data.data(), ec);
+ if (m_unpackAlignment != 1)
+ m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
+}
+
+void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, unsigned internalformat,
+ unsigned format, unsigned type, HTMLImageElement* image, ExceptionCode& ec)
+{
+ ec = 0;
+ if (isContextLost())
+ return;
+ if (!image || !image->cachedImage()) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ checkOrigin(image);
+ texImage2DImpl(target, level, internalformat, format, type, image->cachedImage()->image(),
+ m_unpackFlipY, m_unpackPremultiplyAlpha, ec);
+}
+
+void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, unsigned internalformat,
+ unsigned format, unsigned type, HTMLCanvasElement* canvas, ExceptionCode& ec)
+{
+ ec = 0;
+ if (isContextLost())
+ return;
+ if (!canvas || !canvas->buffer()) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ checkOrigin(canvas);
+ texImage2DImpl(target, level, internalformat, format, type, canvas->copiedImage(),
+ m_unpackFlipY, m_unpackPremultiplyAlpha, ec);
+}
+
+PassRefPtr<Image> WebGLRenderingContext::videoFrameToImage(HTMLVideoElement* video)
+{
+ if (!video || !video->videoWidth() || !video->videoHeight()) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return 0;
+ }
+ IntSize size(video->videoWidth(), video->videoHeight());
+ ImageBuffer* buf = m_videoCache.imageBuffer(size);
+ if (!buf) {
+ m_context->synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY);
+ return 0;
+ }
+ checkOrigin(video);
+ IntRect destRect(0, 0, size.width(), size.height());
+ // FIXME: Turn this into a GPU-GPU texture copy instead of CPU readback.
+ video->paintCurrentFrameInContext(buf->context(), destRect);
+ return buf->copyImage();
+}
+
+void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, unsigned internalformat,
+ unsigned format, unsigned type, HTMLVideoElement* video, ExceptionCode& ec)
+{
+ ec = 0;
+ if (isContextLost())
+ return;
+ RefPtr<Image> image = videoFrameToImage(video);
+ if (!video)
+ return;
+ texImage2DImpl(target, level, internalformat, format, type, image.get(), m_unpackFlipY, m_unpackPremultiplyAlpha, ec);
+}
+
+void WebGLRenderingContext::texParameter(unsigned long target, unsigned long pname, float paramf, int parami, bool isFloat)
+{
+ if (isContextLost())
+ return;
+ WebGLTexture* tex = validateTextureBinding(target, false);
+ if (!tex)
+ return;
+ switch (pname) {
+ case GraphicsContext3D::TEXTURE_MIN_FILTER:
+ case GraphicsContext3D::TEXTURE_MAG_FILTER:
+ break;
+ case GraphicsContext3D::TEXTURE_WRAP_S:
+ case GraphicsContext3D::TEXTURE_WRAP_T:
+ if ((isFloat && paramf != GraphicsContext3D::CLAMP_TO_EDGE && paramf != GraphicsContext3D::MIRRORED_REPEAT && paramf != GraphicsContext3D::REPEAT)
+ || (!isFloat && parami != GraphicsContext3D::CLAMP_TO_EDGE && parami != GraphicsContext3D::MIRRORED_REPEAT && parami != GraphicsContext3D::REPEAT)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return;
+ }
+ break;
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return;
+ }
+ if (isFloat) {
+ tex->setParameterf(pname, paramf);
+ m_context->texParameterf(target, pname, paramf);
+ } else {
+ tex->setParameteri(pname, parami);
+ m_context->texParameteri(target, pname, parami);
+ }
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::texParameterf(unsigned target, unsigned pname, float param)
+{
+ texParameter(target, pname, param, 0, true);
+}
+
+void WebGLRenderingContext::texParameteri(unsigned target, unsigned pname, int param)
+{
+ texParameter(target, pname, 0, param, false);
+}
+
+void WebGLRenderingContext::texSubImage2DBase(unsigned target, unsigned level, int xoffset, int yoffset,
+ int width, int height,
+ unsigned format, unsigned type, void* pixels, ExceptionCode& ec)
+{
+ // FIXME: For now we ignore any errors returned
+ ec = 0;
+ if (isContextLost())
+ return;
+ if (!validateTexFuncFormatAndType(format, type))
+ return;
+ if (!validateTextureBinding(target, true))
+ return;
+ if (!validateSize(xoffset, yoffset) || !validateSize(width, height))
+ return;
+ m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::texSubImage2DImpl(unsigned target, unsigned level, int xoffset, int yoffset,
+ unsigned format, unsigned type,
+ Image* image, bool flipY, bool premultiplyAlpha, ExceptionCode& ec)
+{
+ ec = 0;
+ if (isContextLost())
+ return;
+ Vector<uint8_t> data;
+ if (!m_context->extractImageData(image, format, type, flipY, premultiplyAlpha, m_unpackColorspaceConversion == GraphicsContext3D::NONE, data)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ texSubImage2DBase(target, level, xoffset, yoffset, image->width(), image->height(),
+ format, type, data.data(), ec);
+}
+
+void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, int xoffset, int yoffset,
+ int width, int height,
+ unsigned format, unsigned type, ArrayBufferView* pixels, ExceptionCode& ec)
+{
+ if (isContextLost() || !validateTexFuncData(width, height, format, type, pixels))
+ return;
+ void* data = pixels ? pixels->baseAddress() : 0;
+ Vector<uint8_t> tempData;
+ bool changeUnpackAlignment = false;
+ if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) {
+ if (!m_context->extractTextureData(width, height, format, type,
+ m_unpackAlignment,
+ m_unpackFlipY, m_unpackPremultiplyAlpha,
+ data,
+ tempData))
+ return;
+ data = tempData.data();
+ changeUnpackAlignment = true;
+ }
+ if (changeUnpackAlignment)
+ m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
+ texSubImage2DBase(target, level, xoffset, yoffset, width, height, format, type, data, ec);
+ if (changeUnpackAlignment)
+ m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
+}
+
+void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, int xoffset, int yoffset,
+ unsigned format, unsigned type, ImageData* pixels, ExceptionCode& ec)
+{
+ ec = 0;
+ if (isContextLost())
+ return;
+ Vector<uint8_t> data;
+ if (!m_context->extractImageData(pixels, format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ texSubImage2DBase(target, level, xoffset, yoffset, pixels->width(), pixels->height(),
+ format, type, data.data(), ec);
+}
+
+void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, int xoffset, int yoffset,
+ unsigned format, unsigned type, HTMLImageElement* image, ExceptionCode& ec)
+{
+ ec = 0;
+ if (isContextLost())
+ return;
+ if (!image || !image->cachedImage()) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ checkOrigin(image);
+ texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image->cachedImage()->image(),
+ m_unpackFlipY, m_unpackPremultiplyAlpha, ec);
+}
+
+void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, int xoffset, int yoffset,
+ unsigned format, unsigned type, HTMLCanvasElement* canvas, ExceptionCode& ec)
+{
+ ec = 0;
+ if (isContextLost())
+ return;
+ if (!canvas || !canvas->buffer()) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ checkOrigin(canvas);
+ texSubImage2DImpl(target, level, xoffset, yoffset, format, type, canvas->copiedImage(),
+ m_unpackFlipY, m_unpackPremultiplyAlpha, ec);
+}
+
+void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, int xoffset, int yoffset,
+ unsigned format, unsigned type, HTMLVideoElement* video, ExceptionCode& ec)
+{
+ ec = 0;
+ if (isContextLost())
+ return;
+ RefPtr<Image> image = videoFrameToImage(video);
+ if (!video)
+ return;
+ texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get(), m_unpackFlipY, m_unpackPremultiplyAlpha, ec);
+}
+
+void WebGLRenderingContext::uniform1f(const WebGLUniformLocation* location, float x, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !location)
+ return;
+
+ if (location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ m_context->uniform1f(location->location(), x);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateUniformParameters(location, v, 1))
+ return;
+
+ m_context->uniform1fv(location->location(), v->data(), v->length());
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, float* v, int size, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateUniformParameters(location, v, size, 1))
+ return;
+
+ m_context->uniform1fv(location->location(), v, size);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform1i(const WebGLUniformLocation* location, int x, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !location)
+ return;
+
+ if (location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ m_context->uniform1i(location->location(), x);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateUniformParameters(location, v, 1))
+ return;
+
+ m_context->uniform1iv(location->location(), v->data(), v->length());
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, int* v, int size, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateUniformParameters(location, v, size, 1))
+ return;
+
+ m_context->uniform1iv(location->location(), v, size);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform2f(const WebGLUniformLocation* location, float x, float y, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !location)
+ return;
+
+ if (location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ m_context->uniform2f(location->location(), x, y);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateUniformParameters(location, v, 2))
+ return;
+
+ m_context->uniform2fv(location->location(), v->data(), v->length() / 2);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, float* v, int size, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateUniformParameters(location, v, size, 2))
+ return;
+
+ m_context->uniform2fv(location->location(), v, size / 2);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform2i(const WebGLUniformLocation* location, int x, int y, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !location)
+ return;
+
+ if (location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ m_context->uniform2i(location->location(), x, y);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateUniformParameters(location, v, 2))
+ return;
+
+ m_context->uniform2iv(location->location(), v->data(), v->length() / 2);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, int* v, int size, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateUniformParameters(location, v, size, 2))
+ return;
+
+ m_context->uniform2iv(location->location(), v, size / 2);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform3f(const WebGLUniformLocation* location, float x, float y, float z, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !location)
+ return;
+
+ if (location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ m_context->uniform3f(location->location(), x, y, z);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateUniformParameters(location, v, 3))
+ return;
+
+ m_context->uniform3fv(location->location(), v->data(), v->length() / 3);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, float* v, int size, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateUniformParameters(location, v, size, 3))
+ return;
+
+ m_context->uniform3fv(location->location(), v, size / 3);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform3i(const WebGLUniformLocation* location, int x, int y, int z, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !location)
+ return;
+
+ if (location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ m_context->uniform3i(location->location(), x, y, z);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateUniformParameters(location, v, 3))
+ return;
+
+ m_context->uniform3iv(location->location(), v->data(), v->length() / 3);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, int* v, int size, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateUniformParameters(location, v, size, 3))
+ return;
+
+ m_context->uniform3iv(location->location(), v, size / 3);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform4f(const WebGLUniformLocation* location, float x, float y, float z, float w, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !location)
+ return;
+
+ if (location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ m_context->uniform4f(location->location(), x, y, z, w);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateUniformParameters(location, v, 4))
+ return;
+
+ m_context->uniform4fv(location->location(), v->data(), v->length() / 4);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, float* v, int size, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateUniformParameters(location, v, size, 4))
+ return;
+
+ m_context->uniform4fv(location->location(), v, size / 4);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform4i(const WebGLUniformLocation* location, int x, int y, int z, int w, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !location)
+ return;
+
+ if (location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ m_context->uniform4i(location->location(), x, y, z, w);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateUniformParameters(location, v, 4))
+ return;
+
+ m_context->uniform4iv(location->location(), v->data(), v->length() / 4);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, int* v, int size, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateUniformParameters(location, v, size, 4))
+ return;
+
+ m_context->uniform4iv(location->location(), v, size / 4);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, bool transpose, Float32Array* v, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateUniformMatrixParameters(location, transpose, v, 4))
+ return;
+ m_context->uniformMatrix2fv(location->location(), transpose, v->data(), v->length() / 4);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, bool transpose, float* v, int size, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateUniformMatrixParameters(location, transpose, v, size, 4))
+ return;
+ m_context->uniformMatrix2fv(location->location(), transpose, v, size / 4);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* location, bool transpose, Float32Array* v, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateUniformMatrixParameters(location, transpose, v, 9))
+ return;
+ m_context->uniformMatrix3fv(location->location(), transpose, v->data(), v->length() / 9);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* location, bool transpose, float* v, int size, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateUniformMatrixParameters(location, transpose, v, size, 9))
+ return;
+ m_context->uniformMatrix3fv(location->location(), transpose, v, size / 9);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, bool transpose, Float32Array* v, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateUniformMatrixParameters(location, transpose, v, 16))
+ return;
+ m_context->uniformMatrix4fv(location->location(), transpose, v->data(), v->length() / 16);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, bool transpose, float* v, int size, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateUniformMatrixParameters(location, transpose, v, size, 16))
+ return;
+ m_context->uniformMatrix4fv(location->location(), transpose, v, size / 16);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::useProgram(WebGLProgram* program, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost())
+ return;
+ if (program && program->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ if (program && program->object() && !program->getLinkStatus()) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ cleanupAfterGraphicsCall(false);
+ return;
+ }
+ if (m_currentProgram != program) {
+ if (m_currentProgram)
+ m_currentProgram->onDetached();
+ m_currentProgram = program;
+ m_context->useProgram(objectOrZero(program));
+ if (program && program->object())
+ program->onAttached();
+ }
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::validateProgram(WebGLProgram* program, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost() || !validateWebGLObject(program))
+ return;
+ m_context->validateProgram(objectOrZero(program));
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::vertexAttrib1f(unsigned long index, float v0)
+{
+ vertexAttribfImpl(index, 1, v0, 0.0f, 0.0f, 1.0f);
+}
+
+void WebGLRenderingContext::vertexAttrib1fv(unsigned long index, Float32Array* v)
+{
+ vertexAttribfvImpl(index, v, 1);
+}
+
+void WebGLRenderingContext::vertexAttrib1fv(unsigned long index, float* v, int size)
+{
+ vertexAttribfvImpl(index, v, size, 1);
+}
+
+void WebGLRenderingContext::vertexAttrib2f(unsigned long index, float v0, float v1)
+{
+ vertexAttribfImpl(index, 2, v0, v1, 0.0f, 1.0f);
+}
+
+void WebGLRenderingContext::vertexAttrib2fv(unsigned long index, Float32Array* v)
+{
+ vertexAttribfvImpl(index, v, 2);
+}
+
+void WebGLRenderingContext::vertexAttrib2fv(unsigned long index, float* v, int size)
+{
+ vertexAttribfvImpl(index, v, size, 2);
+}
+
+void WebGLRenderingContext::vertexAttrib3f(unsigned long index, float v0, float v1, float v2)
+{
+ vertexAttribfImpl(index, 3, v0, v1, v2, 1.0f);
+}
+
+void WebGLRenderingContext::vertexAttrib3fv(unsigned long index, Float32Array* v)
+{
+ vertexAttribfvImpl(index, v, 3);
+}
+
+void WebGLRenderingContext::vertexAttrib3fv(unsigned long index, float* v, int size)
+{
+ vertexAttribfvImpl(index, v, size, 3);
+}
+
+void WebGLRenderingContext::vertexAttrib4f(unsigned long index, float v0, float v1, float v2, float v3)
+{
+ vertexAttribfImpl(index, 4, v0, v1, v2, v3);
+}
+
+void WebGLRenderingContext::vertexAttrib4fv(unsigned long index, Float32Array* v)
+{
+ vertexAttribfvImpl(index, v, 4);
+}
+
+void WebGLRenderingContext::vertexAttrib4fv(unsigned long index, float* v, int size)
+{
+ vertexAttribfvImpl(index, v, size, 4);
+}
+
+void WebGLRenderingContext::vertexAttribPointer(unsigned long index, long size, unsigned long type, bool normalized, long stride, long offset, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (isContextLost())
+ return;
+ switch (type) {
+ case GraphicsContext3D::BYTE:
+ case GraphicsContext3D::UNSIGNED_BYTE:
+ case GraphicsContext3D::SHORT:
+ case GraphicsContext3D::UNSIGNED_SHORT:
+ case GraphicsContext3D::FLOAT:
+ break;
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return;
+ }
+ if (index >= m_maxVertexAttribs) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ if (size < 1 || size > 4 || stride < 0 || stride > 255 || offset < 0) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ if (!m_boundArrayBuffer) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ // Determine the number of elements the bound buffer can hold, given the offset, size, type and stride
+ long typeSize = sizeInBytes(type);
+ if (typeSize <= 0) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return;
+ }
+ if ((stride % typeSize) || (offset % typeSize)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ long bytesPerElement = size * typeSize;
+
+ if (index >= m_vertexAttribState.size())
+ m_vertexAttribState.resize(index + 1);
+
+ long validatedStride = stride ? stride : bytesPerElement;
+
+ m_vertexAttribState[index].bufferBinding = m_boundArrayBuffer;
+ m_vertexAttribState[index].bytesPerElement = bytesPerElement;
+ m_vertexAttribState[index].size = size;
+ m_vertexAttribState[index].type = type;
+ m_vertexAttribState[index].normalized = normalized;
+ m_vertexAttribState[index].stride = validatedStride;
+ m_vertexAttribState[index].originalStride = stride;
+ m_vertexAttribState[index].offset = offset;
+ m_context->vertexAttribPointer(index, size, type, normalized, stride, offset);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::viewport(long x, long y, long width, long height)
+{
+ if (isContextLost())
+ return;
+ if (isnan(x))
+ x = 0;
+ if (isnan(y))
+ y = 0;
+ if (isnan(width))
+ width = 100;
+ if (isnan(height))
+ height = 100;
+ if (!validateSize(width, height))
+ return;
+ m_context->viewport(x, y, width, height);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::forceLostContext()
+{
+ if (isContextLost()) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ m_restoreTimer.startOneShot(0);
+}
+
+void WebGLRenderingContext::onLostContext()
+{
+ m_contextLost = true;
+
+ detachAndRemoveAllObjects();
+
+ // There is no direct way to clear errors from a GL implementation and
+ // looping until getError() becomes NO_ERROR might cause an infinite loop if
+ // the driver or context implementation had a bug. So, loop a reasonably
+ // large number of times to clear any existing errors.
+ for (int i = 0; i < 100; ++i) {
+ if (m_context->getError() == GraphicsContext3D::NO_ERROR)
+ break;
+ }
+ m_context->synthesizeGLError(GraphicsContext3D::CONTEXT_LOST_WEBGL);
+
+ canvas()->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextlostEvent, false, true, ""));
+}
+
+void WebGLRenderingContext::restoreContext()
+{
+ RefPtr<GraphicsContext3D> context(GraphicsContext3D::create(m_attributes, canvas()->document()->view()->root()->hostWindow()));
+ if (!context)
+ return;
+
+ m_context = context;
+ m_contextLost = false;
+ initializeNewContext();
+ canvas()->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextrestoredEvent, false, true, ""));
+}
+
+void WebGLRenderingContext::removeObject(WebGLObject* object)
+{
+ m_canvasObjects.remove(object);
+}
+
+void WebGLRenderingContext::addObject(WebGLObject* object)
+{
+ ASSERT(!isContextLost());
+ removeObject(object);
+ m_canvasObjects.add(object);
+}
+
+void WebGLRenderingContext::detachAndRemoveAllObjects()
+{
+ HashSet<RefPtr<WebGLObject> >::iterator pend = m_canvasObjects.end();
+ for (HashSet<RefPtr<WebGLObject> >::iterator it = m_canvasObjects.begin(); it != pend; ++it)
+ (*it)->detachContext();
+
+ m_canvasObjects.clear();
+}
+
+WebGLTexture* WebGLRenderingContext::findTexture(Platform3DObject obj)
+{
+ if (!obj)
+ return 0;
+ HashSet<RefPtr<WebGLObject> >::iterator pend = m_canvasObjects.end();
+ for (HashSet<RefPtr<WebGLObject> >::iterator it = m_canvasObjects.begin(); it != pend; ++it) {
+ if ((*it)->isTexture() && (*it)->object() == obj)
+ return reinterpret_cast<WebGLTexture*>((*it).get());
+ }
+ return 0;
+}
+
+WebGLRenderbuffer* WebGLRenderingContext::findRenderbuffer(Platform3DObject obj)
+{
+ if (!obj)
+ return 0;
+ HashSet<RefPtr<WebGLObject> >::iterator pend = m_canvasObjects.end();
+ for (HashSet<RefPtr<WebGLObject> >::iterator it = m_canvasObjects.begin(); it != pend; ++it) {
+ if ((*it)->isRenderbuffer() && (*it)->object() == obj)
+ return reinterpret_cast<WebGLRenderbuffer*>((*it).get());
+ }
+ return 0;
+}
+
+WebGLBuffer* WebGLRenderingContext::findBuffer(Platform3DObject obj)
+{
+ if (!obj)
+ return 0;
+ HashSet<RefPtr<WebGLObject> >::iterator pend = m_canvasObjects.end();
+ for (HashSet<RefPtr<WebGLObject> >::iterator it = m_canvasObjects.begin(); it != pend; ++it) {
+ if ((*it)->isBuffer() && (*it)->object() == obj)
+ return reinterpret_cast<WebGLBuffer*>((*it).get());
+ }
+ return 0;
+}
+
+WebGLShader* WebGLRenderingContext::findShader(Platform3DObject obj)
+{
+ if (!obj)
+ return 0;
+ HashSet<RefPtr<WebGLObject> >::iterator pend = m_canvasObjects.end();
+ for (HashSet<RefPtr<WebGLObject> >::iterator it = m_canvasObjects.begin(); it != pend; ++it) {
+ if ((*it)->isShader() && (*it)->object() == obj)
+ return reinterpret_cast<WebGLShader*>((*it).get());
+ }
+ return 0;
+}
+
+WebGLGetInfo WebGLRenderingContext::getBooleanParameter(unsigned long pname)
+{
+ unsigned char value = 0;
+ m_context->getBooleanv(pname, &value);
+ return WebGLGetInfo(static_cast<bool>(value));
+}
+
+WebGLGetInfo WebGLRenderingContext::getBooleanArrayParameter(unsigned long pname)
+{
+ if (pname != GraphicsContext3D::COLOR_WRITEMASK) {
+ notImplemented();
+ return WebGLGetInfo(0, 0);
+ }
+ unsigned char value[4] = {0};
+ m_context->getBooleanv(pname, value);
+ bool boolValue[4];
+ for (int ii = 0; ii < 4; ++ii)
+ boolValue[ii] = static_cast<bool>(value[ii]);
+ return WebGLGetInfo(boolValue, 4);
+}
+
+WebGLGetInfo WebGLRenderingContext::getFloatParameter(unsigned long pname)
+{
+ float value = 0;
+ m_context->getFloatv(pname, &value);
+ return WebGLGetInfo(static_cast<float>(value));
+}
+
+WebGLGetInfo WebGLRenderingContext::getIntParameter(unsigned long pname)
+{
+ return getLongParameter(pname);
+}
+
+WebGLGetInfo WebGLRenderingContext::getLongParameter(unsigned long pname)
+{
+ int value = 0;
+ m_context->getIntegerv(pname, &value);
+ return WebGLGetInfo(static_cast<long>(value));
+}
+
+WebGLGetInfo WebGLRenderingContext::getUnsignedLongParameter(unsigned long pname)
+{
+ int value = 0;
+ m_context->getIntegerv(pname, &value);
+ unsigned int uValue = static_cast<unsigned int>(value);
+ return WebGLGetInfo(static_cast<unsigned long>(uValue));
+}
+
+WebGLGetInfo WebGLRenderingContext::getWebGLFloatArrayParameter(unsigned long pname)
+{
+ float value[4] = {0};
+ m_context->getFloatv(pname, value);
+ unsigned length = 0;
+ switch (pname) {
+ case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE:
+ case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE:
+ case GraphicsContext3D::DEPTH_RANGE:
+ length = 2;
+ break;
+ case GraphicsContext3D::BLEND_COLOR:
+ case GraphicsContext3D::COLOR_CLEAR_VALUE:
+ length = 4;
+ break;
+ default:
+ notImplemented();
+ }
+ return WebGLGetInfo(Float32Array::create(value, length));
+}
+
+WebGLGetInfo WebGLRenderingContext::getWebGLIntArrayParameter(unsigned long pname)
+{
+ int value[4] = {0};
+ m_context->getIntegerv(pname, value);
+ unsigned length = 0;
+ switch (pname) {
+ case GraphicsContext3D::MAX_VIEWPORT_DIMS:
+ length = 2;
+ break;
+ case GraphicsContext3D::SCISSOR_BOX:
+ case GraphicsContext3D::VIEWPORT:
+ length = 4;
+ break;
+ default:
+ notImplemented();
+ }
+ return WebGLGetInfo(Int32Array::create(value, length));
+}
+
+void WebGLRenderingContext::handleNPOTTextures(bool prepareToDraw)
+{
+ bool resetActiveUnit = false;
+ for (unsigned ii = 0; ii < m_textureUnits.size(); ++ii) {
+ if ((m_textureUnits[ii].m_texture2DBinding && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture())
+ || (m_textureUnits[ii].m_textureCubeMapBinding && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture())) {
+ if (ii != m_activeTextureUnit) {
+ m_context->activeTexture(ii);
+ resetActiveUnit = true;
+ } else if (resetActiveUnit) {
+ m_context->activeTexture(ii);
+ resetActiveUnit = false;
+ }
+ WebGLTexture* tex2D;
+ WebGLTexture* texCubeMap;
+ if (prepareToDraw) {
+ tex2D = m_blackTexture2D.get();
+ texCubeMap = m_blackTextureCubeMap.get();
+ } else {
+ tex2D = m_textureUnits[ii].m_texture2DBinding.get();
+ texCubeMap = m_textureUnits[ii].m_textureCubeMapBinding.get();
+ }
+ if (m_textureUnits[ii].m_texture2DBinding && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture())
+ m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, objectOrZero(tex2D));
+ if (m_textureUnits[ii].m_textureCubeMapBinding && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture())
+ m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, objectOrZero(texCubeMap));
+ }
+ }
+ if (resetActiveUnit)
+ m_context->activeTexture(m_activeTextureUnit);
+}
+
+void WebGLRenderingContext::createFallbackBlackTextures1x1()
+{
+ unsigned char black[] = {0, 0, 0, 255};
+ m_blackTexture2D = createTexture();
+ m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_blackTexture2D->object());
+ m_context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, 1, 1,
+ 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
+ m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0);
+ m_blackTextureCubeMap = createTexture();
+ m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, m_blackTextureCubeMap->object());
+ m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X, 0, GraphicsContext3D::RGBA, 1, 1,
+ 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
+ m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GraphicsContext3D::RGBA, 1, 1,
+ 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
+ m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GraphicsContext3D::RGBA, 1, 1,
+ 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
+ m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GraphicsContext3D::RGBA, 1, 1,
+ 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
+ m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GraphicsContext3D::RGBA, 1, 1,
+ 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
+ m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GraphicsContext3D::RGBA, 1, 1,
+ 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
+ m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, 0);
+}
+
+bool WebGLRenderingContext::isTexInternalFormatColorBufferCombinationValid(unsigned long texInternalFormat,
+ unsigned long colorBufferFormat)
+{
+ switch (colorBufferFormat) {
+ case GraphicsContext3D::ALPHA:
+ if (texInternalFormat == GraphicsContext3D::ALPHA)
+ return true;
+ break;
+ case GraphicsContext3D::RGB:
+ if (texInternalFormat == GraphicsContext3D::LUMINANCE
+ || texInternalFormat == GraphicsContext3D::RGB)
+ return true;
+ break;
+ case GraphicsContext3D::RGBA:
+ return true;
+ }
+ return false;
+}
+
+unsigned long WebGLRenderingContext::getBoundFramebufferColorFormat()
+{
+ if (m_framebufferBinding && m_framebufferBinding->object())
+ return m_framebufferBinding->getColorBufferFormat();
+ if (m_attributes.alpha)
+ return GraphicsContext3D::RGBA;
+ return GraphicsContext3D::RGB;
+}
+
+int WebGLRenderingContext::getBoundFramebufferWidth()
+{
+ if (m_framebufferBinding && m_framebufferBinding->object())
+ return m_framebufferBinding->getWidth();
+ return m_context->getInternalFramebufferSize().width();
+}
+
+int WebGLRenderingContext::getBoundFramebufferHeight()
+{
+ if (m_framebufferBinding && m_framebufferBinding->object())
+ return m_framebufferBinding->getHeight();
+ return m_context->getInternalFramebufferSize().height();
+}
+
+WebGLTexture* WebGLRenderingContext::validateTextureBinding(unsigned long target, bool useSixEnumsForCubeMap)
+{
+ WebGLTexture* tex = 0;
+ switch (target) {
+ case GraphicsContext3D::TEXTURE_2D:
+ tex = m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get();
+ break;
+ case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ if (!useSixEnumsForCubeMap) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return 0;
+ }
+ tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get();
+ break;
+ case GraphicsContext3D::TEXTURE_CUBE_MAP:
+ if (useSixEnumsForCubeMap) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return 0;
+ }
+ tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get();
+ break;
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return 0;
+ }
+ if (!tex)
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return tex;
+}
+
+bool WebGLRenderingContext::validateSize(long x, long y)
+{
+ if (x < 0 || y < 0) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return false;
+ }
+ return true;
+}
+
+bool WebGLRenderingContext::validateString(const String& string)
+{
+ for (size_t i = 0; i < string.length(); ++i) {
+ if (!validateCharacter(string[i])) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return false;
+ }
+ }
+ return true;
+}
+
+bool WebGLRenderingContext::validateTexFuncFormatAndType(unsigned long format, unsigned long type)
+{
+ switch (format) {
+ case GraphicsContext3D::ALPHA:
+ case GraphicsContext3D::LUMINANCE:
+ case GraphicsContext3D::LUMINANCE_ALPHA:
+ case GraphicsContext3D::RGB:
+ case GraphicsContext3D::RGBA:
+ break;
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return false;
+ }
+
+ switch (type) {
+ case GraphicsContext3D::UNSIGNED_BYTE:
+ case GraphicsContext3D::UNSIGNED_SHORT_5_6_5:
+ case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4:
+ case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1:
+ break;
+ case GraphicsContext3D::FLOAT:
+ if (m_oesTextureFloat)
+ break;
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return false;
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return false;
+ }
+
+ // Verify that the combination of format and type is supported.
+ switch (format) {
+ case GraphicsContext3D::ALPHA:
+ case GraphicsContext3D::LUMINANCE:
+ case GraphicsContext3D::LUMINANCE_ALPHA:
+ if (type != GraphicsContext3D::UNSIGNED_BYTE
+ && type != GraphicsContext3D::FLOAT) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return false;
+ }
+ break;
+ case GraphicsContext3D::RGB:
+ if (type != GraphicsContext3D::UNSIGNED_BYTE
+ && type != GraphicsContext3D::UNSIGNED_SHORT_5_6_5
+ && type != GraphicsContext3D::FLOAT) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return false;
+ }
+ break;
+ case GraphicsContext3D::RGBA:
+ if (type != GraphicsContext3D::UNSIGNED_BYTE
+ && type != GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4
+ && type != GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1
+ && type != GraphicsContext3D::FLOAT) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return false;
+ }
+ break;
+ default:
+ ASSERT_NOT_REACHED();
+ }
+
+ return true;
+}
+
+bool WebGLRenderingContext::validateTexFuncLevel(unsigned long target, long level)
+{
+ if (level < 0) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return false;
+ }
+ switch (target) {
+ case GraphicsContext3D::TEXTURE_2D:
+ if (level > m_maxTextureLevel) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return false;
+ }
+ break;
+ case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ if (level > m_maxCubeMapTextureLevel) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return false;
+ }
+ break;
+ }
+ // This function only checks if level is legal, so we return true and don't
+ // generate INVALID_ENUM if target is illegal.
+ return true;
+}
+
+bool WebGLRenderingContext::validateTexFuncParameters(unsigned long target, long level,
+ unsigned long internalformat,
+ long width, long height, long border,
+ unsigned long format, unsigned long type)
+{
+ // We absolutely have to validate the format and type combination.
+ // The texImage2D entry points taking HTMLImage, etc. will produce
+ // temporary data based on this combination, so it must be legal.
+ if (!validateTexFuncFormatAndType(format, type) || !validateTexFuncLevel(target, level))
+ return false;
+
+ if (width < 0 || height < 0) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return false;
+ }
+
+ switch (target) {
+ case GraphicsContext3D::TEXTURE_2D:
+ if (width > m_maxTextureSize || height > m_maxTextureSize) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return false;
+ }
+ break;
+ case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ if (width != height || width > m_maxCubeMapTextureSize) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return false;
+ }
+ break;
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return false;
+ }
+
+ if (format != internalformat) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return false;
+ }
+
+ if (border) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return false;
+ }
+
+ return true;
+}
+
+bool WebGLRenderingContext::validateTexFuncData(long width, long height,
+ unsigned long format, unsigned long type,
+ ArrayBufferView* pixels)
+{
+ if (!pixels)
+ return true;
+
+ if (!validateTexFuncFormatAndType(format, type))
+ return false;
+
+ switch (type) {
+ case GraphicsContext3D::UNSIGNED_BYTE:
+ if (!pixels->isUnsignedByteArray()) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return false;
+ }
+ break;
+ case GraphicsContext3D::UNSIGNED_SHORT_5_6_5:
+ case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4:
+ case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1:
+ if (!pixels->isUnsignedShortArray()) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return false;
+ }
+ break;
+ case GraphicsContext3D::FLOAT: // OES_texture_float
+ if (!pixels->isFloatArray()) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return false;
+ }
+ break;
+ default:
+ ASSERT_NOT_REACHED();
+ }
+
+ unsigned int componentsPerPixel, bytesPerComponent;
+ if (!m_context->computeFormatAndTypeParameters(format, type, &componentsPerPixel, &bytesPerComponent)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return false;
+ }
+
+ if (!width || !height)
+ return true;
+ unsigned int validRowBytes = width * componentsPerPixel * bytesPerComponent;
+ unsigned int totalRowBytes = validRowBytes;
+ unsigned int remainder = validRowBytes % m_unpackAlignment;
+ if (remainder)
+ totalRowBytes += (m_unpackAlignment - remainder);
+ unsigned int totalBytesRequired = (height - 1) * totalRowBytes + validRowBytes;
+ if (pixels->byteLength() < totalBytesRequired) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return false;
+ }
+ return true;
+}
+
+bool WebGLRenderingContext::validateDrawMode(unsigned long mode)
+{
+ switch (mode) {
+ case GraphicsContext3D::POINTS:
+ case GraphicsContext3D::LINE_STRIP:
+ case GraphicsContext3D::LINE_LOOP:
+ case GraphicsContext3D::LINES:
+ case GraphicsContext3D::TRIANGLE_STRIP:
+ case GraphicsContext3D::TRIANGLE_FAN:
+ case GraphicsContext3D::TRIANGLES:
+ return true;
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return false;
+ }
+}
+
+bool WebGLRenderingContext::validateStencilSettings()
+{
+ if (m_stencilMask != m_stencilMaskBack || m_stencilFuncRef != m_stencilFuncRefBack || m_stencilFuncMask != m_stencilFuncMaskBack) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return false;
+ }
+ return true;
+}
+
+bool WebGLRenderingContext::validateStencilFunc(unsigned long func)
+{
+ switch (func) {
+ case GraphicsContext3D::NEVER:
+ case GraphicsContext3D::LESS:
+ case GraphicsContext3D::LEQUAL:
+ case GraphicsContext3D::GREATER:
+ case GraphicsContext3D::GEQUAL:
+ case GraphicsContext3D::EQUAL:
+ case GraphicsContext3D::NOTEQUAL:
+ case GraphicsContext3D::ALWAYS:
+ return true;
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return false;
+ }
+}
+
+void WebGLRenderingContext::printWarningToConsole(const String& message)
+{
+ canvas()->document()->frame()->domWindow()->console()->addMessage(HTMLMessageSource, LogMessageType, WarningMessageLevel,
+ message, 0, canvas()->document()->url().string());
+}
+
+bool WebGLRenderingContext::validateFramebufferFuncParameters(unsigned long target, unsigned long attachment)
+{
+ if (target != GraphicsContext3D::FRAMEBUFFER) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return false;
+ }
+ switch (attachment) {
+ case GraphicsContext3D::COLOR_ATTACHMENT0:
+ case GraphicsContext3D::DEPTH_ATTACHMENT:
+ case GraphicsContext3D::STENCIL_ATTACHMENT:
+ case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT:
+ break;
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return false;
+ }
+ return true;
+}
+
+bool WebGLRenderingContext::validateBlendEquation(unsigned long mode)
+{
+ switch (mode) {
+ case GraphicsContext3D::FUNC_ADD:
+ case GraphicsContext3D::FUNC_SUBTRACT:
+ case GraphicsContext3D::FUNC_REVERSE_SUBTRACT:
+ return true;
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return false;
+ }
+}
+
+bool WebGLRenderingContext::validateBlendFuncFactors(unsigned long src, unsigned long dst)
+{
+ if (((src == GraphicsContext3D::CONSTANT_COLOR || src == GraphicsContext3D::ONE_MINUS_CONSTANT_COLOR)
+ && (dst == GraphicsContext3D::CONSTANT_ALPHA || dst == GraphicsContext3D::ONE_MINUS_CONSTANT_ALPHA))
+ || ((dst == GraphicsContext3D::CONSTANT_COLOR || dst == GraphicsContext3D::ONE_MINUS_CONSTANT_COLOR)
+ && (src == GraphicsContext3D::CONSTANT_ALPHA || src == GraphicsContext3D::ONE_MINUS_CONSTANT_ALPHA))) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return false;
+ }
+ return true;
+}
+
+bool WebGLRenderingContext::validateCapability(unsigned long cap)
+{
+ switch (cap) {
+ case GraphicsContext3D::BLEND:
+ case GraphicsContext3D::CULL_FACE:
+ case GraphicsContext3D::DEPTH_TEST:
+ case GraphicsContext3D::DITHER:
+ case GraphicsContext3D::POLYGON_OFFSET_FILL:
+ case GraphicsContext3D::SAMPLE_ALPHA_TO_COVERAGE:
+ case GraphicsContext3D::SAMPLE_COVERAGE:
+ case GraphicsContext3D::SCISSOR_TEST:
+ case GraphicsContext3D::STENCIL_TEST:
+ return true;
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return false;
+ }
+}
+
+bool WebGLRenderingContext::validateUniformParameters(const WebGLUniformLocation* location, Float32Array* v, int requiredMinSize)
+{
+ if (!v) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return false;
+ }
+ return validateUniformMatrixParameters(location, false, v->data(), v->length(), requiredMinSize);
+}
+
+bool WebGLRenderingContext::validateUniformParameters(const WebGLUniformLocation* location, Int32Array* v, int requiredMinSize)
+{
+ if (!v) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return false;
+ }
+ return validateUniformMatrixParameters(location, false, v->data(), v->length(), requiredMinSize);
+}
+
+bool WebGLRenderingContext::validateUniformParameters(const WebGLUniformLocation* location, void* v, int size, int requiredMinSize)
+{
+ return validateUniformMatrixParameters(location, false, v, size, requiredMinSize);
+}
+
+bool WebGLRenderingContext::validateUniformMatrixParameters(const WebGLUniformLocation* location, bool transpose, Float32Array* v, int requiredMinSize)
+{
+ if (!v) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return false;
+ }
+ return validateUniformMatrixParameters(location, transpose, v->data(), v->length(), requiredMinSize);
+}
+
+bool WebGLRenderingContext::validateUniformMatrixParameters(const WebGLUniformLocation* location, bool transpose, void* v, int size, int requiredMinSize)
+{
+ if (!location)
+ return false;
+ if (location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return false;
+ }
+ if (!v) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return false;
+ }
+ if (transpose) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return false;
+ }
+ if (size < requiredMinSize) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return false;
+ }
+ return true;
+}
+
+WebGLBuffer* WebGLRenderingContext::validateBufferDataParameters(unsigned long target, unsigned long usage)
+{
+ WebGLBuffer* buffer = 0;
+ switch (target) {
+ case GraphicsContext3D::ELEMENT_ARRAY_BUFFER:
+ buffer = m_boundElementArrayBuffer.get();
+ break;
+ case GraphicsContext3D::ARRAY_BUFFER:
+ buffer = m_boundArrayBuffer.get();
+ break;
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return 0;
+ }
+ if (!buffer) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return 0;
+ }
+ switch (usage) {
+ case GraphicsContext3D::STREAM_DRAW:
+ case GraphicsContext3D::STATIC_DRAW:
+ case GraphicsContext3D::DYNAMIC_DRAW:
+ return buffer;
+ }
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return 0;
+}
+
+void WebGLRenderingContext::vertexAttribfImpl(unsigned long index, int expectedSize, float v0, float v1, float v2, float v3)
+{
+ if (isContextLost())
+ return;
+ if (index >= m_maxVertexAttribs) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ // In GL, we skip setting vertexAttrib0 values.
+ if (index || isGLES2Compliant()) {
+ switch (expectedSize) {
+ case 1:
+ m_context->vertexAttrib1f(index, v0);
+ break;
+ case 2:
+ m_context->vertexAttrib2f(index, v0, v1);
+ break;
+ case 3:
+ m_context->vertexAttrib3f(index, v0, v1, v2);
+ break;
+ case 4:
+ m_context->vertexAttrib4f(index, v0, v1, v2, v3);
+ break;
+ }
+ cleanupAfterGraphicsCall(false);
+ }
+ if (index >= m_vertexAttribState.size())
+ m_vertexAttribState.resize(index + 1);
+ m_vertexAttribState[index].value[0] = v0;
+ m_vertexAttribState[index].value[1] = v1;
+ m_vertexAttribState[index].value[2] = v2;
+ m_vertexAttribState[index].value[3] = v3;
+}
+
+void WebGLRenderingContext::vertexAttribfvImpl(unsigned long index, Float32Array* v, int expectedSize)
+{
+ if (isContextLost())
+ return;
+ if (!v) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ vertexAttribfvImpl(index, v->data(), v->length(), expectedSize);
+}
+
+void WebGLRenderingContext::vertexAttribfvImpl(unsigned long index, float* v, int size, int expectedSize)
+{
+ if (isContextLost())
+ return;
+ if (!v) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ if (size < expectedSize) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ if (index >= m_maxVertexAttribs) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ // In GL, we skip setting vertexAttrib0 values.
+ if (index || isGLES2Compliant()) {
+ switch (expectedSize) {
+ case 1:
+ m_context->vertexAttrib1fv(index, v);
+ break;
+ case 2:
+ m_context->vertexAttrib2fv(index, v);
+ break;
+ case 3:
+ m_context->vertexAttrib3fv(index, v);
+ break;
+ case 4:
+ m_context->vertexAttrib4fv(index, v);
+ break;
+ }
+ cleanupAfterGraphicsCall(false);
+ }
+ if (index >= m_vertexAttribState.size())
+ m_vertexAttribState.resize(index + 1);
+ m_vertexAttribState[index].initValue();
+ for (int ii = 0; ii < expectedSize; ++ii)
+ m_vertexAttribState[index].value[ii] = v[ii];
+}
+
+void WebGLRenderingContext::initVertexAttrib0()
+{
+ m_vertexAttribState.resize(1);
+ m_vertexAttrib0Buffer = createBuffer();
+ m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_vertexAttrib0Buffer->object());
+ m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, 0, GraphicsContext3D::DYNAMIC_DRAW);
+ m_context->vertexAttribPointer(0, 4, GraphicsContext3D::FLOAT, false, 0, 0);
+ m_vertexAttribState[0].bufferBinding = m_vertexAttrib0Buffer;
+ m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, 0);
+ m_context->enableVertexAttribArray(0);
+ m_vertexAttrib0BufferSize = 0;
+ m_vertexAttrib0BufferValue[0] = 0.0f;
+ m_vertexAttrib0BufferValue[1] = 0.0f;
+ m_vertexAttrib0BufferValue[2] = 0.0f;
+ m_vertexAttrib0BufferValue[3] = 1.0f;
+}
+
+bool WebGLRenderingContext::simulateVertexAttrib0(long numVertex)
+{
+ const VertexAttribState& state = m_vertexAttribState[0];
+ if (state.enabled || !m_currentProgram || !m_currentProgram->object()
+ || !m_currentProgram->isUsingVertexAttrib0())
+ return false;
+ m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_vertexAttrib0Buffer->object());
+ long bufferDataSize = (numVertex + 1) * 4 * sizeof(float);
+ if (bufferDataSize > m_vertexAttrib0BufferSize
+ || state.value[0] != m_vertexAttrib0BufferValue[0]
+ || state.value[1] != m_vertexAttrib0BufferValue[1]
+ || state.value[2] != m_vertexAttrib0BufferValue[2]
+ || state.value[3] != m_vertexAttrib0BufferValue[3]) {
+ OwnArrayPtr<float> bufferData(new float[(numVertex + 1) * 4]);
+ for (long ii = 0; ii < numVertex + 1; ++ii) {
+ bufferData[ii * 4] = state.value[0];
+ bufferData[ii * 4 + 1] = state.value[1];
+ bufferData[ii * 4 + 2] = state.value[2];
+ bufferData[ii * 4 + 3] = state.value[3];
+ }
+ m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, bufferDataSize, bufferData.get(), GraphicsContext3D::DYNAMIC_DRAW);
+ m_vertexAttrib0BufferSize = bufferDataSize;
+ m_vertexAttrib0BufferValue[0] = state.value[0];
+ m_vertexAttrib0BufferValue[1] = state.value[1];
+ m_vertexAttrib0BufferValue[2] = state.value[2];
+ m_vertexAttrib0BufferValue[3] = state.value[3];
+ }
+ m_context->vertexAttribPointer(0, 4, GraphicsContext3D::FLOAT, false, 0, 0);
+ return true;
+}
+
+void WebGLRenderingContext::restoreStatesAfterVertexAttrib0Simulation()
+{
+ const VertexAttribState& state = m_vertexAttribState[0];
+ if (state.bufferBinding != m_vertexAttrib0Buffer) {
+ m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, objectOrZero(state.bufferBinding.get()));
+ m_context->vertexAttribPointer(0, state.size, state.type, state.normalized, state.originalStride, state.offset);
+ }
+ m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, objectOrZero(m_boundArrayBuffer.get()));
+}
+
+int WebGLRenderingContext::getNumberOfExtensions()
+{
+ return (m_webkitLoseContext ? 1 : 0) + (m_oesTextureFloat ? 1 : 0);
+}
+
+WebGLExtension* WebGLRenderingContext::getExtensionNumber(int i)
+{
+ if (m_webkitLoseContext) {
+ if (!i)
+ return m_webkitLoseContext.get();
+ --i;
+ }
+ if (m_oesTextureFloat) {
+ if (!i)
+ return m_oesTextureFloat.get();
+ --i;
+ }
+ // Similar tests for other extensions would go here.
+ return 0;
+}
+
+WebGLRenderingContext::LRUImageBufferCache::LRUImageBufferCache(int capacity)
+ : m_buffers(new OwnPtr<ImageBuffer>[capacity])
+ , m_capacity(capacity)
+{
+}
+
+ImageBuffer* WebGLRenderingContext::LRUImageBufferCache::imageBuffer(const IntSize& size)
+{
+ int i;
+ for (i = 0; i < m_capacity; ++i) {
+ ImageBuffer* buf = m_buffers[i].get();
+ if (!buf)
+ break;
+ if (buf->size() != size)
+ continue;
+ bubbleToFront(i);
+ return buf;
+ }
+
+ OwnPtr<ImageBuffer> temp = ImageBuffer::create(size);
+ if (!temp)
+ return 0;
+ i = std::min(m_capacity - 1, i);
+ m_buffers[i] = temp.release();
+
+ ImageBuffer* buf = m_buffers[i].get();
+ bubbleToFront(i);
+ return buf;
+}
+
+void WebGLRenderingContext::LRUImageBufferCache::bubbleToFront(int idx)
+{
+ for (int i = idx; i > 0; --i)
+ m_buffers[i].swap(m_buffers[i-1]);
+}
+
+} // namespace WebCore
+
+#endif // ENABLE(3D_CANVAS)