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author | Teng-Hui Zhu <ztenghui@google.com> | 2011-09-20 14:27:34 -0700 |
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committer | Teng-Hui Zhu <ztenghui@google.com> | 2011-09-20 14:41:09 -0700 |
commit | 2bed0484fa3b4cac5cad82dc69affc5c49113fc4 (patch) | |
tree | 8518fbb7a28086ef5688005fb526a9b7cdc3922c /Source/WebCore/inspector/InjectedScriptHost.cpp | |
parent | b94237ebf14cf9e894b24cfcc613960625b30494 (diff) | |
download | external_webkit-2bed0484fa3b4cac5cad82dc69affc5c49113fc4.zip external_webkit-2bed0484fa3b4cac5cad82dc69affc5c49113fc4.tar.gz external_webkit-2bed0484fa3b4cac5cad82dc69affc5c49113fc4.tar.bz2 |
Support drawing the quad in GL_NEAREST mode.
This can save the draw call perf up to about 20-40% for each quad.
We should make more draw calls using NEAREST mode when it is 1 to 1 mapping.
bug:5347539
Change-Id: I1ae206716f2b1352775e0079e25e54f46bc18578
Diffstat (limited to 'Source/WebCore/inspector/InjectedScriptHost.cpp')
0 files changed, 0 insertions, 0 deletions